If we are sticking with our old squad, it'd be redundant to invest so much into weapon creation/maintenance since that's what Melkorka brings to the table as a Staff/support.
I agree, although it might still be polite to buy at least some of it from her. It's sensible too, since otherwise if we suddenly change teams we suddenly won't have any good equipment.

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There's probably some sort of standard etiquette for this kind of thing among adventurers. Maybe we can ask?
 
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I agree, although it might still be polite to buy at least some of it from her. It's sensible too, since otherwise if we suddenly change teams we suddenly won't have any good equipment.

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There's probably some sort of standard etiquette for this kind of thing among adventurers. Maybe we can ask?
Maybe it'd come up if we ever voted to speak to her... :'(

That said, I wouldn't be surprised if she decided to be a non combatant. Her focus seems to be on weaponcraft and if she isn't offering the use of those weapons to her teammates, she's more of a Sword than a Staff. Though she may be learning more support skills.
 
Maybe add Mind Magic to the shopping list? It could be really useful if it interacts with Echoes.
Given we don't know that one way or the other, I'm against it. Besides, you should never work magic on your brain if your the one doing the casting, that's just asking for trouble. We'd be better off just learning more about the Keepers of the Gray first, either through mediating on the Echoes of Lirra's mentor or digging around in the Academy's library.
If we are sticking with our old squad, it'd be redundant to invest so much into weapon creation/maintenance since that's what Melkorka brings to the table as a Staff/support.
There's no harm in a little skill redundancy. We're not looking to make our own gear or anything, just being able to take care of what we have on our own. Plus learning about it let's us talk shop with Melkorka, as was pointed out. Common ground helps smooth many a friendship along.
 
There's no harm in a little skill redundancy. We're not looking to make our own gear or anything, just being able to take care of what we have on our own. Plus learning about it let's us talk shop with Melkorka, as was pointed out. Common ground helps smooth many a friendship along.
There's no harm in it but it doesn't make for the most attractive investment. Especially when there's so much else we can do and it's a team mate's one job.
 
I haven't seen anyone arguing for us to invest in any more levels of Forging. Novice has given us the ability to perform basic repairs and maintenance, which is all we were hoping from it, since we're not guaranteed to always have someone like Melkorka around to help with it.
 
I haven't seen anyone arguing for us to invest in any more levels of Forging. Novice has given us the ability to perform basic repairs and maintenance, which is all we were hoping from it, since we're not guaranteed to always have someone like Melkorka around to help with it.
Was replying to the idea of investing in rune magic/enchantment.
 
There's no harm in it but it doesn't make for the most attractive investment. Especially when there's so much else we can do and it's a team mate's one job.
Was replying to the idea of investing in rune magic/enchantment.
An investment of what, 5 or 10 Echoes, maybe a few weeks of class? That's chump change, easily afforded. It's not like I plan to focus on smiting and enchanting, I just want to be able to take care of our own stuff. It'd be silly to do more anyway, the next skill rating for anything past basic or novice is five times as much, and only goes up from there.
 
An investment of what, 5 or 10 Echoes, maybe a few weeks of class? That's chump change, easily afforded. It's not like I plan to focus on smiting and enchanting, I just want to be able to take care of our own stuff. It'd be silly to do more anyway, the next skill rating for anything past basic or novice is five times as much, and only goes up from there.
Like I said, no harm in it but I don't find it being cheap a particularly convincing argument. There're enough other options that I just don't see the point.
 
Like I said, no harm in it but I don't find it being cheap a particularly convincing argument. There're enough other options that I just don't see the point.
I made the other argumentents. I argued that being able to perform inspections of Lirra's weapons and armor was a valuable skill, and it would give us something to talk to our friends about. Being cheap is just sweetens the deal.
 
We have no real need for weapon creation skills(currently, at least), but maintenance is a super basic skill that any adventurer should have. Even if they don't use weapons and armor, just being able to take care of basic tools and such is so worth it. As for rune magic and enchantment... well, why not. We need to have our own weapons because even if Melkorka will always have something better for the situation, we wont always have access to those somethings, and since basic skills are enough for now it's not like we need to spend a lot of time on it.
 
An investment of what, 5 or 10 Echoes, maybe a few weeks of class? That's chump change, easily afforded. It's not like I plan to focus on smiting and enchanting, I just want to be able to take care of our own stuff. It'd be silly to do more anyway, the next skill rating for anything past basic or novice is five times as much, and only goes up from there.
Maybe it's just that I don't have a good grasp of what chump change is, but I see a couple weeks of class as a pretty big investment. That's time we could be spending with Pupa! Or with Chloe! Or Furuta!

Edit:
Although 5-10 Echoes does sound pretty cheap. And I don't disagree that we may need it at some point.
The way I see the system is that we are incentivized to use Echoes to get a broad variety of low level skills, while classes are our chance to go more in depth with a small number of skills. We can get every skill up to novice (or whatever low level) with Echoes, but we'd have to raid the graveyard several times just to get a couple skills up to the next level above that. On the other hand, classes (hopefully) will level up one skill to the next level, even if that level would cost a lot of Echoes.

That's the way I see it anyway.
 
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Maybe it's just that I don't have a good grasp of what chump change is, but I see a couple weeks of class as a pretty big investment. That's time we could be spending with Pupa! Or with Chloe! Or Furuta!
We have to take classes. It's an school for swordsmen, mages, smites, healers and a dozen other professions united under the vague title of Hero. Classes are a thing we will be doing.
Although 5-10 Echoes does sound pretty cheap. And I don't disagree that we may need it at some point.
The way I see the system is that we are incentivized to use Echoes to get a broad variety of low level skills, while classes are our chance to go more in depth with a small number of skills. We can get every skill up to novice (or whatever low level) with Echoes, but we'd have to raid the graveyard several times just to get a couple skills up to the next level above that. On the other hand, classes (hopefully) will level up one skill to the next level, even if that level would cost a lot of Echoes.
Let's really look at the system actually, it's something I've been wanting to do for a while anyway. As I said before, it costs 5 Echoes for a basic skill, then 25 for an intermediate, with journeyman somewhere around 50 to 60, based on how much expert costs (85 Perform, singing). I'd also like to point out that Lirra has yet to improve a skill through hard work yet. We've only been doing classes for about two weeks, so that's hardly surprising, but it does show skill growth is fairly slow. I'm betting that any skills we're currently training will level up by the time of the 'special' lesson. But still, its pretty slow once you get past the first hurdle and start on higher levels.

Now lets look at the Echoes we've got our hands on. Our first bump of Echoes totaled 81, with 5 violent, 7 wistful, 9 lost, 10 obsessed and 50 faded. Then we got 8 violent, 11 wistful, 12 lost, 13 obsessed and 7 faded Echoes. That totaled 51. All in all, that's 132. Looks like quite a bit, but the way it's spread out means we don't have that many skills, and most are faded, so they go in the EXP sponges that are the basic stat improvements. And those cost. Even slight improvements cost 15, which is a good bit more then most skill cost, and then it jumps to 75. Then we factor in that each skill level has to be paid for on it's own. So getting say, the sword skill up to expert doesn't cost 85 echoes, it's more around 150 or 160 echoes paying for each level. Lirra's gotten, in total, 13. Getting that skill up through pyres means we need a hell of a lot of dead people to pull from.

So getting a skill up from training takes a long time, and doing it with echoes is time consuming in it's own way. It looks like we're kinda stuck, until you look at our highest level skills. Singing, necromantic lore and grave digging. Lirra didn't lift a finger to train those skills and they cost two people worth of echoes. Two of the most important people she's ever known. Her first crush and her mentor. That's how we get high level skills. If I want Lirra to quickly learn the sword, I don't vote to have her take fencing classes or dig up the great fighters of old. I vote to have her spend lots of time with Furuta until they're best friends, then wait for their dangerous job to kill Furuta and pyre her.

But personally, I don't want to play that way. Lirra's goals here are to make friends, and become strong enough to keep those friends safe. Lirra is an adorable ball of tragedy and determination, which just tugs at my heartstrings and makes me want to help her achieve her dreams. It's why I wanted to meditate on the Echoes of her mentor a few votes back, because if we can learn how to use Echoes more efficiently or remember more from the lives of the dead she pyers, we can help keep her friends safe now. Lirra's life has been a long string of bad luck and raw deals, I'd like for her to take what's she's gained from those hardships to start turning that trend around.
 
So getting a skill up from training takes a long time, and doing it with echoes is time consuming in it's own way. It looks like we're kinda stuck, until you look at our highest level skills. Singing, necromantic lore and grave digging. Lirra didn't lift a finger to train those skills and they cost two people worth of echoes. Two of the most important people she's ever known. Her first crush and her mentor. That's how we get high level skills. If I want Lirra to quickly learn the sword, I don't vote to have her take fencing classes or dig up the great fighters of old. I vote to have her spend lots of time with Furuta until they're best friends, then wait for their dangerous job to kill Furuta and pyre her.


Working as intended.
 
We have to take classes. It's an school for swordsmen, mages, smites, healers and a dozen other professions united under the vague title of Hero. Classes are a thing we will be doing.
Sorry, what I mean is that we could be taking classes that Pupa, Chloe, or Furuta in them. Furuta or Pupa might want to take shield or spear classes, and we should delve deeper into whichever type of magic best complements our build (and thus will hopefully have class with Chloe).
 
What for?

What time limit, great danger or goal do you have that you need to do a lot of things in a short time span?

I think it's more that we just want to be able to interact with more people and do more things rather than monofocusing. As it is, we end up having to choose between stuff like actually interacting and building relationships OR doing our class work when we reasonably should be able to do both at the same time.

It feels unreasonably limiting to me.

That said, you are the QM and it's your call in the end. Not mine.
 
I, too, thought that the kind of minor intreractions we've had in 'The first week? New friends!' would be more of a thing.

But maybe it's difficult to create meaningful characterization for so many people at once.
 
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I think it's more that we just want to be able to interact with more people and do more things rather than monofocusing. As it is, we end up having to choose between stuff like actually interacting and building relationships OR doing our class work when we reasonably should be able to do both at the same time.

It feels unreasonably limiting to me.

That said, you are the QM and it's your call in the end. Not mine.
The action limit precisely is because Lirra does her classwork. In my eyes, if a choice can be "[Q] All the things", what's the point of a choice?

I'll think about it, though, but if I open more slots, some will have to be filled with school stuff, which will pretty much end either the same or with delinquant Lirra.

You'll be able to create your own schedule later on, though.

And yes, as Nevill put it, good interaction takes time to write.
 
It's just that the current format of one person per update is bound to create a very limited number of favorites most votes will go to (Tanwen, Chloe, Pupa, Furuta... I don't even know if there is space left for Melkorka and Luci as things are), while with several candidates to choose from people are more likely to diversify and meet new faces.

If Melkorka didn't find us at the forge, I doubt we would come searching for her on our own.

Don't know if there are solutions to that one except for characters to eventually interact with Lirra of their own volition and offering plot/character hooks that way.
 
I think, the way to imagine, as QM pointed out, is that Lirra has been automatically doing plans like...
[X] Schoolwork Swordsmanship
[X] Schoolwork Fitness
[X]Schoolwork Adventuring 101
And then the last vote is ours. We can wait until we finish the basics before we start messing around. In the meantime, I would add that going to Melkora for our equipment needs is a general good idea, but forget not Lirra's changling nature: She can't work with...Was it iron? I forget.
Basically, once we get through our basics THEN we can look to specialize, but for now Lirra's got growing to do so she's not just a weedy weakling unsuited for combat!
 
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