Hello, are there still spots to be had? And if so are the Jermani Clans taken? I read over the IC but i am not entirely sure if the Prussian Player counts as Jermani...Oo
The Jermani Clans are sort of available. The Prussia player is still active, so you would have to take one of the other major clans, which means Jermani as a whole will be weakened.
Im currently without a computer due to some technical issues. I thought fixing it would be a lot easier then it has turned out to be. Im going to need to be absent for a while but I'll try and check in every few days.
The Sudafrik Conclaves are steeped in opposites, The Stattholders and Technogoges of the Hive Cities and the Witch Lords and Warlords of the Tribals have formed a strange assembly of disparate Ethnicities, Polities and Faiths, held together by a fierce pride in their odd Confederation. While nominally The Stattholders and the Warlords hold Executive Power it is in fact the Witch Lords and the Technogoges who rule this land. The Technogoges of the Hives which outfit the disciplined Rijkswacht and the Witch Lords who summon Spirits and whip the Technobarbarian Tribes into fits of frenzy.
Nominal Head of State: Stattholder-General William de Groot
Actual Ruling Body: a Cabal of Technogoges and Witch Lords
Government: Confederated Noble Republic
Capital: Hive Pretoria
Population: Multi-Billions
Military Points: 1 MP (+4 per turn)
Zulus Drawn from Many of the Techno-Babarian Tribes of the South, the Zulu Warriors are extremely dangerous Light Infantry, appearing in great numbers, preferably from ambush positions. Known for their ancient war cries which carry over Sudafrik like the crashing of the waves they should not be underestimated, despite their seemingly primitive weaponry.
- Professional (3MP)
-Light Infantry (1MP)
Power: 8, Strength: 20, Moral: 80
Rijkswacht The Rijkswacht is the citizen-soldiery of the Hives. Drawn from full citizens, they serve as militant police and in times of war as the frontline unit alongside the Zulu of the Tribes.
- Veteran (4MP)
- Heavy Infantry (2MP)
Power: 12, Strength: 10, Moral: 90
Rijkswacht in Police Uniform (left) and for field operations (middle) ((ignore the right one))
Grey Guard The Original Purpose of the Grey Guard was as the Personal Guard of the Stattholder General, then it became a peacekeeping force ensuring peace in the sometimes rather strained Conclave. Eventually it became an elite fighting force of augmented, Witch-enhanced, heavily armored and mechanized Soldiers used as shock-troops to break even the most densely defended positions. - Elite (5MP)
- Heavy Mechanized (4MP)
Power: 22, Strength: 10, Moral: 100
Strafbataljon
Justice in the Sudafrik Conclave is harsh and for any comitted crime there is only two penalties: Sacrifice for the Witch Lords or service in the Srafbataljon, Penal Units redeeming themselves in the eyes of the Conclave through sacrifice. While by no mean badly equipped, Strafbataljons are given the most dangerous jobs. But those veterans that survive a ten year service period will be granted amnesty and full citizenship.
-Conscript (2MP)
-Medium Infantry
Power: 5, Strength: 20, Moral: 50
Head of State: Filian McGregor
Government: Technocratic Dictatorship
Capital: Deecee
Population: Multi-Billions
Military Points: 50 (+5 per turn)
Major Hive Cities: Deecee, Mega City One, Cali, Q-beck,
Internal Event:
WAR! The patriotic citizens have volunteered in droves to their local war gangs and started heroically burning down parts of their own hive cities before it was clarified that the declaration of war was a specific one against Hy-Brasil and not against all others. Sheepish volunteers have apologised and focused their looting on Hy-Brassilian areas of their cities or where none exist people who look suspicious.
Some have even joined the Army which has promptly used their organs to the benefit of the actual soldierly classes with the better prospects being sent to the intense training centres to be turned into...what were once men.
Military:
Elite Heavy Armor x1 25 MP
Elite Medium Armor x2 30 MP
Elite Medium Air Force x3 15 MP
Professional Medium Artillery x3 8 MP
Elite Heavy Mechanised Infantry x3 27 MP
Professional Medium Infantry x 3 15 MP
Diplomacy:
We're going to kill all of you!
...
Why does no one like us? What have we ever done to any of you jerks?
Alright then. The biggest issue the design team is having is solvable by officially selecting a setting. @HellHound01 do you mind if I put one last vote up in this thread?
Alright then. The biggest issue the design team is having is solvable by officially selecting a setting. @HellHound01 do you mind if I put one last vote up in this thread?
First, naturally enough, is to continue the game as it was going.
Second would be to restart entirely, keeping things more or less the same.
Or third, take that but remove the Emperor to have a more "natural" game.
Fourth would be to move the game to a new world, but similarly worked over as Terra was during the Age of Strife. This would give more creative freedom to the nations available to the players and remove the "and suddenly Emperor" situation.
Fifth, we could do a game where it's the Great Crusade, but the Warlords (Vatca Pact, Hy Brasil, etc) "won" this game and are looking to the stars now that culture is reviving and innovation and learning has been reintroduced.
If you wish to cast a vote, please do so by putting the number corresponding to your choice after the vote brackets.