The Dream that is Dying (Exalted)

Wait why would we be prompted for one martial art that's alright and two that are actually really good? That's kinda lame. I guess I'll change my vote.

[X] Water Dragon Style. Designed in emulation of Immaculate Daana'd, this style focuses on embodying water in all its forms. Practitioners flow like the tide, absorb blows like the ocean, and crush their foes with the full force of a tsunami.
 
Sadly, Golden Jannisary is very footwork reliant and therefore does not work well for cataphracts.
Another thing: Golden Janissary is a Terrestrial style, whilst the other two are Celestial.

Ah, in that case:

[X] Water Dragon Style. Designed in emulation of Immaculate Daana'd, this style focuses on embodying water in all its forms. Practitioners flow like the tide, absorb blows like the ocean, and crush their foes with the full force of a tsunami.
 
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1. Golden Janissary Style is very, very good at fighting demons, like the one we're fighting right now.
2. This is based on 3E, which did away with Terrestrial/Celestial/Sidereal styles. The main difference is if you're a Terrestrial, Celestial or Sidereal Exalt, as that allows you access to different effects, but the styles are universal. As such, the style is not inferior to the other options.
 
Huh. Then I'll go ahead and switch back lmao

[X] Golden Janissary Style. Heroes have always stood against the darkness, and the monsters born within have learned to fear their burning touch. The graceful, almost dance-like motions of this spear-fighting style are as much meditative exercise as they are combat techniques.
 
Interesting point to anyone who wants horsey fighting:

The main weapon of the cataphract was a spear or lance, the favored weapon of the Golden Janissary Style. That's the main reason I'm voting for it.
 
Interesting point to anyone who wants horsey fighting:

The main weapon of the cataphract was a spear or lance, the favored weapon of the Golden Janissary Style. That's the main reason I'm voting for it.

The Sassanid (and other Persian) cataphracts were also well known for using a bow to compliment their spear. Swords were generally not used by the more traditional cataphracts.
 
Hrrrm.
As far as mounted-combat...I've got nothing useful for armored riders, idea-wise...
...To me the biggest issue with Mounted Combat is that well...
On the rider's perspective ultimately like half his/her attention has to be on RIDING, so it's not like there's much room for stunting there...
And the other half is that the part doing the moving/could do the cool springing and leaping is the horse and Maugan already threw out a charm for that bit in the update before the last one. The only real thing I can think of is some sort of mount that can independently fight or some sort of sentient horse...
 
Hrrrm.
As far as mounted-combat...I've got nothing useful for armored riders, idea-wise...
...To me the biggest issue with Mounted Combat is that well...
On the rider's perspective ultimately like half his/her attention has to be on RIDING, so it's not like there's much room for stunting there...
And the other half is that the part doing the moving/could do the cool springing and leaping is the horse and Maugan already threw out a charm for that bit in the update before the last one. The only real thing I can think of is some sort of mount that can independently fight or some sort of sentient horse...
That's not a fighting style, that's a Familiar.

The cataphract is a heavy lancer. He wears heavy armor and so does his mount. He charges in order to break formations, disengages so he doesn't get dragged off his horse and charges again. He'll charge with a lance and switch to his sword/axe/mace when he has to engage in melee, preferably with a fleeing enemy or when the enemy's formation is broken.

MA Charms for a cataphract would revolve around being able to charge with his horse even across uneven ground (ignoring mobility and enviromental penalties to his mount's movement), fighting with his horse (in this context, training our mount to fight with us by trampling, kicking and biting the enemy) and being able to disengage from combat so we can charge again. Charging is aimed at causing knockback or knockdown, in addition to damage. When forced into melee, the style will favor using the fact we are mounted to give us advantage against dismounted opponents (some bonus to DV, maybe the Form-type Charm adds to Dodge or Parry DV so long as the rider is mounted or something).

And there's ton of room for stunting on horseback: standing on our horse to jump at an opponent, swaying and hanging from the side of our mount to avoid incoming arrows or to hack at some opponent, etc.

Which brings the next point: As a Sidereal, we are likely to use things other than horses quite often. Like various elementals or artifact vehicles.
 
[X] Violet Bier of Sorrow Style. There is always an ending, and all things die. Demons are not exception. This style was first taught to the Sidereals by Saturn herself, and contains within its merciless katas the secret arts of the inevitable end. Even the lightest scratch from a master of this style can bring agonizing death.
 
I think Path of the Arbiter style kinda works for a Cataphract. You call forth the full regalia of a Knight as you stride forth to bring justice.
Mmm, not really. Path of the Arbiter works well for a 'knight in shining armour' character that wants to focus on the moral aspect of the archetype, but nothing about it deals in the iconic aspects of mounted combat. It's a good paladin style, but not a good cavalry style.

Fortunately... Well, you'll see.
 
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[X] Golden Janissary Style. Heroes have always stood against the darkness, and the monsters born within have learned to fear their burning touch. The graceful, almost dance-like motions of this spear-fighting style are as much meditative exercise as they are combat techniques.

Dance fighting! Dance fighting!
 
[X] Golden Janissary Style. Heroes have always stood against the darkness, and the monsters born within have learned to fear their burning touch. The graceful, almost dance-like motions of this spear-fighting style are as much meditative exercise as they are combat techniques.

I'm a little ashamed to admit I'm voting for this style because "Golden Janissary" is a really cool name. Forgive me. :(
 
This is not a distinction that exists in 3e. The three vote options presented here are all of the same 'tier'.
1. Golden Janissary Style is very, very good at fighting demons, like the one we're fighting right now.
2. This is based on 3E, which did away with Terrestrial/Celestial/Sidereal styles. The main difference is if you're a Terrestrial, Celestial or Sidereal Exalt, as that allows you access to different effects, but the styles are universal. As such, the style is not inferior to the other options.
Didn't know that, fair enough.

Though I will note that (if it's anything like the 2E version) Golden Janissary might be good against CoD, but it's kind of meh otherwise. Useful to pick up, but probably a bit too specialised to take as our first style since we'll likely be relying on it for a while against a range of different threats.
 
Tbf Sidereal Styles are still a thing. But they're, uh...

Well they're a whole other bucket of crazy.
 
[X] Golden Janissary Style. Heroes have always stood against the darkness, and the monsters born within have learned to fear their burning touch. The graceful, almost dance-like motions of this spear-fighting style are as much meditative exercise as they are combat techniques.
 
OK, people, short sighted "Oh no Farah should get a style good against demons because they're fighting a demon right now" aren't actually clever as they think they are and are a case of extreme short termism. While there are martial arts styles that make you worse at fighting demons, the only two I can think of are demon-made traps. None of these styles are demon-made traps. So that argument isn't the best. All of them are going to make Farah better against the current threat.

And Golden Janissary is not a cataphract's style. It's a light footed style for infantry. It has no native synergy with how our heavily armoured horseperson fights. So again, "it uses a spear so she should use it" is fallacious if you're not doing it because you like spears.

Meanwhile, pretty much all the Immaculate Dragon Styles (including Water Dragon Style) are very solid and balanced styles, and Water Dragon in particular has some particularly stylish effects.
 
I mean, are any of the martial arts styles particularly good with a cataphract's style? They're all dependent on having no armour, correct? So at that point the differentiation is mostly just up to preference, especially given that we know for a fact that we can do more rad stuff with Golden Janissary than we could based on 2e. I think we're just choosing which flavor of rad we want to use, and perhaps it might have some bearing on what enemies we might fight in the future.
 
[X] Water Dragon Style. Designed in emulation of Immaculate Daana'd, this style focuses on embodying water in all its forms. Practitioners flow like the tide, absorb blows like the ocean, and crush their foes with the full force of a tsunami.
 
I mean, are any of the martial arts styles particularly good with a cataphract's style? They're all dependent on having no armour, correct?

Nope. For example, Water Dragon Style is armour compliant - after all, it's most famously used by heavily armoured war-monks.

And my objection was more to the Golden Janissary people who were claiming that because she's fighting a demon right now, she should pick Golden Janissary - or just because it uses a spear, it's automatically better for her. It's a refutation of those particular arguments as... well, they're wrong.
 
I'm tempted by Golden Janissary because it's very much, mm...

It's very shounen hero in a particular sense, which was what we chose at the very beginning. Water Dragon is... I mean, it's stylish enough, I guess, but the concept is kind of boring. Yet another elemental hero, yaaaaay.

(Well, most of the shine has worn off Violet Bier of Sorrows by now, it's been like two decades. But even so, come on, man, sword-fighting enlightened warriors bearing the banner of the end of all things has been cool at least since Kara no Kyoukai anyway :V)
 
[X] Water Dragon Style. Designed in emulation of Immaculate Daana'd, this style focuses on embodying water in all its forms. Practitioners flow like the tide, absorb blows like the ocean, and crush their foes with the full force of a tsunami.
 
[X] Water Dragon Style. Designed in emulation of Immaculate Daana'd, this style focuses on embodying water in all its forms. Practitioners flow like the tide, absorb blows like the ocean, and crush their foes with the full force of a tsunami.
 
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