Freedom 1.3
- Location
- Somewhere South of Nowhere
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"We shall first go for the Wardens," you say, and you can hear a relieved sigh from one of their number nearby, though it is quickly shushed by another. You raise one hand even as Kayn opens his mouth. And though he doesn't let that stop him, your voice is more powerful, overriding his as you explain your actions.
"The Wardens are in the most immediate danger. And while I cannot speak for all of us Illidari, I became what I am to protect others from the depravations of the demons. I have seen the destruction of two worlds thanks to them, the loss of so many lives. No more. Our Illidari brethren are safe enough for the time being, protected from harm by the very prisons that hold them. While those will not last forever, they will last long enough, I think. And the naga... Are uncertain. We do not know why the demons avoid them so. Unless one of you know."
Here you pause and look at the Wardens, who shake their heads. Nodding you look at Kor'vas and Kayn, glaring at him when he opens his mouth to try and speak again. And again it doesn't stop him. So you just start talking over him once more.
"Besides, there is a tactical advantage to aiding the Wardens first. This is their prison. They know it far better than we do. We could navigate it without them, but it would be slower, as we would have to send out Kor'vas to scout, and find viable routes to an end goal we do not know the location of. and we would have to backtrack if we found we were not headed in the right direction."
Looking around again you see Kor'vas nodding in agreement, the Wardens just looking stoic(except one who looks relieved. Must be new. And likely the one who sighed earlier), and Kayn looking broody. Which is normal for him, so you pay that no further mind. Instead you look to Kor'vas again and gesture grandly.
"Lead the way! And as we go, tell us what we face as far as numbers and types of enemies." You point to Saria after saying this and motion her forward. "You know the capabilities of your fellows better than I do, so we will be coming up with a plan of attack when we have the information from Kor'vas."
Kor'vas nods her head and turns to lead the way through the Vault, talking as she goes. "I saw about... Twelve enemies, though there are more than that. It's just that some of those were packs of imps, and... Well... They're imps." She punctuates this statement with a shrug. "Only really good as a target for glaive throwing practice. So each pack counts as one. Besides them there is one succubus, no clue why they brought her here. They're better at infiltration and seduction than all out assault. Two felguards accompanied by two felhounds each. At least, they seemed to be the ones giving them orders. One abyssal, though I think they just brought it in to work on tearing down their fortifications. And they're lead by a dreadlord."
This draws sounds of upset from everyone. Dreadlords are not easy opponents, between their physical might and magical strength. That will make things a bit tricky.
"As for the Wardens," the night elf continues after a moment, "I only saw three, but there could be more. Couldn't get that close, and there was their barricade in the way."
After a few moments in silence Saria speaks up, "Well, if we come up with a plan, one of us could get to where the Wardens are and coordinate an attack on a certain signal. Though there is the risk of whoever the messenger is being spotted, causing the alarm to be raised. Or worse. Other than that... It would require at least two of mine to take on the dreadlord."
You fall silent and begin to think about a plan of attack. The dreadlord any one of the Illidari could handle alone, though it would occupy their full attention. And there's no guarantee of a lack of injury. Kayn has the skill, to be sure. You are skilled as well, though a bit less so. You may have been an artisan, a blacksmith, but all Illidari know how to fight. Kor'vas would have the skill too, though she'd likely manage better if she could ambush him while his attention was elsewhere.
Plan of attack, pick one from each section, or write-in a whole plan:
Contacting the Besieged Wardens:
[ ] Send nobody.
-No risk of being caught, but the Wardens will be just as surprised as the demons.
[ ] Send Kor'vas.
-Low risk of getting caught, but Kor'vas would need to convince them that she's there to help.
[ ] Send Kayn.
-Medium risk of getting caught, but lose one of your stronger fighters, and he would have to convince them.
[ ] Send Saria.
-Low risk of getting caught, automatically convinces the Wardens, but lose one of your strongest fighters, and the leader for the Wardens following you.
[ ] Send an NPC Warden.
-Variable risk of getting caught(will roll to determine selected Warden's actual skill before rolling to see if they make it), automatically convinces besieged Wardens.
[ ] Go yourself.
-High risk of getting caught, would have to convince the wardens.
Taking on the Dreadlord:
[ ] Send Kayn.
-High chance of success, medium-low chance of injury.
[ ] Send Kor'vas.
-Medium-high chance of success, medium chance of injury.
[ ] Send Saria.
-Medium-high chance of success, medium-low chance of injury.
[ ] Take it on yourself.
-Fight would be the focus of the next couple updates, which would determine chance of success and injury.
[ ] Send two NPC wardens.
-Medium chance of success, medium-high chance of injury.
Stal'rem's actions:
[ ] Write in what you want Stal-rem to be focusing on doing during the fight(all out offense, defending the troops, drawing attention, etc.) unless you assigned him to one of the above options.
"The Wardens are in the most immediate danger. And while I cannot speak for all of us Illidari, I became what I am to protect others from the depravations of the demons. I have seen the destruction of two worlds thanks to them, the loss of so many lives. No more. Our Illidari brethren are safe enough for the time being, protected from harm by the very prisons that hold them. While those will not last forever, they will last long enough, I think. And the naga... Are uncertain. We do not know why the demons avoid them so. Unless one of you know."
Here you pause and look at the Wardens, who shake their heads. Nodding you look at Kor'vas and Kayn, glaring at him when he opens his mouth to try and speak again. And again it doesn't stop him. So you just start talking over him once more.
"Besides, there is a tactical advantage to aiding the Wardens first. This is their prison. They know it far better than we do. We could navigate it without them, but it would be slower, as we would have to send out Kor'vas to scout, and find viable routes to an end goal we do not know the location of. and we would have to backtrack if we found we were not headed in the right direction."
DC 15
Roll 1d20: 16
Success
Roll 1d20: 16
Success
Looking around again you see Kor'vas nodding in agreement, the Wardens just looking stoic(except one who looks relieved. Must be new. And likely the one who sighed earlier), and Kayn looking broody. Which is normal for him, so you pay that no further mind. Instead you look to Kor'vas again and gesture grandly.
"Lead the way! And as we go, tell us what we face as far as numbers and types of enemies." You point to Saria after saying this and motion her forward. "You know the capabilities of your fellows better than I do, so we will be coming up with a plan of attack when we have the information from Kor'vas."
Kor'vas nods her head and turns to lead the way through the Vault, talking as she goes. "I saw about... Twelve enemies, though there are more than that. It's just that some of those were packs of imps, and... Well... They're imps." She punctuates this statement with a shrug. "Only really good as a target for glaive throwing practice. So each pack counts as one. Besides them there is one succubus, no clue why they brought her here. They're better at infiltration and seduction than all out assault. Two felguards accompanied by two felhounds each. At least, they seemed to be the ones giving them orders. One abyssal, though I think they just brought it in to work on tearing down their fortifications. And they're lead by a dreadlord."
This draws sounds of upset from everyone. Dreadlords are not easy opponents, between their physical might and magical strength. That will make things a bit tricky.
"As for the Wardens," the night elf continues after a moment, "I only saw three, but there could be more. Couldn't get that close, and there was their barricade in the way."
After a few moments in silence Saria speaks up, "Well, if we come up with a plan, one of us could get to where the Wardens are and coordinate an attack on a certain signal. Though there is the risk of whoever the messenger is being spotted, causing the alarm to be raised. Or worse. Other than that... It would require at least two of mine to take on the dreadlord."
You fall silent and begin to think about a plan of attack. The dreadlord any one of the Illidari could handle alone, though it would occupy their full attention. And there's no guarantee of a lack of injury. Kayn has the skill, to be sure. You are skilled as well, though a bit less so. You may have been an artisan, a blacksmith, but all Illidari know how to fight. Kor'vas would have the skill too, though she'd likely manage better if she could ambush him while his attention was elsewhere.
Plan of attack, pick one from each section, or write-in a whole plan:
Contacting the Besieged Wardens:
[ ] Send nobody.
-No risk of being caught, but the Wardens will be just as surprised as the demons.
[ ] Send Kor'vas.
-Low risk of getting caught, but Kor'vas would need to convince them that she's there to help.
[ ] Send Kayn.
-Medium risk of getting caught, but lose one of your stronger fighters, and he would have to convince them.
[ ] Send Saria.
-Low risk of getting caught, automatically convinces the Wardens, but lose one of your strongest fighters, and the leader for the Wardens following you.
[ ] Send an NPC Warden.
-Variable risk of getting caught(will roll to determine selected Warden's actual skill before rolling to see if they make it), automatically convinces besieged Wardens.
[ ] Go yourself.
-High risk of getting caught, would have to convince the wardens.
Taking on the Dreadlord:
[ ] Send Kayn.
-High chance of success, medium-low chance of injury.
[ ] Send Kor'vas.
-Medium-high chance of success, medium chance of injury.
[ ] Send Saria.
-Medium-high chance of success, medium-low chance of injury.
[ ] Take it on yourself.
-Fight would be the focus of the next couple updates, which would determine chance of success and injury.
[ ] Send two NPC wardens.
-Medium chance of success, medium-high chance of injury.
Stal'rem's actions:
[ ] Write in what you want Stal-rem to be focusing on doing during the fight(all out offense, defending the troops, drawing attention, etc.) unless you assigned him to one of the above options.
Requires a total of 50 to get Illidan and get free.
1d10 Upgraded to 1d20 for choosing to gather forces.
Current Progress: 1
Roll 1d20-4: 5
Gul'dan says, "This cell doesn't contain Illidan. You said it would, but instead there are spiders!"
Total progress so far: 6/50
1d10 Upgraded to 1d20 for choosing to gather forces.
Current Progress: 1
Roll 1d20-4: 5
Gul'dan says, "This cell doesn't contain Illidan. You said it would, but instead there are spiders!"
Total progress so far: 6/50