Quest to Become a Hero

[X] Check to see if the guard is awake.
-[X] Get something to eat.

Before we do any espionage, we need to see if the guards present, and then we need to be a responsible pet owner.
 
We entered a locked, guarded room in order to do this job. The MC was afraid that if he took too long reading a notice, the guard would get suspicious. I'm worried that looking at the other scribes' desks will get the MC labeled a spy.

At least, check to see if the guard is awake first. The guard was really still so the MC thought that he MIGHT be asleep. He didn't actually know for sure.
 
I also suggest that we not take another job tomorrow because the MC's fingers needs to heal some more. I suggest that we read up on Elves in the library. The MC is supposed to check in with the Elf healer every day of the week.
We also still need to read a basic Monster Tamer guide book so we're not just winging it with our Rabbit and any other Dominated monsters.

[X] Check to see if the guard is awake.

If we're going to do something that may or may not get us jailed for espionage, then at least do the bare minimum of effort to make sure the guard won't instantly arrest us.
 
[X] Write-in.
-[X] Ask the Guard if we can take a look at the other Scribe's work, to make sure that nobody made a mistake.
--[X] Use that as a pretext to scan their work for anything interesting, especially anything that has to do with this Illias person.
---[X] Still correct any mistakes you find, of course. Just because it's not your work doesn't mean you'll let inaccuracies stand.
-[X] If he says no, don't force it. You don't want to get arrested or executed.


There we go. Now we've got an excuse to stare at all this stuff that won't get us arrested or anything.

All it'll look like is the diligent guy being diligent.
 
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Since so many people seem to want to check the other scribes' desks instead of just leaving like all of the other scribes have, I'm changing my vote to see if the guard is awake.

[X] Check to see if the guard is awake.

I don't want to ask the guard if we can check the other scribes' work because I think it's pretty late in the day. The other scribes are long gone. As an example, if the standard workday ends at 5 PM, it's probably 8 PM.
 
[X] Take a look at the other scribes desks, maybe their work is different, more interesting?
-[X]Don't be stealthy about it, check with the guard you aren't breaking a rule.
 
[X] Write-in.
-[X] Ask the Guard if we can take a look at the other Scribe's work, to make sure that nobody made a mistake.
--[X] Use that as a pretext to scan their work for anything interesting, especially anything that has to do with this Illias person.
---[X] Still correct any mistakes you find, of course. Just because it's not your work doesn't mean you'll let inaccuracies stand.
-[X] If he says no, don't force it. You don't want to get arrested or executed.
 
A Missed Entry
[X] Write-in.
-[X] Ask the Guard if we can take a look at the other Scribe's work, to make sure that nobody made a mistake.
--[X] Use that as a pretext to scan their work for anything interesting, especially anything that has to do with this Illias person.
---[X] Still correct any mistakes you find, of course. Just because it's not your work doesn't mean you'll let inaccuracies stand.
-[X] If he says no, don't force it. You don't want to get arrested or executed.


You turn to the guard and clear your throat, their helmeted face turning in your direction immediately.

'Good thing I'm asking first, but... how do they stand that still? It is kind of inhuman.'

Giving them a halfhearted smile, you then launch into your question,

"Would it be alright if I looked over the other scribes' work to check for mistakes? Thought it best to ask first."

Your question is met by a long period of silence before the guard slowly nods, the face plate of their helmet clanking slightly as if in place of actually speaking. You can't help it and raise an eyebrow at them before turning to your real goal, searching the other scribes work for anything of interest, especially about that Illiad.

It doesn't take long for you to get consumed by your work, your hands effortless flicking through the ledgers arranged on each desk while your eyes search for any noticeable error. All sense of time fades, your thoughts occupied by tax ledgers and mundane reports from the Lord's court until you suddenly freeze in place. Something tugs at you, some buried instinct screaming that you missed something in the book you had just read.

Opening it back up, you grab a loose sheet of paper and prepare your writing instruments hell-bent on pretending to double check the little math found in this particular document. It takes a while, your pace severely slowed by your cover actions, but you finally spot the entry you had missed.

---

23rd Day of Spring, Year 14852 EC
Lord Relgar's 67th Court Meeting, Visitor Illiad Greyson, more widely known as the Black Shepherd

Specifics of the meeting sealed on orders from the Lord
Record of the gifts received by the Lord also sealed by his orders


---

You try your best to not let any surprise show, but you feel your injured hands shake slightly as you read the entry. Uncertain, but absolutely sure that you want to leave here immediately, you finish up tallying the ledger before crumbling the paper up and throwing it away. You inform the guard your work is finished, their silent form moving stiffly to unlock the door at a pace that is almost painful.

By the time they finish you are noticing the intense pangs of hunger as well as the same sensation pouring from your carnivorous companion. Giving a short thanks to the guard, you walk out of the room and head for the exit at a normal pace, thoughts bouncing around in your head.

'Black Shepherd? Widely known, enough to be notable even by Lord Relgar himself... It has to be impossible right? Just a coincidence that the names are so similar. Black Shepherd.... Shepherd of the Dead....

Can Vessels sense each others presence when they grow stronger? Possibly, worrying...'

What do you do?

[] Report to the guild that your work is finished.
[] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
[] Write-in.


Gained 4 Experience for your discovery.

Health: Moderately Injured

Status Effects: Wounded Hands (Excellent Medical Care | -7 to any rolls involving your hands, penalty will decrease by 1 for each day that passes, when it reaches 0 the injury will be fully healed.), Severe Headache (-5 to all rolls), Injured Soul (???), Ravenous (-7 to all Rolls.), Very Tired (-5 to all Rolls)

Heroic Legacy Points: 7

Level:
2
Experience: 145/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when you take your time, take -2 to scholarly rolls when you attempt to work with haste.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 88 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [4 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: Ravenous (-7 to all Rolls.)

Level: 1
Experience: 16/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Adhoc vote count started by adwarf on Jun 22, 2019 at 11:39 PM, finished with 18 posts and 16 votes.

Adhoc vote count started by adwarf on Jun 23, 2019 at 5:02 PM, finished with 21 posts and 16 votes.
 
[X] Report to the guild that your work is finished.
A Scholar's work is never done, but let's let them know we've completed the tasks set before us at least.
...I'm thinking we should mind our bunny lest she decide taking a bite out of someone is a good way to fill her stomach.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.

We're redlined on everything. Go to eat.
I don't think bunny is going to just sit there for a moment longer before they eat someone
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.

We're currently at -17 on all rolls AT MINIMUM. The MC has to go to the Guild the next day to check in with the healing elf so he can report that the job was completed then.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.

Yeah we need to take care of all the maluses to each action, and as Mount Elements said we'll need to visit the guild tomorrow anyway.
 
Damn, that was a good catch.

[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
Gained 2 Experience for speculation and analysis!

It feels nice being rewarded like this rather than an omake points system that some quests use which kinda feels like it's just input semi-related content —> output rewards.

I much prefer this way where we're rewarded for analysing the actual content of the quest itself.

[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into the night after all.
 
I found the information about the Shepard of the Dead if anyone is interested.
First of them: Upon a solid wooden podium with a stone base, faint signs of cracks running through both wood and stone, rests a neatly folded religious vestment. It's colors are indistinct and the vestments radiate a faint black light that obscures any attempts to gleam something from it. It's plaque reads 'Shepherd of the Dead' and below that reads "Unknown Mortal, Minuscule Change, One Hundred Twenty Legacy Points.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into the night after all.
Adhoc vote count started by Wysteria on Jun 23, 2019 at 5:52 AM, finished with 18 posts and 16 votes.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
Lets get some rest instead of working ourselves to death.

[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
So I'm not the only one who thinks that the guards have the exact same thing going on with them as the Guild Receptionist right? Homunculus service industry theory intensifies.

[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
So I'm not the only one who thinks that the guards have the exact same thing going on with them as the Guild Receptionist right? Homunculus service industry theory intensifies.
I'm not sure. The guard was a bit creepy this chapter, but he seemed normal before.
No words are recognizable, but it quickly picks up until an ear piercing wail cuts everything off. Beside the door the guard frowns before unlocking the door and shuffling outside, leaving your small group of scribes behind in utter shock. After a while passes the guard returns with a gloomy expression, slamming and locking the door behind him before turning to you all.

"Just someone resisting a conscription order, no need to worry. It's been resolved."
Maybe the guard was switched out, and the MC didn't notice? It could be that there are copies of the secretaries and guards for the night shift, and the copies recharge during the day.
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
[X] Report to the guild that your work is finished.
-[X] Grab some food to go for you and the Rabbit along the way
--[X] See if you can hang around the guild until it's time for your next healing session
 
[X] Head to an inn to get a meal for you and the Rabbit before getting some sleep. It is well into night after all.
 
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