- Location
- Australia
Good to see this back. Man that servo skull was awesome! Also glad to see that idiot that rammed the hovertank got killed. Thanks @NewAgeOfPower for writing up the plan.
[X] Plan Logistica
[X] Plan Logistica
[X] Plan Logistica
-Refill Soldiers
-Fix a servoskull
-Deploy Bomber: Canopus I
-Sick Bay Upgrade
-Kastelan Robot
-Boarding Torpedo
It's not quite back yet, but it's definitely not dead if I can help it.
I can't think of a better attitude for this kind of science.We can 'upgrade' people!!!
*Flaps arms whilst running in a circle, accompanied by maniacal laughter*
All of your intact servo-skulls have received the Auto-Repair upgrade: each servo-skull struck by enemy fire now has a 50% chance to repair itself in between combat rounds, and is guaranteed to repair itself after the end of the mission. This upgrade will be applied to all currently active servo-skulls and to all servo-skulls created or repaired from now on.
[X] Plan Logistica
-Refill Soldiers
-Fix a servoskull
-Deploy Bomber: Canopus I
-Sick Bay Upgrade
-Kastelan Robot
-Boarding Torpedo
EDIT: Forgot.
-'Interrogate' Conehead Arsonist.
Whooops.
@abacaxi , does this count for this turn too?
Wouldn't it be better to wait a while before doing the upgrade? We're about to hit a new threshold with the Servitor number. Also, I believe it is not necessary to repair servoskulls anymore, as they will be repairing themselves from now on.
According to my calcs, we will be receiving +16/+16 next turn. If we spend 5 servitors we will be down to 34, precisely enough to cap at 50 with Council.
I mean, everyone is invited to double check.
The skulls that were already broken still need to be repaired, but all the intact skulls got the upgrade.
Yes.Wait, did the barracks get updated? (Sciiiieeeeeennnnnccccccceeeeeeeeeeeee)
It's supposed to represent your asteroid base HQ, back on turn 1 you parked it in orbit over Canopus IV. It guarantees you can't lose the Canopus IV coverage bonus, and counts as a satellite over Upper Hive that can't be shot down.Do we have a satellite over the upper hive? I'm not sure what the asteroid means.
I see. Unfortunately, I cannot into mathsI mean, everyone is invited to double check.
I've been grinding out average 84 hour workweeks every week for four months, so the probability of error is pretty high.
I think we still have the webway relay thing, so what is the composition of the Conehead attacking us?
can we send more than one squad to a single location? Also, I think we still have the webway relay thing, so what is the composition of the Conehead attacking us?
good about the boss thing, we were starting to fight them every other turn.
Taking out the conehead base might also cause some global reduction in panic.
I advice against running multiple quests, they will drain your will to write and your energy even if you're experienced.
I'm gonna be honest, I feel apprehensive at the prospect making a plan. There large amount of variables and mechanics means it's particularly difficult unless you're familiar with the system, and even a year ago when it was fresh it was only because of large amounts of copy+paste that I managed to put out plans. I love reading the updates but actually having to make plans is not something I enjoy.
Would anyone object to me making a new rule to streamline things here? Anyone who wants to make plans the old way can still do so, but anyone who hates mechanics can just assign soldiers to groups and ask to QM to optimize their loadouts.
Yeah honestly, I'm kind of out of the game. So that would be very helpful.Would anyone object to me making a new rule to streamline things here? Anyone who wants to make plans the old way can still do so, but anyone who hates mechanics can just assign soldiers to groups and ask to QM to optimize their loadouts.