Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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[X] Point him towards the mechanics working at the hanger.

I agree with the others on this. We do not have a solid enough relationship with Wulf to expect her to trust him on the grounds that she trusts us.
 
Can we get a plane for him to pilot?

If not, how do we move him around? Have him sit on Wulf's lap while she flies Howl? (Wulf: Fuck no!) Have Arren sit on Wulf's lap while Isa flies the Cthulumobile? (Isa: I don't like where this is going...) Have Arren fly the Cthulumobile with Wexler in the backseat while Isa sits on Wulf's lap? (Wulf: *perks ears*)
New socks and underwear, for example.
Days+2, or enough for a week, whichever is less.
"Okay, I'll keep that in mind. Next time I'll just tell somebody I was cursed!" Wulf said. You weren't sure if she was joking.
It'd probably work, too.
 
Can we get a plane for him to pilot?

If not, how do we move him around? Have him sit on Wulf's lap while she flies Howl? (Wulf: Fuck no!) Have Arren sit on Wulf's lap while Isa flies the Cthulumobile? (Isa: I don't like where this is going...) Have Arren fly the Cthulumobile with Wexler in the backseat while Isa sits on Wulf's lap? (Wulf: *perks ears*)
Howl has an extra seat, but is that a discussion you want to have?

You can always make this town your base for a while as you figure that out.
 
Why is everyone voting to put him in a position he resents? Being a mechanic to him was a mark of failure and his ambition had always been to pilot or be a fighter. Forcing him into this role would just cause more friction in the group.
 
I'm in favor of pilot. Give the kid a chance to show us what he can do.
We've done plenty for him as is, and it would probably be good for him to learn to base his self-worth on something other than shooting people.

I still say let him be a mechanic for people other than us, though. It isn't worth putting Wulf through that, and we don't need the drama or the effort of helping integrate him into normal society.
 
We've done plenty for him as is, and it would probably be good for him to learn to base his self-worth on something other than shooting people.

I still say let him be a mechanic for people other than us, though. It isn't worth putting Wulf through that, and we don't need the drama or the effort of helping integrate him into normal society.

Why? We're in a position to be empathetic, kind; to give him a new home. Why isn't that worth the effort?
 
Why? We're in a position to be empathetic, kind; to give him a new home. Why isn't that worth the effort?
It would run the risk of reopening old wounds with Wulf, and the alternative is a perfectly good new home right here that is less likely to see him shot and killed over nothing of consequence.
Adhoc vote count started by brmj on Nov 26, 2018 at 12:45 AM, finished with 1587 posts and 11 votes.
 
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I'm in favor of pilot. Give the kid a chance to show us what he can do.

I'm in favor of Wulf not letting rip with the rage of a thousand Israelis on his ass because she flew finger four with us and he stayed in the weeds like the untrained suicidal moron he is. The guy is a SS-untrained thug; he can, will, and is the fuckup behind the wheel of something more complex than a rowboat. There might be competent Gotha bands out there- this was not one of them. He is not a blank slate, he is a slate that a homicidal moron who thinks murder and blood sacrifice is the answer covered in profane symbols so that the walkway to the temple of evil had a nice walkway in.

Quite frankly, I still want Wulf to kill him at some point, but honestly she's not getting the opportunity soon and I don't want to spend the cost of a plane on helping her inner demons when she can shoot a bitch on the ground just fine.

Why is everyone voting to put him in a position he resents? Being a mechanic to him was a mark of failure and his ambition had always been to pilot or be a fighter. Forcing him into this role would just cause more friction in the group.

Because some lunatics voted for him and honestly I'd like to start mitigating the damage and getting some cost back out of him.
 
Could you maybe not call other people in the thread lunatics? Thanks.
This. Please slow your roll.

I agree with you guys in theory, but quite frankly this is one of those scenarios where I cannot overemphasize how much this is physically disturbing to me. I grew up in Detroit, I know what trouble looks like from a mile away, and boy howdy Sketch I gotta give you credit- whether you planned to or not, this kid is written like several of the druggies I knew back when I lived on the bad side of town. He is and possibly forever hooked on his drug- and then you throw the added complication of being effectively a Nazi while one of our companions is a transgender and (effectively) Jewish person?

That's a time bomb, and it hits close enough to home I cannot afford to ignore it. We've all got a little demon in the closets, so here ya go- there's mine.
 
I understand, but you should have said that more clearly instead of going off on a rant. I'm not saying don't express your opinion, I'm just asking you to slow your roll.

Your roll.

Slow it down.
 
For people voting to have him join us as a mechanic, I have a suggestion. Why not direct him to the hanger, update Wulf and Arren, and talk it over? If Wulf's cool with it and everyone thinks he's valuable enough, we go back for him and see if he's still interested. If not, we don't, and we avoid the inevitable nasty consequences of unilaterally offering him a job.
Adhoc vote count started by brmj on Nov 26, 2018 at 1:24 AM, finished with 1596 posts and 12 votes.
 
For people voting to have him join us as a mechanic, I have a suggestion. Why not direct him to the hanger, update Wulf and Arren, and talk it over? If Wulf's cool with it and everyone thinks he's valuable enough, we go back for him and see if he's still interested. If not, we don't, and we avoid the inevitable nasty consequences of unilaterally offering him a job.

I figured Isa was smart enough to be like "I have to check with the rest of my squadron but if they say it's okay why not come with us?"
 
Yeah we can amend that onto any vote we have no problem! That'll be an interesting conversation to write anyway.
 
Come to think of it...

What's the standard pay rate for a non-combat pilot? But no-combat+mechanic would bump his payroll up to two thaler, which means we'd be looking at an expense of eight thaler per routine... (Two for Wexler, one each for Wulf, Arren, and Isa, one for Howl, one for Cthulumobile, and one for the light mail-runner)
 
Come to think of it...

What's the standard pay rate for a non-combat pilot? But no-combat+mechanic would bump his payroll up to two thaler, which means we'd be looking at an expense of eight thaler per routine... (Two for Wexler, one each for Wulf, Arren, and Isa, one for Howl, one for Cthulumobile, and one for the light mail-runner)
Non-combat pilots get half a thaler a routine I believe. And even though Wexler technically has a bunch of skills, you'd be like, doing some remedial training for him, so you won't be paying full price unless you do hire him on directly as a mechanic/non-combat pilot combo.

(For the rest of you, multi-speciality employees cost more than regular employees because, obviously, they are in high demand)
 
[X] Point him towards the mechanics working at the hangar.

The other options are just asking for trouble down the line, plus loads of confusion because we still need to undo the bodyswap.
 
Is there a way we can offer him a job as both guard and mechanic?

I agree that putting him in a job he previously resented might not be a good idea, especially if we end up in close proximity to the Goths again.
 
[X] Point him towards the mechanics working at the hanger.
Is there a way we can offer him a job as both guard and mechanic?

I agree that putting him in a job he previously resented might not be a good idea, especially if we end up in close proximity to the Goths again.

Actually its a known tactic for deprogramming. Put him in a role where he was formerly despised at, where he have better conditions and is actually respected.
 
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