Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
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Yeah, she's pretty tired, Veekieeee.

@Teloch She only needs to practice one more time to be able to fly, though, correct?
 
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[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[x] Try to see if she knows anything about your magics. Offer to demonstrate.
 
*looks up* A clever move tho.

On another note, @LordFrank and @RideTheWalrus you might want to modify your votes.

I'm giving this voting round ~24h from the moment of this post
 
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[x] Socialize with
-[x] Ulren
--[x] Ask him to read for you again then ask about Dusky (Sephorah)
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[x] Try to see if she knows anything about your magics. Offer to demonstrate.
Because right now they think us a oddly-humanoid housepet! Let's change that before Rosaline puts us on display as such!
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[x] Try to see if she knows anything about your magics. Offer to demonstrate.
 
That's...the idea? I'm not sure I comprehend your confusion. My reasoning is that htey think us...Basically imagine our angel as an african savage-in theory we're a human, in practice we know so little we're going to be viewed as sub-human.
just me seeing someone voting with a quote for the first time.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[x] Try to see if she knows anything about your magics. Offer to demonstrate.

Maybe something like this then, in case the vote quote trick just confuses the vote counter.
 
3 votes for distracting Rosaline, 3 votes for pestering Ulren, 1 vote for plain hanging around him.
Any decisive votes?
Adhoc vote count started by Mother Nyx on Mar 26, 2018 at 1:52 PM, finished with 21 posts and 7 votes.

  • [x] Socialize with
    -[x] Ulren
    --[X] Ask him to read for you again then ask about Dusky (Sephorah)
    [X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
    -[X] Rosaline
    --[x] Try to see if she knows anything about your magics. Offer to demonstrate.
    [x] Socialize with
    -[x] Ulren
 
Starting to write, and here be the traditional media share for inspiration:

 
Writin', writin'... ETA ~3 hours.
Have this in a meantime

]
 
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2.4 A jolly banter or "here's a health to the company"
The more rational side of you demanded to turn around and return to the laboratory where Rosaline was probably analyzing her findings regarding your nature. She sheltered you and, perhaps, that was one of two reasons you should've tried to get in terms with her. The other one was the fact that you began to feel like a bit awkward about your current situation - you felt like being treated as an odd pet. As rational as it was to head back and show Rosaline that you are a person capable of judgment, awareness, and sociality, the other side of you - the sentimental one - demanded to go and see Ulren. After a short struggle, the sentimental mindset snatched the victory, and you scanned the surroundings for Ulren's spark. Oddly enough, you sensed his distanced presence only after getting to the very end of the third floor's corridor. It appeared that your friend was in the outbuilding behind the glasshouse. You also sensed that he wasn't alone in that compact hut with the trail of smoke lifting from its chimney. You peeked through the window, mentally sketching the route to the mentioned outhouse, and, after a few minutes, snuck out into the inner yard, hoping to obtain some of the familiar company you grew to enjoy and still clutching to the remaining sweet cake.

The night was rather charming - clear sky with both moons shining with cold light and countless stars accompanying them, comforting sounds of the distanced city ambiance, the sight of the lit-up clocktower at the horizon, gentle cold with no wind at all. This night felt cozy like a scene from a fairy tale. Speaking of, you thought that it might be a good idea to ask Ulren to read for you again if he doesn't mind. A bit hesitant to open the door and demand attention with your presence, you carefully opened the door and looked through the crack inside: Ulren was inside, standing with his back exposed to you and fiddling with something at the heavy workstation. He was speaking in a language that was totally unfamiliar to you to another person that was sitting on a barrel nearby, sipping from a huge glass cup with metal holder. You quickly recognized Claudius - the cheery sub-giant that worked wonders on your wound. He noticed you as well and told you to come in. Ulren also turned his head and waved to hop inside after seeing you, just as you did.

Inside this small hut, there were work benches, anvils, racks with instruments, and the living forge around which Ulren was exercising his crafty manipulations with a small hammer and forceps. Claudius was sitting nearby, heavy legs stretched, occasionally looking and nodding his head at the tool-looking objects Ulren was showing him after conducting a series of strikes or sharpening motions. You felt a little bit awkward clinging in like that into others conversation, but neither of the bulky men didn't seem to mind. Even more so, Claudius began to employ that sunny grin of his. Odd, but just like Amalia, he seemed to be good-willing toward you without any previous interaction. Well... not while you were awake, that is. Anyhow, with a bit awkward smile directed toward Claudius, you approached Ulren and tugged at his shirt.

"Ul-ren? Can you read... uh... again?" you spoke out the question trying your best to be as literate as possible, which instantly caused a reaction from both men.

"Sorry, Lucy, I'm a little busy right now, so another time, eh?" he answered while half-turning to you and exposing his front clad in a thick, heavy apron (dichotomously opposite in cleanliness, mass, and sizes to the ones worn by the maids), "must finish the [unfamiliar] while the [unfamiliar] is hot"

"You read... later? Do you?" was your half-disappointed and half-hopeful ripost, at which the burly man smirked, grunted, and answered: "Yep. Did I ever trick you?"

Well, he never fooled you, so your suspicion was groundless. "But, if you want some company, why not hang around with us? We got some [unfamiliar] if you want" he suggested.

The thing Ren was probably referring seemed to be whatever herbal-smelling liquid Claudius was drinking, and, judging by the heater lamp and a tripod on one of the tables, they brewed this thing in here.

"Uh... good!" you replied and sat against these two on a vacant chair. Claudius immediately proceeded to heat up another portion of the brew, reaching to the stash with ingredients hidden underneath one of the drawers. While waiting, you combed the surrounding, particularly focusing on your friend heating, hammering, cutting, sharpening and bending metal heads for what seemed to be a set of tools. "You fix tools?" you asked and instantly got his affirmative "Yep". Then, you trained your gaze at Claudius and inquired the similar question: "And you... fix people?", at which he confirmed with "Aye". Your mind quickly made the math part, making you vocalize the realization of "Ul-ren fix tools and break people, and you fix people and break tools?". This innocent attempt of rationalizing why do they seemed to be on very friendly terms made one of the men to snicker uncomfortably while another released a short nervous giggle. It seemed like your a bit rough observation-based assessment was true to some extent.

"Claudius is a long-time healer of Dalgaard house. He and his assistant patched you up earlier, remember?" Ren summarized, pushing the conversation away from your awkwardly precise revelations, at which you dubbed his "Yep" and grinned.

The thought that it might be the right time to thank these people for both leading you to safety despite all odds and for providing you with the much-needed medication popped up in your mind, forcing you to stretch the cake you were clutching and accompany it with a lousy but sincere "Thank you".

The healer's smile even wider, figuratively radiating more warmth into the hut than the living smithy at which Ulren was working. He took your 'present' showed it to Ren, who rejectingly shook his head before returning to his labor, and ripped the sweet in two, giving you back the half of it.

"You're a quite tough young lady, you know that?" he said, "Would never guess by the looks, but you endured that trauma pretty gracefully compared to what I have seen during my [unfamiliar]"

Not knowing how to express your question correctly, you squeezed a shaky and rough inquiry: "You give health... from inside?"

"That is one way to say it" he answered after a momentary digestion of your question, "In the place where I come from, people awakened to read and manipulate the lines of the body are called being weavers, and I happen to be one of them".

"You heal many people before?" you asked while trying to digest what he said before.

"I... suppose? Been doing it for..." he paused to calculate his experience in his mind, "about seventy cycles, in which I haven't had many [unfamiliar] of your [unfamiliar] - shapely build, with [unfamiliar] about them, but without [unfamiliar] that most often accompanies it. You were surely [unfamiliar] by nature, so, take care of yourself, aye?"

Because of the lacking dictionary, you failed to understand what exactly he said about you except the fact that it had a flattering context. Anyhow, the word 'cycles' confused you a bit as Rosaline taught you about the different time units names. "Cy-cles?" you asked and took a cup with a brew Claudius made for you.

"Cycles is how we call lander's years. Perhaps Rosie taught you of those already" Ulren answered while curving a searing piece of metal.

Seventy years... Goodness! Your oldest memory is like three weeks from the past! Claudius must be very, very old. Is this somehow connected to who he is?

Following this line of investigation, you threw yet another question at the mender: "You are bhi-roth... like Ul-ren?"

"Nah" Claudius replied before consuming his half of the cake in a single bite. "Claudius is a gvuroth and I'm a bhiroth; we're from the same [unfamiliar] called "Roth", but from the different kins" was Ulren's elaboration shorty followed by an explanation, "Think of the kin as of those raven siblings that hail from the single nest but flew to and settled in different parts of the world, hence becoming different over time"

You thought you grasped the idea. Kind of.

"His homeland is far to the South - the hills of the Ebongale [unfamiliar]. It features warm climate, rich soil, and great [unfamiliar] cities by the sea. The place I came from spans to the North-West from the Lyf [unfamiliar] - the place we are now. My homeland is a vast region called Eldheitaed mountains, which borders the White Sea to the North, the great Blugd-Tur plain to the South, and the Ars Ocean to the West. It is a very [unfamiliar] land that has anything from seashore hamlets by the coasts to mighty city-fortresses in the mountains and valleys, from the snow-covered peaks to the fiery [unfamiliar]"

Mountains, plains, seas, oceans, and valleys - so many places you have never seen. Lost in thoughts about how diverse this realm and its inhabitants are, it slipped your mind that there was some odd vibe about Ren's voice when he described his homeland. Also, this turn of conversation reminded you of the old question that you never had an opportunity to ask.

"What my kin... is? And where?" you inquired, sipping the strong but yet sweet-ish herbal brew that instantaneously unblocked your nostril with the smell alone, and chomping your piece of cake.

Alas, both men find no clear answer to that, with Ulren scratching his nape with the hand holding a relatively tiny hammer, and Claudius just shrugging with his hefty shoulders. "You see, Sunny, neither of us knows or met anyone who knows. Rosaline is trying to find out more about you, your kin, and your origin, so be nice to her, aye?" the latter said, granting you with a nickname before you thought of a one for him. You just nodded, slightly disappointed by the lack of the answers. However, even if they do not know much about your kind, they may know something about Dusky's. With that in your mind, you finished your trophy dessert and asked yet another question about the person you began to miss: "Where... Se-pho-rah is?"

Claudius failed to understand the question but Ulren slowly turned around, put the box filled with oddly-shaped instruments near the former, and provided his answer: "She comes from the distant land of Eucad. It is even further to the East than Ebongale, and I never been there. However, some folks say that it is a land of sultry days and cool nights, the place where rains are less common and the night sky is most beautiful" he shrugged slightly, "maybe you'll have to see it or other lands with your own eyes someday. But as for her in [unfamiliar], I have no idea where she is".

"Who is Sephorah?" Claudius clanged in, making Ren switch back to the unfamiliar, heavily-spackled with S', R's, T's, and K's roughish-sounding language you overheard when glimpsed inside this hut. Whatever they were discussing regarding Dusky, Ulren did not want you to hear it, and he clearly was not happy or enthusiastic judging by the look on his face. Regardless of how inspiring description of her homeland was, the answer concerning her current situation did not cheer you a tiny bit, and all you can do was to wrap your hands around yourself in disappointment.

However, the evening was saved when both men quit their "Roth" talk (as you assumed), and returned their attention to you. There was a little discussion about the gourmet masterpieces the local cook is capable of making, your cheery (if hardly-expressed) array of impressions from living in the mansion, the mentioning of a few stories and legends the men knew and were willing to share should you behave, and your tiny attempt at gossiping bantering about Amalia and Rosaline. This night, you again felt welcomed and appreciated - probably the sweetest feeling which you grew to love.
_________________________​

The next day started with an odd, vivid dream, in which you were walking the glassy and ice-cold path through the darkness towards a towering clock face glowing with warm moon-ish light. You fell from this dream when the clock arrows stopped, and everything around you sunk into a scorching cold. Despite the strange and unpleasant dream, you woke up invigorated, and the scene of a strong snowfall outside only contributed to your odd high-spirited mood.

The breakfast was as timely and delicious as always, featuring a hearty bowl of rich soup and a set of savory-sweet breadsticks (as you were told shortly after, the molten substance that gave them such taste was something they call "cheese"). Even Rosaline went easy on you today and was stuffing you with new knowledge somewhat sparingly. Happily learning new adjectives (a lot of adjectives) and nouns (mostly concerning people and their relationships to each other), your mind began to grow cloudy little by little. Not because you were tired, but for the opposite reason - you were growing uncommonly overexcited. As you attempted to concentrate and to understand what was happening, your mind dug into the traumatic memory you tried to forget and your gaze slipped outside the tall windows, verifying your worst suspicion - the uncanny storm was coming from the East again.

You remember that you screamed and convoluted. The overwhelming feeling as if the entire universe breathed at you, blowing you out of your mind and stunning you like a fish that was struck against the ice has recurred. You remember that the ensued scene of you reacting to the event scared the usually stoic Rosaline and absolutely terrified lady Holt. You don't know how much seconds or minutes passed but by the time your sense of audition abandoned you, Claudius and Ulren were there as well. Someone of them held you tight while the other one put up to your nose a bottle with something stinking hard enough to overpower even the immense shock you were experiencing. You recall that soon after that, the feeling of the whole world crashing down on you began to withdraw. Unlike the previous time, the sensation was weaker due to one reason or another, and you even managed to remain conscious. Shocked but conscious.

It was no surprise that your classes for today were cut short and you spent half of the day lying in your bed, with Rosaline, Ulren, Claudius and his apprentice periodically checking up on you. Again, your sense of aspects was numbed by the cataclysm. Again, your sense of soul sparks was giving you a strange and possibly shattered picture of the increased number of spirits around. This time, however, you began to sense some odd traces emanating from the various objects in the manor. It felt like, shaken be the outside storm, they were emanating the residue of some kind. It was either the change in your perception or the change in the manor, but reagardless of that, everything felt a bit different.

As you slowly recovered from the shock to the level when you could walk, think, and talk, the fear faded down, giving place to curiosity. What was that? Why do you react as you do? What are these changes in your perception? Why no one except you seemed to be affected by the cataclysm? As these questions lingered in your mind, you stood up to decide how to spend the rest of the day.


Yes, this is the special event situation. Think and think carefully.

[] Hide in your room until the end of the day!
Nope. Na-ah. Nein. Nyet! You've got enough for today.

[] Do something at the facility (specify the action in the vote)
-[] Bathroom
-[] Kitchen
-[] Salon
-[] Library
-[] Gymnasium
-[] Laboratory
-[] Lecture hall
-[] Greenery
-[] Smithy
-[] Your room

Your current state is hardly compatible with activities that require concentration but at least you can try something.

[] Inspect (read: sneak) the place. (Easy (17) sneaking skill check no harsh repercussions if failed, easy perception check (17) for extra findings, even more findings with the higher tier rolls)
-[] The third floor
-[] The second floor
-[] The first floor

The surroundings changed. You need to know more.

[] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[] Rosaline
-[] Ulren
-[] Amalia
-[] Claudius
-[] The kitchen personnel

Suddenly, you feel like spending the rest of the day with someone would be the most reassuring.

[] Write-in
Hells bells! What's going on?! Well, you might have an original idea what to do in the situation like this.
 
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[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
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