[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[x] "Please have Jacob assist you."
[X] Turn half the lawn into a garden (1/2 acre).
[X] Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X] You must be over sixteen to fight zombies.
[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
[X] Turn the whole lawn into a garden (1 acre).
[X] Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X] You must be over eighteen to fight zombies.
The medieval age considering children to be adults at the age of 12 is not quite true. As far as people back then were concerned, children were basically miniature adults and were to be put to work as soon as they were physically/mentally able. That's probably not in least because many children would die before they ever grew up by the modern definition (though that's personal speculation). Having clear-cut boundaries and expectations for childhood vs adulthood is a modern concept-- one that Morgan should be familiar with, anyway, having ripped a basic rundown of modern norms from someone's mind.
Having clear-cut boundaries and expectations for childhood vs adulthood is a modern concept-- one that Morgan should be familiar with, anyway, having ripped a basic rundown of modern norms from someone's mind.
I mean, if people want their children to be safe, maybe those people should be proposing and enforcing it. Because Morgan only wants to kill the necromancer, what else happens is not their problem.
I mean, if people want their children to be safe, maybe those people should be proposing and enforcing it. Because Morgan only wants to kill the necromancer, what else happens is not their problem.
That is not established. In fact, if anything, Morgan has turned out to be decently altruistic. Just as two examples, they didn't need to work on curing those people in the hospital (generally at their own expense) to kill the necromancer and they didn't need to basically open their house to whoever wants to stay. Those acts do not necessarily mean that Morgan is against child soldiers when the situation calls for it, but just because it was the past norm doesn't mean Morgan thinks the modern developments on it are without merit, either.
Even in practical terms, this isn't a very good idea. It'd be one thing if people were to be trained before they were allowed to go out, but that is not this vote. Even if they are trained, no one under 16 should be allowed to go (maybe 15, for an unusually level-headed and mature teenager). It's not reasonable to expect children younger than that to be able to physically or mentally handle themselves in a dangerous situation (with or without training). There lies desperation territory, and as long as keeping people out of our magical library can be considered anything close to a priority, we are not in desperation territory. Even if you think that's acceptable at this point (when the situation definitely doesn't call for it), traumatized children are liabilities. Adults with the perspective and discipline of their age can have trouble handling this kind of situation, and they don't have that.
That is not established. In fact, if anything, Morgan has turned out to be decently altruistic. Just as two examples, they didn't need to work on curing those people in the hospital (generally at their own expense) to kill the necromancer and they didn't need to basically open their house to whoever wants to stay.
Maybe, but my read on these examples is completely different. Morgan needs their blood supply and they operate best when they have some kind of society around them, due to being a business person and all that. They aren't a warrior or a survivor type and so they need the safety net that having people recognize you as zombie plague curer and someone who can make anti-zombie bases brings. I voted for curing people because when military will decide to wipe zombies out with nuclear weapons maybe someone will think it's a good idea to at least warn someone who can treat all the infected people afterwards, it was pure calculus.
You seem to misunderstand my point. I don't try to imply that Morgan thinks that modern society unnecessary coddles children or something like that. I just mean that something like age restrictions shouldn't be something Morgan ever thinks about.
Children are liabilities anyway. Do you think children who are denied their, how they think, duty, because of mererly their age will sit calmy in the base? And even if they do, do you really expect them to not do some stupid shit? And even moreso, this opportunity might be the best they ever get to learn to survive this type of situations. When there is a magic healer and a professional hunter to support them.
Because, honestly? This seems bigger than one amateur necromancer's job. It looks like a decent chunk of the mainland is already infected, so I expected someone from the big supernatural league to appear. Morgan was under firm belief that such thing existed and that it was supposed to watch over mortals and not let them mess with Earth. But if they've yet to take action that means that they're either in on this or have been preoccupied otherwise, none of which means good news for anyone else.
[X]Don't He might rearrange your books.
[X]Turn half the lawn into a garden (1/2 acre).
[X]Morgan grew up druing Medieval period, when being over 12 was considered to be an adult.
-[X] If you can hold a knife, you can fight zombies, if you want.
I know these options won't be popular, but I can't bring myself to think that Morgan will that easily let some stranger into their magical library unless the end of the world is incoming. Also, age restrictions are modern innovation, I see no reason why Morgan should be the one to bring it up.
It might not be popular but it's also confusing, Wyatt is one of the people that grew up in our house and learned magic by reading from our library as he grew up. He should have had all the time in the world to look through our library and rearrange it if he was going to. Locking him out now seems kind of pointless given he's already been through it and we can't do everything by ourselves. The person we would want to keep out is Jacob because he's not staying and being shifty.
[X] ask Wyatt to research the undead.
[X] If you can convince a group leader that you can kill Zombies or you have a needed non combat skill where you have to leave the house you can go.
[X] Three groups each lead by someone who's seen combat.
Maybe, but my read on these examples is completely different. Morgan needs their blood supply and they operate best when they have some kind of society around them, due to being a business person and all that. They aren't a warrior or a survivor type and so they need the safety net that having people recognize you as zombie plague curer and someone who can make anti-zombie bases brings. I voted for curing people because when military will decide to wipe zombies out with nuclear weapons maybe someone will think it's a good idea to at least warn someone who can treat all the infected people afterwards, it was pure calculus.
Morgan doesn't strike me as that calculated. Lacks the skill in social manipulation, and there are examples of them taking actions that feel like altruism for altruism's sake (bringing back the strays, for example). I also feel they'd be more keen to make use of their blood bonds and mind-affecting abilities if they were inclined that way, limited blood supplies or no. Not inclined to dig through the posts for an analysis right now, though; maybe later.
You seem to misunderstand my point. I don't try to imply that Morgan thinks that modern society unnecessary coddles children or something like that. I just mean that something like age restrictions shouldn't be something Morgan ever thinks about.
I disagree strongly, but if that's not what you meant by Morgan having grown up in medieval times, fair enough. At that point, it feels more like a personal disagreement than a factual one.
Children are liabilities anyway. Do you think children who are denied their, how they think, duty, because of mererly their age will sit calmy in the base? And even if they do, do you really expect them to not do some stupid shit? And even moreso, this opportunity might be the best they ever get to learn to survive this type of situations. When there is a magic healer and a professional hunter to support them.
Yes, I do. That is part of it being unreasonable to expect them to handle dangerous situations physically or mentally. If you want an expansion on that, though: Children who aren't taking a dangerous situation seriously enough to not do "stupid shit" are worse than liabilities to their guardians. If they get themselves into trouble and die because of it-- well, it would be a tragedy, but it also proves that they weren't mature enough to handle the situation in the first place.
As for this being the best chance they have to learn, I'm absolutely up for training them. I'd even be up for tightly-controlled training exercises outside of the house, if it ever comes to that point. What I'm not up for is sending them off with the regular expeditions. I thought that was obvious from what I said, but I suppose I didn't say that explicitly, and perhaps referring to them as "child soldiers" gave off a different impression.
Because, honestly? This seems bigger than one amateur necromancer's job. It looks like a decent chunk of the mainland is already infected, so I expected someone from the big supernatural league to appear. Morgan was under firm belief that such thing existed and that it was supposed to watch over mortals and not let them mess with Earth. But if they've yet to take action that means that they're either in on this or have been preoccupied otherwise, none of which means good news for anyone else.
I had a similar impression, but I don't see how that's is relevant to the immediate situation. We still aren't desperate enough that we need to send children off to fight zombies right now, and they aren't likely to be a significant factor against any big bad regardless-- well, unless one of them turns out to be the magical talent of the century, I suppose.
It might not be popular but it's also confusing, Wyatt is one of the people that grew up in our house and learned magic by reading from our library as he grew up. He should have had all the time in the world to look through our library and rearrange it if he was going to. Locking him out now seems kind of pointless given he's already been through it and we can't do everything by ourselves. The person we would want to keep out is Jacob because he's not staying and being shifty.
Generally good reasoning. Honestly, I lost track of who Wyatt was-- really need to reread at some point. That last bit is also a very good point; I did think that something was off, but put it off as him being worried/wary. Could still be just that, but better safe than sorry.
I've updated the NPC list with very short bios of folks we've met. Masses of side characters abound - we'll have a chance to get to know them enough to tell them apart later.
As for this being the best chance they have to learn, I'm absolutely up for training them. I'd even be up for tightly-controlled training exercises outside of the house, if it ever comes to that point.
Yeah, that's not happening for a while imo. Our little commune is already short on useful people, we can't afford to waste someone who knows what to do on doing this. They either go on missions (granted, the easiest ones) under heavy supervision of someone skilled, who's already supposed to be on these missions, or they don't get any sort of learning curve.
I had a similar impression, but I don't see how that's is relevant to the immediate situation. We still aren't desperate enough that we need to send children off to fight zombies right now, and they aren't likely to be a significant factor against any big bad regardless-- well, unless one of them turns out to be the magical talent of the century, I suppose.
I was preemptively attacking a supposed argument of "we'll deal with this plague in a year tops and everything will go back to how it was, so they won't ever need to have these skills." So that's why I pointed out that it's not something to be treated lightly.
It might not be popular but it's also confusing, Wyatt is one of the people that grew up in our house and learned magic by reading from our library as he grew up. He should have had all the time in the world to look through our library and rearrange it if he was going to. Locking him out now seems kind of pointless given he's already been through it and we can't do everything by ourselves.
Wait, what? We didn't have some kind of magic lock? These books are, like, our main treasure! We're dangerous in part because a bare handful of creatures knows the spells we have access to (considering that these books are super ultra rare). And this guy read them for free and we let him?
Wait, what? We didn't have some kind of magic lock? These books are, like, our main treasure! We're dangerous in part because a bare handful of creatures knows the spells we have access too (considering that these books are super ultra rare). And this guy read them for free and we let him?
Yeah. The main magical lock is the property boundary wards, which don't keep out residents. Any interior wards weren't permanent enchantments, and thus wore out without recharge - I can add an option to lock down ritual/library spaces to the next magic vote. Also, a lot of rare reagents are just 100% gone. Like, diamonds, other rare gems, dragon scales, griffin feathers, gold and silver wire - all the stuff you need for really high level spellcasting.
Morgan woulda had a chance to brood about this if not for all the zombies, but Morgan is survival-focused: deal with now, 90 years ago isn't going anywhere.
Adhoc vote count started by Wysteria on Jun 2, 2019 at 5:01 PM, finished with 737 posts and 7 votes.
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X]"Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X]"Please have Jacob assist you."
[X]Morgan grew up druing Medieval period, when being over 12 was considered to be an adult.
-[X] If you can hold a knife, you can fight zombies, if you want.
[X]"Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X]"Please have Jacob assist you."
[X]Morgan grew up druing Medieval period, when being over 12 was considered to be an adult.
-[X] If you can hold a knife, you can fight zombies, if you want.
Yeah. The main magical lock is the property boundary wards, which don't keep out residents. Any interior wards weren't permanent enchantments, and thus wore out without recharge - I can add an option to lock down ritual/library spaces to the next magic vote. Also, a lot of rare reagents are just 100% gone. Like, diamonds, other rare gems, dragon scales, griffin feathers, gold and silver wire - all the stuff you need for really high level spellcasting.
Yeah, I guess then it's too late for keeping this guy out of our books. I do want to know if he shared their contents with his university library though.
[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
[X]Turn half the lawn into a garden (1/2 acre).
[X]Morgan grew up druing Medieval period, when being over 12 was considered to be an adult.
-[X] If you can hold a knife, you can fight zombies, if you want.
Yeah, that's not happening for a while imo. Our little commune is already short on useful people, we can't afford to waste someone who knows what to do on doing this. They either go on missions (granted, the easiest ones) under heavy supervision of someone skilled, who's already supposed to be on these missions, or they don't get any sort of learning curve.
That is a reasonable assessment. I think we'll have more downtime to get people trained than you think (particularly if we do so in groups), but ultimately the adults should have priority there. When it comes down to it, though, the vote is basically "Should youths fight zombies?", and I'm always gonna say "No" to that one. They shouldn't be out there unless the situation is just that desperate, whether you judge it ethically or practically. Put them on other tasks to make them useful (someone has to take care of the garden ), and train them to defend themselves in case of emergency/they grow old enough to start going out/things really get that desperate.
I was preemptively attacking a supposed argument of "we'll deal with this plague in a year tops and everything will go back to how it was, so they won't ever need to have these skills." So that's why I pointed out that it's not something to be treated lightly.
Fair enough. I wasn't going to make that argument, so it's a bit of a strawman, but I can see why you might want to tackle it before it gets brought up.
I know these options won't be popular, but I can't bring myself to think that Morgan will that easily let some stranger into their magical library unless the end of the world is incoming.
[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X] "Please have Jacob assist you."
[X]Turn the whole lawn into a garden (1 acre).
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X]You must be over eighteen to fight zombies.
[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X] "Please have Jacob assist you."
[X]Turn the whole lawn into a garden (1 acre).
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X]You must be over sixteen to fight zombies.
Given the group rules, that gets the juniors experienced under supervision because I kind of doubt they'd just cooperate and be boring.
[X] "Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X] "Please have Jacob assist you."
[X]Turn the whole lawn into a garden (1 acre).
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
Generally good reasoning. Honestly, I lost track of who Wyatt was-- really need to reread at some point. That last bit is also a very good point; I did think that something was off, but put it off as him being worried/wary. Could still be just that, but better safe than sorry.
I didn't know who Wyatt was exactly but he said that he grew up in a house with a magical library and that Katie was his sister and I knew who Katie was so I assumed that he grew up in our house with our magical Library.
As for Jacob being off, the main reason why I don't trust him is because our character was just stabbed in the back but he really is off. our character was like there's no way your just a hedge witch and he was grateful that we accepted the lie and didn't press.
That doesn't mean he's dangerous and willing to steal our stuff and I'd probably normally ignore it; but given that he is both hiding something and not staying to help I don't feel the need to throw open our magic library to a person who's next move will be to go and talk to a coven of Supernatural collage students and at least two vampires who might very well decide that they want our library.
Wait, what? We didn't have some kind of magic lock? These books are, like, our main treasure! We're dangerous in part because a bare handful of creatures knows the spells we have access to (considering that these books are super ultra rare). And this guy read them for free and we let him?
can you confirm this?
We didn't let him do anything, He read them when we were locked in a box for 90 plus years by his great grandfather. Given that they stabbed us because they wanted more money from their accounts we should be happy they only pawned replaceable reagents and didn't pawn the very valuable magic books that were probably worth more then the rest of our estate put together.
Ok new plan, first off I was thinking that Wyatt was a natural 100 so I want to interact with him and possibly win over his loyalty. The best way to do that is to do something where we can work together and we can both shine so we can him to work with us in the library.
I don't actually care about the garden but I don't know how much planting knowledge this person actually has and if they make a mistake and kill the seeds I don't want to lose everything. Also if I have my way and we eventually place wards around another house having something to plant there would be good.
Finally the groups, I want the people that know what there doing to be in charge there and if we are putting them In charge I don't want to override them for something as dumb as age. If they say a fifteen year old Athlete who grew up hunting and in the ROTC program is ready and a nineteen year old couch potato who's never fired a gun in his life isn't then I don't want them to have to take the 19 year old.
[X] "Wyatt, would you mind working with me in the library?
[X] Turn half the lawn into a garden (1/2 acre).
[X] There are three groups led by combat veterans,
-[X] Age doesn't matter, you can be 12 or 21 you can only go out if you can convince one of the group leaders that you can.
We didn't let him do anything, He read them when we were locked in a box for 90 plus years by his great grandfather. Given that they stabbed us because they wanted more money from their accounts we should be happy they only pawned replaceable reagents and didn't pawn the very valuable magic books that were probably worth more then the rest of our estate put together.
I don't actually care about the garden but I don't know how much planting knowledge this person actually has and if they make a mistake and kill the seeds I don't want to lose everything.
The Henderson grandparents could have stabbed us in our sleep any time while we were in torpor. They could have turned us over to the vampire hunters. There could have been much more literal backstabbing, is my point.
Claudia, the lady organizing the garden, runs a gardening company as her day job, when she isn't supporting her husband's evening vampire hunting activities.
Adhoc vote count started by Wysteria on Jun 2, 2019 at 9:31 PM, finished with 744 posts and 10 votes.
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X]"Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X]"Please have Jacob assist you."
[X]Morgan grew up druing Medieval period, when being over 12 was considered to be an adult.
-[X] If you can hold a knife, you can fight zombies, if you want.
[X]"Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X]"Please have Jacob assist you."
Claudia, the lady organizing the garden, runs a gardening company as her day job, when she isn't supporting her husband's evening vampire hunting activities.
"What do you need so many crates of wooden stakes for?"
"Dealing with rose bushes. Really, really unruly rose bushes."
[X] "Wyatt, would you mind working with me in the library?
[X] Turn half the lawn into a garden (1/2 acre).
[X] There are three groups led by combat veterans,
-[X] Age doesn't matter, you can be 12 or 21 you can only go out if you can convince one of the group leaders that you can.
TBH, best place I can think of to buy stakes for vampire hunting would be the Agway gardening section. Really, really, unruly bushes. :-D
~**~**~(Edited to add the below) ~**~**~
Something Claudia hasn't mentioned but is a decent (if slightly overshot) rule of thumb: it takes an acre to feed one person for a year.
We're in May right now, prime planting season, and we're in the NE, which has one short growing season a year (ends in mid-October, late October if you're lucky). If we wait, Claudia could plant... carrots, radishes, lettuce, maybe. Most actual calorie-dense crops take that whole growing season to come to the small end of reasonable size.
Also, those seed potatoes are only going to last so well and aren't good eats.
What I'm saying is, it's more efficient to plant the whole yard now like woah, we're going to need to take over the neighbors' yards too by mid-June, and it's hard to screw up potatoes. Stick part of potato with eye in it eye-up in ground. Cover. Come back and cover more in a week, repeat. Or forget to dig up one of last year's potatoes and voila.
Oh, and don't let zombies into your potato bed. Bad fertilizer, too many chemicals unless you hot-compost for over a year.
The Henderson grandparents could have stabbed us in our sleep any time while we were in torpor. They could have turned us over to the vampire hunters. There could have been much more literal backstabbing, is my point.au
I guess those are points that one could make. I don't see them as convincing myself the same way I wouldn't expect someone to not be pissed at someone who was robbing their house because they didn't stab anyone well they did it.
I guess those are points that one could make. I don't see them as convincing myself the same way I wouldn't expect someone to not be pissed at someone who was robbing their house because they didn't stab anyone well they did it.
[X]Everyone must travel in a group with at least one person who has previously seen combat, not just hunting practice. (Three groups.)
[X]"Wyatt, you're already familiar with the library. Could you skim through them tonight and find references to zombies and the undead for me?"
-[X]"Please have Jacob assist you."
[X]Turn the whole lawn into a garden (1 acre).
[X]You must be over sixteen to fight zombies.
Saturday 12 May 2001
10:15 PM
"To summarize, the main project at the house tomorrow will be digging up the whole acre and turning it into a garden, as well as storing and purifying water. Wyatt and Jacob are exempt from the chore chart, because they'll both be helping me in the library tonight. Bruce, River, and Abby will each be available to escort people on errands. Kathy, I'm not going to forbid you from leaving, but you'll have to convince your parents and your escort. Now, Grace – I actually have a special job for you right now. I need you to call this number as many times as you have to, because the man," creature, "On the other end has important information for me. Can you do that?"
"Sure!"
Teenager placated with work, you turn back to your meeting. None of your 'summarizing' seems to have been met with outright rebellion among the masses. Once she's out of earshot using the upstairs phone to talk to the annoying robot lady, you look at Claudia.
"You'll keep her busy?"
"Oh, definitely. Cooking for this many people? We'll need all the help we can get. Kathy, I could use your help tomorrow, too."
"Wow," Kathy says, dead dry. "I feel so needed."
Some wordless communication passed between Claudia and Kathy, then, in a flicker of eyes and eyebrows. You reach out mentally.
Kid'll get into trouble if she doesn't get some training, Claudia is thinking.
She did promise she'd show me how to fight, Kathy is thinking. But she's right, mom'd flip if I push it now.
That all seems in order.
"Are we bringing more people back tomorrow?" Kathy asks. "Or tonight, from the hospital?"
"Possibly," you say, "But not permanently. I have some thoughts about how to secure other buildings, it's just a matter of how to do it most efficiently. I think for now…."
[]"We should gather everyone we can."
[]"We should prioritize people we know. You can contact your friends and relations, and we can build from there."
[]"We should prioritize people with useful skills, like soldiers, nurses, and police."
[]"We should prioritize people in unsafe situations, or who don't have someplace secure to hole up in."
[]"We should take it on a case-by-case basis, but not go looking for people to bring back here."
[]Write-in
The ensuing discussion, thanks to your input, narrows the possible daylight errands down to the following:
[]Plan NAME
-[]Secure the neighborhood, and the neighbors. Check on houses, starting with the closest by. Introduce yourselves, offer assistance and construction help. See if they would be willing to take in strays you bring home.
-[]Dispose of the corpses on the lawn. It's unhygienic.
-[]Shopping trip, take two. They should go to the shops north of the river, including the butcher's.
-[]Elena's gun collection. You could use a lot of guns and ammunition, at the moment, without fighting your way through a shopping line. See what she'll agree to.
-[]The large animal vet's farm. You'd rather an ongoing deal not be soured by her being eaten. See what you can trade, and if you can secure her place.
-[]Escort Jacob and his friends back to campus. See if you can secure a few campus buildings, and scout out the lay of the land.
-[]Swing by the hospital and make sure they're doing okay.
-[]Try to contact the police and/or town government.
-[]Try to contact the local military contingent.
-[]Write-in
You have three groups available. You may choose as many trips as you want, but this increases risk and fatigue.
By the time things wrap up, Grace has still had no luck getting through on the phone to your accountant.
[]Stick around to see if she has more luck. You wanted to talk to some people anyway.
-[]Talk to Claudia about food and weapons supplies.
-[]Talk to Bruce and your other group leaders about zombie fighting tactics.
-[]Talk to Wyatt and Jacob about magic.
-[]Talk to Bob, Deedee, and Kathy Henderson. You have rather taken over their house.
-[]Get to know the many, many new Hendersons.
-[]Talk to Lisa.
-[]Talk to Dani and Shauna.
[]Leave a message for your accountant and head out to the hospital.
[]Write-in