Lab_Accident
A 2D 1D4
- Location
- Your dreams
Most of the current situation is good, but I'd argue we should do something for the Void Seekers and the Nomads in Central Plate. More polities means more inovations.
I don't know about you all, but I am thinking about the possibility of creating some kind of pseudo messianic figure for one of the groups.
I wouldn't want to do it for the spur clan as I feel as though they are strong enough as it is. Instead, I would propose that we grant or create such a figure in the Nomads.
I understand that they believe that they should abhor the spirits of the world. However, I believe that this can still be utilized. Perhaps we can grant one of them some sort of great power or ability and allow them to believe that this ability is not one of an outside spirit but one born of the will of the lek-kego. At least, that is one conclusion that they could draw.
Do we want the Steel Empire to lose? We're not on about morality here. This is a war we're crafting soldiers for, and the Steel Empire is a strong, militaristic polity fighting against a foe that uses more abstract means than them, which will hopefully force their military to get used to fighting abstract beings. Which is exactly what we'd want, surely.
I mean, we can always just go back and undo our changes, can't we? So it shouldn't be dangerous quite yet
We can't, actually.I mean, we can always just go back and undo our changes, can't we? So it shouldn't be dangerous quite yet.
Well, whatever it turns out to be, you can't undo it. Interventions are set in stone. The only way to change your own Interventions is to Intervene further back in time to hopefully change the context of what will come to pass when your first Intervention happens.
Honestly splitting the Lek Kego up into warring states sounds like a good idea for innovation. Maybe not China type warring states but more like Europe type warring states.
For that you need a period of expansion and stability first.
The Europe mess was set off when the Roman boot lifted. The peace obelisk is not eternal
What likely happens is they get stomped and looted, because you want social upheaval in times of peace, not when theres a neighbor chucking rocks at you.Thought we could separate Spur clan as they had their period of stability and expansion and i would like to see how they will deal with breaking of the spirit pact that keeps everyone happy.
What likely happens is they get stomped and looted, because you want social upheaval in times of peace, not when theres a neighbor chucking rocks at you.
Furthermore, the Spur clan's ability to create immortals via Stainless Steel Elders makes for an interesting relationship...so long as they remain stable, they're a good memory archive for discoveries.
Agree with thisWhat you want to do to trigger expansion is to target the Spur Clan's Edge factions. These are already outside the social control range, and slowly expanding into the wilderness over time, while not having enough resources to
What you want to accelerate conflict...well you could put a large Molybdenum Steel chunk very slowly floating across the conflict zone. Watch their air program go berserk to claim it before the other party does. And watch the chunk float out of range with soldiers of both sides on it evenutally
I don't think we have to intervene in the Spur/Steel war for now and that we should only intervene if either will be completely be destroyed.
I am wary of the incoming Age of Conquest when Steel will reach through the Web with their invasion plan.
My current plan is to strengthen the Void Seekers to be able take on this invasion.
I will make my vote tonight (6h from now), so i hope either the vote don't close or someone else come with a vote i agree with.
I'm kinda against that as it will hinder Spear Clans development and stop them from expanding and becoming Spurs rivals.
My idea would be to intervene in nomads promised land by buffing one clan and unifying them.
Random question. I hope this doesn't come off as completely irrelevant and meandering. @Dreaming, what do the Lek-kego of the five coherent polities (The Spur Clan, the Steel Empire, the Nomads, the Tungsten Kingdoms, and the Void Seekers) do on their free time? What are their recreational activities? How do they interact socially with each other? What kinds of art do they make? What is their culture?
Besides the Spur, I don't really know much about what the Lek-kego are as a people. Err - or, at least, as sentient beings who have a free will, and therefore the freedom to make up things to pass the time with that free will.
When we intervened with the spirits we did go back but as consequence Spear tribe was divided into two only uniting now.
Also, I can't help but think that the Quest Name is a misnomer. We're not well-intentioned at all, we're actually quite a dickish god. Heck, Tzeentch and/or Khorne would be proud of us, for how much we like to foster chaos and violence. And then try to kill us, because Chaos.