You Are: A sector admiral of a strained imperium.

Update 24 - Deciding Fates
[X] Siege. Reduce Linxia's orbital defences, this will leave the colonies around the gas giant completely at your mercy and allow you to loot them, you can bring in the captured cruisers once the defences are offline, sending the Cirrus back to guard them until that moment. (Reduction of planetary defences will take 1-3 days depending upon rolls. You do not know how much wealth might be on offer, but dozens of points worth).

This seems a strongly favoured choice, so another update before I head to bed.

You manoeuvrer the Endeavour ahead of your little squadron, not really having to pay attention as you direct the heavy cruiser in dodging and intercepting the ineffectual efforts of the poorly directed defences, an occasional shudder as you feel the railguns speak and eliminate another weapon pod. Your crew is utterly in control of things, completely assured of total victory, even your XO is now passingly capable.

Your first order of business is to send prize crews to the surrendered vessels, damage and munitions assessments. Then you open a channel to the Cirrus.

"Commander Ranca." That does always feel somewhat odd to say. "Given the damage sustained by your ship I am going to have to task you with securing the prizes, escort them back to the holding point along with those cruisers then keep them jumping between rally positions according to this pattern." You transmit. "If you do not have further contact within five days then return to Illam. Good luck!"

Ranca for her part sighs and gives a dramatic shrug before tapping the hilt of her sabre. Dramatic shrugging looks somewhat stilted in full armour but she manages it. "There I was hoping to get to use this again. But very well, Commodore, the Cirrus is in no shape to risk another fight. I hope to see you in less than five days!"

Then, once the two captured ships are aligned, they accelerate away from the gas giant's gravity well before jumping out.

For your part you direct the Endeavour and Peregrine in eliminating orbital defences, moving close, pushing just hard enough.

Reducing Orbital Defences:
4 + 3 + 5 +22 Strategy +3 Crew = 35

Defences:
2 + 4 + 4 + 9 Strategy -2 Crew = 17

Overwhelming victory.


It becomes increasingly obvious that these defences are not tested, firing too early, poorly distributed, you push harder and expend not a railgun round too many as you eliminate the ability to resist.

Peregrine reduces to 50% Readiness from sustaining combat.
Endeavour remains at 95% Readiness


It takes you just over a day to leave the domed colonies and orbital stations around Linxia completely at your mercy. Captain Sones has been analysing signals traffic across the system, much of it commercial and poorly encrypted, or simply broadcast media.

Intelligence Gathering
2 + 4 + 6 + 15 Subterfuge = 27

Chuang Mu Defensive Planning
1 + 6 + 4 + 14 Strategy = 25


The summarised information he presents you is that the polity is voting on how to respond to your attack, every adult out of the seven billion population deciding on what to do with the overwhelming decision being that all available fleet units should rally and attack you before the citizens around Linxia are under your guns.

Loading of ordnance onto the elderly Yuzhao is under way, a corvette has been pulled out of drydock, three attack skiffs are ready... But the commodore in charge of their home fleet has cited that the populace already agreed to delegate full control to the military in event of a threat to the home system. What remains of their ships will remain in orbit of the main planet, protecting them under the cover of the heaviest defences.

Regardless of the politics behind it the message seems to be that they will not help and almost everyone in the system is utterly furious about it whilst there is a huge profusion of masturbatory fantasy being published about just what will happen when their battleships return.

For now though you have the colonies around Linxia completely at your mercy.

[] Destroy Them. In retribution for the atrocities carried out on Imhotep, kill three hundred million people with fusion torpedoes, wrecking the infrastructure around the gas giant for decades to come and sending an unmistakable message of Imperial supremacy. (Will only take hours, then you can leave, will give ~30 Political Capital)
[] Loot Them. You have almost three battalions of power armoured marines backed by the guns of your cruisers. Storm the starports, seize civilian shipping, load everything of value you can confiscate over the course of a week. (Will take about 7 days, will grant Wealth depending upon Strategy rolls, in the range of 10-50).
[] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).

Regardless of the fate of these colonies, what do you do next?

[] Return Home. You have achieved your goals, return home with your prizes and/or loot.
[] Press The Attack. Send your two cruisers into the teeth of the planetary defences and their handful of likely ill crewed vessels, go for the big prize.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
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[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Press The Attack. Send your two cruisers into the teeth of the planetary defences and their handful of likely ill crewed vessels, go for the big prize.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
[X] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
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[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Press The Attack. Send your two cruisers into the teeth of the planetary defences and their handful of likely ill crewed vessels, go for the big prize.

We have ~4 days left.
So, demand tribute to be sent up in three days days, and demand it to be equal to ~40 Wealth, or we would bomb them - proportion of colonies bombed equal to proportion of tribute missing.
Then, as these luckless locals bring loot forward, we have three days to "play" with remnants of local fleet.
 
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[X] Loot Them. You have almost three battalions of power armoured marines backed by the guns of your cruisers. Storm the starports, seize civilian shipping, load everything of value you can confiscate over the course of a week. (Will take about 7 days, will grant Wealth depending upon Strategy rolls, in the range of 10-50).
-[X] Then destroy them on the way out
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.


either this or demand tribute because I wanna do the asshole thing here. Also I don't think we have Sones atm which leaves our XO at most to aid us....
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
[X] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.

What's fhat? The sound of the perfect piece to start breaking their democracy falling into our hands? Why goodness me, it is.

Lets take it.
 
[X] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.

What's fhat? The sound of the perfect piece to start breaking their democracy falling into our hands? Why goodness me, it is.

Lets take it.
actually you know what? Ya they are not coming anytime soon and they can't stop us from doing this and it gives us everything we want!

[X] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.

@Packrat can we also destroy them afterwards?


But ya everyone, WE HAVE UNLIMITED TIME! We can take as long as we want looting and enslaving their populace with the threat of destroying them from orbit if they refuse us! SLAVES FOR EVERYONE!!!
 
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Let's not nuke civilians from orbit.

[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
Let's not nuke civilians from orbit.

[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
I agree, let's just enslave the fools! :drevil: break the back of their pathetic democracy and get them even more angry at their military so they riot harder vs them!
 
[X] Slave Raid. Use the threat of your cruiser's guns and your marines to force tens of thousands of people in high value professions to board confiscated civilian vessels then take them back to the empire as serfs, both extremely valuable and hostages to the system's further behaviour. (Time taken variable, will require Diplomacy and Subterfuge rolls, will give 10-40 Political Capital and 10-60 Wealth).

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
When their battleships return...

That rumored battleship squadron? Sounds like a real one. And likely well crewed. And with this attack, probably high morale and a spirit of vengeance. Goody.

I would rather not terror bomb what sounds to be a very nice place, nor am I inclined to bring tens of thousands of people into slavery, so tribute it is.

I think we would be much better off leaving at around this point. Yes we are ridiculously broken, but our only other ship is at 50% readiness, and they have 5 ships, probably enough to begin the much vaunted swarming debuff. I'm not confident in a boarding action, without horrendous losses, considering that we essentially emptied two of our cruisers of marines while we had approximate parity with the Sword of Democracy and Nergal, along with Ranca, even if the Liazhou has 2 fewer marines and worse crew. I have the sneaking suspicion they'll get a high morale related buff considering that they are defending their home soil in fairly desperate straits. Rats backed into a corner if you will. We're already coming out of this raid with something like 70 wealth total, and I feel that should be enough for our purposes.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.

I don't really want to be a douche canoe. Bombing shittons of people to death sounds like a assholish thing to do.
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)
[X] Press The Attack. Send your two cruisers into the teeth of the planetary defences and their handful of likely ill crewed vessels, go for the big prize.

Dropping orbital weapons on civilians is quite frankly something In not willing to do. We must have a hell of a reputation at this point, let's use it.
 
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When their battleships return...

That rumored battleship squadron? Sounds like a real one. And likely well crewed. And with this attack, probably high morale and a spirit of vengeance. Goody.

I would rather not terror bomb what sounds to be a very nice place, nor am I inclined to bring tens of thousands of people into slavery, so tribute it is.

I think we would be much better off leaving at around this point. Yes we are ridiculously broken, but our only other ship is at 50% readiness, and they have 5 ships, probably enough to begin the much vaunted swarming debuff. I'm not confident in a boarding action, without horrendous losses, considering that we essentially emptied two of our cruisers of marines while we had approximate parity with the Sword of Democracy and Nergal, along with Ranca, even if the Liazhou has 2 fewer marines and worse crew. I have the sneaking suspicion they'll get a high morale related buff considering that they are defending their home soil in fairly desperate straits. Rats backed into a corner if you will. We're already coming out of this raid with something like 70 wealth total, and I feel that should be enough for our purposes.
we all agreed to return home lol, also slavery is needed for maximum gain in every way! also those battleships are the ones being brought from NASP headquarters lol! the ones we already know about ;)
 
[X] Demand Tribute. Demand that the local citizens surrender then pay tribute, loading all available shipping with high value manufactured goods before sending them up into space with sacrificial crews. (Time taken and yield variable, depending upon Diplomacy and Subterfuge rolls, in the range of 5-75 Wealth)

[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
[X] Loot Them. You have almost three battalions of power armoured marines backed by the guns of your cruisers. Storm the starports, seize civilian shipping, load everything of value you can confiscate over the course of a week. (Will take about 7 days, will grant Wealth depending upon Strategy rolls, in the range of 10-50).
-[X] Then destroy them on the way out
[X] Return Home. You have achieved your goals, return home with your prizes and/or loot.
 
we all agreed to return home lol, also slavery is needed for maximum gain in every way! also those battleships are the ones being brought from NASP headquarters lol! the ones we already know about ;)

Previously it was a rumor, but now it's probably confirmed, along with the knowledge they're probably going to want revenge for our raid. I also am not inclined to vote for dragging people from a perfectly functional democracy into debt slavery for the rest of their lives, and probably their children's lives assuming they aren't killed as retribution for something Chuang Mu does in the future. Plus they'd be martyrs probably to the population.
 
I don't think enslaving people is in the character of our commodore. He's clawed his way out of serfdom. Taking people's goods is one thing, but dooming these people and their descendants to debt slavery is abhorrent.

We can get just as much money and maybe more from tribute.
 
They are at our mercy let's get everything we can and show them the error of a direct democracy. Enslave the professional people they need to run their industrial sector and show the weakness of the military. This has the potential to throw a major power in the sector into chaos.
 
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