How Would You Prefer To Handle Unit Design?

  • Just let the QM do it.

    Votes: 15 30.0%
  • Just choose which techs to use.

    Votes: 23 46.0%
  • Choose which techs and extra features to use limited by size, cost, and upkeep.

    Votes: 9 18.0%
  • Choose individual (fictional) systems to equip units with. Limited by size, cost, upkeep, etc.

    Votes: 2 4.0%
  • None of these.

    Votes: 1 2.0%

  • Total voters
    50
  • Poll closed .
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[X] Operation Rising Dawn
-[X] Recruit From Militia:
-[X] Advanced Small Arms:
-[X] Sell Electronics to Central Africa:
-[X] Japanese Military Alliance:

I fear if we wait any longer we may lose japan and forming a formal relationship with japan might hopefully make them delay any actions giveing us hopefully time to get military involvement on the table. That aside we need militia and better guns for our military and selling electronics to Central Africa should allow them to shift their industry further into military production while also eliminating for us future economic competition.
 
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[X] Operation Rising Dawn
-[X] Recruit From Militia:
-[X] Advanced Small Arms:
-[X] Sell Electronics to Central Africa:
-[X] Japanese Military Alliance:

I definitely agree that Japan needs support, this year was way too close of a call for them.
 
I definitely think we should see about allying Japan. Them and China fighting each other is one thing, Russia trying to annex Japan is another and something we definitely do not want to happen.
Russia could never hold Japan. Especially considering it's navy is near non-existent and it's been getting its asskicked up and down Eastern Europe by Germany for several years.

Keep in mind, our public doesn't care for Japans plight. Their plight is very much not ours. Japan is a decent trade partner, but we ultimately have very little investment in their wellbeing because Eurasia is frankly fucked for a few decades with or without them.

Russia got out of a very expensive war with nothing to show for it, has zero markets for it's domestic oil, and has even less diplomatic goodwill than we do considering how few friends their shit has likely made. China is still rocked by warlordism, crippling debt, and a complete dearth of exports and imports to maintain the fragile middle class that was the only thing keeping China from being rocked by liberal movements.

It's frankly a dumpster fire over there, and if the hobos on fire manage to drag the passing salaryman known as Japan into the dumpster- that's unfortunate. But significantly less unfortunate than us trying to go over there and fight a war with minimal motivation and nebulous goals. There's just no real payoff in helping Japan, even their drone tech is stuff we can potentially get from XCOM. I have no qualms indirectly backing them, but if we sign an alliance right now, at the peak of fighting Japan is going to call us in ASAP- into a war we don't want and don't benefit from.

[X] Monroe's ghost.
-[X] Recruit From Militia:
-[X] Sell Consumer Goods to Argentina (x2)
-[X] Sell Electronics to Central Africa
-[X] Argentine Alliance (x3)

Ties up one unrestricted access for a turn to really get an Argentinian charm offensive going. I don't expect it to win its just to get an alternative out there before people latch onto a war with China and Russia with a reluctant population as anything but an enormous and pointless time sink.
 
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[X] Plan Open Arms

Unrestricted Actions:
-[X]XCOM Psionics(2x)
-[X]Argentine Alliance (2x)
-[X]Trade with Sphere Members
-[X]Japanese Military Alliance (2x)

Finish the XCOM options to get XCOM onside and hopefully give us an additional action, ally with Japan to make sure they don't fall to China, which would probably lock up the entire North Pacific. Get our foot in the door with Argentina to improve relationships with them, and start trade with our neighbours.

Most of these actions are 1 turn, so next turn we can recruit from the militia and send pilots to prop up the CAU.
 
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5% critical failure when it's so exponentially worse than succeeds, is to put it mildly bullshit. The oil sale was proportionally a rarer roll and saved a single turn on a single action.

That marginal failure wasted dozens of turns for longer than some questers might expect this entire quest to last. It's completely assymetrical and arbitrary @Isaacssv558, it's frankly absurd.
It's not absurd, it's Xcom. A crit in you favor doesn't do much, a crit fail, will send your best guy home in a bodybag.
 
like the militia thing just to buff up our army numbers.
personally i would like us to do more trade but maybe trying to ally Japan and Australia might be a plan?
 
@Isaacssv558 how is the CAU doing right now against France?

[X] Plan Trade and Psionics
Unrestricted Actions:
[] Expand Factories(Munitions) (3x) (1) (100%) (2000)
[] Trade With Sphere (2x) (2) (90%) (1000)
Military Actions:
[Fusion Reactor (Naval) (2x)] (1) (1000)
Industrial Actions:
[Permit Alien Alloy Manufacturing] (2) (1000)
Financial Actions:
[] Sell Consumer Goods to Argentina (3x) (2) (85%) (1200)
Diplomatic Actions:
[] XCOM Psionics (3x) (1) (85%) (800)
Research and Development Actions:
[Improved Durability (Electronics) (2x)] (1) (500)
[Naval Beam Lasers (2x)] (2)(800)
[Alien Spaceframe (2x)] (2)(1000)

Income: 7200+5600 = 12,800
Expenses+Interest: 2244
Action Cost: 9300
Net: 1256 (1300)
New Debt: 60900 (1218) - boost from increased munition factory

My Current Thoughts: Munitions Factory is to help out the CAU (and should give a one turn boost to our trade value so we will get maybe 500 of that back for a turn). Double trade to make more money which we need to keep up with increasing action costs and to sustain us once the arms trade with CAU diminishes further/ends. Finally Psionics from XCOM to finish off that set of diplo actions and add the ability to integrate xcom. Boosted munitions to 100% to avoid another failure on them. I did consider investigate trade UK but would want to boost that 90% at 1600 and that was just too much without cutting munitions factory. Maybe next turn in the unrestricted slot.

Edit just noticed xcom psionic base chance was increased by 10% so instead of 75% after boosts we are now at 85% after boosts

Edit 2- Argentine trade is also in the hopes of boosting the chance of an alliance based on flavor text of CAU alliance
Adhoc vote count started by Void Stalker on Dec 11, 2018 at 6:49 AM, finished with 24 posts and 7 votes.

  • [X] Operation Rising Dawn
    -[X] Recruit From Militia
    -[X] Advanced Small Arms:
    -[X] Sell Electronics to Central Africa:
    -[X] Japanese Military Alliance:
    [X] Plan Open Arms
    -[X] XCOM Psionics (2x)
    -[X]Argentine Alliance (2x)
    -[X]Trade with Sphere Members
    -[X]Japanese Military Alliance (2x)
    [X] Good enough for government work
    -[X] Recruit From Militia
    -[X] Expand Factories (Munitions) (2x)
    -[X] Trade with Sphere Members (2x)
    -[X] XCOM Psionics (2x)
    [X] Monroe's ghost.
    -[X] Recruit From Militia
    -[X] Sell Consumer Goods to Argentina (x2)
    -[X] Sell Electronics to Central Africa:
    -[X] Argentine Alliance (x3)
    [X] Monroe's ghost.
 
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...Huh so this happened? how to weigh in though....

Right, in my opinion the big problem with the crit/fail system wasn't necessarily how they rewarded or punished the thread but how they effected gameplay. personally i consider crits, good or bad, as a way to create intresting choices and situations for the players to figure out, solve, or adapt to. Killing our ability to refinance is an excellent example of this as it completely changed the dynamics of the thread at the time. Locking down welfare doesnt really do this. Giving us the option to pursue the r&d union does and is reasonable solution.

Mind you this was a bit of of a missed opportunity, you had the makings of a crisis that we would have to resolve here. We have done a good job avoiding pulling wellfare up until now, having the states effectively force that action by killing federal wellfare and making us have to adapt and fix it would have been interesting both from a gameplay and a narrative perspective.
 
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Man, people really just throw in with Void Stalker, huh? I guess they trust math. I can... attempt that. Not really a numbers person though.

[X] Plan Void Stalker's Nemesis
-[X][UNRESTRICTED] XCOM Psionics (Cost 200, Chance of Success 75%)
-[X][UNRESTRICTED] Expand Factories: Armour x2 (Cost 1000, Chance of Success 90%)
-[X][FINANCIAL] Investigate Trade Opportunities: United Kingdom x3 (Cost 400, Chance of Success 80%)
-[X][DIPLOMATIC] Japanese Military Alliance x3 (Cost 400, Chance of Success 80%)

Total action cost: 2000
Total turn cost: 6300
Net Income: 4256
Math includes having NFI why there's a x0.5 next to the R&D costs but assuming they cancel out the doubling of investment from a x2. What's the point of that, anyway? Why not just have the halved cost be the actual cost? @Isaacssv558

The reasoning here is that XCOM Psionics allows for the XCOM integration action everyone's been wanting. I want everyone to be aware that that's going to be a shitshow if XCOM has even half as much shit going on as I expect they do. A net positive, but it'll be messy.
Expanding the Armour Factories is because, frankly, infantry warfare is only useful for XCOM-tier special forces. Real modern warfare is more and more about armour. If we want to raise an army, I want it to have a healthy complement of armoured vehicles.
I want to investigate trade in the UK because we've heard buggerall from them and I want to know what kind of state they're in. Going by the lack of contact, they're a relatively untapped international asset, which converts to ludicrous trade. Either that or they're Wakanda'ing, for whatever asinine reason the Brits have for doing what they do.
The Japanese Military Alliance is because yeah, Japan needs help. This year was a close call and I don't want... whatever China currently is to beat them. Especially since that means they'll likely turn on Australia, taking out another valuable trade partner. We have an obligation to sanity to not let the incoherent mess of "China" take over Asia.

EDIT: Apparently some math was wrong. Also I added a clear indication that actions were being boosted.
 
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Your first crit fail locked the entire debt servicing action tree. I'm not sure what you were expecting.

I completely forgot about that. I don't remember, was that ever going to become available again?

I find it hilarious that I unveiled the first big reveal and everyone ignores it and discusses welfare.

I mean, I'm ok with it. A) I trust XCOM to know what they're doing, B) Besides the Ethereals, all the Xrays were basically slaves, so when removed from Ethereal influence they could potentially recover their individuality and become allies, C) I dislike Genocide/Extinction of Sapient Species in general so I'm glad these fellas are around to prevent it, D) they were smart enough not to keep any Crysalids around, E) XCOM and the Volunteer are the only ones who possibly know what the Ethereal's end-goal or purpose was, and it's possible they found they don't necessarily disagree with that goal, just the method through whichbit was sought out.
 
Man, people really just throw in with Void Stalker, huh? I guess they trust math. I can... attempt that. Not really a numbers person though.

[X] Plan Void Stalker's Nemesis
-[X][UNRESTRICTED] XCOM Psionics (Cost 200, Chance of Success 75%)
-[X][UNRESTRICTED] Expand Factories: Armour (Cost 1000, Chance of Success 75%)
-[X][FINANCIAL] Investigate Trade Opportunities: United Kingdom (Cost 400, Chance of Success 80%)
-[X][DIPLOMATIC] Japanese Military Alliance (Cost 400, Chance of Success 80%)

Total action cost: 2000
Total turn cost: 6300
Net Income: 4256
Math includes having NFI why there's a x0.5 next to the R&D costs but assuming they cancel out the doubling of investment from a x2. What's the point of that, anyway? Why not just have the halved cost be the actual cost? @Isaacssv558

The reasoning here is that XCOM Psionics allows for the XCOM integration action everyone's been wanting. I want everyone to be aware that that's going to be a shitshow if XCOM has even half as much shit going on as I expect they do. A net positive, but it'll be messy.
Expanding the Armour Factories is because, frankly, infantry warfare is only useful for XCOM-tier special forces. Real modern warfare is more and more about armour. If we want to raise an army, I want it to have a healthy complement of armoured vehicles.
I want to investigate trade in the UK because we've heard buggerall from them and I want to know what kind of state they're in. Going by the lack of contact, they're a relatively untapped international asset, which converts to ludicrous trade. Either that or they're Wakanda'ing, for whatever asinine reason the Brits have for doing what they do.
The Japanese Military Alliance is because yeah, Japan needs help. This year was a close call and I don't want... whatever China currently is to beat them. Especially since that means they'll likely turn on Australia, taking out another valuable trade partner. We have an obligation to sanity to not let the incoherent mess of "China" take over Asia.

Factories also get the 50% discount tha ke to our existing excellent factories and have a base chance of 80% (+5% from excellent factories as well). So if you are boosting back to 1k then that has a 90% chance. Otherwise all the percents line up.

As for why we have x.5 or x.75 (for military vehicle currently) is likely to balance around the base cost with bonuses for certain tech and factories and other actions. Research thanks to Xcom costs us less then other countries, excellent electronic and industrial factories do the same for various industrial actions.

Also if he is running other countries then it makes it easier to budget what they can do each turn with every country having the same action costs for the same actions.


Investigate trade I was really close to putting in, I just could not justify the expense for this turn since I would have wanted to boost it to 1600 and I already boosted munitions factories to 2000 to 100% it and avoid failing that again.
 
@Isaacssv558
Been thinking about the various techs and had a question. Would pure fusion warheads improve our demolition tech, i.e. industry,? I mean people did try to use fission charges for demo and construction before they realized that the radiation made it a no go and the biggest benifit of PFWs is no rads so it stands to suggest that the same tech could be used, as an example, bore a canal through a continent or extreme mining and so on.
 
Factories also get the 50% discount tha ke to our existing excellent factories and have a base chance of 80% (+5% from excellent factories as well). So if you are boosting back to 1k then that has a 90% chance. Otherwise all the percents line up.
Oh so 75%+5% means 80%, not some weird misplacement of the boost rewards? Man, what the fuck is this? Also I have no idea what "our existing excellent factories" are and can't find any of the bonuses you're talking about. Regardless, I'll throw that in. And also edit to make it clear that I'm boosting actions, because it wasn't.

As for why we have x.5 or x.75 (for military vehicle currently) is likely to balance around the base cost with bonuses for certain tech and factories and other actions. Research thanks to Xcom costs us less then other countries, excellent electronic and industrial factories do the same for various industrial actions.
I'm going to be real, I have very little understanding of what you just said. It was nigh-incomprehensible, except at the end where it became sorta clear you're talking about various bonuses we get.

Also if he is running other countries then it makes it easier to budget what they can do each turn with every country having the same action costs for the same actions.
That's the actual answer I was looking for, though it's speculative for now.

Investigate trade I was really close to putting in, I just could not justify the expense for this turn since I would have wanted to boost it to 1600 and I already boosted munitions factories to 2000 to 100% it and avoid failing that again.
I mean... just don't boost it to 1600. Just don't boost factories to 2000. An 80% chance is still a very good chance for it going off, we don't actually need the 100% guarantees for them going off. You're just being paranoid and wasting resources satisfying that paranoia instead of accepting that if you never dare, you will never achieve exceptional results.
 
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