Rupees: 2000 +600 -200 (+400)
Stone: 100
Wood: 600 +900
Metal: 100
[X] Plan Resources are Needed
[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
-[X] Rusl
[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
-[X] Imperial Authority
[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
-[X] Mayor Bo
[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
-[X] Imperial Authority
[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
-[X] Telma
Establish Training Grounds- Passes on anything but nat 1, +14 Rusl, degree of success gives better rewards
Build copper mine DC 15 +8 (link) 93% of small success or better
Take over Granite quarry Autopass
Build a Town for the Hylian Refugees DC 10 +8 (link) 99% chance of small success or better
Find and meet the leader of the Hylian refugees DC 15 +19 (Mayor Bo) 99% chance of small success or better
Population Census- DC 2 +15 (link) 99% chance of small success or better
Train scouts- DC 15 +18 (Telma) 99% chance of small success or better
Action Costs:
Establish Training Grounds: -400 rupees -200 wood (1 turn)
Build a proper Capital: -100 rupees, -500 stone/wood (2 turns)
Build copper mine: -400 rupees, -200 wood -50 metal -100 rupees (upkeep) (1 turn)
Take over Granite quarry: -100 wood -50 metal -100 rupees (upkeep) +600 Stone (instant)
Build a Town for the Hylian Refugees -100 rupees, -400 stone/wood -100 rupees for 2 turns (2 turns)
Find and meet the leader of the Hylian refugees: 0 (1 turn)
Population Census: -300 rupees (2 turns)
Train scouts: -200 rupees -50 rupees (upkeep) (1 turn)
Actions:
Rupees: -1600 -250 (upkeep)
Stone: +600 -500
Wood: -900
Metal: -100
@san for the costs of stone/wood is that a combination or each so capital is that 500 stone and 500 wood or a total of 500 between the two split as needed? Also can we add extra authority onto an action to boost success chance? And can we leave advisers idle for a turn if we need to save resources?
So we need copper mine this turn or we run out of metal (50 of the 100 is needed for granite mine). We also are going to need more income as our upkeep will increase. Not grabbing advisers now as we dont have the resources for the actions in faith and rupees are tight as well for research.