The Aurochs graze in the steppe as Horses prance
The wind blows past the rocky surface of the mesa, sending waves of dust through the air
The seas are as turbulent and mysterious as ever, the deep blue place from which life crawled from
The Tribes gather around the campfire, telling stories to eachother about all kinds of wonderful little ideas, and sometimes, light contracts like a tensing muscle, the fire dances along like its excited, the wind stops as if holding its breath...
And the myth becomes truth
A fairy dances on moonlight
A demon rests in the fire
A god releases the breeze from it's lungs
Welcome to Tapeki
Da Rules
Each of you will create single Tribe and control them via Actions, then I'll roll a D100 to determine results with modifiers based off the circumstances, but this will require some explaining
Tribes
Groups of humans who you'll control, you can only make one, the culture you'll have to flesh out as you play, but you don't exclusively control a single Tribe, you all control the tribes together, thus if one person quits the quest the Tribe they made can still continue to be active
Actions & Phases
There 2 phases, Plans and Results, during Plans you can give a single Tribe of your choice a single action, limited to anything that makes sense with the chosen Tribe, you can't control individuals aligned with another Tribe if you're controlling a different one, and you can't make a Tribe or any of its assets perform an out of character action or something outside of their capabilities, also write-ins are subject to rewrite or veto for same reasons above, just incase someone didn't read this part, or just wrote something very gross
(Fyi, living stories you make are not automatically part of a Tribe unless otherwise stated)
If the success of an action is uncertain, I do the D100 thing, get above 50 and you succeed, with modifiers based off circumstances, if it's against another Tribe, both roll, highest wins, modifiers work the same
Voting for the exact same Actions will give it a + 10 to its roll
After that I describe the Result in the Results phase
P.S. don't try to sabotage others by writing bad actions for Tribes you don't like, I will declare you an honourless dog
Living Stories
As you make the Tribes do stuff, they'll form cultures, religions, and stories (Well, I'll write them based off your actions whether intentional or not), with sincerity the universe itself may take inspiration from these stories and make them come to life, so you simply can't just have the folks of your Tribe yell you rule the world over and over, expecting it to come true if they don't tell it in a genuinely emotional manner, and even if you somehow succeed it might not even come out how you want it, maybe it'll just create something that looks like you and lives in a castle at the "Centre" of the world
Living Stories are also not absolute in power, multiple Living Stories of an absolute only god could exist at the same time, not contradicting eachother's existence, but they'll generally manifest more easily in spots where the culture that made them permeates the land, there are occasionally exceptions, some stories might like to travel
Just know that trying to control the magic of Living Stories will most likely backfire, I recommend being clever with magic-based schemes, and also making sure your people are emotionally invested in something before relying on it for said magic schemes
Sincerity always helps
Also don't make your Tribes yet, give me a moment