0. Quest Mechanics and Details
0
Code:
                         NOTICES
Code:
Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
Code:
Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
Code:
Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
Code:
This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
Code:
 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
Code:
                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
Last edited:
My draft for introducing the basic concept of hygiene.

Germs and hygiene.
I would also like to talk about diseases. While some diseases may be magical or somehow mysterious in other ways, many diseases are caused by living creatures that are too small to be seen, smaller than the smallest worm - we shall call them germs.

Such creatures slowly eat dead corpses and try to eat living people, though bodies of living people usually are well capable of defense against most of these predators.

Still, it's possible to slow spread of such diseases.

Sources of water should be well separated from human waste, that is usually full of germs. People should clean their hands with clean water before touching food and eating.

If possible and if there is enough clean water, people should clean their bodies once per day, or if impossible, at least once per week.

If you need to have very clean water and kill even more germs, boiling works to kill these, but obviously boiling all water would be unpractical, so you can use this for cleaning wounds or other special cases.

Before raw plants are eaten, said plants should be cleaned with clean water.

Obviously, water that was once used to clean things is now dirty, may be full of germs, and shouldn't be used again.

Clean-looking water is not always truly clean, as I said, germs are very small. CLEAN LOOKING WATER IS NOT ALWAYS FULLY CLEAN. Better than something obviously dirty, but still.

Sexual relations with ill people, or touching ill people too much, can also spread not all but many diseases.

When a person is ill, he or she should be provided with great amounts of clean water to drink, if possible such person shouldn't be around other people too much, and should be allowed to rest.

Thanks to coughing and sneezing germs can travel from one nearby body to another without need for waste or touching.

If possible, it would be good to burn corpses of dead people, fire kills almost everything.

Wounds and childbirth allow germs much easier access to the body than healthy skin and easier one than even mouth and eating, so very clean water that was recently boiled though is no longer too hot should be used to clean wounds.

Do not use clothes that were worn by a very ill person that died, burn these clothes, or if you need something very much, boil that in water at least.

Simple surgery.
If you need to open a living human body and want that person to have a higher chance of survival, use only knives and other tools that were boiled for a long time. Sometimes, when a hand is very diseased and rotting from previous wounds, eaten by germs, but the rest of the body is still fine, cutting said hand can save a life. Many such people would die from blood loss, but if you manage to stop blood loss, and your tools are clean, there is some possibility that he or she may live. Even with dirty tools somebody can live sometimes, but then it's more dangerous and people die even more often. Clean tools and very clean clothes or rags are very, very important.

Sewing wounds.
You can use a needle with an attached length of thread (but only properly and recently boiled ones and only used for such surgery) for sewing wounds.

Blood and body, circulatory system included.
Blood is used by the body to transport many complicated things to all parts of the body, things needed to live and to defend against germs. These things are provided to the blood by breathing, eating and drinking water. Heart allows said blood to move. A human mind is in the brain, but without blood, brain dies very fast, you cease to see and move almost instantly at least without magic, and thus person dies.

Thanks to lungs healthy air is useful for the blood, thanks to stomach and guts food is useful for the blood, and then liver and kidneys try to remove bad things and poisons from the blood - if liver is not in good shape, or poison is too bad, person can die even without germ disease. These mysteries are very simplified here, about details you could talk for days.

Healthy kidneys filter about a half cup of blood every minute, removing wastes and extra water to make urine. The urine flows from the kidneys to the bladder.

Ah, and arteries and veins are parts of the same circulatory system for the blood. Arteries may look empty after death because blood then goes mainly to veins, but if you cut artery of the living person, there will be a great deal of blood. When I said "thanks to lungs healthy air is useful for the blood" this means that part of air known as oxygen is transported from air to blood in the lungs. Veins are blood vessels that carry blood toward the heart, arteries are blood vessels that take blood away from the heart to all parts of the body. Most arteries carry oxygenated blood, most veins carry deoxygenated blood. Oxygenated blood is bright red, deoxygenated blood is darker, almost blackish-red.

There are many such details, but these details are very complicated, I'm not sure that I should constantly talk about such details. Questions are welcome.

Oxygen is also used to sustain fires, not only by living things. Without proper air, there is no fire.

Willow bark and fevers.
Fever and higher body temperature exist to help a body against germs, but too high body temperature can accidentally kill a person. Willow bark, if you boil this bark in water and drink said thing afterward, can sometimes help to combat dangerous fever. This can be also useful against very small but irritating pain, like headaches.

Sand water filter.
When I think about this, there is a way to clean water, if said water is not very dirty, without boiling. Boiling is still useful, because this way is less good. Sand water filter. Amount of sand as tall as a tall man, water above. Water slowly moves through sand, and water below should be much cleaner, even if not completely clean.

Slow sand filters work through the formation of a gelatinous layer of good (for humans) germs that eat bad (for humans) germs, in the top of the fine sand layer.

Slow sand filters slowly lose their performance as the top layer thickens and thereby reduces the rate of flow through the sand. You need then to remove said top layer to expose a new layer of clean sand.

More about sterilization.
More methods of germ removal, besides boiling and water filters: great heat, hot steam, fire. Germs are alive and can be killed. There are also poisons that could work, but many of these are dangerous also to humans.

Balancing theories of perfect health with common sense and things that you have in the real world.
Water should not be withheld simply because the available water is potentially unsafe, a proper amount of water for the body takes precedence, especially in the cases of people ill from diarrhea when too much water is removed from the body and this is often the main cause of death. Common sense should be used, not all health advice can be always used in practice from lack of resources, but WHEN possible, then remember said advice.

Pit latrine.
Pit latrine, or dry toilet, can be used to collect human feces in a deep hole in the ground. Human waste enters the pit through a drop hole in the floor, which might be connected to a toilet seat or squatting pan for user comfort. When properly built and maintained, pit latrines can decrease the spread of disease by reducing the number of human feces in the environment. This decreases the transfer of germs between feces and food by flies. Light should be prevented from entering the pit to reduce access by flies. This may require the use of a lid to cover the hole in the floor when not in use. The distance from water should be decent, at least like 32 average human feet.

Soap.
If you know how to make soap, then cleaning hands with soap and water is much better than water alone. Strictly speaking, soap does not kill germs but allow these creatures to be much easier washed away.

Cathole.
Cathole is a small pit for human feces that can be dug by travelers or warriors when there is no proper latrine or toilet anywhere nearby. This is a basically small hole that is not very good against isolating feces from water, but certainly much better than nothing, much better than people simply defecating around their camp. As many principles from the pit latrine should be used as possible, but of course, in such cases, there is no time to create properly deep pits. Basically, fresh human waste should never simply lie uncovered.

Sanitary sewer.
A sanitary sewer or foul sewer is an underground pipe or tunnel system for transporting dirty water full of germs and/or water contaminated with human waste away from the settlement. Remember, if you even create such a system, to end said tunnels in some sort of useless wetland or very large useless field, instead of contaminating river. Seas are also big enough to properly dilute everything, rivers usually are not.

Flush toilet with a plumbing trap.
Best when combined with a sanitary sewer, flush toilet disposes of human waste (urine and feces) by using water to flush it through a drainpipe to another location for disposal. A typical flush toilet is a bowl which is connected to a drain. After use, the bowl is emptied and cleaned by the rapid flow of water into the bowl. Drainpipe connected under the bowl should have a trap for some water, this means that drainpipe should go down and then back up, so that there is always some water that can prevent unpleasant sewer smell from entering the room. Properly constructed flush toilet may be a great luxury, with much less unpleasant smell than a dry toilet, but said luxury is not essential for health.

A flush toilet may be pour-flushed. This type of flush toilet is flushed by pouring in some water from a container, bucket or something. Or more complicated machinery to flush water may be used, but I think that for now, this is enough information about cleanliness.

Lead.
Lead is a mild and very slow poison. When lead is in contact with food or water that is used for drinking afterward, children are stupider and less inclined to obey rules and old people may slightly faster die. These effects are usually not very strong, but impossible to reverse.

Nutrition.
You cannot eat only bread and be healthy, people that are able to eat diverse foods are healthier, as different parts of the body need different things to work properly. Especially children need diverse foods to develop properly.

Dissection.
I suggest you to open a few bodies of dead people to see for yourself how human body looks inside. This is also an excellent form of training for sewing wounds and some surgery.

Oxygen and carbon dioxide.
Humans and most animals use oxygen from air and then remove from their bodies, by moving air out of the lungs, carbon dioxide. Plants, on the other hand, use carbon dioxide and then add to air oxygen, that is useless for plants.

Bureaucracy
Bureaucrats are people that work for you to help you with writing and storing important information about people, so that said information can be available in the future. You should employ a few bureaucrats, they need to know how to read and write properly, and said bureaucrats should regularly count and write how many people you have in your land, whether you produce more or less food than during the last year, etc. Such knowledge and comparisons can be useful, knowing how many people you can have for war, etc. Preferably a bureaucrat should have a separate building in a village, and people should be obligated to always talk to him if somebody dies and a new person is born. Then he should write about everything, and from time to time send some basic information to you, while rest should be safely stored in the case of need. You should also have messengers to reliably and always properly and fast bring information from your bureaucrats.

Black soil, proper use for otherwise useless human waste.

You can create fertile, good for growing plants soil by adding a mixture of charcoal, bone, broken pottery, compost and manure to the otherwise relatively infertile soil. To create compost, you need a heap of wet organic matter (also called green waste), such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. After a year or so there shouldn't be any too dangerous germs in waste, things are broken to simpler stuff good for plants. Human waste must not be used directly to help plants but is safe to use after sufficient composting.

Black powder, another proper use for otherwise useless human waste.

The mixture of charcoal, sulfur and saltpeter produces an explosive black powder. "Explosive" means that many things around are destroyed with great force when "explosive" is exposed to fire and violently "explodes". For example, "explosion" of large amount of black powder can destroy a stone wall, or kill people, or be used in mining.

Possibility of easy destruction of walls may be very important during war.

The ratio for that black powder is 75% saltpeter, 15% charcoal and 10% sulfur.

There are a few methods of obtaining and extracting saltpeter.
Mix manure with wood ashes, common earth and organic materials such as straw to give porosity to a compost pile.
The heap should be under cover from the rain, kept moist with urine, turned often to accelerate the decomposition, then finally leached with water after approximately one year, to remove the soluble calcium nitrate (something like colourless salt) which can be converted to saltpeter by filtering through the potash.

And what is potash? The name derives from pot ash, which refers to plant ashes soaked in water in a pot, the primary means of manufacturing potash.

Sulfur, on the other hand, may be known to you as "brimstone".

When I say "75%" I mean "when something is composed from 100 parts, 75 of these".
 
Last edited:
Germs and hygiene.
I would also like to talk about diseases. While some diseases may be magical or somehow mysterious in other ways, many diseases are caused by living creatures that are too small to be seen, smaller than the smallest worm - we shall call them germs.

Such creatures slowly eat dead corpses and try to eat living people, though bodies of living people usually are well capable of defense against most of these predators.

Still, it's possible to slow spread of such diseases.

Sources of water should be well separated from human waste, that is usually full of germs. People should clean their hands with clean water before touching food and eating.

If possible and if there is enough clean water, people should clean their bodies once per day, or if impossible, at least once per week.

If you need to have very clean water and kill even more germs, boiling works to kill these, but obviously boiling all water would be unpractical, so you can use this for cleaning wounds or other special cases.

Before raw plants are eaten, said plants should be cleaned with clean water.

Obviously, water that was once used to clean things is now dirty, may be full of germs, and shouldn't be used again.

Sexual relations with ill people, or touching ill people too much, can also spread not all but many diseases.

When a person is ill, he or she should be provided with great amounts of clean water to drink, if possible do not be around other people too much, and be allowed to rest.

Thanks to coughing and sneezing germs can travel from one nearby body to another without need for waste or touching.

If possible, it would be good to burn corpses of dead people, fire kills almost everything.

Wounds and childbirth allow germs much easier access to the body than healthy skin and easier one than even mouth and eating, so very clean water that was recently boiled though is no longer too hot should be used to clean wounds.

Do not use clothes that were worn by a very ill person that died, burn these clothes, or if you need something very much, boil that in water at least.

Simple surgery.
If you need to open a living human body and want that person to gave a higher chance of survival, use only knives and other tools that were boiled for a long time. Sometimes, when a hand is very diseased and rotting from previous wounds, eaten by germs, but the rest of the body is still fine, cutting said hand can save a life. Many such people would die from blood loss, but if you manage to stop blood loss, and your tools are clean, there is some possibility that he or she may live. Even with dirty tools somebody can live sometimes, but then it's more dangerous and people die even more often. Clean tools and very clean clothes or rags are very, very important.

Blood and body.
Blood is used by the body to transport many complicated things needed for to all parts of the body to live and to defend against germs, these things are provided to the blood by breathing, eating and drinking water. Heart allows said blood to move. A human mind is in the brain, but without blood, brain dies very fast, you cease to see and move almost instantly at least without magic, and thus person dies.

Thanks to lungs healthy air is useful for the blood, thanks to stomach and guts food is useful for the blood, and then liver and kidney try to remove bad things and poisons from the blood - if liver is not in good shape, or poison is too bad, person can die even without germ disease. These mysteries are very simplified here, about details you could talk for days.

Willow bark and fevers.
Fever and higher body temperature exist to help body against germs, but too high body temperature can accidentally kill a person. Willow bark, if you boil this bark in water and drink said thing afterward, can sometimes help to combat dangerous fever. This can be also useful against very small but irritating pain, like headaches.

Sand water filter.
When I think about this, there is a way to clean water, if said water is not very dirty, without boiling. Boiling is still useful, because this way is less good. Sand water filter. Amount of sand as tall as a tall man, water above. Water slowly moves through sand, and water below should be much cleaner, even if not completely clean.

Slow sand filters work through the formation of a gelatinous layer of good (for humans) germs that eat bad (for humans) germs, in the top of the fine sand layer.

Slow sand filters slowly lose their performance as the top layer thickens and thereby reduces the rate of flow through the sand. You need then to remove said top layer to expose a new layer of clean sand.

Pit latrine.
Pit latrine, or dry toilet, can be used to collect human feces in a deep hole in the ground. Human waste enters the pit through a drop hole in the floor, which might be connected to a toilet seat or squatting pan for user comfort. When properly built and maintained, pit latrines can decrease the spread of disease by reducing the number of human feces in the environment. This decreases the transfer of germs between feces and food by flies. Light should be prevented from entering the pit to reduce access by flies. This may require the use of a lid to cover the hole in the floor when not in use. The distance from water should be decent, at least like 32 average human feet.
Oh yeah this is better. Easier to digest.
 
Oh yeah this is better. Easier to digest.

The funny thing is, this simple stuff is in many ways more advanced than stuff known in 1820' British Empire, where not only nobody heard of germs, but slow sand water filters were rare and experimental in London.

Much more advanced also than Roman bathing, where they bathed often, but... often in pretty dirty water used by ill people that were not quarantined, reportedly said water was not well isolated from feces, aqueducts were open and not filtered afterward... etc, etc...

Aaaand NO, CLEAN-LOOKING WATER IS NOT ALWAYS CLEAN, about this I could scream xP
Adhoc vote count started by liberty90 on Mar 3, 2019 at 6:17 AM, finished with 64 posts and 42 votes.
 
Last edited:
[x] Zorella the Cursed is a very proficient killer, and must continue to kill to sustain her divinely cursed existence. Fortunately, she won sanctuary from a priestly kingdom, within whose borders she is respected for her might and station. Over time she proved herself and is now trusted with the administration of a client state, over which she is effectively rules as a vassal to the high priesthood who spared and protected her. The following describes Zorella's circumstances and situation:

I don't particularly care to repeat the last iteration of this quest. I'm also more interested developing Not!Castlevania and exploring the nature of this world's divinity than Lich Lady or Politic Mage's issues.
 
[X] Zorella the Cursed is a very proficient killer, and must continue to kill to sustain her divinely cursed existence. Fortunately, she won sanctuary from a priestly kingdom, within whose borders she is respected for her might and station. Over time she proved herself and is now trusted with the administration of a client state, over which she is effectively rules as a vassal to the high priesthood who spared and protected her. The following describes Zorella's circumstances and situation:

Vote changing for Not!Castlevania. Also, we've already done the lich lady, guys.
 
I was thinking we should focus more on the mining uses of gunpowder.

Sure, this is also important, but much depends whether there is any pretty town nearby that we could conquer.

I know about what we shouldn't talk too much: explaining advanced mathematics concepts surely can wait for a long time. I say this truly not only because I'm bad at math ( xD ), but because to loserthree this would be probably very tiring, and for the quest not very useful. Very basic things like Arabic numerals are needed, though (like alphabetic writing, if there is none). I say no to the detailed mathematical explanation of the Newtonian Physics, and doubly so to the theory of special relativity, please. xD The last Quest... well xD
 
Is there any hope I can convince you at avoiding technological spam and first getting a grip of the cultural/demographical/religious/political structures present?

And then going from there?

I'm assuming there is magic, since there was in the other quest.

Also I see a lot of gun jumping here, also litteraly, now first of all we have to get a grip in which context we have to act.

I'd start the first turns mostly asking questions, with sparingly technological suggestions.

Perhaps general explanations of simple concepts, basic farming improvements that can go a long way.

Our main goal should be to deastixaldr reduce the amount of labor employed in farming, and encourage infrastructure building.

Don't push for a technological revolution the first day, we don't even know if they have the resources to do so.
What if their country is coal-poor they try to make a lackluster industry, however a resource rich competitior copies it and we are instantly on the back-foot
 
Do you consider my suggestions ( Advise a Bronze Age Villain! - Original - Fantasy | Page 3 ) as technological spam? Come on, I want to explain stuff simply like to a child, and there is no math included. I agree though, that in the previous Quest some stuff was too complicated.

PS. It probably helps that I utterly suck at math and proper chemistry, beyond cookbook-style-blackpowder-recipe level. So, don't worry about me, I think. Unless you consider even my ideas as "tech spam".
 
Last edited:
I'm assuming there is magic, since there was in the other quest.

I'm guessing that teaching our villain would be much easier on things or own society actually knows. As we don't know any magic ourselves, we can't give step-by-step instructions like we could for say making gunpowder.
 
[X] Bianca the Undying
Adhoc vote count started by Negentropy on Mar 3, 2019 at 1:49 PM, finished with 74 posts and 46 votes.
 
I'm saying that these kinds of forum tend to overly focus on technology, when it's only a small part of what makes a civilization work.

Arguably philosophy, ethics are kinds of trchnologirs themselves, however not in the sense that SV or SB take it.

Hell the scientific method is methodological materialism, and not only that.

So yes, I'm not saying that it'll be useless to teach tech, but I wouldn't focus soloey on it.


Also for the quest's enjoyment, reading transcribed wiki articles isn't too exciting, while butting heads with another society and the morality of an immortal god-queen is far more interesting.
 
Back
Top