0. Quest Mechanics and Details
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                         NOTICES
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Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
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Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
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 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
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                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
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Hmph. Politics are much like the sea. A little observance can tell you much about the trends, the patterns, but violent reactions await those who are not Careful.

I am Rune. That is all you will know of my name, for security reasons.

I would recommend [X] Haronno of Sleomjash

There is risk in the revelation of the ninth people in his hiring, but a capable ruler is far harder to gain then some basic secrecy lessons. Use your, heh, divine influence to keep his tongue still on the matter of his people, and all shall be well soon enough.

I will watch with anticipation Undying One.

Do not disappoint me.
 
So, a brief analysis of our choices the way I see them.

[ ] Utroffa of Naumo
Seems like a competent administrator, with a staff of her own selection as well. Seems like a fairly neutral choice, no real advantages, also no real disadvantages. Maybe a boost to gender equality, if that's an issue, but I doubt it is.

[ ] Raezl of Burgeck
A very capable candidate with the drawback that he and his people aspire to further centralise power by forming themselves into a priesthood. On the one hand, I see where Bianca's coming from, she has no need of such, but on the other, I can see advantages given that something along these lines would probably be what I'd advise her to do sooner or later anyway.

[ ] Haronno of Sleomjash
Apparently the most qualified, save that his people are relatively recent arrivals and so are different enough from the others to be somewhat offputting. Appointing him may further their integration I suppose.

[ ] Va of Lan
The well-travelled option. Probably best for the economy and possibly good for importing foreign ideas?

I'm inclined to disregard Haronno immediately given that I just don't see any real advantage there. Similarly for Utroffa. Which leaves the economist and the social/political reformer. I'm inclined to say that we don't have enough of an economy for it to be worth electing the economist, then again, maybe he could be just the guy to remedy that situation. As far as the sociopolitical reforms, after a bit of consideration, this guy might not be the right choice for those.

Overall, I think Va of Lan has my vote, anyone else have thoughts?
 
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]Vote for my infodump, it's simple enough, and yet we need more healthy people. Va of Lan or Sleomjash? About this I'm not 100% sure.
 
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Vote for my infodump, it's simple enough, and yet we need more healthy people. Va of Lan or Sleomjash? About this I'm not 100% sure.
No. I think there's too much info in there. Lets approach topics slowly, one at a time. Even if you aren't worried about overloading the QM, we can just as easily overload the character. So no.
 
[X] [Cacophony] Ninjafish

[X] Va of Lan


Your infodump feels like it's trying to do too much too quickly, but I suppose there's no harm in trying.
 
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No. I think there's too much info in there. Lets approach topics slowly, one at a time. Even if you aren't worried about overloading the QM, we can just as easily overload the character. So no.

]It's long but not that complicated, I tried to use very simple words. And I decided to NOT include black powder recipe for now, because of this very reason.
 
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It's long but not that complicated, I tried to use very simple words. And I decided to NOT include black powder recipe for now, because of this very reason.
No. I think there's too much info in there. Lets approach topics slowly, one at a time. Even if you aren't worried about overloading the QM, we can just as easily overload the character. So no.
So, a brief analysis of our choices the way I see them.

[ ] Utroffa of Naumo
Seems like a competent administrator, with a staff of her own selection as well. Seems like a fairly neutral choice, no real advantages, also no real disadvantages. Maybe a boost to gender equality, if that's an issue, but I doubt it is.

[ ] Raezl of Burgeck
A very capable candidate with the drawback that he and his people aspire to further centralise power by forming themselves into a priesthood. On the one hand, I see where Bianca's coming from, she has no need of such, but on the other, I can see advantages given that something along these lines would probably be what I'd advise her to do sooner or later anyway.

[ ] Haronno of Sleomjash
Apparently the most qualified, save that his people are relatively recent arrivals and so are different enough from the others to be somewhat offputting. Appointing him may further their integration I suppose.

[ ] Va of Lan
The well-travelled option. Probably best for the economy and possibly good for importing foreign ideas?

I'm inclined to disregard Haronno immediately given that I just don't see any real advantage there. Similarly for Utroffa. Which leaves the economist and the social/political reformer. I'm inclined to say that we don't have enough of an economy for it to be worth electing the economist, then again, maybe he could be just the guy to remedy that situation. As far as the sociopolitical reforms, after a bit of consideration, this guy might not be the right choice for those.

Overall, I think Va of Lan has my vote, anyone else have thoughts?
your spoiler needs to be named ooc to properly hide your words. Also, I'll input my recommendation that the bronze age strikes me as too little storage tech/too little manpower/too few fortresses/insufficient variety of resources lying around for black powder too make much sense, without something happening to negate those concerns. I am also going to add a little something to my post regarding the neighbors
 
Maybe I'm slightly too impatient. What do you then suggest? Should I hide most of the message under ooc spoiler and leave such stuff for the next turn? And what are opinions of other players?
 

I like Ninjafish's approach, given this is our very first interaction with Bianca, asking after the state of the realm seems sensible before we immediately spray her with advice on how to revolutionize all aspects of daily life. I like your infodump, but let's give it an update or two to introduce ourselves and then introduce an idea or two on their own, establish that we know what we're talking about and steer her toward centralizing power to the point that she even could wholly reform all the things in your post, because frankly I think at this point she's a bit too distant in her deific persona to pull it off.
 
I think you should hide it for now and think on stuff for a bit. Don't just vomit out every useful thing on wikipedia that everyone knows. Find one narrow topic to explain in detail, and try to write somthing others would be interested in reading. Remember that if other readers find your stuff boring to read, then the author probably does too and may downplay what you write.

[X] Raezl of Burgeck
While at first glance not in their favor, through shrewd maneuvering you could transform the Burgeck ambition unto the good of all the Nine Tribes.​
I warn you now that the rise of the city peoples is inevitable. In times to come your peoples shall collide and shatter should they be ill prepared. This may not come to pass for ten generations, but the strength of the tribes, of the peoples, cannot grow as quickly as that of a single man. With our help, you and your people shall come to master new crafts, discover the occult secrets that underlay nature, and use them create such luxuries as you cannot yet conceive of. At least that's the plan.

Of course none of that tells you why Raezl is the right choice.​
Simply put; all that which we promise is change, and as a rule, people HATE change. Perhaps my statement is a bit harsh, but I am sure you understand the sentiment. You need a way to enforce you will, to spread your ideas among the tribes. Yes, the Burgeck will take advantage of this arrangement, their position will improve relative to the other tribes. But through their debt to you and the nature of a priesthood, you will have a measure of control over the Burgeck, and through them the other tribes.

Now I agree that there is "no need for mortal interpretation".​
However, you are right here, and you can intervene if they overstep their bounds far more effectively than a truer, more distant god. But on the matter of "intercession" I must disagree; for the sake of the tribes you must take a more active role, and you cannot be in all places at once. We have seen time and that once people gather in sufficient numbers, some group inevitably gains power over the others. If they cannot do so under your supervision, then you will one day find yourself cast aside as just an obstacle to anothers ascendancy.



Now that my opinion has been voiced, I have (possibly too) many questions.
  • By your own estimate, how many people make up the nine tribes?
  • How many livestock do they keep, and of what kind?
  • What, if any, plants are cultivated, and for what use?
  • How prevalent are metal goods.
  • Do the tribes posses anyone skilled in the workings of metal?
  • Do you possess knowledge of the marking of symbols which may represent ideas, sounds, or numbers?
  • How far is the furthest you have ever been from where you are now?
  • Have you had interactions with the city peoples?
  • Do the Nine Tribes have any notable enemies?
  • Given your mention of chariots, is it a good assumption that the surrounding area is largely flat grasslands?
  • Any notable landmarks nearby?
  • What animals are native to the land of the Nine Tribes
  • What degree of personal power do you posses, in terms of strength, magic, undyingness, or any other notable feats?

That is all....
... For Now​
 
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Mostly done. Do you think that I can leave stuff about writing at least? Much less rude than Voice talking for half a hour xD
 
Just as long as you all remember that she's hearing everything said, not reading it. Mathematical formulae need to be explained in words, not symbols.
 
I know, I will think about this more during the next few hours. Maybe a few words - not my whole page - about germs or black soil/fertilizers could be more useful?
 
We speak with Bianca the Undying? How strange. It seems like but a moment ago that we were last summoned-or has it been years, since one came to us for advice? I recall conversing with another of your name, with the same title and aspirations.

Interesting, to say the least. One might have thought that our voices would be drawn to another, a summoner more distinct, but perhaps we share an affinity? Ah, well. It is of little import, in the short run.

On the subject of politics... It is all well and good, to learn of the men who would become Chief, but their personalities are not so easy to choose between without some knowledge of your people and their goals. It is hard to sum up, but to put it simply... How do you live? What traditions define your lifestyles, and what might a member of the Nine Nations do in their daily routines? What tasks are undertaken with the turning of the seasons?

Perhaps more importantly, though it is likely too late to ask... What do your people look for in a chief? Can you describe previous chiefs and their qualities, or the qualities of chiefs you approved of? What is the goal of your people? Do you have any enemies, or a shortage of resources?

Either way, to grant my own views of this decision (Even without what I consider the proper context)... If this is a time of peace, as it seems from your summary, I might appoint Haronno, if only to make it seem as if it is natural that one of the Sleomjash could be chosen. Letting them languish too long without a say in the affairs of the Nations, even if they are acknowledged as one of the Nine, may breed discontent among them. Then again, appointing one of them as a chief in a time of struggle may also incite rebellion and discontent from the others.

Raezel or Utroffa seem competent, having developed strong leadership qualities over the years, but also ambitious, and capable in some ways of diverting power over the Nations away from you-an undesirable situation, given the current state of your people. I would only suggest delegating responsibility to those directly selected by you to perform specific tasks, in the creation of what my fellows would know of as a bureaucracy-something to consider far in the future, by my current understanding of your situation.

Va, perhaps, might be a successful chief. His knowledge of neighbouring lands may prove fruitful in trading, as well as in finding fertile lands to settle (If you haven't settled land already, that is.). However, his influence may also prompt your people to adopt a more pastoral culture, rather than an agricultural one. Not ideal, in the long run.

Having said that, I believe my own decision to be...

[X] Haronno of Sleomjash
 
We speak with Bianca the Undying? How strange. It seems like but a moment ago that we were last summoned-or has it been years, since one came to us for advice? I recall conversing with another of your name, with the same title and aspirations.

Let's not go that much meta, unless you want to be considered utterly mad, and this is bad for our reputation.
 
Let's not go that much meta, unless you want to be considered utterly mad, and this is bad for our reputation.

I think someone else already went meta too, anyways. It can be entertaining in small doses. But, on a more important note:

At what point did you expect the eternal Cacophony of screaming voices shouting out random, often contradictory advice to not be considered utterly mad? Maybe I do want to be considered mad! Maybe I'm just in a mad mood today, you know? How dare you assume my sanity.
 
Hello, everyone. There is something I feel is worth reading, and it is the second post by LoserThree on this page of the old game on SB. This post, or more accurately the bits at the top and bottom, are summaries of how deficiencies in our assistance would've set up disaster, or created differences between what we intended and what we called, or simply sucked more resources than we realized. Though of course that was a very different situation from what we have here, I feel there are still lessons to be learned. (Particularly regarding the importence of agriculture. Speaking of which, something should be added to the black soil segment about the importance of turning compost piles. (otherwise they become hot from decomposition heat, and even catch fire.)
 
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Maybe I should mention "secret" of black soil instead of talking about writing? This can be even logical, because... more food thanks to "her" divine ideas should be good politically for her. Writing and numbers are more abstract at first.
 
Maybe I should mention "secret" of black soil instead of talking about writing? This can be even logical, because... more food thanks to "her" divine ideas should be good politically for her. Writing and numbers are more abstract at first.
Can we not assume what they have and what they don't? Simply believing that they don't have a language yet without knowing that they do might insult her and make it so she's less likely to heed our advice.
 
Greetings to you my lady, it is a pleasure to meet you.I have thought of your plight and I believe The one known an Haronno to be the udeal candidate.

The man is well liked, talented and from the looks of it not a puppet dancing at the strings of another, all important qualities in a leader. While the political situation of your realm might make him unpallatable to the ones in power one must always remember that it's easier to placate others than to fix administrative mistakes thst affect thousands at a minimum.

My name is Virian, The Sage of Reason and Incomplete Information and I eagerly await our next conversation.


[X] Haronno of Sleomjash
[X] [Cacophony] liberty90
 
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Can we not assume what they have and what they don't? Simply believing that they don't have a language yet without knowing that they do might insult her and make it so she's less likely to heed our advice.

Alphabetic writing and arabic-style numbers? Improbable. Hieroglyphics, at most. Anyway, I improved my explanation of these significantly.
 
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