@Azel, since we've already got an orchard up and running, how much would it take to get a full forestry project up for us? I was wondering if we could grow forests of specific kinds of trees for bonuses in building and whatnot.
 
@Azel, since we've already got an orchard up and running, how much would it take to get a full forestry project up for us? I was wondering if we could grow forests of specific kinds of trees for bonuses in building and whatnot.
You've got plenty of trees all around you. In fact, cutting down enough of them to have space for new homes and other things is a chore.

Nobody in their right mind would grow trees for anything but food production.
 
Pardon me for not finding it, but how is population growth due to an excess of food decided?

I only found how they die to starvation
 
I think the idea is that we use copper for jewelry more than anything else...if we find tin, gold, silver, use them for jewelry too. Then one day someone just has to get careless when making copper and tin jewelry and bang, we get bronze.*

*admittedly I know nothing about metallurgy.
For starters nobody HAD metallic tin at all until the mid-late bronze age or so. Its difficult without the bronze tools to make the suitable facilities.
Early alloys probably had better luck with discovering arsenic bronze(from naturally arsenic contaminated copper ores), red gold(from mixing copper and gold to make more durable decorative metal), and then experimenting with a whole variety of mineral additives barring some kind of divine intervention
 
For starters nobody HAD metallic tin at all until the mid-late bronze age or so. Its difficult without the bronze tools to make the suitable facilities.
Early alloys probably had better luck with discovering arsenic bronze(from naturally arsenic contaminated copper ores), red gold(from mixing copper and gold to make more durable decorative metal), and then experimenting with a whole variety of mineral additives barring some kind of divine intervention
We should be steadily getting our own food hacks. Though I'm really not sure what progress our orchards are at.

Whoa, that's super interesting.

I guess then our best hope is to work a lot of gold, silver, and copper in the hopes of discovering various alloys. Which makes the whole project more of a Culture-producing enterprise than a military venture, funnily enough.

I was thinking about our next Megaproject, and we've got two options, really. Mountain Terraces or anything in that direction would be one. We desperately need better food production; currently we have four Farming pops, and apparently we're capped at five total? We need way more farmers to support our artisans. Like, ten farming pops or so. I consider this the must-have bedrock Megaproject if our civ is to survive. Without it, we're food-insecure.

Then we've got the domestication Megaproject. I don't know what animal this would be, but I'm guessing cattle or goats or the like. Or we could go for something more exotic. I'm against this simply because it's a lot of work and someone could just steal the final product in a raid or something and vice versa. On the other hand, taming cattle means having draft animals and faster transportation.

Or we could instead just erect menhirs everywhere. I don't know what benefit that would have, but Azel's kept putting up the menhir option for so long that I feel like it must be gating something useful. Maybe they'll product Culture? IDK.
 
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Whoa, that's super interesting.

I guess then our best hope is to work a lot of gold, silver, and copper in the hopes of discovering various alloys. Which makes the whole project more of a Culture-producing enterprise than a military venture, funnily enough.

I was thinking about our next Megaproject, and we've got two options, really. Mountain Terraces or anything in that direction would be one. We desperately need better food production; currently we have four Farming pops, and apparently we're capped at five total? We need way more farmers to support our artisans. Like, ten farming pops or so. I consider this the must-have bedrock Megaproject if our civ is to survive. Without it, we're food-insecure.

Then we've got the domestication Megaproject. I don't know what animal this would be, but I'm guessing cattle or goats or the like. Or we could go for something more exotic. I'm against this simply because it's a lot of work and someone could just steal the final product in a raid or something and vice versa.

Or we could instead just erect menhirs everywhere. I don't know what benefit that would have, but Azel's kept putting up the menhir option for so long that I feel like it must be gating something useful. Maybe they'll product Culture? IDK.
You can increase the slots for the various resource types at any time by spending Production on it. I will make that a bit more explicit in the next turn vote.

As for the menhirs, build them and see what happens. ;)

Vote closed.
Adhoc vote count started by Azel on May 5, 2019 at 2:29 PM, finished with 6237 posts and 17 votes.

  • [X] Plan Longhouses, Mountain Men, and Goats
    -[X] Send the hunters on a raid.
    --[X]Scout east where the High Herdsmen once lived for easy targets. Only scouting unless the Warleader is absolutely certain they can make easy loot without drawing a strong reaction on our home. If no such targets are found, explore the mountains east of Greenvalley and north of the Goat River. Bring clansmen scouts.
    --[X] 1 Regular, 1 Light, 1 Archer
    -[X] Reassign some of the workers to different tasks.
    --[X] Tell the artisans to focus on something else.
    ---[X] One Culture to Production
    -[X] Improve the village by construction sturdy longhouses for the people. (Cost: 3 Production)
    --[X] Start for 2 Production
    -[X] Attempt to change a Pops culture to Valley People.
    --[X] Sowing People Serfs
    --[X] 1 Culture
    -[X] High Council:
    --[X] Gain +1 Production to spend this turn.
    -[X] Send your Great Prophet Speaker somewhere:
    --[X] To the White Clans
    ---[X] Establish local shrines.
    -[X] (Optional) Change the focus of the Pilgrim Village.
    --[X] Bring Valley People Culture to the White Clans. (+1 Valley People Culture in the White Clans)
 
Well, it would mean a lot of roling and thus more work, and it would explain taking longer to update.

Ha, good to see I'm not the only one eager for the next installment. I just have so many questions about the whole Brushcrest vs Makar showdown. I personally think the Makarites have this in the bag, but Brushcrest is surprisingly resilient. You?

I mean if we did, our troops dam well should be smart enough to turn right around and flee home.

We do kinda have a death cult going on.
 
Ha, good to see I'm not the only one eager for the next installment. I just have so many questions about the whole Brushcrest vs Makar showdown. I personally think the Makarites have this in the bag, but Brushcrest is surprisingly resilient. You?

In a full war, I think that the Makarites could crush everybody. Those fanatics are their mobs. They could crush any civilization that matches them 1 on 1 in population.
 
In a full war, I think that the Makarites could crush everybody. Those fanatics are their mobs. They could crush any civilization that matches them 1 on 1 in population.

What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.
 
What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.

Like multiple civilizations behind Brushcrest?

Also the Makarites fighting other wars, probably.
 
Like multiple civilizations behind Brushcrest?
Also the Makarites fighting other wars, probably.

We know that Brushcrest was doing the best in the region because of their palisades, and they're pretty far east as it is. Like, I'm sure there's settlements to the southeast, I just think they're too far away to have enough skin in the game. Are the Makarites really crazy enough to fight a two-sided war?
 
What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.
I think they're actually enjoying it, crazy bastards that they are. I mean, more war means more blood for the blood god. And while you can just kill your own people, war means twice as many deaths.
 
What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.
I think they're actually enjoying it, crazy bastards that they are. I mean, more war means more blood for the blood god. And while you can just kill your own people, war means twice as many deaths.
 
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