Because it is a versatile Changer/Stranger/Trump/Mover powerset that lets us troll people by popping up in unexpected places in different forms wearing adorable hats and vanish without them having a clue what is going on.
Personally I'm equally happy with either of the two remaining plans but that's because the main power I wanted was the changer power.
I do think that plan Dragon also creates less variables that the author has to keep track of so may make it easier to get coherent updates out quickly and cause less arguments in the thread over voting choices. Do love the idea of minions with hats though so again don't care either way which of the remaining two gets the win.
Thank you for your response!
I think that we'd be able to accomplish most of these objectives more efficiently and effectively with Friends that Wear Hats and Borrow Powers. While the Dragon powerset is versatile, the vast majority of its versatility comes from a single power (hats) that Abominations makes much more effective use of. Additionally, Abominations has several sources of variety past that (it's a full-blown Tinker power, plus a power-copy ability, and the Friends can wear hats which opens up the option of
combos). I'll specifically point out that Shape Form requires a template and does not come with a power for creating new templates, and that almost all of the most interesting existing templates (primarily mythological) are intelligent and therefore off-limits.
I'm less worried about giving the QM too many options than I am about giving the QM - and the players - too
few. In particular, while it is the only thing that Abominations would have trouble duplicating, I'll note that "turn into a dragon and terrorize people" will be funny about the first, oh, five or six times. Did you ever try to read Taylor Varga? Additionally, Abominations has one power in particular that will be
spectacular for ensuring an endless supply of hijinks. I think that it got lost the last time I mentioned it, so I'll do my best to highlight it here:
Other shards can share a small aspect of their functionality if they so choose. You'll probably need to help them out first. Host can subsequently upgrade her Friends with whatever you've been given, materials permitting. No limitations on daily uses.
"if they so choose". Why would they choose? Why
wouldn't they choose? Might they need to be convinced or persuaded or compensated? Might they... give
quests? What kinds of insane quests would a reticent Shard give to a Queen Administrator on her deranged quest for power?
This quest was made to be a crack quest. Crack needs ways for shenanigans to happen. Shenanigans are possible when there is
variety. We need to be able to drop anything on a whim and go do something else. And Abominations with hats and borrowed powers provide maximum variety and the widest possible spread of options.