You Are: A sector admiral of a strained imperium.

[X] Crew: Heavy Recruitment.
[X] Marines: Take Them All.
[x] Ship Repairs: Priority Yard Time.

Just in case of it being block voting or whatnot I am changing my vote to this.... I REALLY don't like the way this seems to be headed (one extreme or the other) but I will do what I can to ensure that neither happens.

Also I implore @Packrat to make this vote line voting so that more people can be at least somewhat- satisfied with the vote result.
 
@Packrat We need clarification on two issues:

1) How bad is the loyalty penalty for Captains?

2) Is taking Cannibal just going to puss of the VADM, staffers, and Commodore, or will it trickle down to the captains who have ships in reserve (and thus may be targeted when we strip things)?
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

I am perfectly fine with annoying.
Now antagonising them would be a different thing.
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
[X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).

[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)

[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
I'm with @Forgothrax and @Satar on this. We don't always agree, but this time I think they have the right idea.

VOTE
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

==========
Maximum Marines, because anything less is just elaborate suicide when going up against Imperial ships.
Heavy Recruitment brings our ships to at least Regular(+0), which means we take no penalties to combat rolls. Given as our new officers are mostly shit, we cannot afford any combat penalties at all.

And we need yard time to get some of our ships fixed up. But most of our ships do not need that much yard time. So 20% will do.
And all of this simply annoys them, it doesn't buy their undying hatred.
Adhoc vote count started by uju32 on Oct 26, 2018 at 3:21 AM, finished with 5735 posts and 26 votes.

  • [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Take Them All.
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Poach Veterans.
    [X] Crew: Heavy Recruitment.
    [X] Ship Repairs: Cannibal Time.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    [X] plan: Screw you were saving the Empire
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
 
wrong
in other words we take penalties to many of our future officers loyalty.... and we will be getting an opponent with a fair amount of influence in the navy as an admiral.... which means someone who can sabotage our PC gains and likely will do so.

EDIT: this may very well just be -1 loyalty for 1 in 5 of our future officers... or it could mean 1 in 5 of all our future officers get their loyalty halved....it also may result in worse than that if we get transferred to any kind of command in the rimward fleet after this.... like say if the war starts up again perhaps? which it will eventually....

That will likely result in most of our future officers at that point having low loyalty resulting in more than a bit of hardship for us.
so please guys... think LONG term here.... and don't keep on pissing powerful people off. All it does is screw us over again and again.

You are all playing as if we are the imperial son with max diplomacy, and subterfuge rather than max strategy and tactics.
we do NOT NEED to be maxed out in troops and readiness and everything and perfect. We just need to be 'good enough' as we are BETTER than anyone else is.
Let me attempt to address your points:
-This was our starting background:
Military Genius said:
-4 Diplomacy, +6 Strategy, +8 Tactics, +1 Prowess
Begin with no political capital or wealth, or outside income.
Your fleet will be stripped of skilled crews and some ships before your arrival as well as being under supplied, your command staff will seek your disgrace and elevation into your position.
They didn't like us even before we started.We made commodore regardless, and possibly rear admiral on the strength of our capabilities. When we made commodore, we had this choice of lifestyle:
How are you going to live? Your pay is 1 Wealth per quarter.

[] Spartan –
You are going to furnish your cavernous accommodations with service issue furniture, entertain your officers with service issue food, not entertain and wear requisitioned uniforms. (-2 Political Capital a quarter, half all gains of Political Capital, -3 Loyalty all officers. Save 1 Wealth a quarter).
[] Frugally – You will live within your, extensive, means, but well below the level expected for a sector commander. You will have your quarters fitted with low key luxury, hire the minimum few servants and buy luxurious food and supplies of non exclusive brands so that you can entertain notables and your officers in a style below that which they expect from you. (-33% to all gains of Political Capital due to your skinflint nature, -1 Loyalty all officers, spend your salary).
[] Comfortably – You will borrow so that you can maintain the style expected of you as the senior imperial navy officer in the sector. You will go to one of those exclusive firms to have your quarters set up in appropriate style and comfort, you will bring in a dozen highly skilled servants and retainers, you will stock luxuries and exotics so that your guests and officers feel respected. (No modifiers, borrow 1 Wealth a quarter, which will need to be paid back later with interest).
We had to borrow money not to get global Loyalty debuffs from all officers due to Lifestyle.
And that doesn't include the unofficial maluses to opinion from having to deal with noble officers as a commoner.

If all we are looking at is maybe a Loyalty malus from 20% of our officers, that's entirely survivable, and a bargain for increasing our chances of putting on a good show at court, getting promoted to Rear Admiral and winning the next war. We just keep Prowess 17 Ranca, Subterfuge 15 Sones and our inner core close, we promote the Loyal ones, woo the capable, and either blackmail or sword anyone else who fucks with us.

-As long as we have 100 Political Capital, we have +5 Loyalty and +5 Diplomacy. Anyway.

-We are going to war against a guy who outnumbers us two to one.

While it is unnecessary and counterproductive to strip every ship to barebones to crew our own, we would be foolish to forego every possible advantage we can grab against the Arslan. Loyalty maluses are only a problem if we survive, and the risk of defeat or death does exist. Hence our choice to not board the Valinor ships.

Especially given the mediocre lot that comprise our scout crews.
 
Last edited:
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All.Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time.Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
Does anyone remember why the admrial didnt like us?
Not stated.
Presumably hotshot commoners are not very popular among the blueblood senior ranks.
See how even our Academy rankings were sabotaged.
Adhoc vote count started by uju32 on Oct 26, 2018 at 12:14 PM, finished with 5744 posts and 31 votes.

  • [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Crew: Poach Veterans.
    [X] Crew: Heavy Recruitment.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [x] Crew: Ask For Nothing.
    [X] plan: Screw you were saving the Empire
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [x] Marines: Top Up

Adhoc vote count started by uju32 on Oct 26, 2018 at 12:15 PM, finished with 5744 posts and 31 votes.

  • [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Poach Veterans.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Heavy Recruitment.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Heavy Recruitment.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] plan: Screw you were saving the Empire
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [x] Crew: Ask For Nothing.
    [x] Marines: Top Up
    [X] Ship Repairs: Priority Yard Time.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

Adhoc vote count started by uju32 on Oct 26, 2018 at 12:16 PM, finished with 5744 posts and 31 votes.

  • [X] plan: Screw you were saving the Empire
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Poach Veterans.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Heavy Recruitment.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Heavy Recruitment.
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [x] Crew: Ask For Nothing.
    [x] Marines: Top Up
    [X] Ship Repairs: Priority Yard Time.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

Adhoc vote count started by uju32 on Oct 26, 2018 at 12:16 PM, finished with 5744 posts and 31 votes.

  • [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Crew: Poach Veterans.
    [X] Crew: Heavy Recruitment.
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    [x] Marines: Top Up
    [x] Crew: Ask For Nothing.
    [X] plan: Screw you were saving the Empire
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

Adhoc vote count started by uju32 on Oct 26, 2018 at 12:17 PM, finished with 5744 posts and 31 votes.

  • [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Take Them All.
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Crew: Poach Veterans.
    [X] Crew: Heavy Recruitment.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [x] Crew: Ask For Nothing.
    [X] plan: Screw you were saving the Empire
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [x] Marines: Top Up
 
[X] Crew: Heavy Recruitment.
[X] Marines: Take Them All.
[X] Ship Repairs: Priority Yard Time.
 
Last edited:
[X] Crew: Heavy Recruitment.
Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All.
Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time.
Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
Let me attempt to address your points:
-This was our starting background:

They didn't like us even before we started.We made commodore regardless, and possibly rear admiral on the strength of our capabilities. When we made commodore, we had this choice of lifestyle:

We had to borrow money not to get global Loyalty debuffs from all officers due to Lifestyle.
And that doesn't include the unofficial maluses to opinion from having to deal with noble officers as a commoner.

If all we are looking at is maybe a Loyalty malus from 20% of our officers, that's entirely survivable, and a bargain for increasing our chances of putting on a good show at court, getting promoted to Rear Admiral and winning the next war. We just keep Prowess 17 Ranca, Subterfuge 15 Sones and our inner core close, we promote the Loyal ones, woo the capable, and either blackmail or sword anyone else who fucks with us.

-As long as we have 100 Political Capital, we have +5 Loyalty and +5 Diplomacy. Anyway.

-We are going to war against a guy who outnumbers us two to one.

While it is unnecessary and counterproductive to strip every ship to barebones to crew our own, we would be foolish to forego every possible advantage we can grab against the Arslan. Loyalty maluses are only a problem if we survive, and the risk of defeat or death does exist. Hence our choice to not board the Valinor ships.

Especially given the mediocre lot that comprise our scout crews.
Yeah, I completely agree with all of this. We'll never be able to win over these people and make them like us. I think it's far better to worry about increasing our strength directly, and focus upon improving the loyalty of our subordinates, rather than worrying about the general opinion of others. Even when we hadn't done anything to offend anyone, aside from simply exist and be competent, they were gunning to cut us down. In the best case scenario they might feel some respect for us as they try to stick a knife in our back. We should only try to play politics with individual relationships that will stand to directly benefit us, as with the Empress, rather than ones that won't get us anything.
Adhoc vote count started by Ptolemy on Oct 26, 2018 at 3:06 PM, finished with 5749 posts and 32 votes.

  • [X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    [X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Marines: Take Them All.
    [X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Ship Repairs: Priority Yard Time.
    [X] Crew: Poach Veterans.
    [X] Crew: Heavy Recruitment.
    -[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
    [X] Ship Repairs: Cannibal Time.
    [X] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
    -[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
    -[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
    [X] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
    [x] Crew: Ask For Nothing.
    [X] plan: Screw you were saving the Empire
    [X] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
    [X] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
    [x] Marines: Top Up
 
@uju32 makes a good argument since there is no guarantee that our training will get everything to regular. While the loyaty hit to future officers is a bit of an issue it shouldn't be something we can't handle. Especially if we do well in the police action against the Ducal Houses and the War against NASP after that our Reputation and skills will sway them to our side.

Changing my vote to:
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
Well...
Can we get info on non-NASP non-Imperium states? Like principality of Gujarat, or Triumvirate of the Neo-Bolivia, or People's Democratic Republic of Sirius?

Because we can try, once Arslan is dealt with, to go capture some worlds for our Empress.
 
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Well...
Can we get info on non-NASP non-Imperium states? Like principality of Gujarat, or Triumvirate of the Neo-Bolivia, or People's Democratic Republic of Sirius?

Because we can try, once Arslan is dealt with, to go capture some worlds for our Empress.
I think Packrat is working on it. Once it's done we should get the info.
 
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