The Restless Dead Want YOU To Fight Necromancy

[X] Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
-[x] If he presses, tell the truth.
--[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
 
If you'd taken a pirate or selected blood as your first priority, you would have spent your first night in a bar. There might have been sea shanties.

A shame. Sea shanties are fun


[X] Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
-[x] If he presses, tell the truth.
--[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
 
A shame. Sea shanties are fun


[X] Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
-[x] If he presses, tell the truth.
--[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.


Fun fact: due to pirate being runner-up in the vote, Morgan had an Unfortunate Pirate Experience once. It was educational but deeply unpleasant!
Adhoc vote count started by Wysteria on Apr 23, 2019 at 7:54 PM, finished with 18 posts and 10 votes.

  • [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    --[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
    [X]Tell the truth. You've been locked in a stone box for a hundred years and they had zero permission to spend your money that freely.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:14 PM, finished with 18 posts and 10 votes.

  • [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    --[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
    [X]Tell the truth. You've been locked in a stone box for a hundred years and they had zero permission to spend your money that freely.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:14 PM, finished with 20 posts and 18 votes.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:15 PM, finished with 13 posts and 11 votes.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:15 PM, finished with 22 posts and 14 votes.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:16 PM, finished with 16 posts and 10 votes.

  • [x]Take her home with you. You know something about caring for weakened humans. This will only delay you a little.
    [X]Flag down a passerby and bind them to assist her in seeking a doctor. This will not delay you, but you will not be able to control anyone who notices something odd.
    [X] Take her to the hospital. She needs care, and probably a doctor. This will ensure her swiftest recovery, and you will be able to oversee things.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:16 PM, finished with 8 posts and 6 votes.

  • [X] Plan Take a Breather
    -[X] Play with the dog. You've had a stressful evening, you'll feel better.
    -[X] Explore the house. See what's changed and what's the same.
    --[X] While you're at it, do a quick check of your library and your ritual room, and anywhere else you consider particularly personal to you.
    -[X] Watch television. You only have the vaguest outline of current events.
    --[X] Try to set the volume to low first, if you can figure out how. Even if it's really still your house, it'd be a rude introduction to wake up the current inhabitants.
    [x] Plan Snacks and Recon
    - [x]Check on your ritual room. Your ritual objects will mostly have spoiled, but some tools might still be fine. If they're still there.
    - [x]Explore the grounds. There's some woods and the carriage house to check over, and probably new neighbors. You might find someone who won't miss a little blood.
    - [x]Watch television. You only have the vaguest outline of current events.
    -- [x] Try to find out if this necromancer's doings made it to the news
    [X] Plan home sweet home
    -[X] Play with the dog. You've had a stressful evening, you'll feel better.
    -[X] Make dinner. Your cooking skills aren't anything to write home about, but you won't poison anyone.
    -[X] Watch television. You only have the vaguest outline of current events.
    [X] Plan Preparedness Proceeds Prosperity
    -[X] Explore the house. See what's changed and what's the same.
    - [x]Check on your ritual room. Your ritual objects will mostly have spoiled, but some tools might still be fine. If they're still there.
    ---[X]Make note of what we need to obtain to be ready to use the room to the fullest as well as what would be the most important replacements to regain first simply to gain some use.
    --[X]Check on your library. They'd better not have touched your books.
    ---[X]And have they added any new interesting books I'll want to read.
    --[X]Snoop. See what you can learn about your new housemates from their things.
    ---[X]While we're at it, try and figure out the best we to introduce ourself and our guest to our descendents. Sure cooking a meal would be nice, but we might spot things to help us avoid stepping on any sharp rocks. Or those nasty land mind metaphores we picked up from Lisa's mind.
    ----[X]But if we actually do have time, we might put together a snack for them to enjoy while we get to know each other.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:17 PM, finished with 15 posts and 6 votes.

  • [x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
    - [x] Make sure you use that information for an apology she'll actually maybe accept.
    [X] Charm her with your social skills. They're only a little dusty.
    -[X] [Mesmerism/Telepathy] If things go wrong and she starts threatening to call the police (or something along those lines), use your abilities to convince her to just go home and forget about the whole thing, by any argument necessary.
    [x][Mesmerism]Show her what she wants to see. Sooth her worries. Can be fought off by a strong mind, eventually.
    [x][Telepathy]Check her surface thoughts in order the steer the conversation safely.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:17 PM, finished with 13 posts and 7 votes.

  • [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    -[x]Ask him about your money and investments.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    [X]Continue talking to Lisa.
    -[X]Tell her about you owning the house and the family that was running it while you were asleep.
    -[X]Ask her about herself. Women are engineers now?
    [X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Drammatically ask Bob if he's up to the task if he's still hiding.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Help send her home if she seems reluctant or uncomfortable about this whole thing.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    -[x]Ask him about your money and investments.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:18 PM, finished with 16 posts and 5 votes.

  • [X] Plan "An Unprepared Mage is a Dead Mage"
    [X][Henderson]You need to eat something, but going out in public hasn't gone well for you today. This is what minions are for.
    -[X]Ask him to bring you people.
    [X]Go dinner with the family. Get to know Bob and Kathy. (1 hour)
    [X]Settle in, go over your new paperwork, arrange laundry service. Have a bath. (1 hour)
    [X]You're 50 years late calling your accountant, apparently. Erk. (1 hour)
    [X]No one
    [X] Plan Giant Mosquito.
    [X]Stretch your legs – you've been asleep for a hundred years, they need a stretch.
    -[X]Explore the neighborhood (1/2 hour)
    -[X]Head north, back across the creek and through the cemetery, and see how the college has changed (1 hour)
    -[X]Head south. See what's here now. It used to be countryside, but you get the impression the town has expanded. (1 hour)
    -[X]Head west. See what's here now. (1 hour)
    -[X]Head east. There should be a nice trail along the creek. (1 hour)
    [X][Ritual magic]Get some basic set-up done for your ritual space, enough for minor rituals. (1 hour)
    [X]Human blood, outside of emergencies.
    -[X]From strangers
    [X][Henderson]You need to eat something, but going out in public hasn't gone well for you today. This is what minions are for.
    -[X] Ask him to find you animal blood.
    [X]Stretch your legs – you've been asleep for a hundred years, they need a stretch.
    -[X]Explore the neighborhood (1/2 hour)
    -[X]Head south. See what's here now. It used to be countryside, but you get the impression the town has expanded. (1 hour)
    [X][Ritual magic] Set up your ritual space properly. Make a shopping list to replace lost items. Go through your spellbooks and conduct a ritual to test your tools and ingredients. (4 hours)
    [X]Human blood, outside of emergencies.
    -[X] From companions, lovers, and friends
    [x] Plan: No Need to Rush
    - [x]Settle in, go over your new paperwork, arrange laundry service. Have a bath. (1 hour)
    - [x]You're 50 years late calling your accountant, apparently. Erk. (1 hour)
    - [x]Stretch your legs – you've been asleep for a hundred years, they need a stretch.
    -- [x]Explore the neighborhood (1/2 hour)
    -- [x]Head north, back across the creek and through the cemetery, and see how the college has changed (1 hour)
    -- [x]Head east. There should be a nice trail along the creek. (1 hour)
    - [x][Ritual magic]Set up your ritual space properly. Make a shopping list to replace lost items. Go through your spellbooks and conduct a ritual to test your tools and ingredients. (4 hours)
    [x] Blood-sucker With Standards
    - [x]Human blood, outside of emergencies.
    -- [x]From companions, lovers, and friends
    - [x]Enemies
    -- [x] Especially necromancers and grave-robbers.

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:18 PM, finished with 11 posts and 8 votes.

  • [X]Don't correct him. Change the subject.
    -[x]What's fun around here?
    -[x]So, what are you studying?
    -[x]Could you not call me a girl, please.
    [X]Don't correct him. Change the subject.
    -[x]What's fun around here?
    -[x]So, what are you studying?
    [X]Don't correct him. Change the subject.
    -[x]So, what are you studying?

Adhoc vote count started by Wysteria on Apr 23, 2019 at 9:19 PM, finished with 18 posts and 10 votes.

  • [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    --[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
    [X]Tell the truth. You've been locked in a stone box for a hundred years and they had zero permission to spend your money that freely.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.

Adhoc vote count started by Wysteria on Apr 24, 2019 at 7:29 AM, finished with 18 posts and 10 votes.

  • [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
    -[X]IF he presses, tell the truth.
    --[X] But don't throw any of our minions under the bus. We agreed to pay schooling for future children, and even if this isn't precisely what we expected neither has it truly left the bounds of what we approved. Besides, educated potential minions are more useful potential minions.
    [X]Tell the truth. You've been locked in a stone box for a hundred years and they had zero permission to spend your money that freely.
    [X]Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
 
11. Just the Normal Gossip
[X] Obfuscate. You've been preoccupied, and you weren't expecting the details, but you're happy he brought it to your attention.
-[X] If he presses, tell the truth.

"Thank you for highlighting it in your report. I hadn't put it all together into a bigger picture until now." You hesitate. "Seven out of… how many?"

"Fifteen," Erwin purrs. "Wyatt Henderson, as I'm sure you know, had five children, and Cleo, of the current generation of parents, has six. Her twins have just started university. The oldest son is graduating this year with a master's in social work. Robert's older son is majoring in engineering. Ezra has one child studying theatre at the undergraduate level and one in medical school. And finally, Amani's daughter is in the midst of a PhD in romantic literature."

Ah, that's how they managed seven at once. Graduate school. You write the names down in a hastily sketched family tree. Is this four generations or three? Do you need to hire a genealogist?

You are, you remind yourself, reserving judgement. This could be a good thing, for all you know.

"I can understand how you could miss a few details. The European mountains are so diverting. So much snow. So many opportunities to hike. So many… goats."

Is he messing with you? He's messing with you.

"I was napping, if you must know."

"Quite a long nap."

"Yes, well. It doesn't sound like I missed anything particularly pressing."

"I had hoped to consult you on a number of occasions. We might have avoided some losses, with your particular flair for the future."

"We have an agreement that I may pay your fees with divinations," you say precisely, "But that does not imply an obligation on my part to do so."

"Of course not, of course not," and for the first time in the conversation you feel like you're not the one on the back foot. "Merely a compliment to your skills. Will you have time in the near future for a ritual, on that note?"

"I should be able to fit something in. What did you have in mind?"

"I would like to have a better sense of the chances of a number of new companies."

"One company is a minor ritual, an economic sector in the next five years is a medium ritual with general accuracy."

"It would be the internet and computing sector. The technomancers are all competing for who develops the new monopoly. And if I wanted a major ritual?"

That was new.

"We haven't agreed on price terms for that."

"No, we have not. I did not consider that you might become unavailable, but I wish to discuss the contingency now."

"It's a bad idea," you say bluntly, refilling your wine and putting your feet up on a padded footstool. "Anywhere past ten years out, there's no predictability. Too many seers running around forecasting things and then averting them. It's why a lot of fortune tellers go mad, seeing futures that never happen."

"Speaking of, there's an apocalypse scheduled."

"Oh? Who's averting this one?"

Erwin always had the best gossip.

"No idea. I suppose there's a chosen one around somewhere, waiting for their cue."

Better them than you.

"How soon is it? If it's not averted yet, it'll muck up any predictions I make."

"This year at some point. You'll let me know if you learn more?"

"Naturally."

Erwin liked his books balanced. Any information he gave, he'd expect repayment gossip in return. You could sympathize with the impulse.

"Any more details?" you ask.

"And where would I get those? You're the only reliable seer I know." Flattering. "I don't suppose you'll be coming by the city sometime soon? You could drop by my office."

"Hm… maybe. It's been a while, I should see how it's changed at some point. I have a few things to take care of here."

"Morgan – you'll let me know if there's anything I can help with? I hate to think of you being in trouble."

You laugh.

"I dread the thought of how much you would charge as a mercenary. Speaking of, I appear to be in possession of some very thorough identity documents. How much did those cost me?"

He tells you. You pull the phone away from your ear and stare at it.

"You can give them back, if you like," he says.

"No, they're mine."

You may be having a moment of existential horror, but you can still appreciate quality craftsmanship. The whole point of having piles of money is to have those piles make your life easier. You don't get anything sitting on them. You aren't a dragon.

"Very good doing business with you. Now, there have been a few developments in international banking law you should know about, and I have a few things I've been meaning to say to you about the Great Depression."

You knew he'd want to stay on the phone forever. You were right. It just goes to show that people don't really change.

You lost a great deal of money to the Great Depression. This could, as he points out in uninflected tones, have been avoided if you had let him know at the time. He has been practicing this rant for fifty years, so in the interest of self-preservation you let him talk. The summary is that thanks to him, you've made the money back and been able to pay for your real estate taxes and dependents, but you will have to devote more time and attention to prioritizing your investments and expenses before you could, say, buy a plane of your own. Your bank card should be fine for everyday expenses for now. Since you are feeling somewhat emotional and peckish tonight, you follow your long-established rule and make no major financial decisions.

As the call winds to a close after a digression on oil prices and the Middle East, you ask, "Technomancy –that's rather new, isn't it? I don't suppose anyone's written a book about it yet?"

"As it happens, I have one. For a price."

Erwin's prices are generally triple what anyone reasonable would charge for anything, but spellbooks are rare. You only have three good ones, yourself, despite concerted effort.

[]"I might be interested. Let me sleep on it."
[]"Not for me, I think. I'm keeping an eye out for…."
-[]Write-in
[]"Very lucky. Well, good night, Erwin. I'll let you know if I'm in the city."

One of your spellbooks is on divination, farsight, and forecasting. What are the other two?

[]Fire magic
[]Water magic
[]Earth magic
[]Air magic
[]Death magic
[]Life magic
[]Blood magic
[]Mind magic
[]Dream magic
[]Shadow magic
[]Illusions
[]Wards
[]Transmutation
[]Potions
[]Enchanting
[]Blessings and Curses
[]Summoning
[]Travel magic
[]Weather magic
[]Write-in
Adhoc vote count started by Wysteria on Apr 24, 2019 at 4:35 PM, finished with 18 posts and 7 votes.

Adhoc vote count started by Wysteria on Apr 25, 2019 at 7:05 AM, finished with 23 posts and 10 votes.
 
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I'll try to get an informational post up about how the magic system works later today. In the meantime, I'll be around to answer questions. You are pretty good at improvising, so you can hack together rituals in areas outside your specialty, but they're more likely to go wrong in entertaining-for-the-author ways than rituals you have a written spell for. There will be more chances find or buy spellbooks as the quest progresses, but there's no guarantees.

Each spellbook will have a variety of rituals from major to minor. Using fire magic as an example, you can summon a candleflame as a cantrip, set someone's hair on fire as a minor ritual, put out a house fire as a medium-strength ritual, and summon a firestorm to threaten a city as a major ritual.

I like the idea of the questers designing/suggesting spells, so here's a minor question: what sort of cantrip, something you can use without more than a few words and gestures and a pinch of herbs, would you like to have for divination? Seeing into the next room? Seeing the next-few-seconds future? Something else?
 
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Oh boy, that either went better than I expected or I missed all the veiled threats in that dialogue.

[X]"I might be interested. Let me sleep on it."

@Wysteria how are we supposed to measure pros vs cons when we don't know anything about our fortune? Like, does he ask 1/10th of what we have? Less than that? 1/3d?

Also, is the running water thing true? Can Morgan swim? Fly over oceans using planes?

[X]Blood
[X]Wards

We have natural mind magic abilities, let's make use of them better and actually study what mind magic can do. And wards are just useful.

what sort of cantrip, something you can use without more than a few words and gestures and a pinch of herbs, would you like to have for divination? Seeing into the next room? Seeing the next-few-seconds future? Something else?

Seeing into the past of an object? Some minor tidbits of information on the past week or smth.
 
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Oh boy, that either went better than I expected or I missed all the veiled threats in that dialogue.

[X]"I might be interested. Let me sleep on it."

@Wysteria how are we supposed to measure pros vs cons when we don't know anything about our fortune? Like, does he ask 1/10th of what we have? Less than that? 1/3d?

Also, is the running water thing true? Can Morgan swim? Fly over oceans using planes?

[X]Mind magic
[X]Wards

We have natural mind magic abilities, let's make use of them better and actually study what mind magic can do. And wards are just useful.



Seeing into the past of an object? Some minor tidbits of information on the past week or smth.
Good point. Details on price vs fortune forthcoming when I have a minute. I may revise the below but a general idea:

A good spellbook is probably $50,000, he is asking about $150,000. They can be copied, and this will obviously be a copy of one of his. Bad spellbooks are cheap, do nothing, or melt your face. They would be worth more if they were not copyable. The trick is a reliable source who is willing to sell you an unsabotaged copy.

And it wasn't so much veiled threats so much as the veiled offer to be kept as a pet seer.

Running water and oceans: unpleasant and mess with your powers, not a true barrier.
 
[X]Mind magic
[X]Summoning

Morgan does not seem like the kind of person to solve things personally. Having helpers a ritual away seems like their thing. Mind magic just as an usual parcel of vampirism.
 
Alrighty, added a Resources tab to Morgan's character sheet. The short version of 'how expensive is that technomancy book' is 'Morgan would have to stop paying for some dependents or cash out long term investments in order to afford it this year.' Or pay Erwin by doing some rituals for him.

I did some very rough math to figure out how much money Morgan has and how much of it is accessible, so it's subject to revision and QM fiat.
Adhoc vote count started by Wysteria on Apr 24, 2019 at 1:09 PM, finished with 7 posts and 4 votes.
 
[X] "I might be interested. Let me sleep on it."

Before I vote on the books, can I ask what exactly enchanting does and what some basic limitations on it are? For example, if enchanting is based on imbuing items with magic, like I initially assumed, can we do permanent enchantments or only temporary ones? Do we get any sort of synergy using enchanting with other branches of magic? Alternatively, is it only useful with other branches of magic, only covering the ability to imbue items and not actually having any effects of its own?
 
[X] "I might be interested. Let me sleep on it."

Before I vote on the books, can I ask what exactly enchanting does and what some basic limitations on it are? For example, if enchanting is based on imbuing items with magic, like I initially assumed, can we do permanent enchantments or only temporary ones? Do we get any sort of synergy using enchanting with other branches of magic? Alternatively, is it only useful with other branches of magic, only covering the ability to imbue items and not actually having any effects of its own?

Good question. Enchanting is a versatile area of magic. I've been coming up with some examples, actually.

Sample enchantment rituals:
Cantrip - minor enchantment of strength, good for those new toys you don't want to break with your superstrength.
Minor ritual - temporary enchantment, either enhancing a natural attribute like strength, sharpness, or adding an effect, like making a mirror into a scrying mirror for an hour or two.
Ritual - permanent enchantment with minor effect, or needing to be separately powered by the caster. For instance, with basic knowledge of fire magic, a wand of shooting fireballs at people.
Major ritual - permanent enchantment with major effect. Making fancy magic swords, that sort of thing.

Limitations on enchantment are the quality of your materials. A flawed crystal will explode. A low-quality sword will make a crappy magic sword. There's also the power level of the caster to consider - a weak enchanter can't make powerful enchanted items. It's also more powerful with items you make yourself, for instance an enchanter/smith, and confidentially, Morgan is terrible at crafts. Just the worst.
 
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I mean, we're the guy that pays people to make our sweet blinging gear for us, not make it ourselves.

[X]Wards
Because frankly we want to keep our stuff SAFE. Some skill here seems appropriate.

[X]Air magic
Somehow, Morgan seems...Flighty enough for this to be appropriate, but also I wanted something at least tangentally more blasty then sutble stuff for our banker-vampire.
 
Good question. Enchanting is a versatile area of magic. I've been coming up with some examples, actually.

Sample enchantment rituals:
Cantrip - minor enchantment of strength, good for those new toys you don't want to break with your superstrength.
Minor ritual - temporary enchantment, either enhancing a natural attribute like strength, sharpness, or adding an effect, like making a mirror into a scrying mirror for an hour or two.
Ritual - permanent enchantment with minor effect, or needing to be separately powered by the caster. For instance, with basic knowledge of fire magic, a wand of shooting fireballs at people.
Major ritual - permanent enchantment with major effect. Making fancy magic swords, that sort of thing.

Limitations on enchantment are the quality of your materials. A flawed crystal will explode. A low-quality sword will make a crappy magic sword. There's also the power level of the caster to consider - a weak enchanter can't make powerful enchanted items. It's also more powerful with items you make yourself, for instance an enchanter/smith, and confidentially, Morgan is terrible at crafts. Just the worst.

Hm, interesting. That last one is a particularly good thing to know. Enchantment is clearly quite versatile, but I'm not sure it's so versatile that it's the better choice over other things we might be more effective at, particularly since it's probably one of the easiest kinds of magic to just pay for at the lower levels (only caveat is sabotage, but luckily divination is quite well-suited to checking for that kind of thing :V). Would any of the books cover shapeshifting?
 
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Hm, interesting. That last one is a good thing to know. Enchantment is clearly quite versatile, but I'm not sure it's so versatile that it's the better choice over other things we might be more effective at, particularly since it's probably one of the easiest kinds of magic to just pay for at the lower levels (only caveat is sabotage, but luckily divination is quite well-suited to checking for that kind of thing :V). Would any of the books cover shapeshifting?

I think I managed to leave shapeshifting off. The write-in would either be shapeshifting, body magic (would have less animal forms and more disguise options), or something along those lines. This is a vote I encourage creativity and write-ins on - I'm trying to figure out a mechanic for rewarding you guys for magic creativity, since I don't want to come up with all these magic rituals myself. >.>

Urge to spoil pros and cons list for different magic types... rising... *sits on hands*
 
Will getting mind magic book be useful considering our mesmerising and telepathy? Or it'll be redundant?

Also, what's blood magic? Is it LoK level or Hellsing's Alucard's level?
 
Will getting mind magic book be useful considering our mesmerising and telepathy? Or it'll be redundant?

Also, what's blood magic? Is it LoK level or Hellsing's Alucard's level?

Mind magic is redundant, but that just means you'll be even better at mind magic, which is great against opponents with minds. You'll be able to do mind magic rituals with vastly reduced material costs due to synergy.

To be honest, I cribbed a lot of these idea from World of Darkness thaumaturgy, so blood magic is stuff like blood explosions and drinking blood from a distance. It could scale up to Alucard level, but Morgan isn't quite there yet.
Adhoc vote count started by Wysteria on Apr 24, 2019 at 11:18 PM, finished with 23 posts and 10 votes.
 
Hm... I really wanted to pick up shapeshifting, but we need an offensive option or at least something that can project force. While shapeshifting can do that, it's a very personal kind of magic and we just aren't the type to do our own dirty work, so I guess that's nixed. What about Blessings and Curses, or Potions? What differentiates them from Enchanting and each other, particularly in terms of sheer utility rather than vector? For example, obviously Enchanting is based on equipment and Potions on consumables, but if they can both offer boosts to strength and other similar effects, what are the benefits and downsides of picking one over the other? Or can they, in fact, offer effects unique to them?
 
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Hm... I really wanted to pick up shapeshifting, but we need an offensive option or at least something that can project force. While shapeshifting can do that, it's a very personal kind of magic and we just aren't the type to do our own dirty work, so I guess that's nixed. What about Blessings and Curses, or Potions? What differentiates them from Enchanting and each other, particularly in terms of sheer utility rather than vector? For example, obviously Enchanting is based on equipment and Potions on consumables, but if they can both offer boosts to strength and other similar effects, what are the benefits and downsides of picking one over the other? Or can they, in fact, offer effects unique to them?

Potions would be less powerful in effect, generally, but more versatile, because you could bother witches for recipes. Blessings and curses also is a bit of an overlap with witch magic, stuff like the evil eye. Enchanting generally makes something better, blessings and curses you could directly make something worse - bring a building or wall down with a curse of decay, for instance.

You will have opportunities to research rituals yourself, outside of your library.
Adhoc vote count started by Wysteria on Apr 24, 2019 at 4:03 PM, finished with 17 posts and 6 votes.

Adhoc vote count started by Wysteria on Apr 24, 2019 at 7:28 PM, finished with 19 posts and 8 votes.

Adhoc vote count started by Wysteria on Apr 24, 2019 at 7:28 PM, finished with 19 posts and 8 votes.
 
[X] Transmutation
[X] Wards

After a ton of consideration, I decided to just go for the things I think Morgan would probably be most interested in. For a charismatic banker/investor-type, I can't think of anything more appropriate than traditional alchemy (the kind that was obsessed with turning lead into gold, not the fantasy kind more similar to traditional witchcraft/herbalism and which Potions would cover) and the branch of magic most greatly concerned with physical and mystical security.

As a side benefit, a highly technologically-minded engineer like Lisa would probably be very interested in Transmutation; it'll give us more conversation topics to entice her with. :V
 
Wards are a clear favorite, with blood magic and enchanting neck to neck for the other book.
Adhoc vote count started by Wysteria on Apr 24, 2019 at 8:03 PM, finished with 22 posts and 9 votes.

Adhoc vote count started by Wysteria on Apr 24, 2019 at 8:40 PM, finished with 22 posts and 9 votes.
 
[X] "I might be interested. Let me sleep on it."

[X]Wards
[X]Summoning

Wards because they're boring but useful, and summoning because that sounds like fun! Though Blessings and Curses sound pretty fun too.

But enchanting? It's useful, but boring (not to mention stereotypical of questers), and if we're going to have something plain, we should also have something fun to play with.
 
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