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Yes, although they might not come this close again. Russia doesn't even want it. They'd just have to choose between Japan and China telling them to F off.
Yes, although they might not come this close again. Russia doesn't even want it. They'd just have to choose between Japan and China telling them to F off.
Russia could never hold Japan. Especially considering it's navy is near non-existent and it's been getting its asskicked up and down Eastern Europe by Germany for several years.I definitely think we should see about allying Japan. Them and China fighting each other is one thing, Russia trying to annex Japan is another and something we definitely do not want to happen.
It's not absurd, it's Xcom. A crit in you favor doesn't do much, a crit fail, will send your best guy home in a bodybag.5% critical failure when it's so exponentially worse than succeeds, is to put it mildly bullshit. The oil sale was proportionally a rarer roll and saved a single turn on a single action.
That marginal failure wasted dozens of turns for longer than some questers might expect this entire quest to last. It's completely assymetrical and arbitrary @Isaacssv558, it's frankly absurd.
Yeah, because those clutch flank crits or a sniper chaining his way through an entire fight never happen. Oh wait. Not like this is relevant either way.It's not absurd, it's Xcom. A crit in you favor doesn't do much, a crit fail, will send your best guy home in a bodybag.
Your first crit fail locked the entire debt servicing action tree. I'm not sure what you were expecting.
I find it hilarious that I unveiled the first big reveal and everyone ignores it and discusses welfare.
Man, people really just throw in with Void Stalker, huh? I guess they trust math. I can... attempt that. Not really a numbers person though.
[X] Plan Void Stalker's Nemesis
-[X][UNRESTRICTED] XCOM Psionics (Cost 200, Chance of Success 75%)
-[X][UNRESTRICTED] Expand Factories: Armour (Cost 1000, Chance of Success 75%)
-[X][FINANCIAL] Investigate Trade Opportunities: United Kingdom (Cost 400, Chance of Success 80%)
-[X][DIPLOMATIC] Japanese Military Alliance (Cost 400, Chance of Success 80%)
Total action cost: 2000
Total turn cost: 6300
Net Income: 4256
Math includes having NFI why there's a x0.5 next to the R&D costs but assuming they cancel out the doubling of investment from a x2. What's the point of that, anyway? Why not just have the halved cost be the actual cost? @Isaacssv558
The reasoning here is that XCOM Psionics allows for the XCOM integration action everyone's been wanting. I want everyone to be aware that that's going to be a shitshow if XCOM has even half as much shit going on as I expect they do. A net positive, but it'll be messy.
Expanding the Armour Factories is because, frankly, infantry warfare is only useful for XCOM-tier special forces. Real modern warfare is more and more about armour. If we want to raise an army, I want it to have a healthy complement of armoured vehicles.
I want to investigate trade in the UK because we've heard buggerall from them and I want to know what kind of state they're in. Going by the lack of contact, they're a relatively untapped international asset, which converts to ludicrous trade. Either that or they're Wakanda'ing, for whatever asinine reason the Brits have for doing what they do.
The Japanese Military Alliance is because yeah, Japan needs help. This year was a close call and I don't want... whatever China currently is to beat them. Especially since that means they'll likely turn on Australia, taking out another valuable trade partner. We have an obligation to sanity to not let the incoherent mess of "China" take over Asia.
Oh so 75%+5% means 80%, not some weird misplacement of the boost rewards? Man, what the fuck is this? Also I have no idea what "our existing excellent factories" are and can't find any of the bonuses you're talking about. Regardless, I'll throw that in. And also edit to make it clear that I'm boosting actions, because it wasn't.Factories also get the 50% discount tha ke to our existing excellent factories and have a base chance of 80% (+5% from excellent factories as well). So if you are boosting back to 1k then that has a 90% chance. Otherwise all the percents line up.
I'm going to be real, I have very little understanding of what you just said. It was nigh-incomprehensible, except at the end where it became sorta clear you're talking about various bonuses we get.As for why we have x.5 or x.75 (for military vehicle currently) is likely to balance around the base cost with bonuses for certain tech and factories and other actions. Research thanks to Xcom costs us less then other countries, excellent electronic and industrial factories do the same for various industrial actions.
That's the actual answer I was looking for, though it's speculative for now.Also if he is running other countries then it makes it easier to budget what they can do each turn with every country having the same action costs for the same actions.
I mean... just don't boost it to 1600. Just don't boost factories to 2000. An 80% chance is still a very good chance for it going off, we don't actually need the 100% guarantees for them going off. You're just being paranoid and wasting resources satisfying that paranoia instead of accepting that if you never dare, you will never achieve exceptional results.Investigate trade I was really close to putting in, I just could not justify the expense for this turn since I would have wanted to boost it to 1600 and I already boosted munitions factories to 2000 to 100% it and avoid failing that again.