That's a first in this quest. I got rid of the multiple-round fights when I simplified the rules, but I'll bring them back just for this squad so both nat 100 soldiers get the xp for soloing an enemy squad.
That's obviously the roll for the whole-base drinking game. They drink whenever a soldier does something dumb, drink whenever an enemy dies, and finish a glass whenever an enemy does something dumb. The mortality rate for the drinkers is surprisingly low.
From the drinking, maybe. Now that the fighting is steamlined, updating the memorial wall after the last turn took more time than anything but the dialogue.