0. Quest Mechanics and Details
0
Code:
                         NOTICES
Code:
Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
Code:
Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
Code:
Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
Code:
This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
Code:
 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
Code:
                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
Last edited:
Oh, and keep in mind that the #1 way to drive our wonderful loser away is overwhelming them with information, so lets all try to keep things to one or two central topics per turn.
Some of my main topics will be : Economics & decision-making concepts for the pre-enlightenment dictator. Impress your neighbors, build a world wonder. The firmament, from fermions to fluorine. Steel mighty Steel, an Atomists Perspective. Plantasnd Beasts and how to breed them.
This. So this. I'll likely be providing advice on how to interpret the rest of us, riding herd on any, ahem, unruly individuals who show up, and trying to keep the subject from wandering off from what our listener needs to know.
 
[X] Bianca the Undying
I like the freedom this will give us.​
 
Yeah, the original Quest was extremely educational at times.
What I love about the old quest is how it deconstructs the "modern person uplifts past primitives" in a fun way by demanding us to actually explain in detail on how the technology or concept we want to introduce work, verbally. Which prevented the quest from just being about checking down a list of technologies while blitzing through the world.
 
Last edited:
[X] Oran the Wise

Bianca was really interesting last time. but I'd prefer someone else this time around. Greatness isn't yet at the point of being a fantasy CK2-player that Magnus was, but it's still quite interesting to me.
 
[X] Bianca the Undying

I find myself pretty much in agreement with everyone else who has mentioned Bianca's position as absolute monarch/deity as the deciding factor for their vote. I think either of the other options could be interesting in their own ways, but I also think they'd be adding an extra element of political maneuvering that, while I'm not averse to, is not my primary interest in this quest. Bianca seems to have the highest starting control over her people, and the most stable position, in return for the least developed nation, likely with the lowest population.

Fixing those problems promises to be a great ride.
 
[X] Bianca the Undying

Litteraly made an account here just for this quest.

I like the lich lady because it seems the person in the position to do more reforms the quickest, and I liked her quite a lot before too.

I'm curious of how incompatible our different points of view will be.
 
Also, given bronze age I would bet that Biancas people don't even have writing yet! that would set us back so much...

It's a pleasure to teach you, instead of forever talking to nothing and imagining worlds that never existed, thank you.

Let's start with basic matters of learning.

An alphabet is a set of symbols, called letters, which can be used for writing the words of a particular language.

For example. A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z.

All of these notable sounds have a different symbol assigned. Thanks to this, you can write all words with the use of only 26 symbols.

I hope that you know what writing is? There is also hierographic writing, when there is one symbol for one word, not one symbol for one sound. Obviously to write properly with such a thing you would need to know thousands of separate symbols, not 26, so this is harder to learn and less practical.

Writing is, shortly speaking, the skill or activity of producing words on a surface, words that you can see later, instead of remembering everything. I can explain more, but I hope that you know what writing is, this is very very basic.

It's good to also use separate symbols for numbers. Nothing - 0. Then 1, 2, 3, 4, 5, 6, 7, 8, 9. You can use these 10 symbols to write any number possible in a very fast and efficient way. For example, 10 would be written as 1, 0. 11 as 1, 1. 12 as 1, 2. 52 as 5, 2. 76 as 7, 6. 89 as 8, 9. Even great numbers, like 1463. 1, 4, 6, 3. 1501 as 1, 5, 0, 1. 1600 as 1, 6, 0, 0 - one thousand and six hundred and nothing more at all, this is why 0, 0. Two 0 so that you can understand that this is 1600, not 160, or 16. 60 is written as 6, 0. 70 as 7, 0. 700 as 7, 0, 0. 600 as 6, 0, 0. 6000 as 6, 0, 0, 0. 60 000 as 6, 0, 0, 0, 0.
Adhoc vote count started by liberty90 on Mar 2, 2019 at 7:21 AM, finished with 43 posts and 30 votes.
 
Last edited:
[X] Bianca the Undying
Honestly, I think that Bianca's ephemeral contact with her nation-state is likely to be something of a boon from our perspective. Sure it'll make development take longer, but there's a good chance that each update quite a long time will have passed, which from an OOC perspective means we don't have to wait for things to go into production or wider usage.

Also, I only found the previous quest after it died, and I was heartbroken I never got to suggest Patent Offices. That's my own personal goal for this quest.
 
Also, I only found the previous quest after it died, and I was heartbroken I never got to suggest Patent Offices. That's my own personal goal for this quest.

IIRC, patent offices were suggested, with Bianca kind of dismissing the idea until Sezargo had a more mature economy, like with the stock market, banks, insurance company etc suggestions.
 
I think there's a major problem to tackle here: you have too much (as SB is) of a technology fetish.

The importance of philosophy, ethics, and various economic thought and theories have.

Technology is the tools you have at your disposal, but you tend to focus only on the tools for the tool sake, or with the goal to make other tools.

And that's focusing on an incredible small niche of what makes a society function, while industry is useful and cool there are a lot of other challenges which aren't technical.

Sociology being one of the many.

Also Industrial revolutions require a lot of factors to be successful, it was tried in a lot of placed and by a lot of people and it always failed except when it didn't.
 
[X] Bianca the Undying

Opening spoilers all the time is somewhat tiresome. Can we use quotes instead, or quote IC options instead?
 
I see no problem with talking in character, as one of the Voices, when main character is selected and this quest properly starts. I think that we may say ooc stuff rarely. Generally, we should speak IC much more often.
Adhoc vote count started by liberty90 on Mar 2, 2019 at 9:51 AM, finished with 48 posts and 32 votes.
 
Last edited:
Oh yeah forgot to vote:
[X] Bianca the Undying

My draft for introducing the basic concept of hygiene.
Surely along your rule you have noticed that your mortal subjects are routinely subjected to all sort of mortal maladies. And you might have noticed that with your long lifespan that in the long run this hinders the growth of your subject's number, reducing your economical and military potential. And you might have heard the various reasoning that the thinkers have came up with. To get to the point, at the majority of the cases it's all caused by one thing: germs.

Germs are basically are really really really small animals. Well actually not all of them are animals, but that's irrelevant for our current discussion. Anyway imagine the smallest mote of dust you can find. A germ would be that dust's dust. Again, they're not a force of nature, but rather are creatures that thrives in rot and decay. The tools needed to see these germs wouldn't be available for another thousands of year, but I guess that wouldn't be a problem to you.

Now, let's move on to how to reduce the numbers of death subjects. Let's start with water:
  1. Use only clean water for personal use. That includes washing of any body part, cooking, or direct consumption. By clean, the water should be clear of any dirt, debris, filth or pretty much anything that can be considered dirty, emanates unpleasant smell, and have stagnated for a long time. By the last point, I mean things like puddles of water or isolated watering holes, not lakes or oasis.
  2. Continuing from above, your subject should boil their water whenever possible, this kills the germs but only if the water is already clean in the first place. However water is still somewhat safe to drink if one can be sure that it is very clean. Spring water flowing from the mountains are generally safe to drink without boiling, most of the time. Water from wells? Not so much.
  3. Never mix water with lead. Lead poisons water. The hint of sweetness is also a hint of death. Lead poisoned water can damage the mind of children and turns them into criminals when they come into age.
  4. Daily, or even weekly bath might not be practical for your subjects. But washing their hands before eating is something they can do routinely. Germs gets into hand which then jumps into food.
  5. Flies, rats, and other dirty pests are the killers of empires. They often carries some of the deadliest types of germs in existence, the true cause of those massive plagues people often attributes to divine wrath. Keep food away from them. Kill them as many as possible. Cleans out their sources.
  6. In residential area, designate a spot away from any source of water or food as a temporary"storage" for refuse. Preferably they should enclosed in a away that passerby cannot see what they contain or sense the smell they emanates. It might seems that these thing might attracts a large number of pest into them, but by doing so they are drawn away from the houses. Every household should keep the amount of refuse in their residents as low as possible.
  7. These trash bins are only temporary because regularly, weekly is enough, the refuse within would be loaded away in carts away outside the settlement, piled in a pit and set ablaze. Make sure that the smoke does not blow into the settlement. Workers assigned to this task needs to upheld a higher standard of hygiene, although they're very likely to be ostracized by the society for their job.
  8. Human refuse must be handled differently however. All defecation and urination must be done away from any source of water and food. Such act must be forbidden from being done in open space, especially public. All such acts must be done in enclosed latrine pit. The pit should be sealed with materials like stone to prevents the content from leaking away. When half full the pit would be filled in with dirt and a new latrine can be set up nearby.
  9. After defecation, one should wash away the filth thoroughly, especially the hand. And not only that, the body should also be dry as germs grows in secluded and wet spaces.
Let me know if I missed or get something wrong. I'm basing this on hygiene and sanitation educations for developing countries. Because turns out programs for improving developing countries are also good for ancient civilizations. I try to simplify them down, and they're actually already quite simple in the first place. Like the issue of sanitation is actually very complex (and very interesting), even on the subject of mere latrines.

I feel this might be too long for Bianca to takes in verbally, so we need to make sure that she can write these down first.
 
Last edited:
The most important thing now is how we'll advise to help the Glorious Undead Overlord(Our posts have no word limit count MAUAHAHAHAHA!) But how are we gonna be heard? Will the 3 most voted be heard, the 3 first to speak or will it be random?

Let the games begin :)
 
Back
Top