the safest option is just to smash our head against something until it breaks.
This is my biggest problem with the Trait. We can go grind with reckless abandon. We have no threat looming over our shoulder. The only 'threat' we have is the developer/god of this world being the one that can kill us and even then he needs his guild members to hunt us down so he can get to us. So yeah, no threat. It's as close to God Mode as we'll ever get. And that's boring. Very, very boring.
 
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Adhoc vote count started by Trondason on Apr 21, 2018 at 10:37 AM, finished with 276 posts and 48 votes.
 
So, since True Magic is currently winning, does anyone want to venture forth some ideas for how to play it in order to make it as enjoyable as possible for everyone?

Personally, I think it's important that we socialize. While combat will probably still be interesting, it just won't have any real consequences for losing, and throwing ourselves at a challenge until we beat it doesn't sound interesting to me. Socializing puts a real challenge in the game, and adds some negative consequences if we fail.
Furthermore, it takes some of the focus off of just running away from Kayaba the whole time. This is more of a personal desire, but I want to actually play the game for a bit before jumping straight into "lets kill Kayaba" territory.
As this option is a mage, socializing also opens up the possibility of having a party, which will allow us to go for more than a couple seconds without having to respawn. This is definitely desirable from my perspective, because I don't want to have to read every update as "You threw a fireball, cutting down some of the boss's health. The boss ran up to you, and killed you in one hit. You respawned, and tried again" over and over again.

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Furthermore, having a party gives us MORE people to troll! :V
 
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Personally, I think it's important that we socialize
Unfortunately this won't happen. Us socializing I mean.
While combat will probably still be interesting
Use fire ball. Kill enemy. Rinse and repeat until we find Enemy that kills us. Respawn. Find strongest enemy we can kill. Grind for several levels. Repeat. That's how combat will work.
Socializing puts a real challenge in the game, and adds some negative consequences if we fail.
And this is why we will never socialize. Because it's clear the questers voting for True Magic don't want to fail at anything and have a negative consequence from it. It's why they want the God Mode Lite plan.
 
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Adhoc vote count started by Mother Nyx on Apr 21, 2018 at 11:36 AM, finished with 279 posts and 48 votes.

  • [X] Plan Magnificent Bastard
    [X] Plan Sunshine in a Bottle
    [X]True Magic
    [X]True Magic
    [X] True Magic v2
    [X] Plan: This old rasta motherfucker is going to kick ya punky little asses!
    [X] Plan: Black Knight with a heart of gold.
    [X] True Magic v2
    [X] Plan Charismatic Sociopath.
    [X] Witcher.
    [X] Were invited to participate in the beta testing and spent most of your time every day doing that, becoming unattached from the real world.
    [X] I Draw Forth... Pot of Greed!: You believe inthe spleen of the cards. Being a charismatic person with little empathy for people over the internet has led many to believe you are a high-functioning sociopath. Maybe they're right, or maybe you just know what to say to make them think so. Also, you excel at strategy and minigames.
    [X] That the game should be one, large, open world.
    [X] Name: Jack Delacurse
    [X] Age: 24
    [X] Username: Crocodile
    [X] Mage.
    [X] Guy
    [X] Avatar:
    [X] Plan "Let's be Kirito but better"
    ---[X] The Elder Scrolls.
    ---[X] Were invited to participate in the beta testing and spent most of your time every day doing that, becoming unattached from the real world.
    ---[X] Fear Not The Ganker: Your combos are crazy, and you are an excellent multitasker and respond well to combat. Your APM is heads and shoulders above that of the other players.
    ---[X] That the game should be a floating castle made up of floors.
    ---[X] Name: Kazuto Kirigaya
    ---[X] Age: 16
    ---[X] Username: Kirito
    ---[X] Avatar: Just Kirito's appearance
    ---[X] Fighter
    ---[X] Guy.
    [X] the death Seeker plan
    [X] Adventure Quest
    [X] Did the thing - you researched, looked for clues, asked questions to betatesters, so that you could master the game's mechanics before it was even out.
    [X] Propose... @Birdsie
    [X] That the game should be one, large, open world.
    [X] Name: Brenda Le Roux
    [X] Age: 21
    [X] Username: Andraste
    [X] Avatar:
    [X]Rogue
    [X] bonnie/girl
 
This is why I was upset. Because if you tally the votes correctly, here is what it looks like, yet ya'll are saying True Magic is winning because everything is all fucked up.
 

Respawning means jack shit if we don't have the power to back it up. Also you seem to be forgetting that Kayaba will have a personal grudge agasint us. You the guy who's basically GOD!

Here's ways he can screw us for respawning.

Loss of Exp upon death
Gear and money will dropped if someone kills us
Players will be rewarded for slaying us
Calling us out in front of all of the players resulting in us being completely despised by almost everyone

Look how people treated the beta testers! Unlike them we actually cheated and can't get perma killed bye the helmets. And the players will focus all of their anger, grief, envy, and other emotions at the closest unfair thing us. Why? Cause people are petty as hell.


And thats only the obvious things that can happen.
 
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Loss of Exp upon death
Annoying, but easily recoverable from.
Gear and money will dropped if someone kills us
Again, annoying, but again, can be recovered from.
Players will be rewarded for slaying us
The answer there is becoming strong enough to not be killed, and unless we are labled as an NPC or humanoid monster, only the PKers will hunt us.
Calling us out in front of all of the players resulting in us being completely despised by almost everyone
So become Kirito 2.0: Respawn Edition. Like I stated many times before. Amazing how you people keep missing that.
 
So become Kirito 2.0: Respawn Edition. Like I stated many times before. Amazing how you people keep missing that.

And it's amazing how you keep ignoring the fact Kiyaba would be pissed at us.

We're in a MMORPG lossing levels upon the higher floors will be devastating. Levels can take weeks to raise and if we die we could loss multiple levels!

Yes losing a rare weapon we got to 10+ is only a annoying.

We'd be in a situation where we would be force to grind by ourselves and could easily die and lose all of the levels we spent time grinding for.

Kirito wouldn't be treated like a rare mob. After there could be no punishment for killing the cheater.​
 
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And it's amazing how you keep ignoring the fact Kiyaba would be pissed at us
He needs to use his guild to get his hands on us! Maybe if that wasn't the case I'd consider it more of a backdraw than an annoyance.
Levels can take weeks to raise and if we die we could multiple levels!
Better to lose a few weeks of time than to lose your life. So yes, it would just be annoying in comparison.
Yes losing a rare weapon we got to 10+ is only a annoying.
Ok, that's more than annoying. But if we know that's the draw back of respawning we can prep for such situations. Have some alternate gear to use.
 
Which is still boring. At least sunshine choice had us make do with what is available to everyone else.


It is boring to have the MC be the special snowflake.
 
And it's amazing how you keep ignoring the fact Kiyaba would be pissed at us.

At this point it's clearly on purpose. He will never acknowledge that there is a drawback because that involve admitting that any vote he doesn't approve has a right to exist.

This is why I was upset. Because if you tally the votes correctly, here is what it looks like, yet ya'll are saying True Magic is winning because everything is all fucked up.

You're upset because your relentless badgering, nitpicking, and ignoring arguments you don't like hasn't allowed you to win by splitting an opposing vote? Wow.

People wrote up plans. We voted for them. We argued. We did some strategic voting to try and go for popular ones we disliked less then the ones we outright hate. Fine, that's how it goes.

But no. Not for you! You have to constantly scream and make outright false statements on how a certain vote is going to ruin the game somehow! Particularly an attribute that the QM themselves proposed.

Hey, ever think that if the QM proposed something to vote for, they might actually have ideas and plans for how it goes? That choosing an overpowered perk the QM offered isn't going to somehow break a game that hasn't even started yet?

We're still in goddamm char gen! You have friggin idea how this game is going to play! And guess what, if we ever do get playing and we abuse the respawn thing and it becomes a problem, the QM could take it away. Or we could vote it away! Those are options!


But no. This isn't anything about one trait being OP. That's just your front. All you want to do is win this one vote so you can play some Xanatos Gambit mastermind in SAO. So you whine and pester and sling mud until you bully the opposition into giving up.

You are the loud, screaming, tantrum throwing minority who insists on getting things their way no matter how much it costs the group. When someone makes the mistake of caving in even the slightest to your demands, thinking it will satisfy you and shut you up, you laugh.

You laugh, and rub your hands, and lick your toothy chops like a cackling wendigo who will never be satisfied. You will never stop complaining, you will never picking and nagging and outright ignoring arguments that don't suit your purposes. Because you're not trying to improve the game, preserve the fairness of the vote, or God forbid just let the QM run the game they want to.

No. You saw something you liked, you deem you must have it, and will relentlessly hound and complain until you get it. Any sign of compromise smells like blood in the water and only spurs you on. If getting an opposing vote split up and then rigging the vote talley is what it takes to win then you will do it without hesitation because you must get what you want and damn the consequences.


We're still in goddamm char gen because of this nonsense. I am legitimately getting sick and tired of this. At this point, I could actually just be happy if the vote closes on something I don't like just we can get on to the actual game!

But I will be damned if I don't call out your shenanigans. I will not sit idly by while someone harasses, ignores arguments, and outright rigs a vote talley just to get the result they want!


*sigh* To everyone else in this thread, I'm sorry about this rant. I didn't mean it as a personal attack or anything, but I just can't accept someone essentially rigging votes to get what they want.
 
Think of the social options available to Sunshine.

We can be the virtuous, unshakeable knight. The sleazy, flirty thief. The arrogant and level headed mage, or the hardballing merchant, or the eccentric swordsman, the air headed archer, or the heart of a guild!

It gives us so many options to play, not pidgeon holing is into one story, but making all stories available to us. We can walk in the shoes of a villain, or a hero, a friend, or a jerk. Maybe, by becoming so many people, we can discover the true self?

SAO is like that fantasy life simulator, Mabinogi, or WoW. It's supposed to grow, and everyone lives, and everyone falls. Trying to break the game defeats the purpose of what SAO is trying to say, it's thematic core.

Because once the game ends, it's all over. The game ends. You can piggyback off of Kirito to get to the post-game, but do you really want to be like him, who responds to escaping a death game by playing more video games?

100 floors, and it's equivalent in an open world, is a lot of stuff. I think we should be more concerned with playing a character who can last that long without getting boring. Right now, everything is fresh, but it won't last that long without a clear idea of what to do in the game.

And what's the most important part of it? Not the monsters, or the dungeons, but like any MMO, it's the players. Hate them, or love them. Save them, or kill them.

A beginning trait that helps us interact with the preset of the game-the people-that prevents us from feeling fatigue is very important.

The MC is always going to be a special snowflake. That's why their the MC in the first place.

Everyone is special, even if their normal. Working within limits only enchances an experience, instead of ignoring them outright.
 
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Guys, please, no more salt. I can't take it, my heart's too weak. Truce?

Look, I'll have Internet access for four more hours. Hopefully, I can answer some questions about what sort of plan I had in mind with Magnificent Bastard, in the hopes of convincing some of you to vote for it, but please, let's not get too heated over who wins.
 
And it's amazing how you keep ignoring the fact Kiyaba would be pissed at us.
At this point it's clearly on purpose. He will never acknowledge that there is a drawback because that involve admitting that any vote he doesn't approve has a right to exist.
I have stated multiple times that NOTHING without making it not worth it is a good enough drawback for infinite respawns. Especially since, again, Kiyaba needs to get his hands on us to kill us. Which is easily avoidable through not interacting with people to a large extent and just level grinding. The fact he needs his guild to get us is a bigger handicap on him, than anything that'd happen would be for us. If we can SAFELY afford doing suicide missions, then it's clear that the respawning will have either an insignificant or no backdraw in and of itself. The immortality to all but one person who can't even personally go out and hunt for us is to goddamned game breaking. Even losing levels, gear, and getting a major debuff is just a time lost that can be mostly worked around. Either through patient grinding, or whatever other glitches we could find and exploit. Fact of the matter is, the respawn mechanic completely destroys the setting and makes any combat boring with no true risk besides MAYBE losing a one of a kind item. We have no reasoning to believe that INFINITE RESPAWNS has ANYTHING that can actually hurt us that we can't just flat out work around. Because ressurective immortality in what's supposed to be a death game leads to a boring quest due to level grinding, and only level grinding, winning every last vote. There's no need to make friends when you can safely grind the days away. No need to do easy quests, or quests at all really, to get stronger safely. When you can level grind without a care in the world, everything else in the game becomes meaningless!
 
Guys, please, no more salt. I can't take it, my heart's too weak. Truce?

Look, I'll have Internet access for four more hours. Hopefully, I can answer some questions about what sort of plan I had in mind with Magnificent Bastard, in the hopes of convincing some of you to vote for it, but please, let's not get too heated over who wins.

I'll bite. And lucky you, that's when the vote closes.

How is it possible to justify a character having that trait, especially someone who is supposed to be twenty five years old? If they were older, experienced, than sure, it could work (though still gregarious), but they aren't. Their a young adult, with a trait that would be much more interesting in the real world instead of some video game. It seems forced, when a funnier and more realistic option for them being good at Eve Online would be her shelling out immense amounts of cash for premium items. No matter how good a planner she is, that wouldn't mean squat against the rich NEET's.

The second is the name. You picked one of the most generic possible. This is petty, but Yuki is used a lot in anime. Hell, Asuna's last name is Yuki! You think it'll be funny? Another character in the Mother Rosario arc had Yuki as her first name! They made that joke already! And Makoto is the name of several protagonist on SV, the most prominent being the protagonist of Stand in Awe quest. Something less generic please?

Going back to your trait, what are you planning to do with it? There's other intelligence, planning, and leadership traits you could have gone with that didn't make your character a huge jerk (if that was your intention though, that's fine). Heck, Kayaba probably has that trait, and I don't want to be at all like him, callously throwing away lives and playing people like their tools, not people.

I want to make friends in this game. That's why I made a social build. It'll help make sure Tutku doesn't go completely nuts.
 
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Making alot of assumptions without prove huh?

Have you even considered the psychological effects die over and over again could doto a guy? And what if Kayaba turned on our pain receptors to the max? Not looking forward to grinding than huh.

If the creator of the game has to fuck with us especially, for an action decided at chargen and not even in story, by making the game tremendously more tedious and difficult...like, those don't sound like fun drawbacks! They come purely from external forces, and not internal issues the character might be feeling.

Eveyone else has to deal with only one life! It's perfectly possible for us to beat the game with only one life! No matter which way you slice it, respawning is a crutch, because we should never die unless we do it to save someone! And that only cheapens the sacrifice!

It gives every action we take less weight to it. I hate the idea of us being special, because everyone is special. People call Kirito a cheater? At least he's friendless loser NEET! We're worse than Jesus-kun, and that's terrible!
 
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