One problem with "Keep it simple, the centurions will tell us if there's a problem"
in a quest is that we don't actually get to make a decision every time that, in real life, our character would get feedback on the
results of our decision.
In real life, if "the wounded are slowing down the column, we should leave them at Bovianum" is exactly the kind of thing one of the centurions
would bring to our attention some time on the first day of the march. But in game, that's not likely to happen. We vote "march to Nola," the game fades to black, and Telamon rolls some dice and our next update probably happens when we meet Sertorius
at Nola.
We don't get to play out making the decision "do we leave men to guard the wounded in Bovianum, and if so how many." And that really
isn't a decision that just gets quietly made below Atellus's level by his capable centurions, because they can't just randomly decide "okay, your century will leave the column to guard the wounded."
At the same time, you do raise some valid points and I'd like to address them,
@Nurgle .
The prisoners should not matter to us as a Roman. They are prisoners of a defeated army.
Honestly, I'm not advocating letting them go because of the prisoners "mattering to us," I'm advocating it because I expect it to have a positive public relations effect on the area as a whole. If you can convince me I'm wrong about that, I'm going to be reconsidering my decision.
Letting them go hurts us with the legion and leaves a trained force that fought us to fight us another day. Selling them into slavery is the only way they live and the legion gets gold.
See, I don't think there are likely to be many diehards in the group that surrendered to us. These are the guys who, knowing there
was a high risk that we'd sell them into slavery, decided they'd rather be Roman slaves than die fighting us.
Since we are sellling them the legion will get to them to the slavers safe because hurting them or doing anything else to them hurts the value of them. Also cutting them can lead to infection and still kill them.
Realistically, if we sell them into slavery a lot of them will end up in a mine or something, and get worked to death in a matter of a few years, Notching their ear isn't
SAFE but it's
safer for them than selling them into slavery. So I don't feel this argument is very compelling in context. Worrying about an infection from a cut for guys who are about to be sold to a Roman slave trader with a reputation for fighting the legions... is a bit like telling soldiers who just got back from a trench under enemy artillery bombardment not to smoke cigarettes. Strictly true, but kind of a bad joke in practice.
Also I am reminded about the saying of never give a order you cannot enforce. Who to say someone who just lost there brother or best friend will not seek revenge while marking them.
Now
that is a fair point.
As for the cohorts you are suppose to be able to put a soldier with any cohort and for them around to work just as fine anywhere. From my personal experience in the army it does not work like that. Units even at diminished strength most units will work better than a bunch of guys put together. The cohorts we have now are men who most likely enlisted together, trained together and have know each other for a while. They can work as a unit and know how everyone else works. Putting them into another unit will cause friction and the need to work our corrdination issues. Also there will be the normal rivalries, fights and problems with putting a bunch of men together who don't know each other well. We have done well with that by taking care of there concerns with Rufus. But we have to do it all over agian with the new cohorts. Also the e'spirit decour and rivalry that exist between cohorts exist still today. So moving them around while the cohorts May send the wrong message and hurt morale. It like you are on the yankee cohort and you know they are the best cohort than you get assigned to the Boston cohort you are not going to like it. Maybe that is a bad analogy but it should convey the right message.
Okay. Now, I'm not AS worried about this for the cohorts we're taking to Nola, because we're basically just bringing in men from the Second Cohort to bring those units up to strength. I'd
expect this to be an improvement, but I
suppose it might not.
On the other hand, this is going to be a bigger deal with the way my plan handles leaving men in Bovianum to protect the wounded. The rump left over of the Second Cohort risks being swamped by walking wounded from the other cohorts who feel no particular attachment to its command structure.
So, maybe we could change the plan to address this? Would you be comfortable with the idea of including in your plan something that allows for guarding the wounded in Bovianum,
without breaking up the unit structure at the (equivalent of the) company level?
Because I could switch to something like:
[] Temporarily detach four centuries from the Second Cohort, one to reinforce each of the other four cohorts that fought in the battle. Send what remains of the Second Cohort to Bovianum to guard the wounded.
Now, this still breaks up the command structure at the
cohort level, but keeps units intact at the
century level, which would be less of a problem for morale, I would think. So it arguably would be better than my original plan for my original plan's purpose, even if I didn't change anything else.
How do you feel about this? Would you consider it to be an improvement over my first plan, or at least less-bad?