Hyrule: Total War Apocalypse

no, he is just labelling what he is using to take those actions, I know what you mean though it confused me too at first. ;)

Ah, I see... that does make sense then, and it does fit how much imperial authority we have...
Well then, that was my only "issue" , since everything else seems to be fine to me, so no plan should be invalid.
 
[X] Building up infrastructure pt1
Martial:

-[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
Cost: 400 Rupees, 200 wood.
Time: 1 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Can recruit and train professional troops. Chance of additional bonuses. Can be upgraded for greater effects later on.
--[X] Rusel

Administration:
-[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
Cost: 200 Rupees, 500 stone/wood, 100 rupees per turn upkeep for 3 turns.
Time: 3 turns (2 more turns)
DC: small success 10-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: A Capital of varying size and complexity. Increased tax income from the Capitals population. New houses for the Hylian refugees to settle in. Increased trade income thanks to having a central hub. +1 population Morale for having a capital. +1 racial influence with each race in your nation for having a capital.

-[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
Cost: 400 Rupees, 200 wood, 50 metal, +100 rupees upkeep
Time: 1 Turn
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: +500 Metal for ? turns, then +??? metal for ? turns.

-[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
Cost: 100 wood, 50 metal, +100 rupee upkeep
Time: starts right away
DC: Instant success.
Reward: +600 Stone Income (will gain it this year too.)

Diplomacy:
-[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
Cost: 0
Time: 1 Turn
DC: small success 15-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Information on the Hylians refugees in Ordona Province.

-[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
Cost: 300 Rupees
Time: 2 Turn
DC: small success 2-30, Medium success 31-60, large success 61-85, great success 86-99.
Reward: Knowledge on how many people live in your nation, possibly allows you to train more troops, possibility of gaining more tax income, leads to more actions.
-[X] Bo

Intrigue:
-[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
Cost: 300 Rupees +100 rupees upkeep
Time: 1 Turn, takes 2 turns to come into effect.
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99.
Reward: A spy network throughout your villages informing you on your peoples thoughts, and hunting down enemy spies.
--[X] Telma

Research:
-[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
Cost: 200 Rupees
Time: 1 Turn
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99.
Reward: An advisor

Faith:
-[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
Cost: 200 Rupees
Time: 1 Turn
DC: small success 25-45, Medium success 46-65, large success 66-90, great success 91-99. (+10 to roll once you have a Temple, +20 if you have all three temples.)
Reward: An advisor

Ok so this plan is simple, i want to go full bore into actions to build up our military next turn so first we have to get the basic necessity's for our infrastructure up this turn. Which means we have to talk to the Hylian's this turn so that we don't cause a political nightmare, we need to finish setting up our resource supply, we need to have a basic spy ring so were not deaf and blind and we also need to get our last two advisers so as to better utilize action economy.

I am also confused on why we would bother to make a town for the refuges right now when we have such little imperial authority to spend and when the whole point of taking the capital action so early was to solve the same problem and boost overall morale.
 
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[X] Building up infrastructure pt1

It came down to this and rolling ball but rolling ball doesn't get us a source of metal and this one does.
 
[X] Building up infrastructure pt1
a good plan after were done with the important buildings is to make the temples so we can contact the goddesses and well make people see we are very favored by the gods. Using our religious status and having people unable to deny it will discourage people on doing as harm. I wonder if we can make fanatic units hahah. Besides we went with the Everchosen build might as well use our traits.
 
[X] Building up infrastructure pt1
a good plan after were done with the important buildings is to make the temples so we can contact the goddesses and well make people see we are very favored by the gods. Using our religious status and having people unable to deny it will discourage people on doing as harm. I wonder if we can make fanatic units hahah. Besides we went with the Everchosen build might as well use our traits.
hooo boy, your crazy if you think you can build those temples right now, the rupee cost alone is insane, add in the 800 stone cost per turn of the temple being built? Ya no, not happening.

anyway vote won't be called until tomorrow morning. (the actual morning, I'm too tired to write atm.)
Adhoc vote count started by san on Mar 31, 2018 at 11:21 PM, finished with 284 posts and 8 votes.

  • [X] Building up infrastructure pt1
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusel
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Bo
    -[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    --[X] Telma
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    -[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
    [X] Plan: Rolling Ball v2.0
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Assign Rusl (free action)
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    --[X] Assign Bo (free action)
    -[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    --[X] Assign Telma (Free Action)
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
    -[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)
    [X] Plan Resources are Needed
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusl
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    --[X] Imperial Authority
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    --[X] 2 Imperial Authority
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Mayor Bo
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Telma
 
hooo boy, your crazy if you think you can build those temples right now, the rupee cost alone is insane, add in the 800 stone cost per turn of the temple being built? Ya no, not happening.

anyway vote won't be called until tomorrow morning. (the actual morning, I'm too tired to write atm.)
I don't really expect it to be fast its a TEMPLE needs to be extravagant big and shizz besides quests are only as fast as the writer can write and well you have like 3 really expect it to take 3 months or more. Its mostly a suggestion to layout what to build first and last i reslly expect it to be the last once were prosperity mode
 
I dig ya.

Anyway guys I have been rolling and writing out the basic info on every action the plans share over the last 30 mins... and let me tell you that FKING capital roll... like jesus FUCK! it doesn't want to be anything BUT perfect! fking crit success on that on top of the great success last turn... it's bloody insane. The other rolls were thankfully mediocre at least but still... jeez.
 
VOTE CLOSED! plan Building up infrastructure pt1 wins

Adhoc vote count started by san on Mar 31, 2018 at 11:21 PM, finished with 284 posts and 8 votes.

  • [X] Building up infrastructure pt1
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusel
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Bo
    -[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    --[X] Telma
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    -[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
    [X] Plan: Rolling Ball v2.0
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Assign Rusl (free action)
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    --[X] Assign Bo (free action)
    -[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    --[X] Assign Telma (Free Action)
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
    -[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)
    [X] Plan Resources are Needed
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusl
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    --[X] Imperial Authority
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    --[X] 2 Imperial Authority
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Mayor Bo
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Telma
 
FAITH ADVISOR ACTION FAILED! lack of funds. Sorry... I have already written most of the actions though so instead of re-writing a whole bunch and going to another plan I am just going to add that to a +10 bonus to a different roll.
 
FAITH ADVISOR ACTION FAILED! lack of funds. Sorry...

-_- People, next time, please check you plans and make sure they don't go over the amount of resources that we have, so that we don't waste actions in the future. Also, I advise any potential plan makers to post the total cost to any plans they are going to make, so that, again, we don't have any plan that uses more resources than we already have.
 
@san, can we have moratorium to discuss plan? 6-12 hours?
ya I will add that for turn 3, though not 6 hours, I am making it a 4 hour Moratorium to start, if there are still problems I will increase it to 6 hours.

The good news is that the +10 on the other action really helped. It prevent a loss in racial/faction influence that you would have taken.
 
ARC 1: Turn 2: Capital on its way, time to gather resources! Results!
After Link sent out his orders for the year all he could do was sit, wait and pray for the success of the past year to repeat this year. His people truly needed the boost to prosperity, especially with how scant all resources other than food were getting. He hoped the goddesses would continue to answer his prayers and ensure the success and survival of his Kingdom.

[X] Building up infrastructure pt1
Martial:
-[X] Establish Training Grounds
Roll: 41 Medium success.
The training grounds were built under Rusl's direction with no hassle or problems, but also no good surprises or resource cost cuts. You can start training an army now.
Rewards: -400 rupees, -200 wood, Gain a lvl 1 training grounds.

Administration:
-[X] (Locked with Malo) Build a proper Capital
Roll: 113 CRITICAL SUCCESS!
Once again the Capital builders went above and BEYOND this year, plus thanks to the advancements on last year they learned how to build more efficiently and saved greatly on the price of those advancements costing no more than the original price of building the capital this year. This year they managed to integrate a drainage system to prevent flooding from rains, and to carry any garbage and horse poop in the streets out with rain and also with river water if need be through diverting the river a bit. They also added Stone roads with leftover Granite slabs and scraps leftover from the house building throughout the capital which will greatly boost the speed and ease of travel throughout it.
Rewards: Capital size boosted to a medium Town, added a drain system throughout the Capital, added Granite stone roads, -100 rupees, -300 stone, -100 wood.

-[X] Build copper mine
Roll: 93 GREAT success!
The copper and tin Mine was started and thankfully the signs point to a more plentiful supply of Tin than was originally believe, as well as a greater supply of Copper as well. This meant the mine would last for much longer than the original forecast of 5 turns for the tin and then 5 more for the copper to run out, lasting 50% longer than they were supposed to.
Rewards: -400 rupees, -200 wood, -50 metal, +100 rupees upkeep, +500 Metal for 8 turns, then +400 Metal for 7 more turns

-[X] Take over Granite quarry
roll: N/A
The granite quarry was swiftly taken over and began sending its granite over to help build the capital over the course of the year ensuring there were enough resources plus a bit extra.
Rewards: -100 wood, -50 metal, +100 rupee upkeep, +600 stone income.

Diplomacy:
-[X] Find and meet the leader of the Hylian refugees -- [X] 1 extra Authority added.
Roll: 69 Large success!
When Link went into the camp he was greeted by many of the common people of Hyrule who were thankful for him saving them. They led him to their leaders who turned out to be Two of his old friends and fellow resistance members, Auru and Ashei! They quickly hit it off and discussed many of the needs and problems the Hylian people had, though they stated Link was meeting most of them with all the new homes in the capital. However most of they way through the conversation they were interrupted by the Hylian nobles who demanded to know why Link was visiting commoners instead of them!
Everything started going wrong as Link expressed shock and said he thought the nobles all went with the princess when they seperated and Ashei was getting in their faces while Auru tried to mediate. Luckily as the nobles were getting angrier they were interrupted by another of Links old friends and a noble herself their leaders daughter Agitha who interrupted them by running forward and hugging Link calling him grasshopper and greeting him in her own Unique way. Her Father the Duke of South Hyrule fields sputtered in shock for a moment thinking Link had done something weird before Agitha started telling Link about how well all the bugs he collected for her were doing and that she was able to save them. After this the nobles cooled down on the dukes behest and the crisis was averted after Link promised to meet them early next year the moment he had the time.
Rewards: Info on the Hylian's, Relations with Hylian nobles kept stable, relations with Hylian commoners now shown, locked into talking with Hylian nobles next turn.

-[X] Population Census --[X] Bo
Roll: 114 CRITICAL SUCCESS!
The population Census was going great, so great the cost of it was nearly wiped out as many people of the Towns and villages loved and respected the former Mayor Bo greatly. However near the end Mayor Bo came across a new group of survivors who turned out to be lead by an old friend of Links! They decided to come with him to the Refugee camp and join the fledgling kingdom boosting its population with their numbers. Though this did increase the costs of the expedition again as Bo had to use his saved funds to pay for the Hylians along the way back, thankfully it still ended up being cheaper than the original expedition.
Rewards: -200 rupees, Exact population discovered, how the population is spread out discovered, found more Hylian refugees from several of their smaller towns and villages boosting population by 8000, Tax income boosted by +300 rupees.

Intrigue:
-[X] Build a spy network --[X] Telma
Roll: 35 small success.
Setting up the spy ring was very slow going for Telma as the Ordonians had little to no experience in the area. However Telma was determined and found a several volunteers, mostly pub owners in towns though she found a few others too, gossipers for the most part. She will still have to train them so they can better determine false rumors from ones with a grain of truth, and to be discreet when learning them and plying people with alcohol but the spy ring will be up eventually.
Rewards: -300 rupees. +100 rupees upkeep, basics of a spy ring are established, was slow to start though so will take an extra 2 turns to come into effect. Will come into effect turn 7.

Research:
-[X] Search for an Advisor
Roll: 41, small success
While looking for an advisor in the Hylian camps did not go well at first, when BO brought in the new refugees he found, he also brought in your old friend and final fellow resistance member, Shad. His skills and intelligence would be a great addition to your advisors as your research advisor.
Rewards: -200 rupees, gained 1 possible research advisor.

Research advisor vote:
[] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
+14 to research actions he is involved in, like most advisors he grants 1 action in his category, increased success chance for all actions involving magic, whether it is in battle, research or faith it doesn't matter, Shad's logical aid works wonders.

[] Don't take Shad and wait to look for a different Advisor


treasury/resources at the end of the year:

Rupees: 0 in bank, +800 from taxes, +100 from trade.

Food: natural food level 6, Food level with refugees 5.

Stone: 400 in stockpiles, +600 income.

Wood: 0 in stockpiles, +900 income.

Metal: 0 in stockpiles, +500 income.

Chapter ends here


Damn that capital is coming along you guys owe Malo a LOT. That capital is going to be a masterpiece once it is finished at this rate. The census too saved your butts, giving you an extra 300 rupees per turn making up for your endless spending. Also that copper mine roll really came through for you.

otherwise, a lot of meh actions this turn
 
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[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
 
[X] Don't take Shad and wait to look for a different Advisor

One I think we can get a better roll and two this will hopefully help us stop the bleeding in rupees that we are having as we cannot afford research actions at this time. For example we are down to 100 rupees in the bank.
 
[X] Don't take Shad and wait to look for a different Advisor

One I think we can get a better roll and two this will hopefully help us stop the bleeding in rupees that we are having as we cannot afford research actions at this time. For example we are down to 100 rupees in the bank.
you don't have to take the action each turn, you just have to note it down like this

[X] Research advisor takes no actions.

Also a better roll doesn't give you an outright better advisor just more options. Mind you if not for the other Critsuccess working together with your advisor roll you wouldn't have found Shad and instead have found a much weaker advisor. Shad is a pretty high tier advisor and probs the best standard advisor you can find in this province. If you were in Eldin you might have gotten Barnes who is MUCH better at research given he invented gunpowder in Hyrule (he calls in bombpowder) and he also invented several kinds of bombs with it. But ya, the only other advisors you may find are going to be non-standard like Louise or the fortune teller... if they don't end up being outright weaker.
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.


Okay will tempt fate and see if people use him next turn since we should have 1000 in the bank for turn 3 from income but have 400 in static upkeep (mines added another 200), 100 more going towards the capital and maybe another 100 if the spy ring upkeep is in effect. That means we would need to spend no more then 500 or 400 rupees next turn.
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.

As all ways san rolls great on any quest he made even though he wants it at least at normal difficulty
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.


Okay will tempt fate and see if people use him next turn since we should have 1000 in the bank for turn 3 from income but have 400 in static upkeep (mines added another 200), 100 more going towards the capital and maybe another 100 if the spy ring upkeep is in effect. That means we would need to spend no more then 500 or 400 rupees next turn.
Like I said before Upkeep is added at the END of a turn, I also don't apply penalties if you end up without enough rupees for it as long as it doesn't exceed your income. So you can spend all 900 rupees, but that means next turn it will just be subtracted from your next turn. Also sorry but I forgot, you have 0 rupees in the bank, refugee upkeep was not added. Sorry. :(
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
 
[X] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
 
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