One thing that I've realised is implied by the last update is that just as meta-Diagram Magic exists, the Fellborn's essence theft trick suggests that meta-artifact artifacts might also exist. If so, making an artifact to enhance the Forge is yet another item for the list.
For now, we know that good plans discussed in the thread enhance our chances of success. If we are going after the Bleak Ravens right away, we should consider what we could so.
There's several scenarios that we should be prepared for. The main ones I see are:
- There is a special cultivation region in/right at the entrance to the Vault
- The lich is surreptitiously in control of the Bleak Raven sect/trying to possess the sect leader./has captured him.
- The lich is allied/part of with the Bleak Raven sect.
- The lich and the Bleak Raven sect are enemies, and they've gone to war.
- This is all actually just a coincidence, and the subterranean realm is actually just really defensible.
- The Sect Leader is actually dead.
- The lich has a spell that can heal a damaged cultivation base
- The Bleak Ravens may be trying to break into the Vault for shinies.
These each have different implications for each of the options
- Negotiation might be the most fruitful here. Promise based on the credibility of the Clan of Yong, with some form of redeemable and transferable credit note issued by the local Bank of Yong they can conditionally draw on if we break a promise to only pass through the Cultivation Zone and not disturb anything.
- An approach might be based on rescuing the Black Raven Sect Leader or freeing them from the lich's thrall.
- This is both a prime blackmail opportunity, and a prime trade opportunity as something like Beyond Quickening would be an amazing tool for a lich to use on allied cultivators.
- The Bleak Raven can't admit to their weakness here, and need to end the war as soon as possible. If it's the case we might want to recruit the other sects to put a lot of pressure on them, and then offer our help, claiming to have a dispelling artifact.
- An approach similar to 1
- Ha ha, they're utterly screwed. We rally the other local sects and crush them.
- See 3
- We can offer our assistance with breaking in, after stirring up the other sects to put pressure on them.
Now the major options we have here are whether to go in hard or soft, and whether to take our allies with us on the soft approach. Now, having Xiaoling around on a diplomacy mission can only help, particularly as you'd have to be particularly insane to threaten two great clan heirs. On the other hand it could get very messy very fast if they're stupid.
We should also be completely to do things like turn up, use our status to insist on being invited in as a guest, and then to abuse the combination of illusion and teleportation so that we can make it seem to any watchers that we're meditating for the night, while actually teleporting out and gathering information while looking like one of their disciples - or one of their rival sects' disciples. The old classic of faking being attacked (or better, Xiaoling being attacked with dishonourable motives) unprovoked by one of their members is also available. Once they let us inside the place, the battles half won.
On the other hand, we should also take their own divination and teleportation abilities into account. If we ever do sneak around them, it has to be while under an illusion, and preferably a mundane disguise as well. They may be restricted to a limited power set, but it's quite possible that a Dao Cleaving or Reality Forming Cultivator's powers in those areas are superior to our Diagram Magic, as generally Cultivation seems much stronger at what it does, but a Cultivator has a much smaller set of abilities.
The important thing, as Nameless' father taught him, is to be flexible. He should go in with all these options in mind and be prepare to pivot.
Other considerations:
To help find out what it is, Nameless should wrack his Determination assisted brain and try to remember the heraldry of the local Diagram Houses/nations, to see if there's one similar to the Bleak Ravens'. He should make sure that what he's seeing, for example, isn't a crypto-Diagram House that assimilated to use Cultivation techniques to try to preserve something of their heritage under the sponsorship of their original leadership. This would be a very rational option for any Diagram Magi that saw the way the wind was blowing in the conflict, as House Vane itself did. The way that they can replicate two classic pieces of Diagram Magic, Divination and Teleportation with Cultivation is suspicious, but not deterministic. If this is true then their research would all be very useful to use as part of developing into a Philosopher King. Pretty unlikely though.
Nameless' archetype isn't just as the Overlord, it's also as the Lord of Gifts. He should consider gift giving as being one of his go to methods of persuasion, but this shouldn't simply be base bribery. It should be all about gifts than eventually damn the recipient, or put them in his thrall, or turn out to be far, far too much of a good thing.
If we do awaken Suizhen's eyes, that gives us something else to potentially offer the Sect her help. The Eyes of Kong are presumably well known and much exaggerated. That could cover up our own divination magic.
With our illusion magic it should be reasonably easy to kick off conflict between the sects.
What's up with the exsanguinated Bleak Raven disciples? I could see a Blood Sign Diagram spell developed to allow Diagram apprentices to donate their strength to their master when spellcasting being repurposed to allow the theft of a sect's disciple's foundations to strengthen that of a higher stage cultivator that studied the same Forbidden Art. I would have through they'd have hidden the bodies better though.
Or, a botched breakthrough has turned the Bleak Raven Sect leader into Bleak Ravenacula. Nameless needs to keep a close eye on his waifus to stop them being turned into the Brides of Bleak Ravenacula.
Or vampires are the chosen race to dominate the next age and prey on humanity like sheep after the end of the Age of Man.
Wordcount: 1,061, if essays count