[X] Plan Frostlift
-[X] Chadwell
-[X] All three children will get specialized education (can take maximum two specializations):
--[X] Thomas
---[X] Military
---[X] Religious
--[X] Taesta
---[X] Medicine
---[X] Animal husbandry
--[X] Anora
---[X] Military
---[X] Architecture and stonework
-[X] Convert Fortune Roll into a Fortune Point.
-[X] Building up military (roll difficulty 20)
--[X] Continuous (1 additional turn)
-[X] Securing the plains portion of the High shelf (roll difficulty 60. 100+ finishes project)
--[X] Continuous (will carry on until finished without locking in any future choices. will be rolled again every turn until the sum of all rolls reaches or exceeds 111)
-[X] Establishing a secure, fortified perimeter between the plains and the forest (roll difficulty 60. 75+ finishes project)
--[X] Continuous (will carry on until finished without locking in any future choices. will be rolled again every turn until the sum of all rolls reaches or exceeds 80)
-[X] Eliminating monster nests and lairs near the settlement and farmlands (roll difficulty 45)
--[X] Continuous (1 additional turn)
-[X] Establishing at least somewhat secure path back towards the former lands of the empire (roll difficulty 60, 175+ finishes project)
--[X] conceal it as much as possible (increases difficulty to 70, 200+ finishes project)
--[X] Continuous (will carry on until finished without locking in any future choices. will be rolled again every turn until the sum of all rolls reaches or exceeds 200/225)
-[X] Expanding and upgrading the granite quarries along the winding path (roll difficulty 20)
-[X] Fortifying the winding path (roll difficulty 45)
-[X] Establishing proper facilities to house your Royal Academy
--[X] Centralized (roll difficulty 25. All colleges under a single big roof. Cannot be taken with Scattered. If taken with Specialized difficulty raises to 35)
--[X] Specialized (roll difficulty 45. All colleges get personal building with space enough for additional facilities as suits their needs. If taken with Centralized difficulty lowers to 40. If taken with Scattered difficulty lowers to 35)
-[X] Building a proper temple complex (roll difficulty 20. Must have at least one specific temple. Aditional temples can be delayed for following turns without locking in any options by appending FT at the end)
--[X] To Isanela, the great goddess of stars, and the personal patron of Tasakar dynasty (due to Isanela being the family patron, and bringing people from the great temple along, base roll difficulty is reduced by 10 for any temple to her)
---[X] Medium (raises difficulty by 10)
--[X] To Ulair, the great god of the mountains, who holds dominion over pretty much every aspect of your current habitat
---[X] Medium (raises difficulty by 10)
--[X] To Rosa, the goddess of Rosa mountain range you now inhabit and favored daughter of Ulair (can go up to medium without a cathedral to Ulair, can't have bigger temple than Ulair)
---[X] Medium (raises difficulty by 10)
-[X] Studying the To-Reil (roll difficulty 40)
--[X] Continuous (1 additional turn)
-[X] Having the brotherhood of the Talon infiltrate and start building up agency in the lands of the former empire (roll difficulty 35)
--[X] Order them to give covert aid to any loyalist they might encounter (raises difficulty by 5, slightly increases the chance of discovery)
---[X] Allow the agents to, at their own discretion, approach the loyalists and convince them to join up with new Tasakarim (raises difficulty by further 5, further raises the chance of discovery penalty to low)
--[X] Order them to, at their own discretion, remove the morally worst elements of society they encounter (raises difficulty by 5)
--[X] Have volunteers from the college medicine join them (reduces difficulty by 5)
--[X] Have volunteers from the college of philosophy and arts join them (reduces difficulty by 5)
--[X] Have volunteers from the priesthood of Isanella join them (reduces difficulty by 5)
--[X] Have agents screen for suitable spousal prospects for the royal children (slightly increases the chance of discovery, if non-assassin agents are also sent the penalty is eliminated)
-[X] Reach out to the people of the former empire (can't pick more than 8)
--[X] To trusted Fergaz cousins (roll difficulty 35, slightly increases the chance of discovery)
--[X] To the people of the city of Sastor (roll difficulty 35, increases the chance of discovery by a low amount)
---[X] Convince them to join you (raises difficulty by 25, further raises the chance of discovery penalty to middling-low)
--[X] To low-level priesthood (roll difficulty 15, slightly increases the chance of discovery)
---[X] Convince them to join you (raises difficulty by 5)
--[X] To mid-level priesthood (roll difficulty 20, slightly increases the chance of discovery)
---[X] Convince them to join you (raises difficulty by 5)
--[X] To high-level priesthood (roll difficulty 35, slightly increases the chance of discovery)
---[X] Convince them to join you (raises difficulty by 10, further raises the chance of discovery penalty to low)
--[X] To members of the imperial academy
---[X] College of Medicine (roll difficulty 15, slightly increases the chance of discovery)
----[X] Convince them to join you (raises difficulty by 20)
---[X] College of Horticulture (roll difficulty 25, slightly increases the chance of discovery)
----[X] Convince them to join you (raises difficulty by 10)
--[X] To knightly orders (roll for who you find, difficulty and chance of discovery depend on who is rolled but will not exceed difficulty 40 nor midling-low penalty to chance of discovery. can be taken multiple times)
---[X] Convince them to join you (raises difficulty by 10 (5 if Sanguine spear is rolled), might raise penalty to chance of discovery by a tier)
--[X] To one of the spy brotherhoods (can be taken once for every brotherhood, roll for difficulty, chance of discovery scales with difficulty)
---[X]Raven
----[X] Convince them to join you (raises difficulty by 10, might raise penalty to chance of discovery by a tier)
OK
@yannoshka here is my plan. I might add a write-in god's temple later depending on your answer.
For people wondering why these choices:
-Chadwell is a name that either means cold stream/spring/well in Old English or it means defensive well in some forms of Gaelic. Depending on who you ask. Either way it is appropriate as a name to be used here on the shelf for someone or something.
-The three kids' specializations are meant to be plans of development down the line while also roleplaying in character:
Thomas is being taught Military and Religious specializations because those things will matter the most in the conflict with the To-Reil.
Taesta is being taught Medicine and Animal Husbandry specializations because those will matter the most for the development of the settlement.
Anora is being taught Military and Architecture & Stonework specializations because that is an alternate way of approaching the conflict with the To-Reil.
-Now as to my development choices:
Building up military for the next 30 years means that there will be soldiers to fight the To-Reil.
Securing the plains portion of the shelf means there will be farmland enough to support a large settlement.
A secured fortified perimeter between the forest and the plains means that the To-Reil raids will be repelled more easily and the farmland kept more secure.
Exterminating monster nests near the settlements and the farmland means that there will be no surprise monster booms in our territory. Likewise extended for a turn because it will take at least two turns to secure the plains.
A secure secret path to the lands of the former Empire are a must as it will decrease our chances of being found.
Expanding the granite quarries will give us a more stable path and building materials which is important when dealing with the various other construction projects.
Fortifying the winding path means that we control it and as such the only entrance we know of to the shelf. There will be probably other entrances that we will need to take control of down the line, but this one is ours and controlling it will have synergy with a secured path to the old empire and the quarries.
Having a centralized facility for our academics with portions of it specialized towards one academic pursuit means that our Royal Academy will be vulnerable to a decapitating strike. It also means that our academics will work side by side one another which will increase the cross-pollination of their works and probably give us some form of research bonus in either more options and/or better chances for projects.
Building Medium Temples to Isanela, Ulair and Rosa means that our starting temple complex has temples to our general territory (well all of the ones we can afford with a single action) done on the first turn and will serve us well as concealment for our presence. In the end it will make us look like a far flung outpost of the old empire.
Studying the To-Reil for two turns will give us information about them and maybe some new options once the plains are fortified.
Having the brotherhood of the Talon go around the old empire territory helping/recruiting loyalists, putting down the worst offenders and finding spouses for the royal children while getting agency for the royal family back means that on the first generation the plans for restoring the empire are being laid into whatever successor states groundwork comes out of the mess.
Reaching out to our cousins to get in touch with them and stay in touch while at the same time getting the population of the city of Sastor to follow us onto the shelf means that we get a population boon and a bunch of allies in the lands of the old empire.
Getting all of the members of the priesthood we can this turn while everything is in turmoil to come to us means that there are less priests to legitimize any successor states of the old empire.
Getting the College of Medicine means less negative traits, more positive traits and better population growth. Getting the College of Horticulture on the other hand means more resources, more food in particular and a bonus to Stewardship, Intrigue and Learning.
Getting a knightly order means more capable nobility in our ranks and we need some more nobles to fill out the ranks of our new settlement.
Getting the Raven brotherhood means we got the brotherhood that watches the other brotherhoods which will make our Intrigue/Recruitment actions on them easier in the next turn.