The Lighthouses and the Pit (Fantasy Mage Quest)

[X] Kill the Greatspider (COSTS A FATE POINT)

Fate point for power boost.
Might as well, its the main thing worth doing on this trip
 
Options:
[] Escort the Merchants
play defense. Probably annoy Jagged, but play to what the two of you understand to be your strengths.
[] Distract the Greatspider
"I'm halping".
[X] Kill the Greatspider (COSTS A FATE POINT)
Eliminate the largest source of danger? Check. Trade Fate Point for power? Check. Completely throw Jagged a curveball? Check.
 
Hrrm...
Alright sooo...
plan 1 is Jagged tanks, we remove the merchants and then double back to fight the Great Spider.
Plan 2 is Swallow tanks the Spider, while Jagged does his thing with the merchants right there.
FATE POINT is Swallow gets in close and head-stabs the spider like a boss.
...
Part of me wonders about a more intelligent way for plan 2 to work- The merchants come with Bowgaurds, who might be able to use their fire to give the wolves pause long enough to to allow Jagged and Swallow to down the Spider...Or maybe use their arrows to annoy/slow the Spider down while Jagged&Swallow fight the wolves, allowing for us to swap over to fighting the Darkspider.

Unrelated:
Jagged Edge neatly disables one duckling after another
I didn't know Jagged Edge hates ducks.
 
[X] Kill the Greatspider (COSTS A FATE POINT)



[] Escort the Merchants

Safest choice, recommended by Jagged. Sacrifice the merchant's lives to preserve your own.

[] Distract the Greatspider

Saves the most merchant lives. If unlucky, will require a fate point to survive. Most risk to Jagged.

[] Kill the Greatspider (COSTS A FATE POINT)

Possibly angers Jagged at our recklessness, may impress him. Offers a major power up and uses up a fate point. Should save the merchants lives.
 
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[X] Escort the Merchants - They're more likely to die, but it gives Jagged Edge more tactical room to maneuver and destroy the Darklings. Less risky for your personally.

We leave Mr. Edge to do what he does best, and we'll at least be able to try and protect the squishy humans. Also we've managed to acquire a total of one fate point. Being caught without one means we risk a lot. Not saying it wouldn't pay off, but we might not want to spend a point as soon as we get it.
Adhoc vote count started by Siual on Apr 17, 2018 at 7:29 AM, finished with 719 posts and 21 votes.
 
So I feel this could be a great point to spend a Fate Point. A decent plan would get us another though, right? Kinda convinced myself it'd be a wasted point though. We should be fine distracting it without using a point and we'll likely be given the kill regardless, no need to be reckless.

[x] Distract the Greatspider


Edge wants us to stay safe escorting the merchants to the treeline
Edge will struggle to penetrate the spider armour but is unlikely to have issue with the wolves
Spinewolves surrounding us
Greatspider - poison fangs, bladed legs, covered in eyes
Merchants wield bows and can hide in wagons

Hmm, could we have the merchants fire arrows at the spider? It makes for a massive target and the eyes ought to be vulnerable enough to distract it if they're shot. Edge could probably mop up the Spinewolves, it's just doing so while avoiding the Greatspider that'd be the issue. We can kill it with a Fate Point but even without we should be fine holding it with the possibility of getting a lucky hit in. Even if we wait for Jagged Edge, he'd likely leave us the kill regardless.
 
[ ] Kill the Greatspider (COSTS A FATE POINT)

Cha~arge
! :V!


Fine. I guess i'll be '''''reasonable'''''.

[X] Escort the Merchants
 
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Jagged Edge has said his skills are not suited for facing the Greatspider. He will probably have to go all out to defeat it, and so will kill it himself.
Yeah but he won't be going all out against it alone. His tactic will involve chipping away at it, he won't be killing it swiftly or easily whereas we're pretty well suited to cutting through armour. I see that as meaning we'll likely get the killing hit whether he volunteers that or through happenstance.
 
Yeah but he won't be going all out against it alone. His tactic will involve chipping away at it, he won't be killing it swiftly or easily whereas we're pretty well suited to cutting through armour. I see that as meaning we'll likely get the killing hit whether he volunteers that or through happenstance.
It could result in we'll get the killing hit, but it is unlikely. Our strikes will be for maximum annoyance, so the Greatspider focuses on us. Jagged's attacks will be aimed at killing it, and will more likely land the killing blow.
Adhoc vote count started by Chrestomanci on Apr 15, 2018 at 11:47 AM, finished with 14 posts and 9 votes.

  • [X] Kill the Greatspider (COSTS A FATE POINT)
    [x] Distract the Greatspider
    [X] Escort the Merchants
    [X] Escort the Merchants - They're more likely to die, but it gives Jagged Edge more tactical room to maneuver and destroy the Darklings. Less risky for your personally.
 
[X] Escort the Merchants

Don't really want to use our fate points up after last time. We will need them, and I know it's costing lives.
 
Escort the Merchants - They're more likely to die, but it gives Jagged Edge more tactical room to maneuver and destroy the Darklings. Less risky for your personally.

Distract the Greatspider - Dangerous? Check. Saving innocents? Check. Sounds like a job for Swallow! Less room for Edge to maneuver though, and he'll have to manage risk to himself, the merchants, and you. Riskier to him personally as a consequence.

Kill the Greatspider (COSTS A FATE POINT) - Distraction? No, you have mobility and offense on your side. You could make this work. Maybe. Probably! It sounds insane, but if you flung yourself into the attack recklessly enough, and got lucky enough, you could avoid its attacks, use distance to jump up, and slice into its brain. Or cut off one of its legs and do the same. It'd be dangerous, but it'd probably impress Edge, and also the power boost would be considerable.
From the options given it seems an pretty easy choice for me. The second one explicitly says that it makes it more risky for Jagged Edge; so the first choice therefor is not only less risky for Swallow, and it's also less risky for Jagged Edge too. Unless the wording on the options was mistaken in some manner.

Killing the Greatspider is eliminated for me as I don't see it as necessary to spend a fate point, as is it seems one of us is going to get the kill either way; and for me it's better spent on situations where we're unlikely to get a win or survive in the first place. It doesn't bother me which one actually kills it, if Swallow gets it it's good for us, and if Jagged Edge gets it, then it's still good for us. After all we just had an update where Jagged Edge has been lining up dozens of Darklings for us to kill day after day for a week, and I see no reason for him to stop doing such a thing. Arguably if killing it regens some magic power, it would be better for it to go to Jagged Edge as he's already starting to get winded and that's before the boss fight.

[X] Escort the Merchants
 
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[X] Escort the Merchants

My first impulse. It's pretty shortsighted to risk a mage of Jagged Edge's caliber just because he's got an awful personality.
 
It could result in we'll get the killing hit, but it is unlikely. Our strikes will be for maximum annoyance, so the Greatspider focuses on us. Jagged's attacks will be aimed at killing it, and will more likely land the killing blow.
He's already said he isn't well suited to piercing the spider and the fact that he's the more skilled fighter suggests, imo, that he'd be a better choice to dance with the spider while we go for the attack. This is obviously after he's dealt with the wolves though. We just picked up Infinite Sharpness so should have decent penetrating power but our lack of experience means we're more likely to screw up, so we're unlikely to be trusted to distract the spider longer than absolutely necessary.

He even stated he'd rather have us escorting the merchants where we'd be safer but knows our weakness to bouts of heroism. If we tag team the spider, he's definitely playing lead while we can try for lucky/targeted hits.
 
[X] Escort the Merchants

People please stop wasting Fate Points

If you we really want to help this death world we need to keep these for our ascension
Adhoc vote count started by sidestory on Apr 15, 2018 at 3:12 PM, finished with 20 posts and 14 votes.
 
TBH downing the Spider DOES strike me as a decent Fate-point use.
I just dislike the last one because it didn't seem to offer that much in the way of benefits and came with definite downsides...
Personally?
I'd be willing to blow it killing a Spider but I'm also very much in agreement with sidestory above me-we've got to have a plan when we use those because we will need AT LEAST 1 fate point to ascend a lighthouse. Maybe more...What I REALLY wish I could do is a tactical write-in of some sort but I honestly don't know what that Dreadspider is capable of so that's a terrible idea.
I'm thinking...
[X]escort the Merchants.
But before we leave Jagged to do his best at solo-ing this...
"Jagged? Don't die!"
 
[X] Escort the Merchants

If Jagged gets taken out of action, we're done for as well. Way too many darklings around this neck of the woods. Thus, judging the option descriptions, I believe this carries the best odds.

Converting a fate point to power directly seems like a terribly mundane waste of it. This is our life point so to say. With how easy death comes in this world, we should keep one in reserve for an opportunity that offers much more than a slight bump in personal power.
 
We will need Fate points (3??) for the next Ascension, but that is not for a long time. We are still a beginner and have committed to guild membership for at least a year. It is better to spend them now, and start saving when we reach the halfway point to the next Ascension.

The considerable power gain killing the Greatspider offers is important, at the moment we have difficulty with Spinewolves. With a large power boost, we will be able to kill (weaker) darklings on our own.

Narratively I strongly dislike the "Escort the Merchants" option. Swallow was a compassionate character, sacrificing civilians for personal safety might be the more pragmatic option but it is moving away from his original nature. It is the option that means Jagged Edge has convinced us that mages are inherently worth more than non-mages.
The Compassionate and Stubborn character unlocked Interception style, while we have currently changed to Assassination style, I do hope we can return to it later. I want Swallow to be a speed focused character, using Severing Distance to dance across the battlefield.
 
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