Quest to Become a Hero

[X] Continue using the dagger.
- [x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
- [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
 
[X] Continue using the dagger.
- [x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
- [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
 
Yeah, my planned strategy doesn't include shield use because I didn't trust John's stamina or multitasking to handle both shield and dagger in the same practice session. I don't want to exhaust him first thing in the day.

He has no idea how to use the shield properly and we haven't studied it. Staying light and active made most sense to me. The golem is strong and getting stronger, taking a blow on the shield doesn't sound helpful.
Adhoc vote count started by Wysteria on Jul 7, 2019 at 4:15 AM, finished with 1153 posts and 11 votes.

  • [X] Continue using the dagger.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X] Continue using the dagger.
    - [x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X]Swap to axe and shield
    -[X] experiment-try to block the golem's blow before counter-attacking, then attempt to smack the golem's arms out of position before striking.
    —[X]Swap to club alone and then see how well you do.
    [X] Continue using the dagger.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.

Adhoc vote count started by Wysteria on Jul 7, 2019 at 2:55 PM, finished with 10 posts and 10 votes.

  • [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research stealth in the library while you are recovering.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research stealth in the library while you are recovering.
 
[X] Continue using the dagger.
-[x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.


Huh. I thought I'd mind about the Magey John Stitch wielding a dagger, but I think I kinda like it. Easy to conceal, lots of uses for utility, doesn't require a lot of stamina to swing and lift... I'm kinda tempted to just keep using the dagger and keep the axe as a holdout weapon while selling the Shield we bought. Should give us a couple more Silver, at any rate.

Oh hey, and here's my probably unpopular opinion: I don't think we should make camping outside the norm for John. I'm honestly afraid of our stuff getting nabbed while we're away in town. An inn just offers that kinda unspoken security, y'know, that as long as you keep paying your stuff is going to be where you left it. But if we leave all our stuff in the forest, then suddenly anyone can literally just walk up and steal our stuff, with us being none the wiser. Also, it's far easier and less attention grabbing to kill someone who's alone in the woods than someone who's in a crowded inn, and we may or may not have some Paladins of Death after us. Also also, there are still monsters way out of our league (like the Forest Bears) near the outskirts of town. I highly doubt that Velvet and ourselves could adequately defend against an actual Vicious Rabbit pack if it attacked us while we're alone or sleeping.

I get being frugal and everything, but in this case the cost is so low for the benefit that I feel it's worth it to just stay in our cozy little inn for a while longer.

Actually, the current license covers Level 4 monsters. It's either Level 5 or Level 8 where we need the higher license.

Maybe after Level 4, we can keep Velvet, but she has to stay out of town, and at Level 8, we have to get the Grade C License in order to keep her at all? I'm not sure. Clearly, we have to figure out camping by the time Velvet hits Level 5.:tongue:

We can delay how quickly she gets there by choosing to share less XP with her, but I'd like to get her to Level 3 after we've fed her Ironhide Boar meat so that she can get stronger and less likely to be killed in a fight. I'm also hoping that the MC will be able to earn more money per mission as he moves up the ranks.

Edit: Now that I'm rereading it, I realize that Grade D is Level 4 and below, Grade C is Level 8 and below, Level B is presumably Level 12 and below, etc. so we need to get the license before Velvet hits Level 5 IF we want to bring her in town.

Pretty much this, except we'll still need to go into town for jobs and shops and the guild, meaning that we'd have to leave Velvet outside town for anywhere from a couple hours to an entire day. Not to mention, we'd have to constantly be bringing her food from town. A lot of the training and bonding and other stuff that we take for granted with Velvet is unavailable once she hits Level 5 unless we get that next Licence, so I'm trying to push it as a priority we should plan for. It is definitely doable so long as we don't leave saving for it until the last second.

Can we attempt to Dominate it? It'll give some % exp for trying on a new opponent, yes?

We already got warned not to touch any of the Guild's stuff with Dominate in the Library, odds are it's the same here. Not worth the risk.



On another topic, with our recent Level Up, we can now confirm how EXP tracks with Leveling. Specifically, the EXP requirements double every time we level up, so Level Ups are going to quickly become sparser and sparser. Cherish them when we get them.

Here's a list of the EXP requirements that Velvet and John have through the tenth level:

Velvet:
  • Level 1: 20 EXP to next level
  • Level 2: 40 EXP to next level
  • Level 3: 80 EXP to next level
  • Level 4: 160 EXP to next level
  • Level 5: 320 EXP to next level
  • Level 6: 640 EXP to next level
  • Level 7: 1,280 EXP to next level
  • Level 8: 2,560 EXP to next level
  • Level 9: 5,120 EXP to next level
  • Level 10: 10,240 EXP to next level
John Stitch:
  • Level 1: 100 EXP to next level
  • Level 2: 200 EXP to next level
  • Level 3: 400 EXP to next level
  • Level 4: 800 EXP to next level
  • Level 5: 1,600 EXP to next level
  • Level 6: 3,200 EXP to next level
  • Level 7: 6,400 EXP to next level
  • Level 8: 12,800 EXP to next level
  • Level 9: 25,600 EXP to next level
  • Level 10: 51,200 EXP to next level

As you can see, they quickly get... exorbant. That's why I'm trying to push for nabbing EXP multiplier traits so much, we absolutely will need them in the long run. Also, the multiplier Traits eventually provide enough "free" EXP to pay for a level up, which gives us a chance to pick up two Traits or skills, effectively paying for themselves over time.

Anyway, with that said, we can now see how much EXP Velvet can earn before we have to keep her out of town. 40 (2->3) + 80 (3->4) + 160 (4->5) = 280 Total EXP before we have to start leaving her outside town or get the C-Rank License. It gives us a fairly solid breathing window, considering that Velvet's only actually earned/received 20 EXP so far in Quest. But still, we might want to just look up these Monster Tamer Exams in the Library once we're done with the Rank Up to Porcelain. Find out what they entail, how difficult they are, etc. We could also try finding a book on various cultures and religions to try and get some more worldbuilding.

Yeah, my planned strategy doesn't include shield use because I didn't trust John's stamina or multitasking to handle both shield and dagger in the same practice session. I don't want to exhaust him first thing in the day.

He has no idea how to use the shield properly and we haven't studied it. Staying light and active made most sense to me. The golem is strong and getting stronger, taking a blow on the shield doesn't sound helpful.

THIS. We have a greater rank in Evasion than Blocking/Shieldery (1 to 0), and John's been described as not having a lot of stamina. Strapping a shield to his arm in the middle of the fight is only going to result in John taking hits wrong and losing stamina much quicker. It's not really a good idea.

Lemme just repost this:

Thanks, also the shield was foregone because the general consensus was to get Evasion ranked up first, so John focused on dodging instead of attempting both. He's a complete newbie at physical tasks and combats. Kind of hard to multitask dodging, blocking, and then attacking with a dagger when you barely understand the basics.


That's what I was thinking at first, but then I remembered that the MC is currently under the effects of a Dominate Writing buff, and we don't know if the Advancement Exam has precautions to detect or cancel out temporary buffs.

I don't see why they would, buffing yourself before an important mission is a classic Adventurer's tactic.
 
I kinda wanna get that shield skill unlocked, just in case. It seems like a solid backup, if we cant evade something.
 
[X] Continue using the dagger.
- [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
 
I kinda wanna get that shield skill unlocked, just in case. It seems like a solid backup, if we cant evade something.

Do we know if being in the middle of learning a skill has any mechanical benefits? Right now, I'm focused on locking in the dagger basics so we don't lose them when domination ends. I would rather more dagger experience and less other stuff for that reason.

Shield use would be handy in a corn-related emergency, but I want to take the advancement exam next, and that means focusing on one strategy to use in that exam and practicing it.
Adhoc vote count started by Wysteria on Jul 7, 2019 at 5:29 AM, finished with 1159 posts and 13 votes.

  • [X] Continue using the dagger.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X] Continue using the dagger.
    - [x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X]Swap to axe and shield
    -[X] experiment-try to block the golem's blow before counter-attacking, then attempt to smack the golem's arms out of position before striking.
    —[X]Swap to club alone and then see how well you do.
 
Dagger, Shield, Evasion - Beginner
Dominate writing buff for offense or defense.
Velvet for skirmishing and harassment.

That's the general shape of how I could see us passing the combat portion of the exam, if we dont stumble across a hack for magic sooner; as we include blocking, along with evading, it gives a slightly more well rounded MC, who can do a couple of things okay-ish instead of just the single option without a fallback.
 
I'd suggest running the same trick we did with the dagger next time on shields, and any weapons we want to master.
It looks like the Dominated writing gives us a leg up on grinding a skill since we can skip the "I don't know shit" part into "I'm practicing this from a very low skill level"

Mechanically, we're making higher skill advancement checks because we have a higher boosted skill and we get more per training session because we went in with the knowledge loaded and just convert it into more permanent memory. RIght now, once we fill the dagger progress bar I think we can clear the exam easily.
 
Dagger and shield don't really mesh well as a fighting style, at least to my understanding. The nice thing about a shield is being able to stab past it, and the dagger doesn't have the reach for that. I'm not quite clear how big the ax is, so I'm not sure about its reach.
 
Oh hey, and here's my probably unpopular opinion: I don't think we should make camping outside the norm for John. I'm honestly afraid of our stuff getting nabbed while we're away in town. An inn just offers that kinda unspoken security, y'know, that as long as you keep paying your stuff is going to be where you left it. But if we leave all our stuff in the forest, then suddenly anyone can literally just walk up and steal our stuff, with us being none the wiser. Also, it's far easier and less attention grabbing to kill someone who's alone in the woods than someone who's in a crowded inn, and we may or may not have some Paladins of Death after us. Also also, there are still monsters way out of our league (like the Forest Bears) near the outskirts of town. I highly doubt that Velvet and ourselves could adequately defend against an actual Vicious Rabbit pack if it attacked us while we're alone or sleeping.
John isn't leaving his stuff in the inn room; he's carrying it along with him because he looks for a new inn room every night. I don't think he'll be ready to camp out any time soon, but I would like for him to do it eventually. He first needs to get enough money to buy all of the camping equipment and trap materials, search for a secure place to stay, read up on the monsters in the area in order to pick the most defensible location, and practice fighting some more. The skills and equipment will be useful in the long run since adventurers tend to travel.

But still, we might want to just look up these Monster Tamer Exams in the Library once we're done with the Rank Up to Porcelain. Find out what they entail, how difficult they are, etc. We could also try finding a book on various cultures and religions to try and get some more worldbuilding.
If the monster tamer information is available at the Porcelain rank, I'd like to read up on it. I'd also like to read up on elves, dwarves, stealth, meditation, monsters in the area, plants other than Golden Leaf, etc. We might need to build up a money reserve and then take a research day.

I don't see why they would, buffing yourself before an important mission is a classic Adventurer's tactic.
Maybe we can just ask the receptionist. If she says it's ok, then we take the Advancement Exam in the afternoon. If not, we take the Monstrous Corn quest. Either way, we might want to take a break beforehand to rest because the MC currently has Minor Fatigue (-1 to all rolls), and it's only going to get worse. We could try researching something in the library to see if it goes away after a while. My suggestion is researching Stealth and Meditation since we're planning to eventually take those classes, and researching the topics beforehand might mean making more progress in the actual class.

That's the general shape of how I could see us passing the combat portion of the exam, if we dont stumble across a hack for magic sooner; as we include blocking, along with evading, it gives a slightly more well rounded MC, who can do a couple of things okay-ish instead of just the single option without a fallback.
Valencia, the healing elf, said something that suggested meditation is necessary for learning magic. She also said that the MC's soul injury was not caused by a "meditation mishap" so I strongly suggest that we research the topic and then take the class instead of trying to take a shortcut.


I'm not going to vote for using the shield because I really want to make sure that the MC gets the skill for using the dagger. He's only 45% of the way towards the beginner skill, and we don't know if he needs to try new dagger techniques or if just fighting is enough to progress the skill.

One thing I had been considering is whether we should try to have him target the golem according to human weaknesses, basically stab where a human is soft and slash where a human has bones. The description for the buff says that he has incomplete knowledge of using a dagger in combat so I've been wondering what's missing.
 
Commoners are rather fond of using them as food due to the high level of nutrition found in the corn kernels while their green husks make good low grade magic paper after processing.
Who else wants magic paper, show of hands?

I like the idea of a short study break before our exam or next quest. We should also eat lunch then.
 
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John isn't leaving his stuff in the inn room; he's carrying it along with him because he looks for a new inn room every night. I don't think he'll be ready to camp out any time soon, but I would like for him to do it eventually. He first needs to get enough money to buy all of the camping equipment and trap materials, search for a secure place to stay, read up on the monsters in the area in order to pick the most defensible location, and practice fighting some more. The skills and equipment will be useful in the long run since adventurers tend to travel.

Ah, alright, sorry, thought we were staying in the same place each night for some reason.

If the monster tamer information is available at the Porcelain rank, I'd like to read up on it. I'd also like to read up on elves, dwarves, stealth, meditation, monsters in the area, plants other than Golden Leaf, etc. We might need to build up a money reserve and then take a research day.

Ahahahahaha.... so many things we need to check out... The Reading List grows...

Maybe we can just ask the receptionist. If she says it's ok, then we take the Advancement Exam in the afternoon. If not, we take the Monstrous Corn quest. Either way, we might want to take a break beforehand to rest because the MC currently has Minor Fatigue (-1 to all rolls), and it's only going to get worse. We could try researching something in the library to see if it goes away after a while. My suggestion is researching Stealth and Meditation since we're planning to eventually take those classes, and researching the topics beforehand might mean making more progress in the actual class.

Good idea, we should probably take a break and have a modest lunch with Velvet, then we do the Exam in the afternoon. I'd suggest researching Meditation over Stealth, because Meditation is more likely to give us more lore/worldbuilding.

Valencia, the healing elf, said something that suggested meditation is necessary for learning magic. She also said that the MC's soul injury was not caused by a "meditation mishap" so I strongly suggest that we research the topic and then take the class instead of trying to take a shortcut.

"Now, don't try this at home kids"

The description for the buff says that he has incomplete knowledge of using a dagger in combat so I've been wondering what's missing.

Presumably, it's the actual muscle memory part. We probably have all the academic knowledge that Beginner Rank requires, but because we don't have any memory doing it the skill is still incomplete. It's like trying to teach someone tennis. Even if they know theoretically just where the right location to hold the racket is or can list off all the parts of the swing, without actual experience holding the racket and playing the game they're not going to be good.

Who else wants magic paper, show of hands?

I pledge my digits to the cause.
 
[X] Continue using the dagger.
-[x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.

Regarding the compatibility of dagger and shield, maybe John should have a pretty small shield instead of a normal or big one to help him deflect attacks and not weight on his arm, the way a heavier shield would. Plus I'm envisioning John as stealth oriented character type so he can avoid the Death knights that may be after him and steal/find forbidden knowledge in the futur. Heavy and big equipment will go against that. Plus I just like the aesthetic better :p .
 
[X] Continue using the dagger.
-[x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.


Partially learning a skill isn't actually going to provide any benefits so focusing on the dagger would be better for now, though I think we should consider swapping to a sword when we have the money since it would fit the King trait better... or maybe we could try forging a different path

Also, it's good to see that we got the level up to 3 which should hopefully be useful; I mean, the previous level gave us Dominate Writing so I have hopes for this.

If the monster tamer information is available at the Porcelain rank, I'd like to read up on it. I'd also like to read up on elves, dwarves, stealth, meditation, monsters in the area, plants other than Golden Leaf, etc. We might need to build up a money reserve and then take a research day.

You know what, this has been brought up before so I'm just going actually make a list of items that seem like they would be useful to research:
The Read-Up List
- Local monsters
- Various races (Elves, Dwarves, etc.)
- Meditation - partially done
- Magic [now know basics of unlocking but not exactly)
--- Schools of magic
- Plants
- Gods/Patrons and how they interact with the world
--- the temples and groups that we've interacted with
- Survival skills (hunting, trapping, shelter building, etc.)
- Liara Kestler; the receptionist who has taken an interest in us
- Stealth
- Weapon usage
- Crime/Punishment (this one just occurred to me but we do have a theft based trait so it could be useful to know)
- Monster Taming (including the licenses and how monsters get stronger)
- How our skills as a scholar might apply to possible roles and quests
- proper ways to increase fitness (strength, stamina, etc.)
-runes and runic arrays
- laws
- mathematics
- administration
- holidays/important dates
- royalty
- continue reading the adventurers' basics book

Is there anything else that I might have missed?

Edit: added Wysteria's ideas in
Edit 2: added Mount. Element's ideas
edit 3: Mount. Element's other idea
edit 4: kidfrompallet and mount. element
edit 5: we have since learned more about meditation and magic; adding some specifics in
 
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Let's see if the adventurer library has anything in our specific line of work, on scribing, mathematics, and administration, as it relates to adventurers. It'd be pretty silly if we could learn about that and just didn't check.

I would suggest we alternate research and quests, maybe training/research in the mornings and evenings and quests in the afternoon? Interrupted by longer quests, obviously. I think we should slowly pick up camping equipment, starting with the skinning knife and then the water skin.
Adhoc vote count started by Wysteria on Jul 7, 2019 at 9:05 AM, finished with 29 posts and 16 votes.

  • [X] Continue using the dagger.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X] Continue using the dagger.
    - [x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
    - [x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
    [X]Swap to axe and shield
    -[X] experiment-try to block the golem's blow before counter-attacking, then attempt to smack the golem's arms out of position before striking.
    —[X]Swap to club alone and then see how well you do.
 
In addition to NaanContributor's findings:
Driven by the information you inherited from the Dominated writing, a sweeping cut slides across the golems arm before you feel back and stab at its chest. Sparks scatter everywhere as you recoil back, the golem's fist scrapping across your chest while an uppercut from him is knocked aside by Velvet's barreling figure.

With the golden off balance, you seize the advantage and then stab twice at the back of the golem's head.

[x] Continue using the dagger.
-[x] Equip Kite Shield in your off hand and supplement your Evasion by using it to deflect glancing blows. Experiment with Shield Bashing when there's opportunity.
-[x] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.
 
Who else wants magic paper, show of hands?
While I'd like to get magic paper, especially if we can combine it with Dominate Writing, I'm not sure if we can keep the husks since the quest pays per corpse without specifying if the adventurer can keep anything. We could keep one instead of getting paid 5 Coppers for it, but it looks like the husks have to be processed somehow to be turned into magic paper.

- Survival skills (hunting, trapping, shelter building, etc.)
The list is a great idea. The MC already researched survival and trapping though. Researching the temples might be a good idea, since the Shepard of the Dead/the Black Shepard/Illiad Greyson is probably after us, and the temples seem to have sects meant to take action on their behalf (the Knights of Silence, the Cult of the Burning Sword, ???).

I would suggest we alternate research and quests, maybe training/research in the mornings and evenings and quests in the afternoon? Interrupted by longer quests, obviously. I think we should slowly pick up camping equipment, starting with the skinning knife and then the water skin.
Alternating days might be better than alternating sections of the day. That would give us more time to complete a quest and hopefully earn more money for doing a good job. We could then research, take classes, spar, and train for a day after we're sure we have at least enough money to pay for an inn room for two days.

It would probably be better to buy the camping equipment all at once when we have enough money, unless a specific item becomes useful earlier. We spent more than 2 Silvers on the shield and haven't used it while scrambling for the funds to pay for inn rooms and food. I want to avoid tying up our money in equipment until we're ready to use that equipment.

I wonder how long it takes for the MC to research stuff. Would the MC be fully recovered after researching 1 topic, or would 2 topics be safer? I'm bringing this up because I don't want to do the research in two updates if the MC isn't recovered in one, but I also want to leave enough time for the MC to do the Advancement Exam/Monstrous Corn quest.
 
Let's just specify that we're researching until we feel recovered/rested. If we have to finish a topic later, that's fine.
 
A Sparring Match, Take Two
[X] Continue using the dagger.
- [X] Take turns with Velvet drawing it's attention, and keep it moving and circling so it can't see you both at once. Whoever is out of sight should attack from behind.


Once again Velvet makes the first move, her charging form missing the golem entirely though she does manage to draw it's attention as it storms over with a somewhat unnatural speed. It's metal foot crashes into her side, the small creature immediately being launched to the far side of the arena, your nerves somewhat frayed as you feel your companion's pain clearly through the connection.

Something about the entire situation just clicks for you. Perhaps it is distress at your companion's condition, the knowledge you had attained from the earlier copy, something innate, or just a combination of it all. Regardless of the truth, you throw yourself forward at full force as the dagger spins into a reverse grip and your thumb quickly moves to rest on the bottom of the hilt.

You come in to the side of the assistant, your body slanted as an angle as you raise your arm up only to bring it hammering down directly upon the golem's head with full force. Unlike other attacks you have landed on it, this blow sinks into your target all the way to the hilt with incredible ease causing it's entire form to go rigid in an instant.

Tearing the dagger out of it, you propel yourself away from the golem while Velvet recovers from her position on the floor with a slight limp and a deep rage to her pseudo-feral thoughts. Pouncing at the statue like sparring target, she bounces ineffectively off it's head before landing on the ground with great agility.

With a renewed fury the golem straightens itself once more and turns to barrel towards you, whatever magic powering it immediately identifying you as the highest present threat to it. Even knowing the restrictions placed upon it by the Guild there is something inherently frightening about a man sized chunk of metal sprinting at you with such speed.

You duck under it's first blow at just the right time, metal fist swishing past your head only for it to bring it's arm slapping down onto your shoulder sending you collapsing to your knees. Pain spikes through you causing your first retaliation blow to merely slide across the magically fueled combatant's side and your second blow to completely miss as you throw yourself into a roll to open the distance.

You rise up from your rather embarrassing position on the floor with your dagger readied, but are quickly disappointed as the golem has froze in the act of continuing it's attack. As the familiar voice comes from it again you are left rather stunned,

"Damage exceeded ten percent, shutting down sparring routine and returning for rudimentary repairs. Thank you for your services, Adventurer."

With that it clambers out of the arena before walking away with stable and uniform steps, several dents and the gaping hole in the back of it's head rather noticeable in the process. Suddenly met without an opponent your body gives out as you collapse backwards onto the ground, your hair drenched with sweat and your body already sore from the training session.

Velvet hopes over to nudge the side of your head before laying down next to you, but you pay it little mind as you try to settle your heavy breathing. Despite your exhaustion and mild pain, you distinctly feel the power of Dominate Writing unraveling as you come to understand that what you had copied no longer had an effect on you.

"Well, that's an interesting bit to learn.."

You mutter before exhaling deeply as your mind continues it's never ending contemplation...

What do you do?
[] Go study in the library.
- [] Write-in what else you want to read.

[] Copy from a book in the Library.
- [] Write-in for what to copy.

[] Go practice in the Guild Training Hall.
- [] Write-in what you want to practice.

[] Visit the Guild Store
- [] Write-in for any purchases made.

[] Use Dominate Writing on...
- [] Copy about Skinning
- [] Copy about Trapping
- [] Partial copy about Dagger usage.

[] Accept a Quest from the Board.
- [] Write-in which one.

[] Go take the Advancement Exam.
[] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
[] Go scavenging for edible plants outside of town.
[] Write-in.


Gained 5 Experience for learning Dagger Mastery, Beginner.
Gained 12 Experience for learning Ability - Backstab.
Gained 5 Experience for discovering Stamina.

Sub-ability Dominate Writing gained 2 Experience.

Gained 4 Experience for discussion in thread.


Health: Battered and Bruised
Stamina: Fatigued

Status Effects: Physically Weak (-5 to all physical related rolls until you recover), Peckish (-1 to all rolls)

Estimated Time of Day: Early Morning last you remember

Heroic Legacy Points: 0

Level:
3 [Level Up Pending!]
Experience: 56/400

Titles:

They Who Seek the Crown (Level One, 14/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.

Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when you take your time, take -2 to scholarly rolls when you attempt to work with haste.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks in them.}

Guild Rank: Wood (10/10[!]) [Promotion Available]
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 170
Money: 95 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept, 1%) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Evasion (Beginner, 15%) - You've learned the basics of positioning, and movement enabling you to react well to attacks sent you way. It's rather simple now, but even a slight advantage could save your life. Increases your Difficulty to Hit by 4.
Dagger Mastery (Beginner, 2%) - Through sparring and practice you have grasped the basics of fighting with a dagger. How to grip it so as not to lose the weapon in combat, basic and effective methods of attack from stabbing to slicing, etc. +4 to attack rolls when wielding a dagger.

Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Skinning (Learning Beginner, 40%) - You have learned the basic knowledge one should know to begin skinning and harvesting the corpses of monsters, but to really come to understand it and it's uses you will need actual experience.
Haggling (Learning Beginner, 89%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.
Survival (Learning Beginner, 40%) - You are quickly becoming used to most basic of the basics when it comes to surviving outdoors, and with the help of some of your research materials you believe you have a decent grasp of it all. Only actively performing the actions and experience will tell.
Trapping (Learning Beginner, 20%) - Trapping is a rather simple subject, but the specifics are somewhat confusing to you with your rather limited life experiences. You have a decent grasp of theoretical knowledge, but will need to use it in the field to confirm.

Abilities:
Domination (Level One, 5/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 7/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Backstab - You force an opening in your opponent's guard and shift yourself into place to deliver a well timed, well placed reverse grip stab to the foe's back with great force. Such a move is straining on you, but has incredible effects when successfully performed. Make a single attack that deals four times damage to the enemy if it lands, uses a moderate amount of Stamina.

Traits:
Sturdy Physique -
You come to possess a body that is much more resilient than your original form allowing you to withstand roughly twice as much damage before your body gives out resulting in death.
Quick to Act - You are fast to respond in dangerous situations, where others are still confused about changing events you have already begun to move in response to them.
Iron Clad Mind - Your will is strengthened considerably under the guidance of the Spirit as if your mind has created the foundations of a fortress around it. With it's backing you are capable of putting up greater resistance against mental influences.

Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Swift Growth I - With enough power the Heroic Spirit can even help you grow, increasing the rate at which you earn experience by twenty-five percent permanently.

Possessions:
Simple Iron Dagger [Damage: ???, Attack Speed: 2, Slashing]

Iron Kite Shield [???]
Iron Hand-Axe [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments [1/4 sheets of paper]
Plain Scholar's Robes [???]

Canvas Backpack [7/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper with copied contents from a Book on Skinning
- Paper with copied contents about Trapping.
- Paper with incomplete copied contents about Dagger usage
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 5/8

Status Effects: Hungry (-3 to all rolls)

Level: 2
Experience: 0/40

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs
Soul Linked - Can be given up to 2 Experience from their Master's kills.

Skills:
Evasion (Beginner,
8%) - Increases the Difficulty to Hit by 4.

Fighting (Learning Beginner, 32%)

Abilities:

Cannibalize (Level One, 0/10) - Capable of devouring their kin to quickly heal from injuries. Regains 1 Health per pound of Vicious Rabbit meat consumed.



Available Quests
Payment: Thirty Coppers, 15 GP, 1 Rank Advancement Point, 10 Experience
Description: I need an extra set of hands or two to help bring in the harvest, if you're willing then please take this request and come to * Farm.

Payment: 25 Coppers, 10 GP, 1 Rank Advancement Point, 10 Experience per day
Description: Relgar has experienced a great influx of merchants, Adventurers passing through, mercenaries, and more due to activity in the north which has brought forth a great chance for profit. The Town Guard is currently struggling to deal with all the newcomers and a newly born rise in crime and has asked the Guild for Adventurers willing to patrol the town as well. Those seeking to take up the offer will need to work with the Guard for at least four days, or until the situation has stabilized.

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden leaf to deliver, I am a busy man.

Payment: 10 Copper for every pair of Vicious Rabbit ears, 5 GP for every pair of Vicious Rabbit Ears, 1 Rank Advancement Point for every ten pairs of ears, 1 Experience per every pair of rabbit ears.
Description: A rather ridiculous number of Vicious Rabbits have taken to destroying the eastern fields and after the death of several farmers Relgar's Lord has set down a bounty for the little bastards. After accepting the request bring proof of your slain foes back to the Guild to earn your reward. Also, don't damage the fields. Those who wantonly destroy the Lord's land in search of profit will find themselves at the end of his Knights swords.

Payment: 5 Coppers per Monstrous Corn corpse, 2 GP per corpse, 1 Rank Advancement Point for every fifteen corpse, 1 Experience per every two corpses
Description: Due to the increased traffic through town we've been running low on our supply of a local delicacy - Monstrous Corn. An fine mixture of sweet and salty that can survive months in the open air before rotting. If you could hunt down some for us it would be much appreciated, the more you get the better! We've left instructions to a good spot with the receptionist.

Payment: 15 Coppers per pair of fangs, 7 GP per pair of fangs, 1 Rank Advancement Point for every four pair of fangs, 2 Experience per every pair of fangs
Description: Many farmers and travelers have reported the Green-pelt Wolf population have been restless in the forests nearby, this announcement has been posted to deal with the issue before it can get out of hand. All we need is the fangs for confirmation, the rest you may do with as you will.

GM Note: I will post a separate Level Up post and vote here later, but for now here's the update. Also, I mistakenly boosted the experience for learning Evasion in the last update as if it was a knowledge skill, so I have rolled back two experience. Sorry :\
Adhoc vote count started by adwarf on Jul 8, 2019 at 9:05 PM, finished with 40 posts and 17 votes.

  • [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research stealth in the library while you are recovering.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research stealth in the library while you are recovering.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research meditation in the library while you are recovering.
 
Last edited:
[X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
-[X] Take the advancement exam once you are both fed and rested.
 
[X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
-[X] Take the advancement exam once you are both fed and rested.
-[X] If still tired after you eat, research stealth in the library while you are recovering.

Will edit my vote for level-up reasons later.

Very glad to see the rogue-ish style has some benefits - I was hoping there was a backstab unlock and I am very proud we got it.
Adhoc vote count started by Wysteria on Jul 8, 2019 at 8:34 AM, finished with 33 posts and 16 votes.

  • [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research stealth in the library while you are recovering.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    [X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
    -[X] Take the advancement exam once you are both fed and rested.
    -[X] If still tired after you eat, research meditation in the library while you are recovering.
 
Last edited:
[X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
-[X] Take the advancement exam once you are both fed and rested.

this seems like a pretty solid plan; the vote does specify being rested so I don't think the further add-on is needed
 
[X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
-[X] Take the advancement exam once you are both fed and rested.
 
[X] Go purchase food from a street vendor to satisfy your and Velvet's hunger.
-[X] Take the advancement exam once you are both fed and rested.
-[X] If still tired after you eat, research stealth in the library while you are recovering.
 
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