Hyrule: Total War Apocalypse

[X] Plan: Rolling Ball v2.0
Martial
-[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
--[X] Assign Rusl (free action)
Administration
-[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
-[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
-[X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
Diplomacy
-[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
-[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
--[X] Assign Bo (free action)
Intrigue
-[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
--[X] Assign Telma (Free Action)
Research
-[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
Faith
-[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)

4/4 Authority (actions) used.
Assumed Costs:
1700 Rupees
500 Wood
100 metal
 
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Plan: Rolling Ball v2.0
Martial
[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
-[X] Assign Rusl (free action)
Administration
[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
[X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
Diplomacy
[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
-[X] Assign Bo (free action)
Intrigue
[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
-[X] Assign Telma (Free Action)
Research
[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
Faith
[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)

4/4 Authority (actions) used.
Valid plan, thank you. :D
 
Military build-up can really wait until next turn... we need to get stone and metal generation up and running and to also increase our rupee generation, so that we can undertake more important actions in the future.
 
It is valid now, but it still used up all your metal leaving you with nothing to build the mine you need to get MORE metal with.

Damn, i knew that i forget something.

I changed this ^^

Military build-up can really wait until next turn... we need to get stone and metal generation up and running and to also increase our rupee generation, so that we can undertake more important actions in the future.

it could wait if we had at least the beginning of an army or a military doctrine. We have neither one. At this point, a band of brigands could ravage the country without problems.
 
ok now it is a three way tie some people voting for already made plans would be nice. ;)
 
-[X] Plan: Rolling Ball v2.0

I feel this plan is the best right now, we need more advisors, plus with the training ground, some more mines, get an idea on what the population thinks as well as meet the leaders...

were going to have to spend the metal though...that's going to hurt in the long run if we cant get the copper mine up and running. going to be risky on getting it as loot though...possible, but risky.

Edited: fixed
 
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Plan: Rolling Ball v2.0

I feel this plan is the best right now, we need more advisors, plus with the training ground, some more mines, get an idea on what the population thinks as well as meet the leaders...

were going to have to spend the metal though...that's going to hurt in the long run if we cant get the copper mine up and running. going to be risky on getting it as loot though...possible, but risky.
oh no you mistake it, there is very little chance the blin's have metal. they mostly use wood clubs remember?

but ya sure you can risk it. I wouldn't reccomend it though.

Also you need to actually use [] with an X inside to vote.

but ya both of the other plans have the mine in it, and one of them looks for advisors too. :D
 
Plan: Rolling Ball v2.0

I feel this plan is the best right now, we need more advisors, plus with the training ground, some more mines, get an idea on what the population thinks as well as meet the leaders...

were going to have to spend the metal though...that's going to hurt in the long run if we cant get the copper mine up and running. going to be risky on getting it as loot though...possible, but risky.

Random, the plan you're voting for does not go for copper mine, whereas the other plans do. It is imperative that we get metal production up and running as soon as possible, so I think you really should vote for any plan other than Rolling Ball v2.0
 
It is a priority-thing. I merely prioritise what i feel is most important. Feel free to make a different plan if you disagree.
he did lol ;)

hes just saying that if you use all the metal you can't ever get more until either you find loot which is like a 1/1,000 chance of happening, or find Eldin province and get some from them... so probs like 30 turns from now.
 
Rupees: 2000 +600 -200 (+400)
Stone: 100
Wood: 600 +900
Metal: 100

[X] Plan Resources are Needed
-[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
--[X] Rusl
-[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
-[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
--[X] Imperial Authority
-[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
-[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
--[X] 2 Imperial Authority
-[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
--[X] Mayor Bo
-[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
--[X] Imperial Authority
-[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
--[X] Telma


Establish Training Grounds- Passes on anything but nat 1, +14 Rusl, degree of success gives better rewards
Build copper mine DC 15 +8 (link) 93% of small success or better
Take over Granite quarry Autopass
Build a Town for the Hylian Refugees DC 10 +8 (link) 99% chance of small success or better
Find and meet the leader of the Hylian refugees DC 15 +19 (Mayor Bo) 99% chance of small success or better
Population Census- DC 2 +15 (link) 99% chance of small success or better
Train scouts- DC 15 +18 (Telma) 99% chance of small success or better

Action Costs:
Establish Training Grounds: -400 rupees -200 wood (1 turn)
Build a proper Capital: -100 rupees, -500 stone/wood (2 turns)
Build copper mine: -400 rupees, -200 wood -50 metal -100 rupees (upkeep) (1 turn)
Take over Granite quarry: -100 wood -50 metal -100 rupees (upkeep) +600 Stone (instant)
Build a Town for the Hylian Refugees -100 rupees, -400 stone/wood -100 rupees for 2 turns (2 turns)
Find and meet the leader of the Hylian refugees: 0 (1 turn)
Population Census: -300 rupees (2 turns)
Train scouts: -200 rupees -50 rupees (upkeep) (1 turn)

Actions:
Rupees: -1600 -250 (upkeep)
Stone: +600 -500
Wood: -900
Metal: -100


@san for the costs of stone/wood is that a combination or each so capital is that 500 stone and 500 wood or a total of 500 between the two split as needed? Also can we add extra authority onto an action to boost success chance? And can we leave advisers idle for a turn if we need to save resources?

So we need copper mine this turn or we run out of metal (50 of the 100 is needed for granite mine). We also are going to need more income as our upkeep will increase. Not grabbing advisers now as we dont have the resources for the actions in faith and rupees are tight as well for research.

Edit-
And this is basically Plan Economical Start-up without the research adviser... so going to vote for that unless we can add an authority to boost action chance in which case will use it on either copper mines or build a town

Edit 2- added 2 imperial authority to boost chance of new town as we need a lot of rupees for actions and that looks to be the biggest bottleneck
 
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Rupees: 2000 +600 -200 (+400)
Stone: 100
Wood: 600 +900
Metal: 100

[X] Plan Resources are Needed
[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
-[X] Rusl
[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
-[X] Imperial Authority
[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
-[X] Mayor Bo
[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
-[X] Imperial Authority
[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
-[X] Telma


Establish Training Grounds- Passes on anything but nat 1, +14 Rusl, degree of success gives better rewards
Build copper mine DC 15 +8 (link) 93% of small success or better
Take over Granite quarry Autopass
Build a Town for the Hylian Refugees DC 10 +8 (link) 99% chance of small success or better
Find and meet the leader of the Hylian refugees DC 15 +19 (Mayor Bo) 99% chance of small success or better
Population Census- DC 2 +15 (link) 99% chance of small success or better
Train scouts- DC 15 +18 (Telma) 99% chance of small success or better

Action Costs:
Establish Training Grounds: -400 rupees -200 wood (1 turn)
Build a proper Capital: -100 rupees, -500 stone/wood (2 turns)
Build copper mine: -400 rupees, -200 wood -50 metal -100 rupees (upkeep) (1 turn)
Take over Granite quarry: -100 wood -50 metal -100 rupees (upkeep) +600 Stone (instant)
Build a Town for the Hylian Refugees -100 rupees, -400 stone/wood -100 rupees for 2 turns (2 turns)
Find and meet the leader of the Hylian refugees: 0 (1 turn)
Population Census: -300 rupees (2 turns)
Train scouts: -200 rupees -50 rupees (upkeep) (1 turn)

Actions:
Rupees: -1600 -250 (upkeep)
Stone: +600 -500
Wood: -900
Metal: -100


@san for the costs of stone/wood is that a combination or each so capital is that 500 stone and 500 wood or a total of 500 between the two split as needed? Also can we add extra authority onto an action to boost success chance? And can we leave advisers idle for a turn if we need to save resources?

So we need copper mine this turn or we run out of metal (50 of the 100 is needed for granite mine). We also are going to need more income as our upkeep will increase. Not grabbing advisers now as we dont have the resources for the actions in faith and rupees are tight as well for research.
ok 1st), god darn it a fourth plan

2nd) for anything that has wood/stone or any kind of label similar its an either or situation or a combination of both.

3rd) yes you can add authority to boost success

4th) income was added at the beginning of this turn and upkeep was added at the end of last turn. That is how they are added income at the beginning of a turn and upkeep at the end of one.

5th) the Granite thing SPECIFICALLY has 0 authority cost therefore you can have another action... geez guys this is the 5th time I have said this I think. :(
 
ok I just vote tallied.... and the only persons who's plan is in the block voting format as needed is @ThatGuyWithIdeas so his plan is the only valid one atm because I am not dealing with picking out the actions of 4 different plans from the tally.

vote will close in 5 minutes if no plans are fixed and added.
 
ok 1st), god darn it a fourth plan

2nd) for anything that has wood/stone or any kind of label similar its an either or situation or a combination of both.

3rd) yes you can add authority to boost success

4th) income was added at the beginning of this turn and upkeep was added at the end of last turn. That is how they are added income at the beginning of a turn and upkeep at the end of one.

5th) the Granite thing SPECIFICALLY has 0 authority cost therefore you can have another action... geez guys this is the 5th time I have said this I think. :(
Yeah I still had 1 free authority floating along, was keeping it either for research adviser or boost mines or town hall since we need to up our income levels.
Adhoc vote count started by Void Stalker on Mar 31, 2018 at 2:20 PM, finished with 266 posts and 4 votes.

  • [X] Plan Economical Start-up
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Assign Rusl
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Assign Mayor Bo
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Assign Telma
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    [X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
    [X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)
    [X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
    [X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    -[X] Assign Telma (Free Action)
    [X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Assign Bo (free action)
    [X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
    [X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
    [X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    [X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    -[X] Assign Rusl (free action)
    [X] Plan if you want peace, prepare the war
    [X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
    [X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    [X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    [X] Research Cavalry technologies - Try to figure out a way to improve your Cavalry somehow... someway?
    [X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    -[X] Assign Telma
    [X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Assign Bo
    [X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    [X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    -[X] Assign Rusl
    [X] Plan Resources are Needed
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusl
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    --[X] Imperial Authority
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    --[X] 2 Imperial Authority
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Mayor Bo
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Telma
 
EDIT: alright I will allow

[] plan resources are needed

and

[] plan rolling ball v2.0

plus 1 final plan other than these two since @ThatGuyWithIdeas got rid of his.

First come first serve and from now on only 3 plans are allowed, continuing with first come first serve.

Vote will stay open until tomorrow morning (that might be 1am knowing me) so pick a plan and enjoy.
Adhoc vote count started by san on Mar 31, 2018 at 2:21 PM, finished with 267 posts and 4 votes.

  • [X] Plan Economical Start-up
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Assign Rusl
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Assign Mayor Bo
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Assign Telma
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    [X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
    [X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)
    [X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
    [X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    -[X] Assign Telma (Free Action)
    [X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Assign Bo (free action)
    [X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
    [X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
    [X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    [X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    -[X] Assign Rusl (free action)
    [X] Plan if you want peace, prepare the war
    [X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure.
    [X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    [X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill.
    [X] Research Cavalry technologies - Try to figure out a way to improve your Cavalry somehow... someway?
    [X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    -[X] Assign Telma
    [X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Assign Bo
    [X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    [X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    -[X] Assign Rusl
    [X] Plan Resources are Needed
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusl
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    --[X] Imperial Authority
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    --[X] 2 Imperial Authority
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Mayor Bo
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Telma

Adhoc vote count started by san on Mar 31, 2018 at 2:26 PM, finished with 269 posts and 4 votes.

  • [X] Plan Resources are Needed
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Rusl
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around.
    -[X] Build copper mine - You found that copper ore vein, Now put it to use! (also mines the tin too)
    --[X] Imperial Authority
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Build a Town for the Hylian Refugees - Build a small town that some of the Hylian refugees can live in and remove some of the problems of them living in tent cities.
    --[X] 2 Imperial Authority
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them.
    --[X] Mayor Bo
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    -[X] Train scouts - Train scouts to look into the various surrounding areas and try to find SOMEBODY!
    --[X] Telma
    [X] Plan if you want peace, prepare the war
    [X] Plan: Rolling Ball v2.0
    -[X] Establish Training Grounds - In order to train and raise professional troops, the establishment of training grounds is necessary. It can be improved in the future to house additional facilities, such as a barracks.
    --[X] Assign Rusl (free action)
    -[X] (Locked with Malo) Build a proper Capital - Ordona has always lacked a central city to rally around being a vassal of Hyrule. However now Hyrule no longer exists and you need to rule yourselves. Build the beginnings of a capital for the people to rally around. (free action)
    -[X] *FREE ACTION! NO AUTHORITY!* Take over Granite quarry - Take over the century and a bit old quarry that is just sitting there!
    -[X] Establish Marble Quarry - The granite quarry isn't enough. You want walls so perfectly white that when your enemies die before them they will be stained red with their blood! (1 action)
    -[X] Find and meet the leader of the Hylian refugees - Figure out who is leading the Hylians in the tent city that they are currently residing in and then meet them. (1 action)
    -[X] Population Census - Find out how many people live in Ordona Province beyond very rough approximations.
    --[X] Assign Bo (free action)
    -[X] Build a spy network - Build spy network throughout Ordonna to try and prevent enemy spies from infiltrating it. Not that there are enemy spies... or anyone you know of for that matter. At least they can inform you of your peoples thoughts and decisions.
    --[X] Assign Telma (Free Action)
    -[X] Search for an Advisor - look for someone who knows about researching new technologies. Start by looking through the Refugee camps as you know that few in Ordona really fit the bill. (1 action)
    -[X] Search for an Advisor - look for someone who knows about the three Goddesses and appeasing them as well as the religion in general. Start by looking through the Ordona province as you never really bothered to learn about who is religious back before your adventure. (1 action)
 
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[X] Plan Resources are Needed

Actually, I think I'll go for Void's plan, since it's similar enough to mine anyways that I support it.
 
@san Just to be sure, maybe we should go over the plans that are being voted and check them to make sure that they are all right and that they are indeed valid? We don't want to have any nasty surprises when you decide to close vote...
 
@san Just to be sure, maybe we should go over the plans that are being voted and check them to make sure that they are all right and that they are indeed valid? We don't want to have any nasty surprises when you decide to close vote...
all of them are valid in terms of actions and the like, and if the resources used are as stated then they are indeed valid.

however if they actually use too many.... well the burden is on the plan creator for that as well as the voters. If I find too many resources are used when the vote ends, I move onto the next most voted for plan.
 
all of them are valid in terms of actions and the like, and if the resources used are as stated then they are indeed valid.

however if they actually use too many.... well the burden is on the plan creator for that as well as the voters. If I find too many resources are used when the vote ends, I move onto the next most voted for plan.

I see... though I think Plan Resources are Needed uses too much imperial authority...
If I'm understanding the system right, 1 authority is used to make an action without it being supported by an advisor, and more authority points can be used to buff the roll for 1 action. Is that correct?
If yes, then Plan Resources are Needed uses: 1 authority for copper mine, 1 authority for the refugee town, 1 authority for the census, 1 authority to buff copper mines and 2 authority to buff the refugee town, totaling 6 authority... Yet we only have access to 4 authority points...
 
I see... though I think Plan Resources are Needed uses too much imperial authority...
If I'm understanding the system right, 1 authority is used to make an action without it being supported by an advisor, and more authority points can be used to buff the roll for 1 action. Is that correct?
If yes, then Plan Resources are Needed uses: 1 authority for copper mine, 1 authority for the refugee town, 1 authority for the census, 1 authority to buff copper mines and 2 authority to buff the refugee town, totaling 6 authority... Yet we only have access to 4 authority points...
no, he is just labelling what he is using to take those actions, I know what you mean though it confused me too at first. ;)
 
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