[X] [Con] Build Basic Roads (0/16 Weeks)
-[X] Commit 1 Labor and 1 Expertise
[X] [Per] Attempt to Commune With Spirits
 
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Study Skill - Dungeonmaster
 
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Study Skill - Dungeonmaster
 
So for those training the militia is there an intended follow up action next week? If it is exploring the dungeon while that can gain us wealth, it also runs the risk of losing our sole labor unit to injury/death either temp or permanent.
 
So for those training the militia is there an intended follow up action next week? If it is exploring the dungeon while that can gain us wealth, it also runs the risk of losing our sole labor unit to injury/death either temp or permanent.
I don't think we're going to do more than explore the level with the fireflies and giant amphibians along side our knight, to grind a little xp so to speak.
 
So for those training the militia is there an intended follow up action next week? If it is exploring the dungeon while that can gain us wealth, it also runs the risk of losing our sole labor unit to injury/death either temp or permanent.
Having the milita ready is it's own reward, especially with a 4% chance of a Labryinth attack now. I'd much rather have a decent milita on hand and find out we didn't need it then to not have one and find out that we really could have used that training.
 
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Study Skill - Dungeonmaster
 
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Study Skill - Dungeonmaster
 
@Academia Nut

How long are seasons? 3 months or so?

Trying to figure out when our absolute cutoff for starting the roads project is -- I get Week 6, assuming that we can get the roads done in 5 turns if we're fully committed but use no characters.
 
if we sell the gem or get more loot another way we can hire more experts to speed up construction of the road
 
if we sell the gem or get more loot another way we can hire more experts to speed up construction of the road
That is probably the best move for our headman to do, getting a second point of expertise will help us speed up construction.

@Vocalend can you do
Sell Artifact
-Unknown Crystal (Commits 1 Expertise or a character with diplomatic skills for 1 week, +1 Wealth)

That wealth boost will let us try and attract more expertise next turn
 
Before I commit to any actions, I want to ask @Academia Nut two things:
1. Is there any actions that can be done to appraise the Unknown Crystal?
2. Would it be possible to double up on Organize Law, committing both an Expertise and Callom?
 
Before I commit to any actions, I want to ask @Academia Nut two things:
1. Is there any actions that can be done to appraise the Unknown Crystal?
2. Would it be possible to double up on Organize Law, committing both an Expertise and Callom?

1. At the moment you need expert advice, which means either waiting for a sage to show up (could take a while) or seeing if you can find a friendly and talkative spirit that can give more info
2. Yes, that is acceptable
 
On balance, I think the argument advanced by @Citino makes sense, for this turn. I honestly hope this doesn't turn into the Road Lobby versus the Anti-Road Lobby, however; there are a lot of cool things we can work on but a road is also one of them, and brings concrete benefits even half-completed.

[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)

If Ser Knight is really willing to show our youngsters a few things, then I suppose it makes sense to wait to start building the road. Lord knows, it will probably only let those hoodlums get into more trouble...

I remember when those brothers, you know, Branna's two boys, drunk too much cider and tipped over old widow Arline's cow! Oh the ruckus that caused!
 
In light of the news, I am going to vote for:

[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Attempt to Commune With Spirits

Doing this will a) fortify our village even more, b) discern the worth of the Unknown Crystal (an egg of sorts?), c) get started on the administrative end of our soon-to-be-larger-than-a-hamlet hamlet.

As for the roads, the moment we have two Labours, the road is something that will be pushed heavily. As for the IC action, I am going to double up on the law. IC post will be forthcoming soon-ish.
 
In light of how to get more info on the crystal and what the headman is going to do switching vote. Hopefully this means we can send the headman next turn to sell the crystal so we have wealth that we can then use to try and attract expertise.

[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Attempt to Commune With Spirits
Adhoc vote count started by Void Stalker on Oct 22, 2018 at 12:25 PM, finished with 51 posts and 28 votes.
 
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Attempt to Commune With Spirits
 
We Mother of Dragons now?? :o
A translucent crystal of strange, elongated shape and an almost maddeningly difficult number of faces, even had it been a common material it probably would have been worth quite a bit just for being about the size of a chicken egg. However, it was also clearly magical, as it had a definite blue-white ethereal glow to it, and if one stared long enough into it there was a definite sense of a flame trapped within.
Most likely no, but if it isn't, it's still going to be worth more than 1 Wealth.
 
It looks like we are going with:
- Train Militia (1 Labour Committed for 1 Week)
- Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
- Study Skill Dungeonmaster
Adhoc vote count started by Chrestomanci on Oct 22, 2018 at 12:44 PM, finished with 52 posts and 28 votes.
 
Last edited:
[X][Com] Train Militia (1 Labour Committed for 1 Week)
[X][Com] Organize Hamlet Law (0/3 Weeks, Commits Expertise or a character with Administrative skill)
[X][Per] Attempt to Commune With Spirits
 
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