Hmm...its been a while and I don't have my books unpacked so I have a, probably quite basic, question. When various kinds of supernatural creatures have to interact...where do they do it? Like Vampire's usually have Esylum as neutral ground...is there something akin to that where the Local Prince can meet with the local mages, Werewolves etc to hash out treaties or lay complaints? I don't see a lot of mingling but I assume there is SOMETHING that lets local powers talk to each other, oif only on a case by case basis.

Assuming multi-splat chronicle is a thing? It's a case by case basis dependent on multiple factors such as supernatural geography and political figures; these more often than not determines how likely different splats will interact with each other and what kind of interaction there is.

Areas with thin Gauntlets and abundant spirit-touched locations results in clashes between Werewolves and Spirit Mages, though they'd probably meet on some sort of sacred ground with spirit totems as neutral parties. An Ordo Dracul prince would maybe seek out mysteries which can put thenm in contact with the Mysterium or the GotV at the local nightclub.

Generally though, most people avoid crossovers since it makes things difficult for the ST since they now have to juggle more characters and interactions.

I've seen, like about only one half-way decent chronicle where the big three splats with changeling + geist existed in a single city/metro are big enough to host ample populations, and it was a pain to chart organizational and factional relationships. It resembled city-level Crusader Kings on the intrigue and politics on pen and paper.
 
Realized by standards of the setting we're all incredibly awesome.
Like by definition of literally awe inspiring.

Call yourself a :turian:Scholar:turian: mister Becket?
I've read Chronicle of the Black Labyrinth without going insane!
(or more insane than I was already)
In setting nobody has Book of Nod, Revelations of the Dark Mother, Erciyes Fragments, Chronicle of the Black Labyrinth, Hunter Apocrypha, and Silver Record. . .
. . . all in one convenient bookshelf collection.

Even possessing multiple versions of Book of Nod with a copy dedicated to lending out.
By standards of World of Darkness people regularly die and kill for less.

With mechanics of the setting my Library rates ten dots.
Probably not close to anywhere what others around here posses.
Willing to bet some of you have more impressive collections. . .
. .. but mechanically there is zero way of ranking different +10 libraries?

Of course it gets better.
I am guessing standard general occult rating around here is about nine-ish.
Am very certain plenty of you have 10 Lore in multiple subjects.
 
Last edited:
I just realized something. Would the concept of cognitive bias be a Traditionalist creation or a Technocracy creation if one of them made it? If it is a product of consensual reality, that has strange implications for humans before that was a thing.
 
Last edited:
I just realized something. Would the concept of cognitive bias be a Traditionalist creation or a Technocracy creation if one of them made it? If it is a product of consensual reality, that has strange implications for humans before that was a thing.


Untrained individuals are incapable of making objective decisions. Best leave the thinking to rational and highly educated.
 
not an army of yandere lolis as befitting ant-soldiers 0/10

Yeah, that would be a Progenitor or Etherite thing. The Knights of Radamanthys distinctly do not believe in any characterization which paints them as yandere murder-lolis.

(now do the sacred band :V)

The Theban Bond (Mind 4, Spirit 5, Life 2, Prime 5)

"For what lover would not choose rather to be seen by all mankind than by his beloved, either when abandoning his post or throwing away his arms? He would be ready to die a thousand deaths rather than endure this. Or who would desert his beloved or fail him in the hour of danger?" -Plato

This Master-level rote bonds a pair of lovers into a formidable fighting force, giving them effectively perfect teamwork. The two parties bonded by this rote must love each other-and it must be some form of erotic love. Both must possess the True Love merit-and it must be focused on the other party. Traditionally, both parties were male. However, in practice, the effect can work with a heterosexual or lesbian couple. This ritual requires 5 successes, plus one additional success per dot of Arete each of the lovers possesses, to complete. At that level, it lasts for a year and a day. Doubling the number of successes allows for it to be permanent, instead.

Consummation of this ritual gives both parties the following benefits until the ritual is dispelled or runs out of time:
  • The lovers gain perfect teamwork. When working together, they add an automatic success to any non-Arete roll where they are assisting their lover, as if they had spent Willpower.
  • As long as the lovers are fighting alongside each other, they are completely fearless and feel no pain. They ignore all wound penalties (including being Incapacitated by Bashing damage) and add an automatic success to any Willpower rolls. Any attempts to affect them with Mind magic to abandon their loved ones, fail to protect them to the fullest, or turn on them is at +3 difficulty.
  • The parties can communicate perfectly and uninterceptibly via telepathy to the point where they can effectively share their senses.
  • The lovers gain the Twin Souls merit with each other and all the advantages thereof.
A tactical hivemind based on the Theban Bond would be possibly the most formidable weapon in existence. Fortunately, every attempt to make something like it has failed. Technocratic 'swarm intelligences' and Virtual Adept 'parallel processing hiveminds' have been the closest any mage has gotten to replicating this ancient magic.

Yes it's not as immediately scary as being a Myrmidon but holy shit twin-souled perfect teamwork fearless people who ignore bashing damage-and nothing stops you from stacking other buffs on them. Fuck, nothing stops one of them from being like, a minmaxed werewolf. :V
 
Yes, you can pair-bond Myrmidons. You're expected to use it on more deadly things, though. Like, idunno, pair-bonding someone who fites as good as Achilles with someone who is also very good at fite.

The Theban Bond is a powerful effect which makes already good fighters godlike. Myrmidons are different. They're more intended to put the 'urban' into 'urban fantasy' so your tier zero commando PMC wizard can fastrope a half-dozen guys carrying machine-guns and wearing like, 40 kilos of body armor into the AO.

Probably not machine-guns this sweet, though. These are reserved for Iterators. @EarthScorpion should get the joke.

IX-55 Squad Support Weapon
Enlightenment 3 (8 pts)

"I solve practical problems. For instance, how am I gonna stop some big mean Mother Hubbard from tearing me a structurally superfluous new behind? The answer: use a gun. And if that don't work? Use more gun." -Graffiti, Shock Corps Barracks

"What we lack in vision, we make up for in brute force." -Graffiti, Shock Corps Barracks

Bad news. Your highly elite, highly augmented commando team is stuck facing a large number of enemies and you really need to kill them all. Because occasionally you might step in the wrong neighborhood and the Reality Deviants there have friends. Hundreds of friends. All with AK-47s and RPGs. Oh and it's on Earth, so you can't use one of those really fancy weapons like the self-replicating nanoswarm missiles which melt people to make more missiles to melt people. You could use something like a wide-beam plasma cannon, but those are expensive and firing them on Earth means lots of maintenance-and worse, paperwork.

The good news, of course, is that you have the IX-55. Sure, it takes a while to spin up, but when it finishes spinning up (Time 3/Correspondence 3) to maximum fire rate, this machine gun can tear through enemies like a buzzsaw through butter. A proprietary recoil management system (Forces 2/Mind 1/Correspondence 1) makes the weapon more accurate and effective as you keep firing, and a very large capacity magazine (Matter 2/Correspondence 2) means you can fire for days.

When initially firing, it is a slow-firing but accurate medium machine gun-it fires only in three-round bursts (+2 accuracy, 3 rounds expended) but its recoil compensation negates the recoil from rapid-fire (no difficulty penalty for firing bursts). However, every consecutive turn the IX-55 fires, the firer gains an additional attack from the weapon's Time 3 spool-up effect, up to an additional +3 attacks after 3 turns of consecutive fire. In addition, each turn the IX-55 fires counts as a turn of aiming the weapon, and because of its recoil management system this aim bonus applies to all attacks made with the IX-55. Against enemies who are not reliably immune to small arms, the IX-55 can effectively chew them apart in a matter of seconds if its gunner focuses on them-or the IX-55 can be used to quickly sweep the field of hostiles via its large magazine.

The IX-55 pairs well with enhanced mobility-whether as an aggressive weapon fired from the hip or fired from a crouched or braced position behind deployable cover. Extended magazines and threat-detecting scopes are commonly attached to make this already formidable weapon even more dangerous. IX-55s are commonly used when taking on comparably enhanced individuals-although they are effective in other mission types, such as the above mentioned attrition of numerically superior but qualitatively inferior forces. As long as teammates ensure an IX-55 gunner cannot be shut down by hostile intervention, the base of fire they lay can easily turn the tide against any foe not literally immune to bullets.

The Shock Corps has denied the truth of rumors that the radioisotopes in the weapon's proprietary 'blue-streak' tracer ammunition cause cancer. Nevertheless, IX-55 gunners have gained the euphemism "cancer researchers" from the original claims.

IX-55
Damage 8L, Rate 1-4 (see text above), Range 300, Magazine 120
 
Last edited:
Anyways I also posted Myrmidons because I wanted to give some context to what my interpretation of mage looks like. It hews a bit more to the idea that mages are Great Men in all senses, larger-than-life and easily capable of ridiculous, heroic feats even at low levels of skill, and that anyone who wants to take a mage on should probably be a ridiculous badass and have tons of numbers, because your average fight where two prepared fitemages walk into a building full of regular SWAT guys is gonna look like the Matrix Lobby Scene.

It also suggests that even if someone isn't a mage they can be taught techniques that mages do, and they can make use of it. Your average MiB or Akashic martial artist will not be a mage. Mages are too rare for that. But the MiB is going to know combat marksmanship techniques that let him reflexively put two in the chest and one in the head. The Akashic will be so finely trained he can dodge gunfire by watching for the tensing in someone's trigger finger, and will understand techniques to harden his skin and muscle and bone with chi so a gunshot will leave only a superficial wound at most, especially if he wears body armor. The Euthanatos commando will be so practiced in the faceless armor of the Myrmidon that he can run around like a Call of Duty style Juggernaut, hipfiring a machine-gun and giving no fucks. And what are you, a mage who has invested only a little into fight going to do? Well, you'll use your brain and your true magic and ruin their day anyways, because you're still the top of the food chain.

This probably wouldn't fit nMage, which is much more cosmic horror and much less about heroic philosophical knife-fights while wearing trenchcoats made out of katanas, but it works really well for the more gonzo oMage tone.

EDIT: The benefit of 'most consors will be superhuman and gifted with supernatural abilities somehow' is pretty obvious, because it means you can have more fun making up sidekicks for your wizards, and if you feel bored you can have an all-consor game where like, getting into a running gunfight with a SWAT team is a situation where you despair, rather than doing a Westin and going "it is only one SWAT team."
 
Last edited:
Had an alright session of nMage the other day (forgot to post about it till now). It started off slowly, with the characters doing some minor talking to people and investigating, and I feel like it was kind of dragging.

Then, one of the players went home and turned on the news. Now, this character's Shadow Name is based off of something they heard in their Awakening. It's Rexxon. So what do they see a commercial for? Rexxon, the schizophrenia drug. They don't really know what to make of this, so they call their Mastigos cabal member over to help investigate.

So, they quickly find out that it was created by Keystone Pharmaceuticals, a major player in the industry. So they instantly decide to hack them. Now, they get in, but they're being traced, so they have to make it fast. They keep investigating, and discover that Keystone is a subsidiary of the Cheiron Group. Now, the Mastigos knows that Cheiron has a lot of rumors surrounding them, but doesn't know which are true.

Then their mage sight goes nuts, almost like a magic nuke went off, and they feel a pressure on their minds. Then the session ends.
 
Back
Top