After Link sent out his orders for the year all he could do was sit, wait and pray for the success of the past year to repeat this year. His people truly needed the boost to prosperity, especially with how scant all resources other than food were getting. He hoped the goddesses would continue to answer his prayers and ensure the success and survival of his Kingdom.
[X] Building up infrastructure pt1
Martial:
-[X] Establish Training Grounds
Roll: 41 Medium success.
The training grounds were built under Rusl's direction with no hassle or problems, but also no good surprises or resource cost cuts. You can start training an army now.
Rewards: -400 rupees, -200 wood, Gain a lvl 1 training grounds.
Administration:
-[X] (Locked with Malo) Build a proper Capital
Roll: 113 CRITICAL SUCCESS!
Once again the Capital builders went above and BEYOND this year, plus thanks to the advancements on last year they learned how to build more efficiently and saved greatly on the price of those advancements costing no more than the original price of building the capital this year. This year they managed to integrate a drainage system to prevent flooding from rains, and to carry any garbage and horse poop in the streets out with rain and also with river water if need be through diverting the river a bit. They also added Stone roads with leftover Granite slabs and scraps leftover from the house building throughout the capital which will greatly boost the speed and ease of travel throughout it.
Rewards: Capital size boosted to a medium Town, added a drain system throughout the Capital, added Granite stone roads, -100 rupees, -300 stone, -100 wood.
-[X] Build copper mine
Roll: 93 GREAT success!
The copper and tin Mine was started and thankfully the signs point to a more plentiful supply of Tin than was originally believe, as well as a greater supply of Copper as well. This meant the mine would last for much longer than the original forecast of 5 turns for the tin and then 5 more for the copper to run out, lasting 50% longer than they were supposed to.
Rewards: -400 rupees, -200 wood, -50 metal, +100 rupees upkeep, +500 Metal for 8 turns, then +400 Metal for 7 more turns
-[X] Take over Granite quarry
roll: N/A
The granite quarry was swiftly taken over and began sending its granite over to help build the capital over the course of the year ensuring there were enough resources plus a bit extra.
Rewards: -100 wood, -50 metal, +100 rupee upkeep, +600 stone income.
Diplomacy:
-[X] Find and meet the leader of the Hylian refugees -- [X] 1 extra Authority added.
Roll: 69 Large success!
When Link went into the camp he was greeted by many of the common people of Hyrule who were thankful for him saving them. They led him to their leaders who turned out to be Two of his old friends and fellow resistance members, Auru and Ashei! They quickly hit it off and discussed many of the needs and problems the Hylian people had, though they stated Link was meeting most of them with all the new homes in the capital. However most of they way through the conversation they were interrupted by the Hylian nobles who demanded to know why Link was visiting commoners instead of them!
Everything started going wrong as Link expressed shock and said he thought the nobles all went with the princess when they seperated and Ashei was getting in their faces while Auru tried to mediate. Luckily as the nobles were getting angrier they were interrupted by another of Links old friends and a noble herself their leaders daughter Agitha who interrupted them by running forward and hugging Link calling him grasshopper and greeting him in her own Unique way. Her Father the Duke of South Hyrule fields sputtered in shock for a moment thinking Link had done something weird before Agitha started telling Link about how well all the bugs he collected for her were doing and that she was able to save them. After this the nobles cooled down on the dukes behest and the crisis was averted after Link promised to meet them early next year the moment he had the time.
Rewards: Info on the Hylian's, Relations with Hylian nobles kept stable, relations with Hylian commoners now shown, locked into talking with Hylian nobles next turn.
-[X] Population Census --[X] Bo
Roll: 114 CRITICAL SUCCESS!
The population Census was going great, so great the cost of it was nearly wiped out as many people of the Towns and villages loved and respected the former Mayor Bo greatly. However near the end Mayor Bo came across a new group of survivors who turned out to be lead by an old friend of Links! They decided to come with him to the Refugee camp and join the fledgling kingdom boosting its population with their numbers. Though this did increase the costs of the expedition again as Bo had to use his saved funds to pay for the Hylians along the way back, thankfully it still ended up being cheaper than the original expedition.
Rewards: -200 rupees, Exact population discovered, how the population is spread out discovered, found more Hylian refugees from several of their smaller towns and villages boosting population by 8000, Tax income boosted by +300 rupees.
Intrigue:
-[X] Build a spy network --[X] Telma
Roll: 35 small success.
Setting up the spy ring was very slow going for Telma as the Ordonians had little to no experience in the area. However Telma was determined and found a several volunteers, mostly pub owners in towns though she found a few others too, gossipers for the most part. She will still have to train them so they can better determine false rumors from ones with a grain of truth, and to be discreet when learning them and plying people with alcohol but the spy ring will be up eventually.
Rewards: -300 rupees. +100 rupees upkeep, basics of a spy ring are established, was slow to start though so will take an extra 2 turns to come into effect. Will come into effect turn 7.
Research:
-[X] Search for an Advisor
Roll: 41, small success
While looking for an advisor in the Hylian camps did not go well at first, when BO brought in the new refugees he found, he also brought in your old friend and final fellow resistance member, Shad. His skills and intelligence would be a great addition to your advisors as your research advisor.
Rewards: -200 rupees, gained 1 possible research advisor.
Research advisor vote:
[] Shad: your old friend and fellow resistance member Shad. He is highly skilled at research and extremely intelligent. On top of this he was one of the few remaining Mages in Hyrule though he is not amazingly skilled in magic, most of his skill is in enchantments.
+14 to research actions he is involved in, like most advisors he grants 1 action in his category, increased success chance for all actions involving magic, whether it is in battle, research or faith it doesn't matter, Shad's logical aid works wonders.
[] Don't take Shad and wait to look for a different Advisor
treasury/resources at the end of the year:
Rupees: 0 in bank, +800 from taxes, +100 from trade.
Food: natural food level 6, Food level with refugees 5.
Stone: 400 in stockpiles, +600 income.
Wood: 0 in stockpiles, +900 income.
Metal: 0 in stockpiles, +500 income.
Chapter ends here
Damn that capital is coming along you guys owe Malo a LOT. That capital is going to be a masterpiece once it is finished at this rate. The census too saved your butts, giving you an extra 300 rupees per turn making up for your endless spending. Also that copper mine roll really came through for you.
otherwise, a lot of meh actions this turn