As the Warden stalks out of the room, your thoughts turn inwards. You remember seeing Illidan fall, and attacking. You think further back, your arrival on Draenor, and how it was shattered by Ner'zhul. How you lost two worlds at the hands of the Legion. That naturally draws your mind further back. To Argus. Home. You were not a warrior, not a soldier. If you were, you would have stayed to fight, rather than evacuate with Velen and the others. But no, you were no warrior. You were...
Choose one:
[ ] A teacher. Many of the Draenei who were born on Draenor, and indeed several of those from Argus originally, learned from you. When the Burning Legion followed to Draenor, and eventually tore it apart, you decided something had to be done to keep your students safe. So you sought out Illidan Stormrage.
-Reputation shift from scorned to unfriendly among the Draenei. Bonuses to teaching and training, bonuses to lore checks.
[ ] A hunter. You hunted game, treasure, hidden areas. Whatever took your fancy. But you lost your first world to the Legion, and the second was torn asunder by their actions. You had to do something. So you took up your trusty bow, and set out hunting, though your prey this time was any of the Legion you could find. And then, one day, your hunt intersected with that of another. A strange looking elf that you almost mistook for a demon. Were it not for the fact said elf was busy decapitating the one you were hunting. And after you were invited to go with her, and learn a better way to hunt.
-Bonus to ranged weapon use. Bonus to handle animal checks. Bonus to stealth and tracking.
[ ] An artisan. You worked with jewels, metal, wood, cloth, leather. You learned much of how to make things, how to turn base materials into works of art. And when fleeing Argus you had to leave your tools and workshop behind. So you started again. But after Argus, you did not limit yourself to art. Oh, the things you made could still be considered such. But they were also weapons, tools of war. And one day a cloaked figure walked into your workshop, and commissioned a set of warglaives. And when their order was complete, they revealed themselves as Illidari, and said they could make use of you.
-Bonus to all crafting rolls. Bonus to all rolls to try and figure out the workings of something. Reputation shift from friendly to honored with the Illidari as a whole.
Bah! Enough reminiscing. You're old enough that you could spend days doing so without issue. Shaking your head you stand up to your full height, which is not inconsiderable. You may not have been the tallest among Illidan's forces, that being reserved for some of the larger demons he swayed to his side. But as a rare Draenei among them, one whose body has been changed by the fel-energies infused within it? You did tend to tower over much of the forces. Something which has always amused you.
You make your way toward the first containment crystal, examining it closely. You are no stranger to the use of crystal for... Well. Just about everything, really. So the idea of a crystal prison does not cause you much pause. The strength of it, though... It seems these Wardens did not just draw on the power of their prisoners to create the prison, but to also maintain it. A sensible way of doing things, since if the prison saps power from the prisoner to remain strong, it also means the prisoner will be too weak to break themselves out, in most cases. Which explains your own state.
However ingenious this method is, it is also annoying. You are weak right now, not yet recovered from your imprisonment, and with your current strength you could only free two of your fellows at most. Ah, well. Nothing for it.
One of your legs lifts, and your powerful hoof slams into the crystal imprisoning one of the Illidari, the sickly green flames of fel fire flaring from the impact point. And for a brief moment, that is all that happens. But then, from the point of contact, a crack starts to form, glowing with the same green light. And it spreads and spreads, until it finally shatters the crystal, sending your fellow Illidari tumbling out. You reach out with one hand to catch...
Ah! It is Kayn Sunfury! This brings a fang-filled grin to you features. "Shorty! Good! There are demons in need of reminding their place in the world! Underhoof."
Kayn is one of Illidan's lieutenants. He is the one you were working with on Mardum prior to your imprisonment. You and he...
Choose one:
[ ] Tended to get along. When he wasn't being all broody and ranting about how much he sacrificed(as if any of the Illidari have sacrificed any less, something many tend to forget), he had a dry wit and honorable nature that you found made for an easy comradery.
[ ] Did not get along. You found him to be a bit too extreme. Many of the Illidari are, willing to go to any length to stop the Burning Legion, without concern for what is in their way. Add to that a pretentious attitude and you often found yourself in disagreement with him.
At your words, Kayn's face twists into a scowl and his head tilts back to look up. And up. And up. Such tiny elves. "Did you just touch m- Oh. It's you... Should have known. You're the only one to call me that..."
Name:
[ ] Write-in
As he moves to arm himself you move to another of the crystals, looking it over carefully. No need to assume all cells are the same, after all. Ultimately you find it is, though. So the process is repeated, and another elf comes tumbling out. This one is taller than the last elf. Also more purple, and female. You catch her as she comes falling out of her prison, setting her on her feet.
Shaking her head, she looks up at you before her head tilts to one side, covered eyes turning toward the door.
"Hey there, big guy," Kor'vas says as she moves to grab a set of warglaives for herself, a grin crossing her features. "I didn't know our captors would be arranging for regular exercise."
Kor'vas Bloodthorn. You have fought at her side several times. Or more accurately, you have fought in her wake, as she is one of the more commonly appointed forward scouts, and one who believes that if the enemy is dead, they can't report about spies. You and she...
Choose one:
[ ] Had a professional relationship. You are comrades in arms, and could fight together with little trouble, but otherwise you preferred to keep her at arms-length. She takes a little too much enjoyment in the fight, and not enough time focusing on the why of the fighting, for your tastes. She also is rather obsessed with gaining more power. Unfortunately common among the Illidari. But she is an able fighter, and it is good to know she has your back.
[ ] Had a friendly relationship. Often, you could be seen training with her, her trying to teach you to be more stealthy, you trying to teach her some of what you learned. And you spoke, and learned of the family she lost, shared tales of Argus before the Legion came. The two of you work well together, and it is good to know she has your back.
You make your way toward the lever beside the door, and give it a pull, causing the large doors to slowly swing open, revealing the scene on the other side. Wardens fight a two pronged battle, against the numerous demons invading their prison, and against prisoners that have been released, likely by the demons to sow chaos. Looking at your companions you say, "Well then! Let us go and fight! We will..."
Tactics:
[ ] Make a bee-line for the leader of this incursion, to take them out and hopefully put an end to things fast. You may gather a few allies along the way, but not many. On the plus side, you have a greater chance of stopping them from getting whatever they have come for.
[ ] Take your time, organize the Wardens, any freed Illidari, and any others sympathetic to your cause into a single fighting force. Free any other Illidari you come across, preferably with the aid of the Wardens. You will have yourself a solid squad of soldiers by the time you're done. But your pace would be slower, giving the Legion more time to accomplish whatever their goal here is.
[ ] Write-in.