So, since True Magic is currently winning, does anyone want to venture forth some ideas for how to play it in order to make it as enjoyable as possible for everyone?
As for ideas on how to play it, some ideas:
1). Before we entered the game, we maybe installed a client-side cheating app on our nervegear. Maybe designed for other games on the system like a team-based FPS. We enabled the "death cheater" option that helps remove death from our kill/death ratio. This cheat may or may not bypass dying in SAO, but it is client side so Kayabe can't even know we have it until after it activates if we die. And probably can't be removed unless our nervegear restarts (freeing or killing us) or Kayabe totally reworks the code for determining deaths. So we can play as normal until our first death, at which point Kayabe can get alerted.
2. Play as normal. Depending on how the classes work, something like a paladin (heavy armor, sword, healing magic) or a summoner (summon minions to keep out of danger). In a game like this, healers would be appreciated and make us valuable.
Alternately, something like a Warlock class with a focus on fireballs or necromancy or something.
3. If we want to be more entrepreneurial, we could buy a shop or something and staff it with NPCs. Taking a page from Skyrim's crafting, you can cheese the system to make absurdly powerful weapons.
Potions of improve enchantment
Enchant items of improve alchemy.
Repeat first two steps.
Enchant items of improve smiting, and get potions that boost the same. Now you can hammer out absurdly powerful weapons.
Share copies of the stat boosting items with fellow crafters for a share of the profits and sell or donate ultra strong equipment to the front lines.
With the OP weapons spread out, Kayabe would have to patch the weapon code to just turn them to normal weapons. We meanwhile made lots of money to reinvest in more shops or whatever.
4. Perhaps the economics of the shop owning system is just naturally wonky, allowing us to make loads of money or gather items/ingredients semi legit. This gives us resources to help others, enact plans, and better hide when we are legit exploiting glitches.
5. Obviously, there'd be a balancing act between leveling ourselves, running a business, finding glitches, and plotting to take out Kayabe.
Maybe Kayabe frowns more on exploiting the respawn or using combat glitches than he cares about economics or the shop system, making it easier to outfit players in the best gear or even hire NPC characters to aid in fights.