Are we sure we want Tenten to kill Temari? Both in and out of character?
It's not actually a guaranteed kill- despite the increase in projectiles, CCoT only doubles attack roll successes and does nothing for damage rolls- but honestly? I don't mind either way. It'll be interesting whether she lives or dies, both IC and OOC. And considering Temari's attitude to Tenten's projectile skills, and Tenten's own heavily thrown-weapon based skillset, this feels like quite a fitting way to end the fight.
 
[X] Win
-[X] Cut your way through. You can't get your weapons past her wind, not while her guard is up. And you can't dodge those wide, sweeping attacks. So you won't. With precision benefiting a Legendary Shinobi, you cut the chakra propelling each of the attacks. Relentless, you charge head-on, your weapons cutting golden limes as you throw and slice the once-deadly wind into a harmless breeze. When you get close, Temari raises her war fan to block you. It's a beautiful weapon: strong, sturdy, and delightfuly oversized. You'll add it to your collection, please and thank you. She's expecting the taijutsu and the blades, but those are now distractions for the moment you slap a storage scroll on her fan and seal it. It's yours now, as is the match.
 
*blushes* Uh...um, so, seeing how awfully wordy and dreadfully formatted plan Homerun ended up i blame mobile , let me attempt a more concise version :

[X] Win
-[X] Sublime vigor fills your limbs. You dash toward the girl, faster than you've ever been, faster than you can believe. You launch a flurry of kunai and shuriken, easily dodging and weaving through the clumsy winds of blade summoned by your panicking ennemy.
As you near her, you anticipate a last, desesperate wall of wind, you see her eyes shift from hope that you will be thrown away by her strike, to shock as you first crouch, your feet and fingers finding purchase on the notched ground, and leap, jumping through the wall just as it reaches you. You pierce through, and throw three kunai as she leaps back to escape. Too late. The first two, linked to you by a wire, entrap her weapon, snapping it shut. When an instant later, the third one strikes the hand holding the fan, you pull, stealing the oversized tool from her hands into yours. She soon follows falling and flailing through the air and towards you, her jump cut short by your action.
Despite your great mastery of most weapons finding their way into your hands, you are not capable of replicating the sand witch's feats when using hers. Fortunately, you don't need to.
The audience discovers just how fine a bludgeon the greatfan makes, as you use it, as well as the overwhelming strength filling you, to punt her back towards the sky and into the arena's roof.

[X] Plan : Homerun 2.0
-[X] Win
--[X] Sublime vigor fills your limbs
, and you feel more alive than ever
A dash, and the distance between you and your foe disappears in a blink
A leap, and you break through the wall of wind headed your way. She tries to jump away, but it is far too late
A throw, and her weapon is bound, encircled in wire
A pull, and it is in your hands, snapped shut and ready. Her escape broken, she falls toward you
Divine strength fills you, and her eyes widen. A loud sound resonates in the arena
The witch of the wind flies through the air
 
It's not actually a guaranteed kill- despite the increase in projectiles, CCoT only doubles attack roll successes and does nothing for damage rolls- but honestly? I don't mind either way. It'll be interesting whether she lives or dies, both IC and OOC. And considering Temari's attitude to Tenten's projectile skills, and Tenten's own heavily thrown-weapon based skillset, this feels like quite a fitting way to end the fight.

And considering how angry we are at all of them for Rock Lee. And how she broke our spine.
 
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[x] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she willcapitulate to your mastery.
 
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Couldn't say precisely I stopped watching about at the start of the fourth war.
This is stuff I picked up from what I've heard others say and seen on Wiki walks:
Bashōsen
Kohaku no Jōhei
https://naruto.fandom.com/wiki/Kōkinjō
Benihisago
Tenten is listed as a wielder of these four.
Clearly we need a charm that lets us enter the Elder Scrolls universe for those sweet Daedric Artifacts.
Yeah Tenten acquired them during the 4th Shinobi World War and still has them as of Boruto
 
[X] Win
-[X] Cut your way through. You can't get your weapons past her wind, not while her guard is up. And you can't dodge those wide, sweeping attacks. So you won't. With precision benefiting a Legendary Shinobi, you cut the chakra propelling each of the attacks. Relentless, you charge head-on, your weapons cutting golden limes as you throw and slice the once-deadly wind into a harmless breeze. When you get close, Temari raises her war fan to block you. It's a beautiful weapon: strong, sturdy, and delightfuly oversized. You'll add it to your collection, please and thank you. She's expecting the taijutsu and the blades, but those are now distractions for the moment you slap a storage scroll on her fan and seal it. It's yours now, as is the match.
 
[X] Win
-[X] Cut your way through. You can't get your weapons past her wind, not while her guard is up. And you can't dodge those wide, sweeping attacks. So you won't. With precision benefiting a Legendary Shinobi, you cut the chakra propelling each of the attacks. Relentless, you charge head-on, your weapons cutting golden limes as you throw and slice the once-deadly wind into a harmless breeze. When you get close, Temari raises her war fan to block you. It's a beautiful weapon: strong, sturdy, and delightfuly oversized. You'll add it to your collection, please and thank you. She's expecting the taijutsu and the blades, but those are now distractions for the moment you slap a storage scroll on her fan and seal it. It's yours now, as is the match.
 
[X] Plan : Homerun 2.0

I can dig it. Brevity, they say, is the soul of wit.
 
[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.
 
[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.
 
[X] Win
-[X]Energy and Strength flows through your mind, your heart, your soul. It sings to you, a million ringing tones, a symphony of life and clashing steel. You can feel it resonant and call to you. A call that you answer. Weapons, all weapons are yours. No... They are you. You are the Steel Angel, and these Tools of War shalt Act as you Will. The arena is covered in weapons, is littered with your new servants. As one they rise. As one they move. The golden haired bitch can throw around as much wind as she desires, but when there is not a single space that is empty, it matters not for she cannot stop them all... Especially not with the Fan that you call to your hands. For hers is a weapon of war all the same, and it belongs to you.
 
[X] Win
-[X]Energy and Strength flows through your mind, your heart, your soul. It sings to you, a million ringing tones, a symphony of life and clashing steel. You can feel it resonant and call to you. A call that you answer. Weapons, all weapons are yours. No... They are you. You are the Steel Angel, and these Tools of War shalt Act as you Will. The arena is covered in weapons, is littered with your new servants. As one they rise. As one they move. The golden haired bitch can throw around as much wind as she desires, but when there is not a single space that is empty, it matters not for she cannot stop them all... Especially not with the Fan that you call to your hands. For hers is a weapon of war all the same, and it belongs to you.

I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to death
Nor known to life
Have withstood pain to create many weapons
Yet these hands will never hold anything
So, as I pray, Unlimited Blade Works!

Oh god, it's worse then I thought! We didn't exalt into Naruto Uzumaki, we exalted into Shirou Emiya.

We're going to have smithed outselves at least one noble phantasm by the time of the Chunin finals, aren't we.
 
I was actually thinking more like that one Magnetic pirate guy from One Piece, with the particular image of some point in the future creating wings made of swords, but Shirou is a good too
 
List of Solar Exalted Charms

Thrown
JOINT-WOUNDING ATTACK


Cost: 3m; Mins: Thrown 3, Essence 1; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Any Thrown Excellency​
Even in a pitched battle, the Lawgivers strike with controlled precision. This Charm enhances a Thrown-based attack so that it stuns or cripples the Solar's opponent. For each health level of damage this attack inflicts, this Charm subtracts one die (as a -1 internal penalty) from the target's Physical Attribute dice pools and one point from the equivalent static ratings. This is a Crippling effect that lasts for the remainder of the scene. The players and Storyteller decide how the effect is inflicted—it could be an injured hand, slashed tendons or a stunning blow to the head. Storytellers will have to work with the players to determine how the attack cripples more exotic opponents such as automata and the walking dead.

OBSERVER-DECEIVING ATTACK


Cost: 3m; Mins: Thrown 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Thrown Excellency​
The Solars' opponents are often arrogant and attempt to predict how and when the Lawgivers will strike. Such is their folly that they cannot see the vengeance of the Unconquered Sun even when it comes upon them. This Charm conceals a Thrown-based attack. Characters watching the Solar need (the Solar's Essence) successes on a reflexive (Wits + Awareness) roll to notice him making the attack. This success requirement decreases by one each additional time the Solar uses this Charm in a scene. For characters not watching the Solar, all evidence indicates that the attack comes from a direction and distance named by the Solar when making the attack. For example, a Solar attacking from behind might wound an enemy in the side or chest by having his missile curve at the last moment.

MIST ON WATER ATTACK


Cost: 3m per action; Mins: Thrown 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Varies
Prerequisite Charms: Observer-Deceiving Attack​
This is a Charm of silent death that imbues the Solar's weapon with Essence. It supplements a Thrown-based attack Charm cannot speak or cry out. This Charm silences their every action. The bells they ring make no noise, and if they fall off of a wall, they will land silently. In short, their actions are not valid targets for hearing-based Awareness rolls. Should the attack kill the target, no one will notice the target's death until the Charm expires. The corpse usually remains standing, and a combination of circumstances, dramatic necessity and perfect timing and execution on the Solar's part keeps the target's companions from noticing the death. This Charm can impose silence for a number of the Solar's actions equal to her Essence score. The Chosen must pay three motes for each action of silence she wishes to buy. The initial attack counts as an action. The Charm expires at the end of the appropriate action.

FALLING ICICLE STRIKE


Cost: 1m; Mins: Thrown 4, Essence 3; Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Observer-Deceiving Attack​
Surprise is at the foundation of all military undertakings. The Sun's Chosen strike with secrecy and rapidity, confusing and confounding their enemies. Falling Icicle Strike enhances an unexpected attack (see pp. 155-156). Count damage successes for this attack twice. If the player rolls five damage dice and gets two successes, it will strip away four of the target's health levels.

TRIPLE-DISTANCE ATTACK TECHNIQUE


Cost: 3m; Mins: Thrown 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None​
The Solar imbues his weapon with Essence, so that it flies true. This Charm enhances a Thrown-based attack. The Exalt spends three motes and triples the Range of the weapon. If the Solar has Essence 4 or higher, this Charm also negates external penalties from environmental conditions.

CASCADE OF CUTTING TERROR


Cost: 5m; Mins: Thrown 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Triple-Distance Attack Technique​
In the First Age, not even the most elusive demons could escape the Solars' judgment. This Charm supplements a Thrown-based attack, filling the air with dozens or hundreds of duplicates of the Lawgiver's thrown weapon. This Charm renders the target's Dodge DV inapplicable against this attack. It also doubles the Solar's successes on the attack roll before comparing it to defense, in Step 3 of attack resolution.

RETURNING WEAPON CONCENTRATION


Cost: —; Mins: Thrown 3, Essence 2; Type: Permanent
Keywords: None
Prerequisite Charms: None The Solar cherishes his weapons.​
This Charm gives the character three bonus successes on any valid action that, if it succeeds, will physically reclaim one or more of the throwing weapons he owns— whether by yanking one back to him on a cord, snatching several up while running past, grabbing a knife from the lava's surface before it sinks or snatching a weapon physically from an enemy who has stolen it. This Charm does not affect attempts to reclaim throwing weapons by non-physical means such as persuasion, nor does it help when the character is taking preparatory actions such as running across a hair-thin bridge to where his weapon rests. Returning Weapon Concentration also makes any weapon slide free of any target without resistance, so that the lightest tug can reclaim even a knife sheathed to the hilt in a tree.

CALL THE BLADE


Cost: 1m; Mins: Thrown 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Returning Weapon Concentration​
This Charm functions exactly as the Melee version on pages 191-192, save as noted above.

SPIRIT WEAPONS


Cost: 2m; Mins: Thrown 4, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Returning Weapon Concentration​
The Exalt shapes weapons from shadows, Essence and light. This Charm permits a Lawgiver to create temporary throwing weapons. Each such weapon costs two motes of Essence to create. Each has the weapon qualities of a Thrown weapon costing at most Resources 2, such as an exceptional hatchet or throwing knife. These weapons last for one scene, but they thrive on the Essence of the Exalt who created them. If anyone else uses them to make an attack, these weapons fade away during Step 2 of the attack's resolution.

Because we're Tenten.

These are the thrown weapon charms. I imagine Tenten would use Observer-Deceiving Attack the most, because she is a ninja, and that's the ninjaiest of the thrown weapon attacks.
 
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I could see some pretty cunning uses for Call the Blade, depending on how many we can call at once.
Toss a fuckload of kunai past our foe, then when he thinks he's dodged call them back to us. Right through him.
 
True, but thrown weapons are part of who Tenten is. And so I think we should stick with that, rather than abandoning it for purely pragmatic reasons.
 
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