Yeah, let's take out the enemy of our enemy so our Great Preacher can preach in Brushcrest for one turn before he croaks. And let's chuck the geopolitical realities of our people we've so painstakingly debated in the thread out the window so we get a one time payment of sea shells.

:jackiechan:

[X] Plan Jolly Cooperation
 
Yeah, let's take out the enemy of our enemy so our Great Preacher can preach in Brushcrest for one turn before he croaks. And let's chuck the geopolitical realities of our people we've so painstakingly debated in the thread out the window so we get a one time payment of sea shells.

:jackiechan:

[X] Plan Jolly Cooperation
You can always reject the offer entirely and carry on as planned.
 
Oh for god's sake, why are people trying to go for the peaceful option that gains us NOTHING. Our culture and relations are completely averse to it and we WILL get shafted in this deal and our pops will be the ones to take the most damage in this army, making us very very vulnerable and all we would be doing it for would be some pitiful benefits.

They are our LESSERS.

They WILL bend the knee or DIE.
 
Oh for god's sake, why are people trying to go for the peaceful option that gains us NOTHING. Our culture and relations are completely averse to it and we WILL get shafted in this deal and our pops will be the ones to take the most damage in this army, making us very very vulnerable and all we would be doing it for would be some pitiful benefits.

They are our LESSERS.

They WILL bend the knee or DIE.

I don't get it either.

A few kind words and some bait and people are chomping at the bit. Worst case scenario, we and the Makar take each other out in a bloodbath, and Brushcrest and its allies benefit like the monkey arbitrating a dispute between two cats. That's why any sensible plan has us demand an outcome equivalent to that risk: basically, bend the knee and become our tributary.

To be bought off by a few seashells is just pathetic.

Edit:

Worse, we've paid 0.5 Tools (Obsidian) for mercenaries. Just getting loot from the battle (which we'll have to split between us and the White Clans anyways) will make this endeavor not only geopolitically foolish, but also unprofitable.
 
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[X] Plan Acceptable Cooperation
-[X] Accept the deal. Instead of raiding Brushcrest, the Valley People will march with them against the People of Makar.
--[X] Brushcrest will allow Speaker to Preach in Brushcrest.
--[X] Water Maidens are allowed access but are NOT allowed to preach.
--[X] Brushcrest will not build another village or outpost along the river of the Valley People.


Would like shells but this is fine, we should get plenty of loot and grateful serfs, which is damn useful for us, people willingly marching under subjegation is rare.

Let's pick this apart, because people keep voting for it.

--[X] Brushcrest will allow Speaker to Preach in Brushcrest.
Not the Bone-Tenders. Speaker. Who is probably going to die very very soon, giving him maybe one turn of making a handful of conversions that will be immediately reverted by their own priests.

--[X] Water Maidens are allowed access but are NOT allowed to preach.
This is a gift to them for no reason. They're coming to us begging for aid; why would we give them something like this without asking much in return at all?

--[X] Brushcrest will not build another village or outpost along the river of the Valley People.
Brushcrest wouldn't build another outpost on the river if we subjugated them like the original plan. We need to be gaining something here. We threw away a pop of troops destroying that fort so we could conquer them, and now we're going to let them off with nothing?

I understand the argument that they won't want to give us concessions for helping them out on one raid, but that's not what this is about. This is a ploy to make us stop raiding them, and you're all falling for it. Anything short of full tributary status is throwing away all the prep we've done towards subjugating Brushcrest for nothing.
 
I don't get it either.

A few kind words and some bait and people are chomping at the bit. Worst case scenario, we and the Makar take each other out in a bloodbath, and Brushcrest and its allies benefit like the monkey arbitrating a dispute between two cats. That's why any sensible plan has us demand an outcome equivalent to that risk: basically, bend the knee and become our tributary.

To be bought off by a few seashells is just pathetic.

Personally, I support Plan Acceptable Cooperation over Plan Jolly Cooperation, because I rather want to overwhelm the other raider civilization together with Brushcrest and its allies, than having that raider civilization and us crushing Brushcrest and it allies by attacking them simultaneously. I am unsure of the power balance between the two of them and how much the raiders are a threat, but I prefer Brushcrest over them. Of course Brushcrest becoming our tributary would be a preferred outcome, but I am unconvinced that they would be willing to do that, though I might be wrong on that.

Also raiding the raiders might be just as rewarding in loot and pops as raiding Brushcrest and with our 5 pop army and whatever army Brushcrest sends, then we ought to beat them easily. If they do have a army that can stand up to that, then it just makes it more important to take them down a notch or two.
 
Personally, I support Plan Acceptable Cooperation over Plan Jolly Cooperation, because I rather want to overwhelm the other raider civilization together with Brushcrest and its allies, than having that raider civilization and us crushing Brushcrest and it allies by attacking them simultaneously. I am unsure of the power balance between the two of them and how much the raiders are a threat, but I prefer Brushcrest over them. Of course Brushcrest becoming our tributary would be a preferred outcome, but I am unconvinced that they would be willing to do that, though I might be wrong on that.

My calculation is that we're too far north to really be bothered by the raiders. Brushcrest has means (their hunter pops), motives (hate being raided) and opportunity to attack us. Hell, Broken-Shell said it outright, despite trying to twist his words and be tricksy: they considered a raid on the valley along with their allies. On the other hand, the people of Makar are far to our south and west. They probably aren't as advanced as we are, technologically, because it's like Azel said about a Subjugation-based civ; you either tech up through Mega-projects or suffer. In the short-term, sure, a wave of Makarians sweeping north could be a pain, but we have more than enough hunters and allies nearby that we could withstand it. In the long-term, we would methodically teach them fury is no substitute for discipline and innovation.

If we and the Makarians devastate Brushcrest and their allies, my guess is that the Makarians will gobble up the villages but kill off the farmer and artisan pops, preferring to hunt on the open plains and let their slaves gather wheat as we saw in that one village. Whereas we can kidnap most of the Brushcrest pops and set them to farming in Greenvalley, and found a new settlement at Lakefort after burning down Brushcrest. It might even turn out better than making them a tributary.

Either way, Jolly Cooperation gives us more than Acceptable Cooperation; Acceptable Cooperation leaves us at the mercy of an unlimbered Brushcrest and its allies, who have all the reason in the world to raid us and make us miserable.
 
[X] Plan Jolly Cooperation

Convinced I guess.
@Azel I don't know exactly how you managed to get us to make a LE Expansionist Empire this early, but I'm on to you, Phistophilus.
 
@Satar, the People of Makar live to the north-west of Brushcrest and west of Greenvalley. They are not sea-raiders.

Goldenfields is one of Brushcrests allies and a very direct neighbor of the Makarites.

[X] Plan Jolly Cooperation

Convinced I guess.
@Azel I don't know exactly how you managed to get us to make a LE Expansionist Empire this early, but I'm on to you, Phistophilus.
I just gave you the tools. What holes you dig and for whom is entirely your choice.
 
I just gave you the tools. What holes you dig and for whom is entirely your choice.
You shape the anrrative, even if you don't make the actual decisions.
To keep in the metaphor, you may not dig the holes, but you mark places with a big red X while handing us the shovel.

My take on it is that it's the resource system. Easy to play the Ygmyn when the GM handwaves all the practicalities for you. But when you can see tangible benefits from robbing your weak, hapless neighbors, why wouldn't you?
 
You shape the anrrative, even if you don't make the actual decisions.
To keep in the metaphor, you may not dig the holes, but you mark places with a big red X while handing us the shovel.
True, but I've also made a lot of marks on the Peace & Acceptance side of the field, but it's still very pristine and untouched.
My take on it is that it's the resource system. Easy to play the Ygmyn when the GM handwaves all the practicalities for you. But when you can see tangible benefits from robbing your weak, hapless neighbors, why wouldn't you?
That and the faction system. Half the thread is you guys plotting how to rob, marginalize or murder someone. :p

You even went to the default route of a warrior ruling class.
 
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Well, this is a very important vote and I don't think I would manage to finalize the prep-work for the campaign today anyway.

Vote remains open until Monday the 13th 20:00 UTC+0.

Due to going on a vacation, expect two updates next week and then a hiatus for two weeks as I will be busy laying on a nice beach.
 
Well, this is a very important vote and I don't think I would manage to finalize the prep-work for the campaign today anyway.

Vote remains open until Monday the 13th 20:00 UTC+0.

Due to going on a vacation, expect two updates next week and then a hiatus for two weeks as I will be busy laying on a nice beach.
What do you do to get a 2 week vacation!? I don't get even a day vacation :(.
 
Are you working in a sweat-ship or something? o_O
Nope working "Part" Time in a deli. Its not hard. But i don't get vacation days even though i work near, at or OVER, 40 hours for them a week... (Well school started so i get less now but now my days off are occupied by school)
 
Here we get 2 weeks a year straight off the bat. It increases, until we get 35 days when you have worked on the same place for 20 or more years.

Yeah, it is nice to work here. A pity that the whole country is shit.

EDIT: apparently I have been stalking this thread without posting. So, congratulations Azel for this quest! I'm not surprised that having the magpie knight in person here led to a religion based around collecting skulls.
 
[X] Refuse the deal. Raid Brushcrest as planned. Whoever these People of Makar are, they are no danger to Greenvalley.
 
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