Tribes Of Tapeki: Stories hold power, also its a riot quest


Scheduled vote count started by Donald Darf on Apr 8, 2024 at 10:34 AM, finished with 10 posts and 7 votes.

  • [X] Patapon Tribe: Learn how to kill sharks with no risk. Also try to get a spirit (let's call em Kamipon) to help guide our tribe to success.
    [X] The Dreaming Ones Tribe: Wander the dream.
    [X] Decide: Tell stories about a secret path to a forgotten world
    [X] The Nayrin's Children: Take to their boats and explore beyond the Island.
    [X] The Netwalkers: Study Insect/Arachnid behavior.
    [X] Whiteram Tribe: The discovery of The Corpse-Nursing Goddess has show that the peaks are not as safe as the tribe would like, thus the current chief as ordered the scouts to find all the dangerous places of the peaks and mark them with highly visible warnings so that they can be avoided starting with The Starving Camp and also any caves they know of, for as everyone knows all caves are dangerous and evil.
    [X] The Honored Blood: Send dozens of hunting bands into the Forest in search of great beasts and greater slayings. Many will die, but those who survive, those who win, will be Exalted above all else. The Records will keep their names, and their people's tongues will remember them for the rest of eternity, however long that may last in the Bleeding Forest. The Honored Blood needs Honored Bloodlines, after all.
 
Given that the Whispers story bonuses are gonna be vanishing in two more turns for the Blood, I'm trying to get as many Heroic Bloodlines running as possible to entrench in the culture and Records. After all, if I throw a few dozen 5 man bands into what is effectively a meatgrinder, I'll probably get quite a few Heroes if it goes well.
My bug people looking at your ruthless meat grinder like: :o
 
Results 2
Patapon Tribe: Learn how to kill sharks with no risk. Also try to get a spirit (let's call em Kamipon) to help guide our tribe to success.
Shark killing rolled a 41 - 2 = 39
Kamipon rolled a 50 = 50

Sadly, the sharks won again, the tactics mainly didn't work because the sharks were... well, sharks, and the folks who were thinking up ideas for a guiding spirit sorta also perished while trying to help with the shark killing tests
Soon, the remaining ones couldn't think up a guide, but began having ideas about something else...

Story Roll
Rolled a 14 + 5 = 19

That something else was nothing, apparently those creatives got eaten too, which is actually a good thing cause the idea was gonna be anthropomorphic sharks that were originally sharks that ate too many people, so you dodged a bullet there (I might later work on story rolls to make the results more interesting then the story doesn't come to life)
It is not a good day for the Patapon tribe, but they still endure

Tokka Beach
- Local shark population has a taste for human flesh after a couple incidents

The Dreaming Ones Tribe: Wander the dream.
Rolled a 43 + 20 = 63

Some dreamed of traveling forests where the trees had eyes, one dreamed of being a fully grown adult floating in the place they used to be before birth, another had dreams of sitting on a pile of very beautiful men
Barely any of them had trouble with Oleander during this travel through their mindscapes
They shared these stories, describing the myriad surreal scenes and the creative among them started having ideas...

Story Roll
Rolled a 100 + 11 = 111
The storytellers begin telling vivid tales about the directions one can walk to visit other dreams, of secret paths in the unconscious planes one can take to visit fellow dream wanderers
And so by the next morning, when they gathered around the campfire, multiple of the more well practiced lucid dreamers accidentally mentioned visiting other folks in their dreams
And described the contents of the visited dreams with complete accuracy, and the tribesmen they supposedly visited all remember the interaction

They checked the Dream-Wanderers for any strange signs, and saw that as the dream wanderers started have purple cloud tattoos appear on their bodies, which moved slightly if you looked long enough
It was a day to celebrate!
And so they did, dancing around the fire

The Dreaming Ones
- Have a couple members of their tribe who are Dream-Wanderers, who can visit the unconscious mindscapes of others via lucid dreaming and with some luck navigating the surreal secret pathways

The Dream-Wanderers
- A Living Story made by the Dreaming Ones Tribe
- Individuals affected by it are mainly good at lucid dreaming, some are also known regularly practice spiritual journeys in their dreams
- Those inhabited by this story have the ability to enter the dreams of others via lucid dreaming, but another factor is being able to navigate the surreal secret paths in the dream realm
- Purple cloud tattoos that move slightly appear on the bodies of those inhabited by this story

Decide: Tell stories about a secret path to a forgotten world
Rolled a 16 + 20 = 36

(Okay, maybe this will make failed story rolls more interesting, instead of it failing to make a cultural impact or a living story I just make something that you'll be less likely to rein in)
The storytellers did spread their tales about the secret paths, but nobody was able to put enough heart into one of these tales to get it to form a Living Story
Except one man, he heard the story of an inhabitant of one of these forgotten worlds, and got attached since they really empathized with the concept for some strange reason
Which ended up being enough

As the Decide tribe camped for the night, the man who felt a connection to the fictional character heard grass being crushed underfoot and dirt crunching
He got up and saw it
A figure in black robes that flowed in winds that weren't there, marked by faded silver symbols, their meaning haven't been thought up yet, it's hands were cold, grey, and wrinkled
It's head was 3 horse skulls partially melded together, dust flowing out from within it and dissipating into the wind

It reached out to the man and said "Do you wish for a place to finally call home? Are you tired of running?"
The tribeman nodded
"Take my hand then, there is work to be done" the tribesman takes the Bishop-Of-Dust's hand "And if we do this right, we'll both finally belong"

The next morning, the tribe wake up to find that the weirdo of the tribe has gone missing, they paid no mind to it and continued their journey through the land to find a place safe enough from the end of days, which will surely come at any moment!

Decide
- Rumours have spread among the tribe, members of it have been approached by a pair of figures in cloaks, whispering very tempting offers of a better life if they just follow

The Bishop-Of-Dust
- Tall figure in a black cloak covered in faded silver symbols, their skin was old gray, and wrinkly, their head is an amalgamation of 3 horse skulls leaking dust that dissipates into nothing as it flows through the air
- Supernaturally charismatic, mainly cause their role in the story is a religious figure that is supposed to express their beliefs in a grandiose and convincing manner
- Is planning something, you don't know what

The Outcast
- Former member of the Decide tribe
- Has become a follower of the Bishop-Of-Dust
- Wears a cloak like the Bishop's, though a poorly made imitation

The Nayrin's Children: Take to their boats and explore beyond the Island.
Rolled a 75 + 20 = 95

"I'm on a boat boat boat!"
"We're on a boat boat boat!"
"And that's a goat goat goat!"
"Hope we'll float float float!"
"As I glooooaaaat! At the sharks!"
"Hurrah!"

That is the song the Nayrin's Children sung as they sailed towards the shore and the Patapons watched from afar, the Nayrin's Children landed, ate the goat the saw and began to celebrate on this new land they found, it was nice having something arrive at Tokka Beach that wasn't a shark
Hopefully colonialism won't be the problem to replace it though

Anyway, around the campfire, the Nayrin's children began to chat while drinking some good ol coconut juice, mainly cause they didn't find alcohol yet
And soon, stories began to be shared, the ideas gathered, aaaaaaaaand...

Story roll
Rolled a 45 = 45

When they finished checking Tokka Beach out and making silly faces at the locals to scare them for funsies, the NCs started sailing back home, but something came over them...
The urge
To SHANTY!

"Yo ho ho ho! I'll witness all seas with the Nayrin's favour and love, cause sailing these vast blue water fits me better then a glove!" The captain's breath was visible, blue, and looked like rolling waves moving to the rhythm
"Fits him better then a gloooove, hurrah!"
".......Why the fuck did we do that?"


The Nayrin's Children
- Always feel a strange urge to sing while sailing

Shanties Aplenty
- A Living Story made by the Nayrin's Children
- Born from the joy of singing shanties on the high seas, makes NC sailors very likely to sing while on a aquatic vehicle traversing anything they would consider an ocean
- Causes those that are currently affected to have visible clouds of breath resembling little waves moving with the song

The Netwalkers: Study Insect/Arachnid behavior.
Rolled a 51 = 51

"And see that little one?" A father held his daughter as they watched some bees
"Ye"
"Those bees are dancing"
"Coool, I didn't know they liked to do that too"
"Indeed, AND that is actually how they communicate to eachother"
"... why don't we do that?"
"Cause we kinda got lazy when making the language, and couldn't agree on a shimmy or a handstand meaning hello"

The Netwalkers
- Have a decent understanding of insects

Whiteram Tribe: The discovery of The Corpse-Nursing Goddess has show that the peaks are not as safe as the tribe would like, thus the current chief as ordered the scouts to find all the dangerous places of the peaks and mark them with highly visible warnings so that they can be avoided starting with The Starving Camp and also any caves they know of, for as everyone knows all caves are dangerous and evil.
Rolled a 82 = 82

The hard part wasn't the warning signs, the scouts simplt grabbed wooden stakes, painted them red, and stuck them in the ground near sights of danger
Mainly near caves, lots of caves, they're scawy

The real hard part was finding the actual dangerous places, there were a couple close calls, but they find a small amount of dangerous places in the peaks, which the traveling tribe called Decide were grateful to be warned about and thus left a couple small end of the world survival prep scrolls as a thank you gift

Now here is a tiny list of dangerous places in Whiteram Peaks

Whiteram Peaks
- Most of the dangerous places in Whiteram Peaks have a red stake driven into the ground nearby to warn others of potential danger, and also at every cave that the Whiteram tribe noticed

The Cave Of Sorrows
- Cave with multiple hard to notice holes that drop you down into deeper caverns at just the right height to break your legs but not kill you

The Bloodstained Stones
- Area stained red cause multiple rocks there are loose, causing people to injure themselves with ease

The Lake Of Silent Death
- A mountain hot spring, emits a poisonous gas (Consisting of hydrogen sulfide and sulfer dioxide) you will most likely die near this thing

The Crevice Of Pain
- Large crevice, almost impossible to climb out of cause the walls are sharp

The Monoliths Of The Raider-God
- Couple stone structures built by some raiders to worship their god, so they come here to offer a small portion of raid loot
- Has shrines made of dead bodies with stitched up bellies, open them up and you'll see the raiders have stuffed them full of wild animals
- "This place is where men hath not separated themselves from the savagery of beasts" is written on one of the monoliths

And worst of all

The Pit
- Its just a big pit
- Nothing sinister at the bottom but gravitys gory results

The Honored Blood: Send dozens of hunting bands into the Forest in search of great beasts and greater slayings. Many will die, but those who survive, those who win, will be Exalted above all else. The Records will keep their names, and their people's tongues will remember them for the rest of eternity, however long that may last in the Bleeding Forest. The Honored Blood needs Honored Bloodlines, after all.
Rolled a 32 = 32

None of the aspiring warrior-saints came back
The groups all came across the king of the monsters, a gargantuan beast, a creature that can handle arrows, spears, blades, and clubs aplenty with it's mighty hide, it is, the one, the only, MAMMO
The Last Mammoth, who was marching through the jungle that day and got pissed off by some groups of Honoured Blood hunters

Keir, once she heard of the small groups traveling out to find beasts to slay, was mortified by the dangerous trend she started, even more so by the result
The only reason people knew MAMMO was the one responsible is because a child followed some of the hunting parties and witnessed the massacre, then came back and told everybody, said child is now traumatized for life and afraid of fuzzy things, but at least you know
And dang it, people are starting to talk about the mammoth

Brace yourself

Story roll
Rolled a 39 = 39

MAMMO was depicted as a monster, a disaster that walks the earth, a beast that brings blood and death wherever it goes, this exaggerated description of a really tough nearly extinct mammoth has given it a very bad boost
Now the tribe think it's belly contains the souls of the dishonoured and forgotten, alongside any victims it kills
(MAMMO doesn't eat the bodies, the tribe just didn't understand that it's just very violent and paranoid, not hungry)

Which is very bad
MAMMO themselves is now just confused about why they can hear the reverberation of distant screaming beneath them, it doesn't bother the wooly killing machine, just a weird new thing they've gotta deal with in their crazy life

The Honoured Blood
- Believe MAMMO the mammoth is one of the most terrifying creatures alive (With good reason) and they believe it's stomach contains an afterlife for the dishonoured and forgotten

MAMMO
- The last mammoth, inhabited by a Living Story created by the Honoured Blood
- Is incredibly strong, durable, fast, and sorta good at strategy for an old wooly mammoth, quadrupled by their Living Story
- Violent and paranoid, trying to survive and eliminate potential threats till it finds a mate, doesn't comprehend the fact it's all alone in the world
- Inside of their belly is now the Honoured Blood version of hell, where the dishonoured and forgotten are digested and fade away slowly, every aspect of themselves being consumed for centures until nothing remains
- You'll get sent to it's hell stomach if this beast eats you, but luckily for everyone it's a herbivore, so mainly plants are sent there, it's first human victims are simply inside it cause the storytellers don't know that MAMMO's diet is mainly grass
 
Last edited:
So for anyone questioning why Whiteram tribe fear caves, here is part of an tumblr post for why:

As an Appalachian person, I personally think it's because the caves are eating people.

Now hear me out, that sounds wild but really stop and think about it. When no one is around, who is to say that caves don't come alive and start sucking people in? Think about how many sets of remains with archeological significance have been found in caves worldwide? You could say that it's because evolutionarily modern humans and our ancestors occupied caves for hundreds of thousands of years. You could say it's because they're perfect dark tombs to bury our dead in or to crawl in when your injured and need shelter. Or you could say the caves eat people and have been doing that since the beginning of time. That's what I choose to believe and that's why I don't go near them. Artificial caverns like mines are more mouths for the earth to feed with and that's why I don't go near them either. I'm imploring you to watch your back whenever you're near a known cave and don't venture into limestone cave country alone.

We put steel bars over the mouths of caves here in western Virginia, you may be tempted to believe this is to keep people from vandalizing the inside, disturbing endangered bat species or wandering in and getting lost. That's not true. I know it is a muzzle for the cave. One of those Hannibal Lecter face cages to keep it from eating you. Watch out. I'm warning you. They're lying to you.

whole post

So yeah, caves are the maws of the earth that hunger for human flesh for the Whiteram Tribe.
 
Last edited:
Plans 3
Here is something for those that missed the Tribe creation post
(Subject to rewrite or veto, use plan format)
[] Tribe Name
- [] Appearance: How does the tribe present themselves, to identify who is a part of their people?
(Something like a uniform)
Copper ring piercings, bone tattoos, dyed rags, their favourite animal painted on a loincloth, etc

- [] Homeland: Where is their first village?
(Think up a name and biome)
Thundercrackler Hills/Mesa, The Blue Pearl Sands/Beach, Home Of The Feral Felines/Steppe, etc

- [] Skill: One thing they're notably good at
(Can't be too broad, like combat, strength, speed, intelligence, make it sorta specific)
Taming llamas, weaving baskets, writing, tracking prey, etc

- [] Weakness, One thing they're notably bad at
(Can't be too broad, like bad at combat, strength, speed, intelligence, make it sorta specific)
Weak immune systems, terrible cardio, now good at strategy, handle cats terribly, etc

- [] Virtue: Something they find admirable
Courage in the face of great odds, wisdom from a long life, a bond with nature, a good dose of humility, etc

- [] Vice: Something they find shameful
Forsaking your role in the Tribe, slaying your direct blood relatives by your own hand, consuming a wolf, etc

- [] Comfort: When, where, or how do they feel most safe?
In the arms of someone they trust, during their sleep, with a weapon in their hand, with a full belly, etc

- [] Fear: The stuff of their nightmares
Loneliness, bears, sickness, starvation, darkness, etc

- [] Whispers: The first ideas being shared around the campfire
(This will heavily influence the first aspects of their culture, avoid specifics, be evocative, make up 1)
Dancing silks in the night air, beasts with faces like masks, giant men living in the clouds, spears made of bones that glow, etc

For those who have already made a Tribe or just wanna vote normally, here are the actions, choose or write-up 1

[] The Whiterams: Herd some Mouflons

[] The Netwalkers: Get to worshipping spiders

[] The Dreaming Ones: Send some Dream-Wanderers to find neat stuff in the collective unconscious

[] Write-In
 
[X] Patapon Tribe: Throw a giant party to excite and inspire (and forget about the recent failures of) the Patapons to hopefully gather a ton of resources quickly (food, wood, metal, etc).
 
nat 100 let's go!

[X]The Dreaming Ones: Have the Dream Wanderers try to teach their skills to other members of the tribe.

I would rather not risk my dream wanderers untill i know i can train up more
 
[X] The Lost
-[X] Appearance: The Lost are adorned in carvings of stone and metal, tied together by what scarce fibres or twine the brave few that venture beyond the 'Gaping Maw' manage to recover. To be covered by these carvings, is to take the safety and comfort of the caverns with them wherever they go. To forgo some of these carvings— to give them to others, to the more vulnerable and fearful, to those of the Lost that venture beyond the 'Gaping Maw', is seen as working for the Collective Good.

-[X] Homeland: The 'Gaping Maw' (The interconnected caverns and caves of the Whiteram Mountains (they call the exits of these caves the 'Gaping Maw' because they lead outside, revealing the terrible presence of both the Sky and open space)).

-[X] Skill: The Lost have… ridiculously good night-vision, allowing them to easily traverse even the darkest of the interconnected caverns/caves they dwell in with ease.

-[X] Weakness: The Lost are quicker (when compared to other tribes) to succumb to fatigue, with some members of the Lost welcoming the momentary respite of sleep in the form of (staggered) naps. To be fatigued is to have been productive, and thus, have worked for the collective benefit of the tribe. To reprimand or awaken without meaningful cause those who have fallen into slumber, is seen as disrespectful to not only that member's efforts, but the Tribe as a whole.

-[X] Virtue: Working for the Collective Good: To aid others, to be altruistic and selfless, is a merit not only to those of the Lost that aid the rest of the Tribe, but for the whole of the Tribe as well. To aid others in their time of need without repayment, is the epitome of virtue for the Lost.

-[X] Vice: Greed/Selfishness. The very idea or mention of greed is abhorrent to the nascent tribe. To selfishly withhold what scarce sustenance or bountiful resource to be found with the caverns— is to be branded an Outcast, what pitiful bloodline they possess forever tainted by the shame of their greed.

-[X] Comfort: The Lost feel the most comfort when shrouded in darkness in spaces that some would consider verging on claustrophobic, for they know that not only are that safe within the bounds of that space with most directions of potential attack closed off, but that whatever foe they have would likely be rendered unable to spot them due to the darkness (while the Lost can see them just fine).

-[X] Fear: Agoraphobia— wide, open spaces are almost nauseating. To be in the open is to be vulnerable to danger from any direction with no recourse for safety. This fear is slightly lessened in darkness, when the [sun] no longer illuminates the vastness of the sky, or when covered by carvings of stone/metal.

-[X] Whispers: Whispers throughout the Lost speak of the safety of darkness deeper within the caves.
 
Last edited:
[X] The Netwalkers: Get to worshipping spiders

You know what? Fine. I have some other ideas, but I think they'll do all right without the whispers bonus. Plus, I get this strange feeling that this universe's creator wants spider worship….
 
Huh… Well, that didn't go as I expect, but… I mean, this is arguably a good thing? The Blood seems to have created actual hell, which is a physical place they can hear. No ambiguousness about afterlives, go to hell, or get in those Records. They know exactly where they'll be going if they fail to be Recorded, if they fail to stand out. They know exactly what waits for them, and why they can't afford to wait, lest they die and be forgotten and go to MAMMO.

Sure, a bunch of people died and went to actual hell, but at least we confirmed actual hell exists for the Blood! (How did they all die to one mammoth anyway? Did… did they all just walk in the same direction or something? Mammoths don't move that fast, and at least 60 people ended up running into a single mammoth in a giant Rainforest…)



[X] The Honored Blood: Have Keir and a few other adults mentor what young remain in each of their honed skills, each getting an assigned band of 5 to teach their skills to. After all, each of the Blood is a specialist in their own field, and should a pupil succeed well enough and become Honored, they might just have enough pull to get a Mentor Recorded… At the end of their tutelage, each band will go out under the supervision of their assigned mentor to attempt to accomplish a Great Deed.

After the previous debacle, I might as well try to keep things a tad safer. Not that much safer, given the Bleeding Forest, but still much less likely for death. Keir and others doing a mentorship program seems like the easiest way to get the accomplished goal, particularly leaning on Keir to train up the youngsters into actually being capable of surviving an attempt at being Recorded. Hopefully using Keir as a mentor would give a roll or story bonus?

My goals still remain the same as before, get a few more lines of Honored Blood running before the Whispers bonuses run out, but I'm playing it a tad safer this time around.
 
Sure, a bunch of people died and went to actual hell, but at least we confirmed actual hell exists for the Blood! (How did they all die to one mammoth anyway? Did… did they all just walk in the same direction or something? Mammoths don't move that fast, and at least 60 people ended up running into a single mammoth in a giant Rainforest…)
Yes they all walked in the same general direction, not all super close together like a giant hunting party, but close enough so that they would hear each other if someone blowed into a "Needs backup" horn, then MAMMO showed up, being a prime opportunity for glory since it was a weird looking creature that the Honoured Bloods had never seen before and thus assumed was a monster

So a hunting party attacked it, then died, a combination of their screams of pain and some of their members who lasted long to blow into the "Needs backup" horn attracted more people
Who died horribly, the sound attracting more people who then got tempted to fight MAMMO for the glory of slaying such a beast
The ones that tried to run couldn't get away fast enough, they already harmed the beast and got stomped into the ground

It continued like that until the sneaky (Definitely not supposed to be there) child who saw this carnage finally watched MAMMO tired and panting sitting atop a portion of the jungle stained red, littered with weapons and corpses, all was silent except for the sound of rustling leaves, insects, and of course MAMMO
 
Last edited:
[X] Tribe name: feather speakers
- [X] Appearance: ornemental feathers on all their clothings, colours and patterns indicate ones role in the tribe
- [X] Homeland: forest full of giant Oak trees which they refer to as "Oaknest"
- [X] Skill: singing
- [X] Weakness: weak bones
- [X] Virtue: wisdom
- [X] Vice: betrayal
- [X] Comfort: surrounded by birdsong
- [X] Fear: disease
- [X] Whispers: there are secrets and wisdom hidden in the sounds of nature
Did I do this right @Donald Darf
 
Last edited:
[X] Tribe name: feather speakers
- [X] Appearance: ornemental feathers on all their clothings, colours and patterns indicate ones role in the tribe
- [X] Homeland: forest full of giant Oak trees
- [X] Skill: singing
- [X] Weakness: fear of cats
- [X] Virtue: wisdom
- [X] Vice: betrayal
- [X] Comfort: surrounded by birdsong
- [X] Fear: disease
- [X] Whispers: there are secrets and wisdom hidden in the sounds of nature
Did I do this right @Donald Darf
Change the weakness (We've already got a fear section) and we'll be good
 
Last edited:
Back
Top