Ordo Dracul could probably make cyborg vampires a thing, if they haven't done so already

Speaking of fansplats, I remember way back on the ye olden Internet, I remember somebody made a WoD parody splat about playing as a... homosexual. I forget its name, something like Homo: The Queering, and it even had an origin story where Adam and Steve were the first homosexuals.
Now given the premise and that this was like 90s or early 00s Internet (think this was pre-nWoD), I imagine it'd be really embarrassing to read if I found it, but I'm still morbidly curious to dig it up

Oh, and of course there's the fansplat I tried to get going, Slime: The Genesis

forums.sufficientvelocity.com

Let's Make A World of Darkness Homebrew - Slime: The Genesis

Hey, what's one movie monster the World of Darkness hasn't made a gameline about? That's right, blob monsters. Well I think they have shown up a couple of times, like a boss in V:tM Bloodlines and I think you could play as one in the upcoming Deviant: the Renegades, but definitely not...
 
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Ordo Dracul could probably make cyborg vampires a thing, if they haven't done so already

Speaking of fansplats, I remember way back on the early Internet, I remember somebody made a WoD parody splat about playing as a... homosexual. I forget its name, something like Homo: The Queering, and it even had an origin story where Adam and Steve were the first homosexuals.

Was the "joke" just that you had to be gay to play World of Darkness?
 
The optimist in me chooses to believe it was a well intended but very very poorly executed attempt to show how being gay in the 90s was a less than ideal experience at times.
 
Good news! There's at least 4 splats that have robots and/or robot themes in them. Demon: The Descent is the obvious first one, Promethean: The Created might require a little reskinning but is entirely feasible, Changeling: The Lost has plenty of robot-adjacent stuff, and Deviant: The Renegades has robot-adjacent content in the form of cyborgs.

And robot vampires would barely require any work, honestly; they're already human-shaped creatures that don't work on biology, so it would really mostly just be reskinning.
Deviant is also looking to add fully robotic charachters in its upcoming supplement, the Clades Companion.
 
And frankly Ascension with its "oh you're just not aware enough to realise you're doing chaos magic, so you need the cultural trappings to fool yourself until you can discard them" is rather more grievous in its Western occultism enforcement.

There's a reason why I basically forced everyone to go up to Arete 6 or above before they could start discarding any foci in PQ, because frankly the default rules M20 gives for mystics (start discarding foci at Arete 2) often ends up resulting in mages becoming undifferentiable blobs very quickly
 
Inspired by Elden Ring:

Clinging Bone (Uter 3)
Durability 2; Size 2; Structure 6

A terrible weapon created from the fused bones of a human hand and forearm, the Clinging Bone is wielded by grasping the fingers with your own and using it as a punch-dagger. When held in this way, the bones of the fingers seem to cling to one's hand, and are reluctant to release their bearer.

Power: The Clinging Bone is a weapon with Damage 1L, Initiative -1 and the Armor Piercing 1 tag. When it successfully deals Lethal damage to a living target, the wielder may spend 1 Willpower to draw upon the life-energies of her target. The wielder heals 1 level of Bashing damage for each level of Lethal damage she deals, or 1 level of Lethal damage for each 2 levels of Lethal damage she deals. Additionally, the target suffers a -1 penalty to all Stamina rolls for the remainder of the scene. This penalty can stack up to -5 with multiple attacks from the Clinging Bone.

Curse: As the Clinging Bone draws from the souls of others to fuel its wielder, it kindles a dreadful hunger within her. After using the Clinging Bone to drain another, the user gains the Addicted Condition with regards to doing so. For mummies, this occurs only after they use the Clinging Bone in this way more times than their Resolve in one Story, while the Su-Menent never become so enthralled.
 
ideas For Empyrean: the Redemption ?

Empyrean: the Redemption [Collaborative fansplat] - Onyx Path Forums

Empyrean: The Redemption You were lost once, deluded and self-defeating. You were an incomplete soul grasping at shallow meaning and fighting to hold onto an
There's not actually any mechanics here, which means I can only judge it on the overall concept. And frankly, I don't see the appeal. It doesn't really present an interesting twist on the "you are a god" idea, and I feel like most of what it's trying to capture is already done pretty well by other games. Mage has the power fantasy, the hubris, and the idea of fixing a broken world, Werewolf and Geist both capture the sense of having a foot in two different worlds and having to reconcile a human perspective with an inhuman one, Mummy is great at the cult stuff and making you feel like the world is too fragile to contain your power (and if you look at other fansplats, Leviathan does that too), if you branch out beyond just nWoD then Scion can give you the full Percy Jackson experience, etc.

If it were an actual, complete fan splat with mechanics I could use like Genius that'd be one thing, but this just looks like somebody went "hey wouldn't this be a cool idea" and called it a day. Except it's not really a cool idea, it's pretty bland and underdeveloped.
 
If Werewolf 5th edition manages to expand the Thirteen Tribes and Fera in an interesting, anthropologically and ethologically grounded way, in addition to advancing the metaplot and making the rules more elegant, I'd snap it up in an instant. I'd like it more than 20th, actually, which had no tribe or breed books and also had the genius idea of bringing back the Swords of Heimdall, thus leading to a million Internet arguments about the Get of Fenris that should have been buried alongside the eviscerated corpses of Nazi werewolves.

Basically, give me well-researched lore that's not two decades out of date.
also please change the Pure Ones names

I think younger brother could be called Armouck.

someone on twitter was also changing the Nunnhi form Changling to be less stereotypical too.
 
ideas For Conspiracy Theories/Vigil Ascended- When Hunters Win?

Conspiracy Theories/Vigil Ascended- When Hunters Win - Onyx Path Forums

One of the things I generally like in media is over complex, cosmic, occult plans with symbolic meanings where through a sequence of events and strange actions one could change the world- think about Father's plan in Full Metal Alchemist, SEELE's in Evangelion, the Headhunter's arc in Pandora...
that sounds super cool!! sadly i'm banned from OP Fourms.
 
ideas For Conspiracy Theories/Vigil Ascended- When Hunters Win?

Conspiracy Theories/Vigil Ascended- When Hunters Win - Onyx Path Forums

One of the things I generally like in media is over complex, cosmic, occult plans with symbolic meanings where through a sequence of events and strange actions one could change the world- think about Father's plan in Full Metal Alchemist, SEELE's in Evangelion, the Headhunter's arc in Pandora...

Can you please try and provide at least minimal commentary instead of just blindly dropping random links into the thread? Why are you posting this? Do you like it? If so, what about it do you like? Do you hate it? Again, give some details, please.

I'm personally against the idea of a world-spanning superconspiracy for player Hunters because it runs directly opposite the entire thematic throughline of H:tV, but they can provide alright antagonists; you're probably better off playing a game of like Vampire or Mage if you want to play as part of the big evil conspiracy. I actually think any organisation much bigger than, like, city-scale is too big for a player Hunter compact/conspiracy/whatever.
 
I'm personally against the idea of a world-spanning superconspiracy for player Hunters because it runs directly opposite the entire thematic throughline of H:tV, but they can provide alright antagonists; you're probably better off playing a game of like Vampire or Mage if you want to play as part of the big evil conspiracy. I actually think any organisation much bigger than, like, city-scale is too big for a player Hunter compact/conspiracy/whatever.
yes the appeal of Hunter for most people is playing the Underdog against monsters.

through being a small part of a world spanning conspiracy theory could give you the same feeling. with a tiny cog in a huge machine of people who don't give a shit.
 
yes the appeal of Hunter for most people is playing the Underdog against monsters.

through being a small part of a world spanning conspiracy theory could give you the same feeling. with a tiny cog in a huge machine of people who don't give a shit.

I'm not sure that many people want to play 'my actual real life: the more depressioning', which is what 'tiny cog in huge machine of people who don't give a shit' would be.

I think the main issue is that games like that tend to be minimal on player agency in a really unfun way.

Compare it to other CoD games that touch on a similar set of themes:
- in Demon, you were a cog in the celestial bureaucracy who rebelled or was burned by your superiors, now you have to find your way and keep secret in a game of Bourne Supremacy But I Have A Nuke Strapped To My Chest That I Can Set Off By Thinking About It.
- in Deviant, you were very literally human capital with emphasis on the capital, now it's time to burn down the Fortune 500 and eat the rich, sometimes literally by using the enormous fanged maw that now vertically bisects your torso.
- in Vampire, you're the latest victim of the world's oldest pyramid scheme, and you have to figure out how to stay safe and fed under the crushing weight of everyone that's in your upstream while trying to retain your humanity. (It's a capitalism metaphor, as vampires often are.)

And most of the other lines that have the big world spanning conspiracy that crushes you between its smallest cogwheels as accidental collateral have it as the villain splat. Even then, they don't tend to be big and world-spanning, because that's just not the scale that most CoD stuff works at.
 
Honestly I would be pretty happy if both method are viable solution to play. As in hunter in world spanning conspiracy with many resource at your finger tip at the expense of bureaucracy and organizational politic and Independent hunter that hunt monster on their own (or with close friend) lacking resource but no need to fight against red tape or bureaucracy.
 
- in Deviant, you were very literally human capital with emphasis on the capital, now it's time to burn down the Fortune 500 and eat the rich, sometimes literally by using the enormous fanged maw that now vertically bisects your torso.
Reminds me of this fellow from Vampire Hunter D: Bloodlust.



Has anyone got any stories of how they ripped off borrowed ideas from anime and other fiction for a game of Deviant? Or just blather about what it's like to play Deviant, I'm curious.
 
As a side-note since it was mentioned, I think if Vampire Hunter D were better known these days it'd be all over SV, since it's essentially proto-Castlevania (Castlevania's own creators have cited it) meets proto-Fallout
 
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ideas For Empyrean: the Redemption?

Empyrean: the Redemption [Collaborative fansplat] - Onyx Path Forums

Empyrean: The Redemption You were lost once, deluded and self-defeating. You were an incomplete soul grasping at shallow meaning and fighting to hold onto an
feels like some kinda vague Demon: The Fallen reboot.
Speaking of which, I always thought smth like American gods could fit(with a buncha adjustments)nicely into WoD.
 
As a side-note since it was mentioned, I think if Vampire Hunter D were better known these days it'd be all over SV, since it's essentially proto-Castlevania (Castlevania's own creators have cited it) meets proto-Fallout
wow all it has it all. if it is somehow also be proto-Worm it would be the embodiment of everything Spacebattles and SV likes.

but it's a book and as you know anime fans hate having to read.
 
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I still have no idea why people like Worm, it seems very edgy, very long, intensely triggering, and it fits into the "Superheroes but they're DARK and COOL and DECONSTRUCTED" thing that I thought we didn't really do anymore?

IDK, maybe I'm missing something.
 
Yeah, like Watchmen was already 25 years old when Worm began. I guess the appeal of Worm for SB and SV by extension was its 'one of ours' status, given Wildbow was (still is I think) a SBer. So while grimdark superhero 'deconstructions' were nothing new back then either, for SB it was like 'Yeah, but this is our grimdark superhero deconstruction'. It's like the difference between seeing Ebert review a film and watching some YouTuber or podcaster do the same thing

As thread tax, about dark superhero fiction being nothing new, even White Wolf got in on it with Aberrant
 
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