Ghostdevil
The Devil of Ghosts
- Location
- United States
Is there a point to keeping the vote open by now? Its unanimous!
We should be steadily getting our own food hacks. Though I'm really not sure what progress our orchards are at.And we still couldn't get enough to increase our pops. Damm flood-plain civs and their food hacks.
You've got plenty of trees all around you. In fact, cutting down enough of them to have space for new homes and other things is a chore.@Azel, since we've already got an orchard up and running, how much would it take to get a full forestry project up for us? I was wondering if we could grow forests of specific kinds of trees for bonuses in building and whatnot.
For starters nobody HAD metallic tin at all until the mid-late bronze age or so. Its difficult without the bronze tools to make the suitable facilities.I think the idea is that we use copper for jewelry more than anything else...if we find tin, gold, silver, use them for jewelry too. Then one day someone just has to get careless when making copper and tin jewelry and bang, we get bronze.*
*admittedly I know nothing about metallurgy.
For starters nobody HAD metallic tin at all until the mid-late bronze age or so. Its difficult without the bronze tools to make the suitable facilities.
Early alloys probably had better luck with discovering arsenic bronze(from naturally arsenic contaminated copper ores), red gold(from mixing copper and gold to make more durable decorative metal), and then experimenting with a whole variety of mineral additives barring some kind of divine intervention
We should be steadily getting our own food hacks. Though I'm really not sure what progress our orchards are at.
You can increase the slots for the various resource types at any time by spending Production on it. I will make that a bit more explicit in the next turn vote.Whoa, that's super interesting.
I guess then our best hope is to work a lot of gold, silver, and copper in the hopes of discovering various alloys. Which makes the whole project more of a Culture-producing enterprise than a military venture, funnily enough.
I was thinking about our next Megaproject, and we've got two options, really. Mountain Terraces or anything in that direction would be one. We desperately need better food production; currently we have four Farming pops, and apparently we're capped at five total? We need way more farmers to support our artisans. Like, ten farming pops or so. I consider this the must-have bedrock Megaproject if our civ is to survive. Without it, we're food-insecure.
Then we've got the domestication Megaproject. I don't know what animal this would be, but I'm guessing cattle or goats or the like. Or we could go for something more exotic. I'm against this simply because it's a lot of work and someone could just steal the final product in a raid or something and vice versa.
Or we could instead just erect menhirs everywhere. I don't know what benefit that would have, but Azel's kept putting up the menhir option for so long that I feel like it must be gating something useful. Maybe they'll product Culture? IDK.
Not any more or less then usual.Wooo! I've been anticipating an update from this quest. I hope that we don't get ourselves killed.
I mean if we did, our troops dam well should be smart enough to turn right around and flee home.Why do I get the sinking feeling we ran into a bajillion pop army?
Why do I get the sinking feeling we ran into a bajillion pop army?
Well, it would mean a lot of roling and thus more work, and it would explain taking longer to update.
I mean if we did, our troops dam well should be smart enough to turn right around and flee home.
Ha, good to see I'm not the only one eager for the next installment. I just have so many questions about the whole Brushcrest vs Makar showdown. I personally think the Makarites have this in the bag, but Brushcrest is surprisingly resilient. You?
In a full war, I think that the Makarites could crush everybody. Those fanatics are their mobs. They could crush any civilization that matches them 1 on 1 in population.
What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.
Like multiple civilizations behind Brushcrest?
Also the Makarites fighting other wars, probably.
I think they're actually enjoying it, crazy bastards that they are. I mean, more war means more blood for the blood god. And while you can just kill your own people, war means twice as many deaths.What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.
I think they're actually enjoying it, crazy bastards that they are. I mean, more war means more blood for the blood god. And while you can just kill your own people, war means twice as many deaths.What I don't get is why they lost Red Earth if they had critical manpower reserves. Foiling the attack on Makar should've been a cakewalk, but it wasn't. It was a long brutal struggle. Either Brushcrest has more cards up its sleeve than we've realized or something funky is going on.