Space Princess

Update will come day after Memorial Day here in the US, so voting extended then.
 
[X] Rally them in action, they have their pride no?

[X] Convince him to give it up [Charm]

[X] Cautious, similar as above but keeping a closer eye to formation and traps
 
[X] Rally them in action, they have their pride no?

[X] Convince him to give it up [Charm]

[X] Cautious, similar as above but keeping a closer eye to formation and traps
 
Battle of Redwing [Simulated] Part 2
OOC: Battle itself delayed to excellent success on the charm rolls.

You relax back in your chair, sipping the tea that the Seil had ordered in on his own personal stewards channel that had finally finished being authorized to be tied into his own personal dataslate and wristcomp. The tea from a little planet out beyond the Herschel Cluster has enhanced soothing effects in times of stress and you can already feeling yourself relaxing but still sharp in thought. Your fleet is slowly creeping towards the last known solid fix of da Moya's command cruiser. A cautious formation of two squadrons of four moving mutual support of each other, formation wide enough to spread out the sensor coverage but not too far out there to be on their own if battle was joined by her fast moving destroyers looking for some skirmishing action before the main event.

You put the tea cup back on the saucer on the arm rest and of the chair and nod towards Seil who takes it away, as you type a command to give you communicate to all the bridge over the speakers. The crew was being sluggish, you seen crews on barely professional noble destroyers show more activity then this lot. You decide to stir the internal fire that motivated them to struggle to get into the Imperial Guard in the first place, as your grandfather says 'a great general is useless unless he has competent soldiers to carry out the orders'. You speak: "Attention cadets, this is your temporary captain and your princess speaking." you say emphasizing the word princess.

"I know this is sudden and this must seem like a farce, to pretend to fight and die against one of the Navy's living legends under the command of a little girl like me play-acting as a captain." you put as much as force and authority as you can into your next words, " However! I have no intention of losing to my sister, and you should have no intention either. She may of bushwhacked bunch of a barbarian pirates but you're the Imperial Guard and I expect miracles from you. Anybody that has a problem or thinks this is beneath them and will not conduct themselves at 110% on my behalf is free to leave the simulator, with no repercussions or black mark on them."

You toggle a switch to break the illusion of the bridge and doors open up to golden hallways outside. The cadets look at each other for a moment and then room is suddenly louder with intense young men and women manning their stations with new energy. You swivel your chair towards your "XO" Commander Degrando and look him straight in the eyes (at the same level thanks to the height boost the chair gives you to save you from trying to do this looking up.)

"Commander, I'll speak plainly, we're being set up to to lose, and in drastic fashion. I don't like to like lose, in fact I hate to lose and I am reasonably certain that the Imperial Guard doesn't like to lose either." you smile internally as you twist the knife, if one thing you learned from watching all the nobles political games with your grandfather taught you, people hate to lose to their rivals the most. "Especially to the Imperial Navy"

You see a crack in the mask of anger and annoyance, not at you but at da Moya, "I have no idea where the cadets are or how far along in this training, but them to die in this simulation like farm animals to the slaughter can't be good for them or the their future studies. So tell me what does da Moya have up her sleeve?"

"Your highness, if I tell you, I'll be making an enemy of the Princess." he says levelly, though you get the sense that perhaps there is already enmity between the Guard and da Moya.

"One would say if you didn't tell me, you be making an enemy of me. The newest star in my father's court. Besides, the way da Moya treats you, she already insulted the honor of the Imperial Guard." you try playing on that hunch.

Degrando looked lost in thought for a moment and then laughed, "To hell with it, never liked her anyway." he glanced up and went white face, "Apologies your highness."

"I heard worst the time, I wandered into the calvary cruiser wardroom last year. Go on tell me the trick."

Degrando points towards the constellation of ship icons on the main tactical plot. He lights the second squadron under control of a AI NPC, "In the real battle, those ships under their squadron commander betrayed the man you're playing to be in this one. Don't know the details some inter pirate feud that da Moya sparked, and between her forces and the surprise attack from the rear and with them providing telemetry data for long range missile strikes, it was short work."

"Well then we have a problem." you sit back on your chair and realize you have to change your orders soon before it becomes too late. However, your bridge crew is at their game, and you know the trap or at least a major portion of it, could your next orders be enough to turn the tables on da Moya?

What should Victoria do in light of this information
[] Smash traitors now! Might be a problem if da Moya moves her forces up for a pincer attack, but you would have the initiative
[] Order the traitor unit on a wild goose chase while you head towards da Moya, then charge at do Moya's location, in all or nothing attack
[] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.
[] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]
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Edit: Voting is open to whenever I get update on the 30th
Adhoc vote count started by Silence on May 30, 2019 at 1:00 PM, finished with 91 posts and 11 votes.

  • [x] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]
    [X] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.
    [X] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action)
 
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[x] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]

Given how this is set up, we absolutely need to take a gamble and some risks. We're not going to win otherwise, so we should immediately move to increase our forces.
 
[X] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.

Don't let on that we know the ruse yet. Just perform an action that's optimal regardless
 
[X] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.
 
Well, the question is what's the best action we can take to deal with the surprise that won't give away that we knew the suprise? We don't necessarily need to win, but to turn this into a hard fight is better than the slaughter it would have been.

[] Order the traitor unit on a wild goose chase while you head towards da Moya, then charge at do Moya's location, in all or nothing attack

No idea if that keeps them from sending her data on where we are, or supporting her later.

It might not tip her off, and it might be a decent way to cover for the fact that we know the trick

[] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.

Same issue of her probably still having targeting data on us, and tips her off that we know. Not a good option.

[] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action

High risk, high reward.

If we pull it off we win. If we don't we look bad and probably make an enemy.

[x] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]

I love longshots
 
[X] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]
 
[X] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]
 
[x] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action]

risks sound bad, but rewards sound good
 
WWRD?

[X] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action)
 
[X] Pull back and and drag the forces to a battle ground of your own choosing, you see several candidates nearby to use.
 
[x] Lure the traitors in closer and attempt to board with your troops to retake control of the ships (high risk high reward Starforce inspired action)

Given the setting we're in, doing cavalry things > not doing cavalry things.
 
Battle of Redwing [Simulated] Part 3
You make a snap decision and bring forth the communication window to deal with the traitor squadron commander (or his NPC avatar) directly. A window appears before you and a balding heavily tattooed cyborg appears before you, half his skull replaced with metal, eye lenses and wide assortment of headtubes, you avoid having your mouth quirk up in distaste at the ultrahuman stylings of the pirate.

"Captain Radunin, we got lucky and our long range telescopes picked up stellar occlusion of the command cruiser, reorient your squadron to the following address and go to full EMCON levels." you say with a charming lie.

"Missy" you frown, the simulator seemed to be taking liberties with the scenario in addressing you, "We be dropping shields and approaching the battle zone"

"We'll be dropping drivefields as well and coasting on internal jets, we'll be invisible to passive scanners, but it will allow us to slip in closer so prevent any chance of escape of the Princess."

The NPC over the link gave a toothy grin, "Oh hungry for the bounty I see. Well, I am sure the surprise to come will be worth it. Very well."

The traitor squadron of Corsairs began to drop their fields and shields, as you maneuvered your loyal ships in closer, and then a cadet said, "Drive field down. Moving on internal jets now."

"It looked like the ruse worked." Commander Degrando commented, also checked with the simulator master control, our ship to ship boarding action will have to be controlled from here, as we lack the simulator room or troops to do it on 1:1 basis."

"You ever have experience boarding ships in hostile combat, Commander?"

He shook his head "No, most of the ships I fought ended up vaperious clouds or struck their flags, your highness. I did do a course on a it, and the Guard has corps of espaiters for such missions, but we don't have any of those cadets assigned here today."

A voice called out from the back end of the room, and a cadet stood up, tall, probably the tallest person in the room, with sharp aristocratic features and pale blonde hair, "Cadet Zervina, your highness," she bows, "Forgive my temerity but I have experience in ship to ship combat via boarding due to a eventful childhood. I offer to command the boarding teams."

You look at Degrando, and he shrugs, you put a thinking look on your face as your left hand quietly types in her name into the database and you get a pages of documents and evaluations on this Ariana Rahel Suzanne Nisaka Zervina, including a report of a report of a Midshipman's cruise with the Navy that saw her ran afoul of some more rebellious fief holders on the edges and taking part in recapturing her ship, which earned her honors including a transfer to the Imperial Guard academy midstream.

"Very well Zervina, I'll have Commander Degrando transfer controls to your station. The fate of the mission is on your shoulders. DeGrando, prepare to focus fire on the powerplants if this goes south."

You settle back, you gave your orders, now you hope that your crew who you known, you check the clock, about a hour now can do their jobs. As Seil pours you another cup of tea, you let your guard down enough to marvel at the sophistication of the simulator room as Cadet Zervina starts the interfacing with the simulator directly through a pair AR contacts as they create a scenario for her to operate in that would be difficult but fair enough to non-typical situation they found themselves in. The speed of which the simulation was adapting the changes and request to the scenario is making you think that perhaps is limited actual AI involved, though such a creature would be highly controlled and contained if that was the case. If not, well you mentally saluted the no doubts thousands of programers and devs that were involved in this affair. Or it better be, the Imperial family was powerful but not powerful enough to break the Taboo and get away with it.

You tap into her feed as she organized the small army of pirates onboard each Corsair in record time, project ballistic course for entrance and then overseeing the assault on Radunin's ship directly. With a few more orders to Radunin to keep his eyes and scanners looking in the wrong direction, the first phase of the operation of actually flinging troops across the void into other ship hull occurs without incident in the first five nerve wracking minutes, and then as they enter into the hulls is when all hell starts to break out.

"Energy spikes on enemy cors." the cadet managing sensors says. But you interrupt him "Snap power to shields, direct all energy power to shields as well, and move us away. We don't want to get damaged or damage those ships if we are to take on da Moya" you say, stopping Degrando from opening fire. The teams were already in the ship and the possibility of success had skyrocketed.

Your squadron pulls out, while the enemy corsairs distracted by internal fighting fire a few potshots, and then as you pull out of weapons range, you look back into the Zervina feed and you blanch, she's standing on a simulated bridge, gore everywhere as her specialized loadout of Imperial Guard microplasma cannon was overkill for even the cyborg pirates not expecting a threat from the inside.

She clicks over the feed, and her voice comes over the bridge, "Ships secured, your Highness, though some internal damage has occured."

There are cheers, you managed to conserve enough fighting power to take on da Moya and spoiled her trap. Though now the ships are fighting at a malus due to disruption of the internal combat to represent lost crews and officers, if given time you could transfer your own loyal replacements over to get them at full strength. Also you think your battle has caused you to be found for a brief moment during it, you spotted a imperial destroyer in scouting mode before it zoomed back into the electric mist of ECM and gas giant's messy environment.

You have new orders to give.
Gain a fate point for being statistically improbable in succeeding in recovering all the ships roll
[] Pull back to a more defensible location and let your bridge staff reorganize the traitor ships and set up an ambush for da Moya
[] Strike while the iron is hot, da Moya isn't expecting her trap to fail and giving her a chance to regroup could come up with some other dastardly plan, you get the sense she isn't a one trick pony
[] Send in the traitor ships as bait, and then focus fire on her ship if she falls for it
[] Write in

~~~Glossary~~~
Taboo: When capitalized it means the galaxy wide standard revolusion and rejection of use of Artificial Intelligences to their full capabilities. The exodus to this galaxy was caused by AI, though the stories of that conflict or crisis are lost to the mists of time, but its testament to the scars to the human race that its never been breached by a major power in the galaxy.

~~~Next Update June 2nd~~~
 
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[X] Pull back to a more defensible location and let your bridge staff reorganize the traitor ships and set up an ambush for da Moya

I believe we have a numbers advantage, so without her trick we should be able to win or at least not loose
 
[X] Pull back to a more defensible location and let your bridge staff reorganize the traitor ships and set up an ambush for da Moya
 
Hrrm.
On the one hand, we re-organize and we'll get our strength up after the purge.
On the other hand, that gives Da Moya time to figure out what's what and come up with a new plan...So it's a question of-is pressing our advantage worth the lowered efficency of our troops, versus recovering our strength and giving Da Moya time to plan?
I think it is. We're not the military mind Da Moya is, but we do have significantly more forces, but those forces being a turkey shoot would be too much like the battle she won last time, even if we prevented her from sucker-punching us. I don't think we can out-tactics her, so let's let the numbers tell the tale of this bout.
[X] Pull back to a more defensible location and let your bridge staff reorganize the traitor ships and set up an ambush for da Moya
 
She's way more experienced than us, she'll figure out a way to win if we let her.

[x] Strike while the iron is hot, da Moya isn't expecting her trap to fail and giving her a chance to regroup could come up with some other dastardly plan, you get the sense she isn't a one trick pony
 
[X] Strike while the iron is hot, da Moya isn't expecting her trap to fail and giving her a chance to regroup could come up with some other dastardly plan, you get the sense she isn't a one trick pony

Best to continue to keep her off balance. The true test of a commander is how well they react to sudden changes.
 
[x] Strike while the iron is hot, da Moya isn't expecting her trap to fail and giving her a chance to regroup could come up with some other dastardly plan, you get the sense she isn't a one trick pony

Yeah don't give them the initiative. An extended slugfest favors the more experienced and prepared. An alpha strike is much more likely for a greenhorn to succeed at because its almost pure chance and surprise
 
[X] Strike while the iron is hot, da Moya isn't expecting her trap to fail and giving her a chance to regroup could come up with some other dastardly plan, you get the sense she isn't a one trick pony
 
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