The Restless Dead Want YOU To Fight Necromancy

[X] Plan Take a Breather
-[X] Play with the dog. You've had a stressful evening, you'll feel better.
-[X] Explore the house. See what's changed and what's the same.
--[X] While you're at it, do a quick check of your library and your ritual room, and anywhere else you consider particularly personal to you.
-[X] Watch television. You only have the vaguest outline of current events.
--[X] Try to set the volume to low first, if you can figure out how. Even if it's really still your house, it'd be a rude introduction to wake up the current inhabitants.


I like the vibe it sets.
 
[X] Plan home sweet home
-[X] Play with the dog. You've had a stressful evening, you'll feel better.
-[X] Make dinner. Your cooking skills aren't anything to write home about, but you won't poison anyone.
-[X] Watch television. You only have the vaguest outline of current events.

Our vessels should be ready to catch us up
 
[X] Plan Preparedness Proceeds Prosperity
-[X] Explore the house. See what's changed and what's the same.
--[X]Check on your ritual room. Your ritual objects will mostly have spoiled, but some tools might still be fine. If they're still there.
---[X]Make note of what we need to obtain to be ready to use the room to the fullest as well as what would be the most important replacements to regain first simply to gain some use.
--[X]Check on your library. They'd better not have touched your books.
---[X]And have they added any new interesting books I'll want to read.
--[X]Snoop. See what you can learn about your new housemates from their things.
---[X]While we're at it, try and figure out the best we to introduce ourself and our guest to our descendents. Sure cooking a meal would be nice, but we might spot things to help us avoid stepping on any sharp rocks. Or those nasty land mind metaphores we picked up from Lisa's mind.
----[X]But if we actually do have time, we might put together a snack for them to enjoy while we get to know each other.
 
6. Take a Breather
You're going to feel a bit bad if you end up eating the dog, now. She's very cute, in an old sort of way. She's some sort of beagle, with a greying muzzle, and is, as far as you can tell, nearly entirely blind and absolutely stone deaf. But a little bit of petting and plopping her in your lap leads to her curiously licking your face, and it's precious.

A little smelly, but precious. That sort of distinctive old dog smell. Her collar says her name is Lady. Hello, Lady.

A little bit of time to rest and think puts things in perspective. Yes, you knew you were hungry, but you've seldom before experienced this sort of seething, vicious hunger. It's only held at bay by the scraps of your remaining willpower and the fact that fresh blood flows through your veins.

This must be how animal-drinkers feel all the time. You are going to need to drink – to gorge – and if you don't want to be the center of a bloody massacre, you are going to need to supplement your diet with at least some animal deaths. Death has its own benefit above and beyond the basic sacrament of drinking, though you have never quite worked out the exact ratio.

You can also still feel the mental touch of that dratted necromancer in your mind, lingering. It's not an ongoing connection, but it is having some effect on you. What that effect is, you're not quite sure. Thinking about it makes you want to seek him out, and seeking him out makes you want to kill him. Perhaps it's a compulsion to summon servants?

You are going to rip his arms off.

You are probably not going to rip his arms off. That's messy and barbaric.

[Character sheet partially unlocked. Status effects identified:
RISE: A necromancer calls you from the grave. Duration: ???
Blood madness: You are desperately hungry. All else fades away.
Recently fed: Fresh blood eases the effects of your hunger. +1 to willpower rolls. Duration: 24 hours.

Willpower: 3/4
Hunger: 3/3]

There's something to be said for introspection (and for cute dogs).

You glance at the clock on the wall. 7:36 PM. Is it normal for people to work this late?

You might as well do some poking around, rather than sitting around waiting all evening.

The downstairs had changed in decoration but not in function. There was a big kitchen paneled in warm golden wood, and a family room full of bookcases, couches, and a huge red rug, both cluttered with the detritus of human life. The formal dining room and formal sitting room both looked profoundly unused, their fireplaces newly tiled in bright colors but without any fires having burned in them in a long, long time. There was a new edition, a porch with glass screens. It would be very sunny during the day.

You disliked it immensely. Sunrooms are not your friend. The whole downstairs was going to be unpleasant during the day, with big glorious windows and light curtains.

You headed upstairs then, instead of down, to the second floor. Your bedroom was unchanged. The family occupied three rooms on the southern side of the house, and the father had obviously taken over your office across the hall.

You'll have to challenge him to an arm-wrestling match for it.

Hesitating at the door to the library next door to your office, you call yourself three kinds of fool, and push it open. A detailed survey will come later, but at least it hasn't changed in character entirely. What seems like your essential collection is locked in a glass-fronted case against the left-hand wall. No key is evident, but you easily identify the leather-bound volume of your book of divination rituals. Good.
Heart lightened, you breeze through the rest of the house. The attic is mostly disused, except for guest rooms and spare furniture. Your panic room in the basement is in use as a spare pantry. Your ritual room, sensibly next door to the panic room in case you mess up the ritual and need very much to panic, is empty.

They'd been so good about not touching your things that you're genuinely surprised, but the emptiness remains. It's just a round room, with a bare slate floor, one electric light bulb, a slate countertop, empty, and cabinets, empty.

Ritual magic, your greatest strength and favorite card to play in a tight spot, required ingredients, tools, and ample preparation time to be useful, all of which you had carefully accumulated over decades.

It appears you are going to be starting over. The kitchen would have salt, wouldn't it…?

Too bemused to be really upset – it's a sort of challenge, isn't it? – you head upstairs to think and try the television. Still no sign or sound of the Hendersons.

You poke quietly at the television remote, and it clicks on with a burst of sound that you hastily muffle by poking the remote firmly. Some sort of comedy is showing, you can tell because the characters on screen are being laughed at. Loudly.

"What the f***," says Lisa, from the couch. She's leaning against the back of the couch, blanket over her knees. The television woke her.

Her eyes, grey and sharp, are nowhere near so friendly as they were on the bridge. How are you going to get through this conversation?

[]Charm her with your social skills. They're only a little dusty.
[][Mesmerism]Show her what she wants to see. Sooth her worries. Can be fought off by a strong mind, eventually.
[][Telepathy]Check her surface thoughts in order the steer the conversation safely.
[][Mesmerism/Telepathy]Use awareness of her thoughts and mesmerism to tailor her perception of you.
-[]Convince her she fainted and you're just a nice new-in-town human stranger.
-[]Convince her she's dreamt the whole thing and send her home.
-[]Convince her that you're a very nice vampire and you deserve her loyalty. You're cautious of this option, it can have unintended consequences.
[]Write-in
Adhoc vote count started by Wysteria on Apr 20, 2019 at 7:30 AM, finished with 14 posts and 5 votes.

  • [x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
    - [x] Make sure you use that information for an apology she'll actually maybe accept.
    [X] Charm her with your social skills. They're only a little dusty.
    -[X] [Mesmerism/Telepathy] If things go wrong and she starts threatening to call the police (or something along those lines), use your abilities to convince her to just go home and forget about the whole thing, by any argument necessary.
    [x][Mesmerism]Show her what she wants to see. Sooth her worries. Can be fought off by a strong mind, eventually.
    [x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
 
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I'm wary of using Mesmerism here unless we intend to send her away and forget about her entirely. It's ethically questionable at best, but more importantly, there's been a few hints thus far that Lisa actually has some backbone and willpower to her, and the option even has a pretty clear caveat attached to it (at least when you recall that a similar warning was given for the "feed lightly" option). The warning attached to the "convincing her to be a minion" option is even less subtle.

That said, trying to charm her with our natural skills will definitely be iffy in these circumstances. The practical compromise would be using Telepathy to try and guide the conversation without outright trying to push her around with Mesmerism, but I don't really like that idea. We've toed the ethical line so far by just taking basic information from Lisa and not anything personal (like her current thoughts and feelings), and I kinda like her even with what little we've seen of her so far. In the hopes this can be salvaged into a relationship besides "vampire/enslaved minion" or "oops I accidentally a babby vampire hunter nemesis", I'm going to tentatively try something like this:

[] Charm her with your social skills. They're only a little dusty.
-[] [Mesmerism/Telepathy] If things go wrong and she starts threatening to call the police (or something along those lines), use your abilities to convince her to just go home and forget about the whole thing, by any argument necessary.

Before I actually vote for that, though, could I maybe get an IC check of what our character thinks of that course of action, along the lines of their commentary on the existing options?
 
I'm wary of using Mesmerism here unless we intend to send her away and forget about her entirely. It's ethically questionable at best, but more importantly, there's been a few hints thus far that Lisa actually has some backbone and willpower to her, and the option even has a pretty clear caveat attached to it (at least when you recall that a similar warning was given for the "feed lightly" option). The warning attached to the "convincing her to be a minion" option is even less subtle.

That said, trying to charm her with our natural skills will definitely be iffy in these circumstances. The practical compromise would be using Telepathy to try and guide the conversation without outright trying to push her around with Mesmerism, but I don't really like that idea. We've toed the ethical line so far by just taking basic information from Lisa and not anything personal (like her current thoughts and feelings), and I kinda like her even with what little we've seen of her so far. In the hopes this can be salvaged into a relationship besides "vampire/enslaved minion" or "oops I accidentally a babby vampire hunter nemesis", I'm going to tentatively try something like this:

[] Charm her with your social skills. They're only a little dusty.
-[] [Mesmerism/Telepathy] If things go wrong and she starts threatening to call the police (or something along those lines), use your abilities to convince her to just go home and forget about the whole thing, by any argument necessary.

Before I actually vote for that, though, could I maybe get an IC check of what our character thinks of that course of action, along the lines of their commentary on the existing options?

I'm trying to find the line between giving you guys enough info to make informed choices but not controlling what you try. You guys chose the cautious homebody vampire, so bear in mind Morgan doesn't really like any risks.

Morgan doesn't think that this will call down the attention of vampire hunters or otherwise sabotage their life, off the top of their head. Whether it works - ironic laughter.

On that note, this is my first quest, feedback is appreciated and questions are always welcome!
 
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I'm trying to find the line between giving you guys enough info to make informed choices but not controlling what you try. You guys chose the cautious homebody vampire, so bear in mind Morgan doesn't really like any risks.

Morgan doesn't think that this will call down the attention of vampire hunters or otherwise sabotage their life, off the top of their head.

On that note, this is my first quest, feedback is appreciated and questions are always welcome!

Heh. Don't worry, it's very hard to get that balance just right. You're doing pretty well so far, at least in my opinion. At the very least, I'm highly biased toward female protagonists and usually end up losing interest if a quest doesn't have one, so the fact that I'm still pretty engaged so far says something.

Though, if you're looking for immediate feedback: I'd say that answer is... well, it implies enough that I'll probably go for it anyway, but honestly it's too broad to be useful. I was looking for more hints on basic limitations on Morgan's powers, the kind that they'd be completely familiar with and would factor into their risk assessment-- for example, if we engage her in a full conversation and she becomes pretty dead-set on getting answers or outright calling the police, will it be that much harder to make her just leave well enough alone? Mesmerism seems like a tool that prefers the path of least resistance, so I can imagine a strong contrary conviction making things harder.
 
Hunger and Willpower
Two stats that are tied closely together are hunger and willpower. You also have magical power and physical status, which I'll get into later.

Hunger

Let's take the first time Morgan feeds in the story as an example. Morgan's willpower is down to 3/4, and Morgan's hunger is at the maximum they can get to before falling into a death-like slumber 30/30, which translates to 30/30 days or 30/30 human deaths. Morgan is very hungry. Usually, Morgan doesn't have trouble controlling their hunger, because Morgan is very old and has a lot of practice not leaving dead bodies in the streets.

Willpower rolled 3d10 and got 9, with a critical fail on one dice.

Hunger rolled 3d10 and got 19, with a critical success on one dice.

Luckily, the difference between the two dice rolls was only 10 points, so Lisa lived.

Whether or not you succeeded or failed at the hunger check, you lost 1 willpower for attempting to control your hunger that finely.

I'm still working on the system and reserve the right to fiddle with the math if it comes up with really silly answers, but generally a 'this will be tricky' note in an option means that there will be some dice involved to see how you do on the challenge.

Hunger is caused by injury, using magical powers, and day-to-day living. You gain or lose a hunger dice at 0/30, 10/30, and 20/30. You accumulate 1/30 hunger each day. It's possible to be well-fed and stock points towards future hunger, though tricky if you're not prone to massacres.

Hunger-related status effects come from things like feeding regularly, starvation, or feeding on odd types of blood, like animal blood or the blood of supernatural creatures. Some are positive, some are negative.

Willpower

Willpower governs not just how you do on controlling your impulses, but also how successful you are at using your powers like telepathy and ritual magic, which require precision and concentration. Willpower is one of Morgan's best skills. Willpower is regenerated by sleep, meditation, rest, and all the other little things that make life easier to cope with. Morgan likes music.

Willpower does not regenerate during daylight except by sleeping.

Feeding

Feed lightly: 1 pint of blood, or a regular blood donation. .3 hunger.
Feed heavily: 2 pints of blood. Safe for a healthy adult. .6 hunger.
Kill: 3+ pints of blood. 1 hunger, 1 willpower.

Animal blood: 1/3th the effectiveness of human blood by volume. Also, tastes awful.

A vampire can safely feed heavily from the same healthy adult human once every eight weeks. With a blood bond, a vampire can feed as often as twice a week from the same human if they feed lightly. Feeding more often or more deeply than is healthy will result in a Weakened status, which brings with it the possibility of illness and other side effects.

Morgan has high feeding requirements for a vampire, because Morgan is constantly using low-level telepathy, mesmerism, and magic, as well as basic vampire superpowers. Morgan could, by refraining from using those powers, reduce their daily hunger to 1/3 or a light daily feeding.
 
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Heh. Don't worry, it's very hard to get that balance just right. You're doing pretty well so far, at least in my opinion. At the very least, I'm highly biased toward female protagonists and usually end up losing interest if a quest doesn't have one, so the fact that I'm still pretty engaged so far says something.

Though, if you're looking for immediate feedback: I'd say that answer is... well, it implies enough that I'll probably go for it anyway, but honestly it's too broad to be useful. I was looking for more hints on basic limitations on Morgan's powers, the kind that they'd be completely familiar with and would factor into their risk assessment-- for example, if we engage her in a full conversation and she becomes pretty dead-set on getting answers or outright calling the police, will it be that much harder to make her just leave well enough alone? Mesmerism seems like a tool that prefers the path of least resistance, so I can imagine a strong contrary conviction making things harder.

Okay, basic limitations... the basic limitation we run into isn't our power and skill, because we're massively overpowered for everyday life, it's the resilience of the human mind. Directly changing someone's opinions that drastically from 'hates me' to 'loves me' is going to do lasting damage to their psyche and you basically end up with a brainwashed pet. Changing someone's mind from 'hates me' to 'doesn't remember me' is easier and more foolproof. People forget stuff all the time, especially if it's still in short term memory.

I'm playing mesmerism as being a very immediate short-term power, perception and empathy and short term memory, while telepathy is more about facts and thoughts and information that's been written to the hard drive, so to speak. It's a very powerful combination, but a lot of times it's like having a bulldozer for your lawn care needs - yes, technically it will affect the height of your grass, but it's not exactly the surgical approach.

Edit: it is possible to do a long term edit of someone's personality with your current powers, but it would need a long-term plan over multiple sessions, not to be done in the moment while carrying on a conversation at the same time.

It's also entirely possible it would go well and you'd succeed at changing the person's opinions, but then the risk factor is their friends, relations, and unrelated vampire hunters looking for signs of mental tampering. Not a huge risk factor, but a risk factor. All the risk/reward decisions are up to you guys, there are no perfect answers.
 
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Okay, basic limitations... the basic limitation we run into isn't our power and skill, because we're massively overpowered for everyday life, it's the resilience of the human mind. Directly changing someone's opinions that drastically from 'hates me' to 'loves me' is going to do lasting damage to their psyche and you basically end up with a brainwashed pet. Changing someone's mind from 'hates me' to 'doesn't remember me' is easier and more foolproof. People forget stuff all the time, especially if it's still in short term memory.

I'm playing mesmerism as being a very immediate short-term power, perception and empathy and short term memory, while telepathy is more about facts and thoughts and information that's been written to the hard drive, so to speak. It's a very powerful combination, but a lot of times it's like having a bulldozer for your lawn care needs - yes, technically it will affect the height of your grass, but it's not exactly the surgical approach.

Ah, there we go, that's very interesting. Not only is it useful to know that, it's knowledge Morgan has that should inform their immediate decision, and thus should inform our decision. Hm... okay, it's probably still riskier than using Telepathy right off the bat, but I think I'll go for pure mundane social with the supernatural failsafe.

Ideally I'd like this to lead into some sort of genuine friendship without having to worry about a future reveal that we used mental manipulation on her, but far more immediately (and reasonably), it'd be pretty awesome to establish ourselves as someone who only needs our "mundane" social skills to charm people into accepting this kind of thing. In the worst case scenario, it doesn't sound like it should be too hard to make her forget the whole thing (and not be forced to turn her into a braindead slave or kill her to maintain the Masquerade, or whatever equivalent we have here). The only thing to worry about past that is accidentally getting too close to her or something and triggering a Hunger roll... which, not much we can do about that right now except to be careful.

[X] Charm her with your social skills. They're only a little dusty.
-[X] [Mesmerism/Telepathy] If things go wrong and she starts threatening to call the police (or something along those lines), use your abilities to convince her to just go home and forget about the whole thing, by any argument necessary.
 
Is using Telepathy in this situation going to risk knocking her out again or anything similar to the first time we rifled her life experience for the current societal status quo?
 
Is using Telepathy in this situation going to risk knocking her out again or anything similar to the first time we rifled her life experience for the current societal status quo?
No, I'm working on a scale of easy/medium/hard and life experience extraction that fast is actually hard. (We picked up a hunger point doing that, too.) Reading surface thoughts is super easy, right now you don't even really spend any power to do it, and she'd have to be a supernatural of some sort to notice.

I'm undecided about how to mark easy/medium/hard on things like telepathy or rituals, though I do think I will mark them, since they'll have standard costs associated.

This question is basically 'what are Morgan's basic standards for telepathy/mesmerism use on a friendly target' so I can use it going forward, we're still in character creation mode.
 
Well then, what's the point of having powers if y'ain't gonna use 'em, right!

[x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
- [x] Make sure you use that information for an apology she'll actually maybe accept.
 
Maybe I've consumed too much Exalted media (among other things), but I think having power is only as effective as knowing when and how to use it. While I'm totally not going to waste powers that I voted for, I'd rather establish a precedent of dealing with potential allies honestly, particularly when relatively little is at stake. It fosters trustworthiness, prevents awkwardness if someone secretly turns out to be a supernatural, and is generally a crucial bit of integrity and honesty for someone who can easily deceive and manipulate most people they meet at will. Besides, there's few things more badass than having supernatural powers and just not needing to use them.
 
It's the first girl we met and fed from. What part of this characterisation says 'ally'?

[x][Mesmerism]Show her what she wants to see. Sooth her worries. Can be fought off by a strong mind, eventually.
 
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It's the first girl we met and fed from. What part of this characterisation says 'ally'?

[x][Mesmerism]Show her what she wants to see. Sooth her worries. Can be fought off by a strong mind, eventually.

You could make that argument for this particular instance, certainly. It can still go either way up to this point, though. At the very least, I'd say this:

This question is basically 'what are Morgan's basic standards for telepathy/mesmerism use on a friendly target' so I can use it going forward, we're still in character creation mode.

implies pretty strongly that she still counts enough as a friendly to set a basic precedent, and that's about 70% of what I care about-- how we treat people who are friendly to us, as a rule. If that's not the case... well, Mesmerism alone still sounds like it'd be riskier, but I'm more game for going straight to Telepathy or Mesmerism/Telepathy.
 
[x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
- [x] Make sure you use that information for an apology she'll actually maybe accept.
 
7. Not My Circus, Not My Monkeys
[x][Telepathy]Check her surface thoughts in order the steer the conversation safely.
- [x] Make sure you use that information for an apology she'll actually maybe accept.

You brush gently against her surface thoughts. The dominant one is 'What is going on.'

"You remember we met on the bridge?"

"Yeah. I don't remember anything between then and now."

"That would be my fault. I'm a vampire, you see."

"Very funny."

"I just woke up from a very long nap at the cemetery, and, ah… well. It was an accident."

"What was an accident?"

You track the change in her expression as she figures it out, and promptly throws a couch cushion at you.

"That doesn't help, you – you – giant mosquito!"

She hasn't questioned whether or not you're really a vampire. Some memory still lingers, you suspect, even if you did fog it. She stiffens as she realizes what she just did, but relaxes as you just put the cushion down and don't make any threatening moves.

"You take long dirt naps a lot?"

"No. It was involuntary, and, ah… a hundred years long?"

Lisa took a minute to think about that one, and you let her.

"You mean," she said eventually in a tone of distant horror, "You're the old guy who can't figure out how to use the wifi router, times a thousand."

"I'm not a guy."

She gives you a look. You give her a look back, which has a satisfyingly quelling effect on her expression.

"I'm a vampire. Gender's irrelevant."

Which is a filthy lie and all the vampires you've ever known hate when you say that, but it generally works.

"Uh-huh."

Except on Lisa, apparently.

She shrugs.

"Not my circus, not my monkeys."

Circus…?

"So, you," she continues. "What's the plan, then? Dragged me back to your evil lair, going to have your way with me?"

"Ah. No." She's a very attractive woman, but you have a sense of timing. "I was hoping for someone to show me around town, actually. It's changed a bit."

"A bit," she says, with gently cutting amusement.

Lisa is a little scary. You like her. You brush her thoughts again – she still is focused on why and how and curiousity.
"Would an explanation work in trade?"

"For future tour guide stuff."

"Yes."

"…yeah, maybe."

"Well… my name's Morgan. I'm a vampire. Vampire legends are mostly true. We're immortal, blood-drinking monsters, that go around at night."

"It's, what, a blood disease?"

"No, sorry. Magic."

"If magic was real, someone would be studying it."

"People are. People do. It's just… a secret."

"Why?"

You shrug.

"Politics?"

Lisa makes a noise like an angry teakettle.

"Why does that part of it bother you?"

(You could just check the answer in her mind, but it would leave an odd pause in the conversation.)

"I'm an engineer. I'm an engineer and there's this whole set of physics people are keeping secret for reasons of complete bulls***."

You wait for her to get over her existential rage in sympathetic silence.

"Are you going to get in trouble for telling me about this?"

"I don't know the modern rules, but it's not likely. You'll 'get in trouble' if you tell someone else, but vampires need people, so expecting us not to tell a few about ourselves would be stupid."

"Need people. Like-" she makes a hand gesture of little fangs and goes, "Nyar, nyar, nyar?"

You wish you'd figured out how to raise one eyebrow in a quelling fashion. Absently, you note a car driving up outside.

"Do you want the layman's explanation or the technical one?"

"Technical."

You pause, organizing your thoughts.

"Magic is mostly powered by belief. The same goes for religion. I haven't yet found a working difference between the two, religion just filters it through a spirit."

"I'm Catholic."

"I'm not going to church with you. So, a vampire isn't a disease. We're spirits of the restless, disrespected dead, the way a dryad is a spirit of a particular tree." You smile a little. "The layman's version is that vampires are dramatic attention-seekers who need a lot of people if they want to go the route of a quiet existence, not one that leaves a trail of bodies behind them. You have to involve a lot more people if you're only taking a little from each. That part's still true."

Lisa eyes you.

"Did you just round-about call yourself a god?"

You make a so-so gesture with one hand.

"It's a question of scale. A rock isn't a small mountain, but a mountain's a large rock."

"Not really an explanation," she mutters.

You change the subject.

"Back to vampire legends – garlic's useful if you use it right, the mirror thing is true, and that bit in Dracula where he keeps Mina is probably a blood bond. That's when you're exchanging blood with a trusted servant, in advance of turning them into a vampire."

"Is that what you're going to do with me?"

"Are you joking? I just met you, you could be a complete psycho!"

Lisa stared at you for a moment, before collapsing sideways on the couch into helpless laughter. You smile to yourself, a little. Better. That was better.

"Look, I'm sorry about all of this. Nothing tonight was in the plan, okay? I don't have a grand plan for you because I didn't plan on this at all. We're engaged in…."

You search for the phrase, but nothing comes to mind.

"Improv theatre?" she asks.

"Ah. Yes. Can I get you anything? Water, food?"

"Water's fine."

You poke around the cupboards for a glass, and Lisa watches you from the couch.

"This totally isn't your house, huh."

"It's complicated."

"You might be confusing 'complicated' with 'stealing.'"

You fill the water glass and bring it back over to her, along with an apple from the fruit bowl.

"Vampires can't enter houses that they aren't invited into." You hand her the glass and sit down next to the dog on the other couch. "My name's on the title, I just need to introduce myself to the current resident."

The current resident, Bob Henderson, is lurking in the hallway just out of sight, eavesdropping and considering calling his daughter and telling her to stay over at a friend's house. Awkward. You're a vampire, you'd be able to tell he was there even if you couldn't sense minds.

[]Continue talking to Lisa.
-[]Talk about what's changed around town and if she's noticed anything odd.
-[]Talk about the broader supernatural world and its rules and denizens.
-[]Ask her about herself. Women are engineers now?
-[]See if she's interested in further explanations about vampires.
[]Invite Mr. Henderson to stop lurking in his hallway.
-[]Talk to him about staying in the house.
--[]Request Lisa spend the night in a guest room.
-[]Ask him about your ritual room.
-[]Ask him about your money and investments.
-[]Talk about what's changed around town and if he's noticed anything odd.
[]Write-in

On that note, what's your plan for Lisa tonight?

[]Send her home, she's not in danger of dying and she'll sleep better in her own bed.
[]Offer her a guest room for the night.
-[]Just for the night.
-[]Long term, you'd like her to move in.
[]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
Adhoc vote count started by Wysteria on Apr 20, 2019 at 8:51 PM, finished with 11 posts and 5 votes.

  • [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    -[x]Ask him about your money and investments.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    [X]Continue talking to Lisa.
    -[X]Tell her about you owning the house and the family that was running it while you were asleep.
    -[X]Ask her about herself. Women are engineers now?
    [X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Drammatically ask Bob if he's up to the task if he's still hiding.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Help send her home if she seems reluctant or uncomfortable about this whole thing.

Adhoc vote count started by Wysteria on Apr 21, 2019 at 7:19 AM, finished with 11 posts and 5 votes.

  • [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    -[x]Ask him about your money and investments.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    [X]Continue talking to Lisa.
    -[X]Tell her about you owning the house and the family that was running it while you were asleep.
    -[X]Ask her about herself. Women are engineers now?
    [X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Drammatically ask Bob if he's up to the task if he's still hiding.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Help send her home if she seems reluctant or uncomfortable about this whole thing.
 
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I like that we are so chill for a who-knows-how-old vampire. Those are always the scariest if you think about that.
 
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I presume "Continue talking to Lisa" and "Invite Mr. Henderson to stop lurking in his hallway" are mutually exclusive, but how many of the subvotes are we allowed to take? One? Some? All?
 
I presume "Continue talking to Lisa" and "Invite Mr. Henderson to stop lurking in his hallway" are mutually exclusive, but how many of the subvotes are we allowed to take? One? Some? All?

Yes, they're exclusive. You can take all the subvotes you like. If you invite Mr. Henderson in Lisa will still be in the room but your focus will be on the new person.
 
[X]Continue talking to Lisa.
-[X]Tell her about you owning the house and the family that was running it while you were asleep.
-[X]Ask her about herself. Women are engineers now?

[X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
-[X] Drammatically ask Bob if he's up to the task if he's still hiding.

@Wysteria I have a write-in option, is that alright?
 
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[X]Continue talking to Lisa.
-[X]Tell her about you owning the house and the family that's been running it while you were asleep.
-[X]Ask her about herself. Women are engineers now?

[X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
-[X] Drammatically ask Bob if he's up to the task if he's still hiding.

@Wysteria I have a write-in option, is that alright?

Yes, I managed to forget to include write-in as an option but that was a typo. Y'all should assume you can always write in unless I specifically exclude it as an option, I don't trust myself to remember this. >.>
Adhoc vote count started by Wysteria on Apr 21, 2019 at 9:45 AM, finished with 12 posts and 6 votes.

  • [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    -[x]Ask him about your money and investments.
    [X] Invite Mr. Henderson to stop lurking in his hallway.
    -[X] Talk to him about staying in the house.
    --[X] Request Lisa spend the night in a guest room.
    -[X] Ask him about your ritual room.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    [X]Continue talking to Lisa.
    -[X]Tell her about you owning the house and the family that was running it while you were asleep.
    -[X]Ask her about herself. Women are engineers now?
    [X]She should go to the hospital for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Drammatically ask Bob if he's up to the task if he's still hiding.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
    -[X] She should go to the hospital tomorrow morning for swiftest recovery, she lost a lot of blood. You can get someone to drive her.
    -[X] Help send her home if she seems reluctant or uncomfortable about this whole thing.
    [X] Offer her a guest room for the night.
    -[X] Just for the night.
 
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