[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
Edit: Changed my vote since I've been convinced of the reasoning.
 
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[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [x] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.

Just to be safe. I'm all for glorious ultraviolence, but I wouldn't like to just attack in silence without saying anything.
 
[X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
Was that bird referencing the raven? Nights plutonium shores a line from the poem, but in the poem it is also a reference to the Roman god Pluto and his realm of the dead.

The romans pretty much looted their pantheon anyhow. And they claimed ancestry of Troy.and it's a really good line.

So it's not too far out.
 
Grimmpedia: Nevermore
Although... the Nevermore could talk? That's... a bit concerning.
Nevermore
From Grimmpedia, the free Grimm classification guide

The Nevermore is a classification of Grimm used to describe a common avian subtype of Grimm possessed of black feathers, a white bone mask, red eyes, and sharp claws and beak used. The name comes from a habit observed among Nevermore to repeat the phrase "nevermore" when attacking human settlements.

Nevermore are considered to be a 5 on the Richter's scale of danger. In the case of a Nevermore attack, the advised response is to immediately take shelter within any sturdy edifice with four walls and a roof. Be aware that Nevermore are often accompanied by their lesser cousins, the Corvus, and that a Nevermore when spotting humans will quickly summon Corvus to aid it, and vise versa.

Biology [edit]
Biologically, all Nevermore are a higher evolution of the Grimm type Corvus as has been confirmed by a number of post mortem autopsies done on slain Nevermore. When a Corvus survives for long enough and consumes enough flesh, it will usually end up maturing into a juvenile Nevermore. The first sign of a maturing Corvus is usually a growth in size and bulk, followed shortly thereafter by bone growth, starting from the claws and ending with the mask. It will undergo physiological changes as it grows, which include additional eyes, the growth of a dorsal fin used to stabilize it in sudden rolling maneuvers, and 'claws' on its outer wing joints. The last stage of a Corvus's evolution is the growth of a voicebox. Nevermore have been observed to have the capability to speak, not only simple words and phrases, but also to string together complex words and phrases though all attempts to communicate with Nevermore have so far been failures. It is unknown if they do not have the higher brain capacity to understand these communication attempts or if they simply have no desire to communicate.

Like most Grimm, Nevermore subside on a diet of human beings, wild animals, other Grimm, and raw dust. Nevermore have been observed to consume precious metals as well, though studies of Nevermore droppings have suggested that this is a behavioral trait and they obtain no substance from them.

Habitat and Behavior [edit]
Similar to its Corvus kin, Nevermore behave very similar to crows in nest formation and diet. As one of the most common species of higher level Grimm, they have been found across most of the Four Kingdoms. Unlike Corvus who like to nest communally in areas where it is possible such as large wooded areas, Nevermore have been shown to be more solitary creatures, preferring to make their nests atop high mountain tops and the like. That is not to say a Nevermore nest can only obtain one Nevermore. There have been Nevermore nests found with up to 8 Nevermore nesting within. Anyone who finds and plans out an attack on such a nest should not be mistaken that there will only be one Nevermore at any given nest.

Unusually among most species of Grimm, Nevermore often act in close cooperation with their lesser evolutionary cousins, to the point of even perferring their company to others of their kind. This sort of behavior is unheard of in other common species such as Beowolves and Taijitu, and can be considered a semi unique trait held by only a small number of Grimm classifications. Nevermore end usually acting as leaders of Corvus murders. Such murders can be considered more dangerous than usual, for Corvus will become more emboldened by the presence of a Nevermore. Some Nevermore will choose to nest with their Corvus cousins. In such cases they usually choose the highest nesting location. Semi evolved Corvus can be seen taking a role similar to Nevermore, though not with the same level of authority.

During a Grimm Night, Nevermore will often serve as the vanguard of a scouting column for the hordes of Grimm, using their command over Corvus to sweep the land in a tide of airborne Grimm, whittling down human defenses, before heavier and more dangerous Grimm species arrive in force. For this reason the Kingdoms place a high priority on tracking Nevermore movements, as any flock of more than three full grown Nevermore could speak of an oncoming Grimm Night.

Myth and Legend [edit]
In ancient pre-kingdom civilization, the Nevermore is generally an augur, a fortuneteller of disaster and ill luck. Their role at the head of Grimm Nights was considered prophetic and the Nevermore quickly became the symbol of bad luck. This trait has carried on to their lesser cousins. More superstitious Hunters will make the Sign of Evil Banishing after exterminating Nevermore and might refuse to venture into a nest unless proper dust-wards are set up.

Specific examples of legendary Nevermore are common, due to their status as a widespread Grimm subtype. Examples include the Crone, a Nevermore said to have lived so long it evolved sentience and a humanoid form, or the Nachtkrapp, a featherless eyeless Nevermore which dooms all those who look into the gaps within its wings and skull to a horrible and painful death. Nevermore also make an appearance in several local religions. In the totemist religion of the Sanusian Sand Tribes (different from that of the barbarian tribes of Anima), the Nevermore are the spawn of Zelee, the dark counterpart of Photinas, the phoenix totem. As Photinas exists to spread light, life and hope, the spawn of Zelee spread misery, despair, and ill luck. In the orthodox interpretation of the Sanusian tales, Photinas is continually overpowered by his dark counterpart and his creations, but is never destroyed so long as hope exists still in the hearts of man.

Hunting Nevermore [edit]
Please view the Hunter-only version of the Nevermore page on Grimmpedia to view this section.
Adhoc vote count started by Jemnite on Mar 1, 2018 at 8:33 PM, finished with 52 posts and 29 votes.

Adhoc vote count started by Jemnite on Mar 1, 2018 at 8:34 PM, finished with 52 posts and 29 votes.

Adhoc vote count started by Jemnite on Mar 1, 2018 at 8:35 PM, finished with 53 posts and 29 votes.
 
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I'm torn. There need to be consequences for trying to steal our kill like we couldn't handle it ourselves and hurt us in the process. It makes more sense to me for Pyrrha to be more... vocal rather than just surprise attacking, so that option appeals to me. On the other hand, that tent option utterly fascinates me and makes me kind of want to bite the bullet and see exactly where it gets us. I'll have to have a think.
 
Option A is stupid because it endangers the mission. We (Pyrrha) are not stupid.

[X] We will beat the girl after we have finished our mission.

[X] Then we will work out our frustration in our tent with these two.

[X] Pyrrha in her tent. (What does this option even mean?)
 
Guys why are you voting for the tent? Only bad things happened to Achilles in the tent!
Also it really doesn't feel in character much at all, Yes I know it's an option but it just doesn't feel like it's something Pyrchilles would do so far with what we've seen of her character.
 

I don't know, that's the problem!

I think she'd state her grievances first, because if you want... ahem, educate someone by beating them up, you have to at least tell them why you're doing it; but I could see a case being made for Pyrrha not even bothering with that. So it's a coin flip, and this isn't a coin I want to flip.
 
I'm torn. There need to be consequences for trying to steal our kill like we couldn't handle it ourselves and hurt us in the process. It makes more sense to me for Pyrrha to be more... vocal rather than just surprise attacking, so that option appeals to me. On the other hand, that tent option utterly fascinates me and makes me kind of want to bite the bullet and see exactly where it gets us. I'll have to have a think.
Yeah. I'm in like exactly the same boat as you are in terms of the thinking on this.


Also thank you Jemnite for the Grimmpedia thing on Nevermores. Really enjoyed it in terms of fleshing this AU out.
 
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[X] Pyrrha in her tent. (What does this option even mean?)
I guess I should clarify things up a bit. Pyrrha in her tent is a reference to Achilles sitting out half of the Trojan War in his tent refusing to fight because Agamemnon took his favorite concubine. (I.E. Achilles in his tent)

Basically it's the sulk option.
Adhoc vote count started by Jemnite on Mar 1, 2018 at 4:37 PM, finished with 38 posts and 20 votes.

  • [X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
    [X] Pyrrha in her tent.
    [X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
    - [x] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
    [X] Sulk now, beat them later.
    [X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
I guess I should clarify things up a bit. Pyrrha in her tent is a reference to Achilles sitting out half of the Trojan War in his tent refusing to fight because Agamemnon took his favorite concubine. (I.E. Achilles in his tent)

Basically it's the sulk option.

In that case,

[X] Sulk now, beat them later.
 
Oooh ok, that makes sense, but I'm still torn. It feels weird for Pyrrha to come across a challenge to her abilities and authority like this and just sulk about it. It feels more to me like she'd tackle the problem head-on. And Nora clearly has Pyrrha really frustrated at this point.

On the other hand, it depends on how mission-oriented we are; picking a fight with Nora and Ren is not our current objective, even if they did start it, in a Pyyrha-logic sense. And given that the two do some somewhat close, it seems really really unlikely that either of them would be a good partner candidate, so testing their mettle for that purpose would be counterproductive.

So I guess in the end, what it comes down to (at least for me) is: Do we see Pyyrha as somebody that would put the mission objective first and worry about irritants like Nora second, or try and put this pest in her place now and know who exactly she is dealing with? (A trainwreck waiting to happen, really.)

I guess that makes up my mind. I prefer the somewhat write-in version of the vote so I'll go with that one.

[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [x] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
Can I ask why you guys are deciding to vote for the sulk option? Because I honestly don't see the appeal and it just doesn't seem in character to me so I'm trying to understand why.
 
[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
[X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
Can I ask why you guys are deciding to vote for the sulk option? Because I honestly don't see the appeal and it just doesn't seem in character to me so I'm trying to understand why.

Because the other options are only reasonable if Pyrrha is a stupid person.

Like, there is a time for beating annoying friendlies. That time is not the middle of a combat exam while surrounded by hostiles. Beating up your peers in a potential life-or-death situation is just plain dumb.

(Especially when they can call down lightning. I'm not even sure we could beat Nora and Ren if we wanted to. Especially since we aparrently used all our ammo on those nevermores.)
 
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[X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.

Tent is T E M P T I N G, but the urge to put the uppity plebian in her place is greater.
 
[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
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