Making alot of assumptions without prove huh?

Have you even considered the psychological effects die over and over again could doto a guy? And what if Kayaba turned on our pain receptors to the max? Not looking forward to grinding than huh.
Thats dumb, this is a game where everyone joined expecting to die over and over again.
 
Making alot of assumptions without prove huh?
Which assumptions exactly?
Have you even considered the psychological effects die over and over again could doto a guy? And what if Kayaba turned on our pain receptors to the max? Not looking forward to grinding than huh.
Hmmm, if only I had some reason to believe that the respawn mechanic doesn't have those backdraws.
rumors about the player who "lives" will spread and people might seek your services for suicide missions since you of all people can afford to take the risk.
Clearly, I have no reason to believe it at all. It's just one MASSIVE assumption. Such a shame.
 
So, since True Magic is currently winning, does anyone want to venture forth some ideas for how to play it in order to make it as enjoyable as possible for everyone?

As for ideas on how to play it, some ideas:

1). Before we entered the game, we maybe installed a client-side cheating app on our nervegear. Maybe designed for other games on the system like a team-based FPS. We enabled the "death cheater" option that helps remove death from our kill/death ratio. This cheat may or may not bypass dying in SAO, but it is client side so Kayabe can't even know we have it until after it activates if we die. And probably can't be removed unless our nervegear restarts (freeing or killing us) or Kayabe totally reworks the code for determining deaths. So we can play as normal until our first death, at which point Kayabe can get alerted.

2. Play as normal. Depending on how the classes work, something like a paladin (heavy armor, sword, healing magic) or a summoner (summon minions to keep out of danger). In a game like this, healers would be appreciated and make us valuable.

Alternately, something like a Warlock class with a focus on fireballs or necromancy or something.

3. If we want to be more entrepreneurial, we could buy a shop or something and staff it with NPCs. Taking a page from Skyrim's crafting, you can cheese the system to make absurdly powerful weapons.

Potions of improve enchantment
Enchant items of improve alchemy.
Repeat first two steps.
Enchant items of improve smiting, and get potions that boost the same. Now you can hammer out absurdly powerful weapons.

Share copies of the stat boosting items with fellow crafters for a share of the profits and sell or donate ultra strong equipment to the front lines.

With the OP weapons spread out, Kayabe would have to patch the weapon code to just turn them to normal weapons. We meanwhile made lots of money to reinvest in more shops or whatever.

4. Perhaps the economics of the shop owning system is just naturally wonky, allowing us to make loads of money or gather items/ingredients semi legit. This gives us resources to help others, enact plans, and better hide when we are legit exploiting glitches.

5. Obviously, there'd be a balancing act between leveling ourselves, running a business, finding glitches, and plotting to take out Kayabe.

Maybe Kayabe frowns more on exploiting the respawn or using combat glitches than he cares about economics or the shop system, making it easier to outfit players in the best gear or even hire NPC characters to aid in fights.
 
Step 1 makes sense but aren't you planning to far ahead dude.

Also doubt the QM would allow that.
 
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How is it possible to justify a character having that trait, especially someone who is supposed to be twenty five years old? If they were older, experienced, than sure, it could work (though still gregarious), but they aren't. Their a young adult, with a trait that would be much more interesting in the real world instead of some video game. It seems forced, when a funnier and more realistic option for them being good at Eve Online would be her shelling out immense amounts of cash for premium items. No matter how good a planner she is, that wouldn't mean squat against the rich NEET's.
The name of the trait is based on her modus operandi, not her level of competence. She's not actually anywhere near Xanatos-level when it comes to skill or experience, but she operates using Xanatos gambits, hence the name. Her plans fail pretty often, but she keeps that in mind when designing them, so the worst-case is usually little more than wasted time and resources. Very hard to corner, strategically speaking.
As for how she got her trait, a combination of natural talent and lots of practice running a corporation in Eve.

The second is the name. You picked one of the most generic possible. This is petty, but Yuki is used a lot in anime. Hell, Asuna's last name is Yuki! You think it'll be funny? Another character in the Mother Rosario arc had Yuki as her first name! They made that joke already! And Makoto is the name of several protagonist on SV, the most prominent being the protagonist of Stand in Awe quest. Something less generic please?
Honestly, the name doesn't really matter much to me, on its own. I picked it because I was lazy and because it was the name of Unhacker's plan before he changed his vote. I don't think it'll affect the quest much at all, seeing as we'll be using our username the entire time.
Going back to your trait, what are you planning to do with it? There's other intelligence, planning, and leadership traits you could have gone with that didn't make your character a huge jerk (if that was your intention though, that's fine). Heck, Kayaba probably has
I don't really see anything inherently jerk-esqe or evil about my trait. Self-prioritizing, obviously, but not necessarily at the expense of other players. I had pragmaticism in mind more than anything else when I came up with it. That being said, it's pretty versatile, so we could play anything from "bond villain but with common sense" to "tactical Argo" to "playing chess against Kayaba". Personally, I wanted to play as a leader-figure who helps coordinate and manage other players, especially with regards to the economy and politics. Kind of like an RTS game, all the while staying out of harm's way herself.
 
@Unilateral

Ugh, I can't stay testy when your acting so level headed!

As long as her plans fail most of the time, and she's flawed, she's fine. But that's not what the GM, or your voters, seem to think!

I like cowards who stay safe in town while the precious meatheads go kill things! I would like playing someone who isn't a fight monger. But the trait still prioritizes scheming in an environment that needs good ol' Japanese uniformity. Xanatos Gambit's...hm, they don't seem all that applicable, but actually, that might be a point in your favor. She likes EVE online, and is playing SAO for novelty value, so of course she has a trait that doesn't mesh completely together with the setting, and isn't as wholly useful. Genius!

We can become a shady and much hated merchant like Agil, and make LC namedrop is in their assassination promotionals. Or like Log Horizon's economy.

Just a difference of what we want out of the quest, since that style wouldn't really satisfy me (business that is, I have enough of that at school). Sorry for being so abrasive, I'm just vehemently defend my vote out of possessiveness.
 
When are the votes going to close?
I think about any minute now.

Edit: And according to tally, True Magic is going to win. Because people want to play with no major drawback. Cuz again, True Magic gets no major drawback because fucking infinite respawns is too god damned broken.
 
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You know my only regret was not getting here early enough to make a plan for a fisticuffs build.
 
Clearly, I have no reason to believe it at all. It's just one MASSIVE assumption. Such a shame.
The quote says that [people who know someone else won't truly die would ask them to perform suicide missions]. Which is obvious.

You assume that this:
1. necessarily implies that we would take them which
2. necessarily implies that Kiyaba would not at some point ramp up our pain sensors?

1 might happen if their offer outweighs the cost, but is in no way explicitly occurring per your quote. If the pain sensors weren't ramped up at the beginning - which is extremely likely, considering a) those who die are intended to actually die & b) potential impacts on the NPC's if pain exists as a feedback loop -, we might be willing to accept death.
As for 2, after becoming frustrated with our impact upon his game Kiyaba might then ramp up the pain sensors. He is a sadist & we're marring his greatest creation.

Please argue more carefully or take a break. Your vote is ahead, rest on your laurels.
 
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I think about any minute now.

Edit: And according to tally, True Magic is going to win. Because people want to play with no major drawback. Cuz again, True Magic gets no major drawback because fucking infinite respawns is too god damned broken.

Hey DarkKing, let's vote for Mag Bastard. Because at least with them, we could try to kill the character!

I joke, but not really. Knowing that we can kill the protagonist when we want instead of them sticking around like a tumor is comforting to me.

Please argue more carefully or take a break. Your vote is ahead, rest on your laurels.

His vote is losing. He's voting for me, and Sunshine. So I feel really bad about this, but strategic voting.

[X] Plan Magnificent Bastard
 
I think about any minute now.

Edit: And according to tally, True Magic is going to win. Because people want to play with no major drawback. Cuz again, True Magic gets no major drawback because fucking infinite respawns is too god damned broken.

You know, it's actually funny. Since having infinite repawns is basically what the MMO thing was designed to do from the very beginning. We'd basically be the only player in SAO history to actually be able to play the game as it was intended. Or at least marketed as.
 
His vote is losing. He's voting for me, and Sunshine. So I feel really bad about this, but strategic voting.
Oh damn, embarrassing. I'm voting for Sunshine, too, but I'm not willing to vote for Magnificent Bastard.

...the fuck did you get this from? Sunshine at most has like, 13 votes. True Magic has 15 at least.
Thought you were arguing for True Magic; the rest of it still stands.
 
Hey DarkKing, let's vote for Mag Bastard. Because at least with them, we could try to kill the character!

I joke, but not really. Knowing that we can kill the protagonist when we want instead of them sticking around like a tumor is comforting to me.
On one hand, I just want to leave this quest period. It's not really worth sticking around if a plan I despise so much wins. On the other hand, Mag at least has several ways of playing around with. It's no "I Draw Forth... Pot of Greed!" after all, so we don't need to be an actual bastard manipulator.

Edit: Fuck it. Strategic voting it is. Hopefully we don't have to go the route of plan upon plan upon plan upon plan upon plan and can just play as a very clever and great strategist.

[X] Plan Magnificent Bastard
 
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It's not glitches everyone hates. It's the immortality to everyone and thing except for one being. Aka, it's the infinite respawns.
We do NOT have infinite respawns.

We have a few respawn until the patch to remove the glitch comes along.

The second we abuse the glitches, the world will notice and the glitch will vanishe and we will probably have debuffs applied in the form of "your Hit box cannot grow to be more than ten. Ever." Or something ridiculous like "You you can no longer gain XP"

The idea that, because the game hates us and we only live because God likes to play with his food, is going to NOT overwhelm the advantage of "Do not die, once" especially as after that first time God can go "he got a glitch so he respawns on 1 hitpoint? Ok, not he dies when he reaches 10 hitpoints instead" without us knowing??
 
Considering that vote is winning, it's disingenuous to say everyone hates it. It's mainly just an extremely vocal minority of primarily you.
You say this, when the person I responded to asked and I quote,
Why does everyone hate the idea of glitches so much??
so stop accusing me of being disingenuous when the everyone remark is clearly referring to those against True Magic.
We have a few respawn until the patch to remove the glitch comes along.
No, pretty sure the patch is getting rid of the ability to reenable the respawning mechanic. Since that's explicitly what the option says. It IS infinite respawns UNLESS we are killed by god.
including the capacity to enable the Respawn mechanic for yourself, but only for yourself because after you do it, Kayaba will patch it for sure
See? Enable the Respawn mechanic for ourselves. As in, giving us infinite respawns.
 
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You say this, when the person I responded to asked and I quote,

so stop accusing me of being disingenuous when the everyone remark is clearly referring to those against True Magic.

No, pretty sure the patch is getting rid of the ability to reenable the respawning mechanic. Since that's explicitly what the option says. It IS infinite respawns UNLESS we are killed by god.

See? Enable the Respawn mechanic for ourselves. As in, giving us infinite respawns.
Once, it lets us make the mechanic once.

Considering that a certain some ONE was able to remove the mechanic, why can he not do it again??

But I apologize for implying that everyone hates it.
 
Once, it lets us make the mechanic once.

Considering that a certain some ONE was able to remove the mechanic, why can he not do it again??

But I apologize for implying that everyone hates it.
I believe that's because it's enabled for us, and to do so he'd have to get right to our character's code in the thousands of thousands of millions of lines of code that's in SAO. Besides, it never says anything about respawning once. Only that we can enable the mechanic once.

Another reason would be that he believes we'd just find a way to access it again, so why bother doing so when he can just give himself a weapon that perma-kills anything by removing that being/object's code from the game.

But that last one is leaning more on speculation.
 
I'm w/ DarkKing98's interpretation.

If Kiyaba was patching the respawn mechanic in a way that prevents us from being able to respawn infinitely, it would say "but only once because after you do it Kiyaba will patch it for sure" or the like.
 
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