Gestalt (Human Group Mind in WH40K)

Anyway, here's a dilemma for people to think about. Going for Tier III heavy industry will take nearly half a century. Do we do that?
 
@Driven by Apathy

Can we do genemod research now? If so, do we have any idea what kind of mods are available and what they cost?
How much would a scaled down Heavy Industry Plant cost? Like; 1:10's scale?
 
@Driven by Apathy

Can we do genemod research now? If so, do we have any idea what kind of mods are available and what they cost?
How much would a scaled down Heavy Industry Plant cost? Like; 1:10's scale?
Projects for proposed modifications will be added once requested. Expect extremely high research cost, though. You probably (definitely) don't have the budget for that kind of thing yet.

Cybernetic augmentation is somewhat cheaper in research cost (though still expensive), at least at the low-end (by your standards) of things.
 
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Okay, so the moment we run out of Parts, we have 9 years of flight time before the ship starts to malfunction, and a malfunctioning ship is too dangerous to fly, what with the warp.

So we really have 11 Years of Flight Time on our ship, maintenance-wise.
That means the limiting factor is Juvenat: We can front-load 5 years of Juvenat Treatments.

Whatever our post-search planet ends up being we'd still have to construct a Juvenat Facility there in order to continue treatments.
Unless we can get over 95% efficiency for industry, that will take more than 1 year to construct. ( 8400 max hours spent per turn, 8000 effective hours to construct)

If we're optimistic, we can say it will take 2 turns to complete.
If we assume that the year it completes it can provide for that year's Juvenat needs, then that means we have only 4 years to find a new planet to settle on if we want to keep our population's Juvenat treatment uninterrupted.
If we're less optimistic, and the new planet has an industrial efficiency any lower than 47.6% then it will take 3 years to construct and we only have 3 years to find the planet.
The next benchmark is 31% efficiency for 4 years of construction and at that point we might as well just stay home.

So, it looks like we should spend 4 years searching after front loading our Juvenat. If we can't find a good planet in that time, then we should come back here to restock it.


@Driven by Apathy
I have 3 questions:
Is there a shipboard version of the Juvenat Facility we can research, and if there is what must we do to research it, and how much cargo space does it take up?
Is there a shipboard version of Heavy Industry we can research, and if there is what must we do to research it, also what form does it take (ship type or cargo space filler)?
Can we take either version of the Satelites, or the Volkite turrets, or the Camouflage systems with us when we leave, (or would we have to research and build a portable version?) and if we can take them as-is, how much cargo space do they take up?
 
So... How do you guys feel about hunkering down for shipboard merch if it works but finding greener pastures if we can't? That way we don't go through a huge industry buildup only to abandon it.
 
Anyway, here's 2 plans.

[X]Plan 17 years
-[X] General Order : Shut down Hothouse after food stockpile reaches 10 years.
-[X] Year 1-2
--[X] Finish Volkites, Equip Camouflage on all Buildings
--[X] Commence Researching Tier I Heavy Industry
-[X]Year 7
--[X] Finish research, commence construction of Tier I heavy industry
-[X] Year 17
--[X] Finish construction and install camouflage
--[X] Excess wishlist (12,999,796.21 emh)
---[X] Hydroponics (Tech Level 3):

[X] Plan 60 Years
-[X] General Order : Shut down Hothouse after food stockpile reaches 10 years.
-[X] Year 1-2
--[X] Finish Volkites, Equip Camouflage on all Buildings
--[X] Commence Researching Tier III Heavy Industry (Year
-[X]Third Decade
--[X] Finish Tier III design, commence construction
-[X]Sixth Decade
--[X] Finish Tier III design
--[X] Excess Wishlist ( roughly 130 000 000 hours of design work
---[X] Research Cybernetics, Human Reproduction, Hydroponics, Lvl 4 Light Industry

[X] Plan 10 Years (Prep to leave)
-[X] General Order : Shut down Hothouse after food stockpile reaches 10 years.
-[X] Year 1-2
--[X] Finish Volkites, Equip Camouflage on all Buildings, start building fuel Ref I
--[X] Commence Researching Spaceborn Juvenat
-[X] Year 6
--[X] Finish Building Fuel Refinery + Camouflage
-[X]Year 7
--[X] Finish space Juvenat design. Frontload Juvenat. Start Space Juvenat conversion
-[X]Year 10
--[x] Complete
--[X] Excess wishlist (12,999,796.21 emh)
---[X] Hydroponics (Tech Level 3): 6,582,226.03


These plans respectively build Tier I and Tier III Heavy Industry. Given the enormous timespan required for this, I've taken the liberty of taking 1 year to set up our defenses and camouflage. I doubt people will mind.

Note, neither plan has the fuel refinery. It can be inserted in either, but the fuel ref takes roughly half a decade to build.

Speaking of which, that Juvenat facility consumes manpower like there's no tomorrow. It consumes roughly 20% of our manpower.
 
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Is there a shipboard version of the Juvenat Facility we can research, and if there is what must we do to research it, and how much cargo space does it take up?
Is there a shipboard version of Heavy Industry we can research, and if there is what must we do to research it, also what form does it take (ship type or cargo space filler)?

Spaceborn versions cost 50% more to design and build. This goes for everything. Design experience transfers.
We can stuff the normal version into cargo, but it won't work untill we unpack it again.
 
Spaceborn versions cost 50% more to design and build. This goes for everything. Design experience transfers.
We can stuff the normal version into cargo, but it won't work untill we unpack it again.
If that's how it works, and if the cargo space requirement isn't too onerous, then I'd advocate for developing and constructing shipboard Juvenat before we go off looking for a new planet.

Then we could load up on Fuel and Food, and spend 11 consecutive Years looking for a better planet to more permanently settle.
 
@Driven by Apathy
I have 3 questions:
Is there a shipboard version of the Juvenat Facility we can research, and if there is what must we do to research it, and how much cargo space does it take up?
Is there a shipboard version of Heavy Industry we can research, and if there is what must we do to research it, also what form does it take (ship type or cargo space filler)?
Can we take either version of the Satelites, or the Volkite turrets, or the Camouflage systems with us when we leave, (or would we have to research and build a portable version?) and if we can take them as-is, how much cargo space do they take up?
I refer you to the rules. Specifically, this bit:
Driven by Apathy said:
All items, be they immaterial such as new designs, or tangible such as battlecruisers, will have their cost quantified in effective man hours. Shipboard facilities will require + 50% development & construction cost. You can also disassemble most planetary facilities and take them with you as cargo, though they won't be operational while stored this way.
The satellite swarms will take up 1 cargo space each. The camouflage systems 5 cargo spaces each. The volkite turrets will also take up 1 cargo space. We're talking small anti-infantry pop-up turrets on the outside of your buildings here, not large structures.
 
How much space do the big factories take, or do we not know that yet?
Also, what are the conversion costs between ground and space?

If that's how it works, and if the cargo space requirement isn't too onerous, then I'd advocate for developing and constructing shipboard Juvenat before we go off looking for a new planet.

Fine. I'll draw up a plan for that.
 
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How much space do the big factories take, or do we not know that yet?
Your shipboard light industry requires 100 cargo spaces. Assume that heavy industry requires at least twice that. I haven't decided yet how much exactly.
Also, what are the conversion costs between ground and space?
100% of the cost of the ground version for conversion from ground to shipboard.
25% of the cost of the ground version for conversion from shipboard to ground.
25% of the cost of the ground version for disassembly. The same for reassembly at the new location.
 
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50% more to design and build.
Our medium term goal should be to create some kind of mobile mining/factory ship. Right now we are going to need to find a suitable planet to build this hypothetical mothership.

Remove some people from the gesalt and build a few scout ships. The lives of afew pilots are worth finding a high efficiency world
 
Anyway, I added the Space Juvenat plan. It fits in 10 years.
I like it, but 2 things:
Before we start conversion of the Genetics Facility, we ought to front-load the Juvenat so people don't age during the 3 year conversion time.
It looks like the plan says we build a T3 Fuel Refinery, but we only have T1 researched. Either we gotta build the low-tech version instead or we gotta research the T3 option first.

Edit:
@Driven by Apathy
I have a question regarding searching for a new planet. Do we travel a significant distance while searching?
Essentially, if we search a whole bunch for 5 years, don't find anything we like enough to settle there and decide to come back to where we started, is the return trip 5 years long, 1 year, 0 years, what?

If we plan for the possibility of finding nothing of worth, how much leeway do we need to leave ourselves to make it back here safely?
 
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Awesome.

[X] Allow use of your infantry equipment for "paintball" matches.
[X] Plan 10 Years (Prep to leave)
 
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If that's how it works, and if the cargo space requirement isn't too onerous, then I'd advocate for developing and constructing shipboard Juvenat before we go off looking for a new planet.

Then we could load up on Fuel and Food, and spend 11 consecutive Years looking for a better planet to more permanently settle.

This doesn't seem practical and in fact seems unecessary. We can just take our current facility and use it again once we find a planet. Considering that we are aware of several old Federation colonies and outpose and also possess stealth satalites to check things out doesn't seem to be that big an issue.
 
@Driven by Apathy
I have a question regarding searching for a new planet. Do we travel a significant distance while searching?
Essentially, if we search a whole bunch for 5 years, don't find anything we like enough to settle there and decide to come back to where we started, is the return trip 5 years long, 1 year, 0 years, what?
Only if you chose to.

If you remain in the same galactic region (to elucidate: Segmentum Solar counts as two galactic regions if you cross it completely. Segmentum Pacificus is split into Interior (where you are right now), Exterior and the Halo Zone), you can return within a few months - meaning instantly, as far as the game mechanics are concerned.

You can currently travel at a pace of one galactic region per year. While doing so, you can chose to take a look at local star systems and explore as you pass through (meaning you will be notified if there's something interesting that might be worth taking a closer look at), or forgo exploration and simply travel through interstellar space.

Considering that we are aware of several old Federation colonies and outpose and also possess stealth satalites to check things out doesn't seem to be that big an issue.
Stealth satellites don't hide your ship.

Stealth satellites delivered to the target celestial object via a stealth probes while your ship remains in the far regions of the system are a possibility... but first, you'll need to design & build the probes, of course. Then the probes will take time to get into the inner system, then you need to collect data, then analyze it, etc, etc... basically, expect to spend an entire exploration turn (1 year) doing this. Going in and taking a closer look with the ship itself will take just as long, for that matter...
 
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Should be noted that we should be able to convert an existing design to a shipbourne one and disassemble whatever industry we build later for transport to a better planet with us.

Hell, it's possible we could put down on a metal-rich platetoid with no atmosphere then design and convert our T3 Heavy into T3 Shipboard Heavy + Vacuum mining. Also we should take the Volkite with us when we do go.
 
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