Trials of Sovereign and State

Voting is open
Summer I has two actions to train Education, and four trying to participate in politics. Remember, by this point, you have less than three points in Charisma (and you don't even know it's the Speech tree yet), you don't even know about the Trade Tree, the Organization Tree, or anything else. You don't even have The Student I to help you learn in any situation.

So it's hard to see this, when you had the most action flexibility, as anything other than an extremely poor start.
That depends entirely on what we assume the cost inaction to be. If the cost of inaction is high, then quadrupling down on a weak skill is a sensible decision to make up for Quality with Quantity.

Given the scarcity and paucity of information, the lack of both mechanical insight and accesible mechanical information, there was no real way to tell.

Even were they are written down, the game mechanics remain vague and obscure. Turns are stripped of nearly all mechanical information, and the only repository of said information is constantly updated, meaing that no knowledge is available at all about past states. This makes it incredibly hard for new people to associate past actions with their context, and even people who read along as the story is written can't actually draw many conclusions from what they see. They need to notice something the first time, or they'll never notice it again.

On top of that, all this asks a significant amount of bookkeeping and de-obfuscation from players, which is why you get low engagement rates.
 
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Virtue/Sin

Thus far, you have voted on Virtues and Sins 4 times.

You have voted for Wrath 3 times and Hope once.

I have not once mentioned a mechanical benefit for Wrath.

I have mentioned mechanical benefits for Hope, as a foundation for building Truths off of.

In fact, Wrath has pretty much, since the second vote for it, come with mechanical demerits. But no attention was paid to that, so Wrath was voted in again, and, well, here we are.

This isn't a complicated interaction of rules involving arcane secrets that only I was privy to – you can go back and read how many times your Wrath outright helped you, versus your Hope. So I'm grading it accordingly.
...Someone pick up that phone because I fucking called it.

So in the end I have to give credit where credit is due – you did manage to get the right answer eventually. That said, I'd strongly advise you to think about SLs as defining your relationship rather than character defining decisions. Or in other words, don't be self-centered when you vote in Social Links. That will help you start making the right decisions for the right reasons.
Good advice. It's a vote on how we relate to others, not on how we shape our own character development.

SVers? Atomized, individualist mindset? Gasp!

On the other hand: Just because passing the test is difficult doesn't give you a pass if you didn't score enough points. Your political choices were poor and will come back to haunt you, and in many of those actions you would have been better off choosing to invest your time in something else.
@huhYeahGoodPoint , I'm going to be blunt here.

Putting a bunch of SVers in a French Revolution expy and expecting them not to participate in politics, on the grounds that they have a bad build, on account of how they didn't really know how to spec for politics because the game engine is kind of opaque, and how they had little or no political aptitude to start with in character generation because by your own design their character's entire early upbringing was about making a warrior or maybe a mystic of them...

...And then blaming the quest participants when they do participate in politics anyway...

That's... kinda downright passive-aggressive.

Like, it makes the big theme of the quest "most people should not become politically active and should just cultivate their own gardens, because they'll suck at it unless they're a natural talent."

Summer I has two actions to train Education, and four trying to participate in politics. Remember, by this point, you have less than three points in Charisma (and you don't even know it's the Speech tree yet), you don't even know about the Trade Tree, the Organization Tree, or anything else. You don't even have The Student I to help you learn in any situation.

So it's hard to see this, when you had the most action flexibility, as anything other than an extremely poor start.

Grade: D
See previous remark.

To paraphrase Simon_Jester's comment – "we're torn between participating in the revolutionary stuff versus just growing your garden" – well, the very blunt and simple my answer through this story so far is that if your skills and allies are inadequate for a task, then they're inadequate, and you will fail that task, and fail to accomplish something you value.
I suppose that's a fair message...

But it's also the kind of approach to QMing that makes me hesitate to want to become engaged, because we got dropped into the midst of a situation in wild ferment with a character whose existing skills lend themselves to robust action, and the "correct" path was more or less to cloister ourselves and git gud in the middle of all the crazy going on in the streets.

At which point we're kind of being set up to fail.
 
But it's also the kind of approach to QMing that makes me hesitate to want to become engaged, because we got dropped into the midst of a situation in wild ferment with a character whose existing skills lend themselves to robust action, and the "correct" path was more or less to cloister ourselves and git gud in the middle of all the crazy going on in the streets.
Especially when you consider that in most quests, this kind of behaviour of pursuing stat-ups at the expense of paying attention to the plot would be explicitedly discouraged, perhaps punished.
 
I want to be fair. It's not unrealistic.

But it definitely sets up a situation in which the genre conventions ("participation in the plot is important even if you haven't done your level-grinding yet") run contrary to the specific conventions of the particular work ("git gud") without a lot of signposting.

Yes, it was clear that we were outclassed in many areas, but that's very often apparent in many quests in the early game, and in many stories. That doesn't mean the correct answer is typically closed-door cultivation until you're swole enough to be relevant.
 
Well, thank you for the commentary, everyone.

Let me try and respond.

That depends entirely on what we assume the cost inaction to be. If the cost of inaction is high, then quadrupling down on a weak skill is a sensible decision to make up for Quality with Quantity.

Given the scarcity and paucity of information, the lack of both mechanical insight and accesible mechanical information, there was no real way to tell.
Perhaps.

However, I want to point out that by this point, the readers would have recently seen Jacquemin's screed about political action:

"Picking a different topic would not have truly helped unless you have some sort of life experience that no one else has, and the understanding to make the image unique in your audience's eyes. More life experience will help both expand your set of ideas and make something unique in the combination. Gaining more experience and training as a public speaker will make your speech more fundamentally sound. Pursuing both would be a better use of your time than throwing yourself repeatedly at speechmaking."

Your lip curls into a frown almost of its own accord.

"So am I supposed to stand by and say nothing and miss my chance to change Oskaria for the better?"

"Fool," Jacquemin said. "That is not what I said. If your chance has truly come, you aren't ready for it. You have not adequately prepared, but you at least have the awareness to correct this. Unlike," he said, gesturing at the rest of the speakers in the parlor, "most of them. They have said nothing no one else has not yet said already better than they have."
(missed a typo, fixed that in post)

You have to calculate the cost of inaction, true. But before you should calculate the cost of inaction, you should calculate the direct benefit and direct cost of action.

So what was the benefit of action? Largely personal Lessons, or Faction reputation. What was the cost of action? Trivial, functionally.

What was the cost of inaction?

Well, in this situation, you were one of thousands, if not tens of thousands in a faceless mass. You would have had to make a small but meaningful impact, or been a tipping point at which a quantitative change became a qualitative change.

There were two small chances you missed, and your two tipping points were the Dragon and the Maiden and the Days of September.

Even were they are written down, the game mechanics remain vague and obscure. Turns are stripped of nearly all mechanical information, and the only repository of said information is constantly updated, meaing that no knowledge is available at all about past states. This makes it incredibly hard for new people to associate past actions with their context, and even people who read along as the story is written can't actually draw many conclusions from what they see. They need to notice something the first time, or they'll never notice it again.

On top of that, all this asks a significant amount of bookkeeping and de-obfuscation from players, which is why you get low engagement rates.
Fair. I've ran into this issue myself, so I'll probably go back and add an character sheet tracker at major points.

But also, this is kinda what the Report Card is for - an evaluation of your situation and choices based on QM information.

And lastly...well, honestly, I don't really think I would have high engagement even with a character tracker and perfect execution here. I'm not lucky enough to randomly get a hundred new viewers on this quest, and apparently I'm not good enough to command the attention of more than thirty users here at most.

Oh well. I still have a section I want to reach, and thoughts I want to express, so I'll do my best to continue, and see from there.
@huhYeahGoodPoint , I'm going to be blunt here.

Putting a bunch of SVers in a French Revolution expy and expecting them not to participate in politics, on the grounds that they have a bad build, on account of how they didn't really know how to spec for politics because the game engine is kind of opaque, and how they had little or no political aptitude to start with in character generation because by your own design their character's entire early upbringing was about making a warrior or maybe a mystic of them...

...And then blaming the quest participants when they do participate in politics anyway...

That's... kinda downright passive-aggressive.

Like, it makes the big theme of the quest "most people should not become politically active and should just cultivate their own gardens, because they'll suck at it unless they're a natural talent."
It's a little bit more nuanced than that, for all that I hit this thread over and over with my idea spelled out; in fact, Jacquemin pretty much spells it out word for word up above.

When your chance comes, you need to have the skills and the ability and the power to make the most of it.

If you're skilled enough, know the right people, and have enough power, you might even have the ability to make your chance out of thin air.

But you have to have an idea of what that chance looks like, and what you need to do to make that chance come.

Otherwise, you'll stumble around from victory to defeat to victory to defeat, always feeling like you're jerked around by higher powers in which you have no influence, doing meaningless inconsequential things.

Know your goal. Know yourself. Think through how you might get from here to there.

If you can do that here, and you can do that in real life, I think life will turn out well.

But fine, fine, enough of that mode of talking.

Let's talk about game strategy, and the analogy to the French Revolution.

When do you think the most decisive moment of the French Revolution was?

I mostly agree with Mike Duncan. The singular critical turning points were Calonne's reveal of the French monarchy's imminent bankruptcy in 1786, Brissot's war with Austria in 1791, and the Thermidorian reaction in 1795.

There was probably a long stretch between 1789 where the King might have been able to pull the brakes on the revolution by committing to a strategy, and a series of earlier political blunders in 1789 through 1791 that later revolutionary movements doubled, and then tripled down on.

After that, perhaps better economic management and policies might have made ordinary government possible during 1792 through 1794 - or at least, avoid the sheer blunder of literally forcing everyone else on the political spectrum to decide to make an anti-revolutionary alliance to survive the next few weeks.

Once those errors were locked in place, the Directory arose - but it arose basically on the principle of 1. staying alive, and 2. staying in power, and both Napoleon and Talleyrand were correct to assess that nobody in the Directory was really interested in serving the Directory fully.

So from this perspective, you're around 1790. The key revolutionary moments in Year One are basically locked in, and although you did miss two chances to make a small ripple that may well have been able to stop major tsunamis later, you (collectively) demonstrably don't have the perceptiveness or awareness to realize what those ripples were. I can make a mark of it outside of the game, but inside the game, you didn't have great knowledge of what those two ripples were, so whatever.

But that's okay, because you don't really need to be ready for 1789. Most of the figures that were important in 1789 were dead, fled, or in hiding by the time the republic of 1793 is in place, and they'll definitely be hiding under the floorboards by the time of 1795. Most of the major figures in 1793 spent most of 1789 being a "literally who?", but worked on their revolutionary credentials and skills through 1789-91, before starting to make waves in 1792 and surviving their way to the next three years.

Axax is not designed to be a major power player in Year One. Most of the guys in power circa Year One won't stay in power past Year Three, let alone Year Four.

Axax is designed to be one of the three to five people who could plausibly assume a leading role in the revolution by Year Four and Year Five, if she plays her cards well.

Right now, you're about midway through Year Two.

How do you spend these next two years (8 Seasons), making sure you're both 1. able to lead the nation, and 2. lead the nation well enough to realize the revolutionary gains?

1 is hard enough. 2 is...well.

But it's also the kind of approach to QMing that makes me hesitate to want to become engaged, because we got dropped into the midst of a situation in wild ferment with a character whose existing skills lend themselves to robust action, and the "correct" path was more or less to cloister ourselves and git gud in the middle of all the crazy going on in the streets.

At which point we're kind of being set up to fail.
Especially when you consider that in most quests, this kind of behaviour of pursuing stat-ups at the expense of paying attention to the plot would be explicitedly discouraged, perhaps punished.
I want to be fair. It's not unrealistic.

But it definitely sets up a situation in which the genre conventions ("participation in the plot is important even if you haven't done your level-grinding yet") run contrary to the specific conventions of the particular work ("git gud") without a lot of signposting.

Yes, it was clear that we were outclassed in many areas, but that's very often apparent in many quests in the early game, and in many stories. That doesn't mean the correct answer is typically closed-door cultivation until you're swole enough to be relevant.
I'm going to respond to this commentary all at once, with the early childhood commentary too.

The design intent is not that you have to cloister up.

Indeed, the Lesson system locking out higher level skills behind going out, seeing the world, and learning what it has to teach you forces you to interact with the world.

The design intent that you have to get good.

You have to spend time actively getting better. Actively looking for ways to improve yourself. Actively preparing yourself meet the challenge of the day, or to leave it to other people if you can't.

This quest wasn't designed to encourage closed-door cultivation, or mindless number grinding. What this quest does have is punishing time constraints. Going out half-cocked now will force you to go out half-cocked again later.

I know the system is opaque, and it might be unclear how to become better at learning. It might be unclear how to get the skills you need to become relevant.

What's unquestionable is that you could always use more time.

That's why I was so harsh and constant with the admonishment for not taking Early to Rise. I stated it had +1 AP during the very first Summer, right here:

The Truth of Mastery I: Practice makes perfect. Ten years of diligent study is not sufficient to make a master, but there are no masters who did not muster at least that much effort.

Education: Practical 2 revealed (not developed) as Early to Rise, +1 AP.

The Student's Truth 1 revealed (not developed): You have only one life to live. If you are living, you should be learning. Many more Actions unlocked. Many more Actions train skills and/or teach Lessons.

If you didn't take it during Summer 1, fine, whatever, you couldn't have known. By Autumn, you knew, so the other choices were questionable, and by Spring perhaps you'd forgotten but you don't get points back on the test because you forgot a crucial answer.

Sheesh, this is a long post.

To reiterate the core points:

When your chance comes, you need to have the skills and the ability and the power to make the most of it.

If you're skilled enough, know the right people, and have enough power, you might even have the ability to make your chance out of thin air.

But you have to have an idea of what that chance looks like, and what you need to do to make that chance come.

This quest is designed to make that chance come around midway through Year Four, not Year One.

You're currently about midway through Year Two.

How do you spend these next two years (8 Seasons), making sure you're both 1. able to lead the nation, and 2. lead the nation well enough to realize the revolutionary gains?

Well, you'll need to walk, chew bubblegum, and juggle twenty plates to do it, but it might still be possible.
 
That Boiling Second Year [Winter I]
[X] Seeker Axax

In the bloody bell, I saw that my own reflection had finally marred, coated with my own blood until I couldn't see myself. My head, stuffed with anger, abruptly lightened, and I stumbled backwards. The clouds of anger had dispelled temporarily, and I took in the city around me.

I saw the falling sky, and I saw the burning earth.

I felt a roiling in me, demanding that I vomit up more after I had already emptied myself.

I saw bodies. I saw blood. I saw fires, and I saw a light breaking through the clouds.

I heard cheering throngs, and I heard wailing families.

I smelled smoke, and I smelled ash.

The feel of the stone grated on my hands.

Victory had tasted of ash in my mouth. Was this a victory, or was this a defeat?

I didn't know.

But…

In my training, strength came from the roots. A strong and large man with weak foundations would be swept off their feet by a young child, if the child had stable foundations.

And I was named after a man who had fought an entire mountain. I could fight a mountain the same way I could fight a man.

So what I needed to do was find the "foundation" of these problems.

I needed to discover why this world was the way it was. I needed to discover why I was the way I was.

To do that, I couldn't accept the comfortable lie of Citizen Aisha, or Captain Aisha.

I wasn't Aisha.

I was Axax, of the Caxax, and I was here in search of an answer.

New Epithet:

Axax, Seeker of Truths




Education: Practical: 3: Agendas

Each Seasonal Turn, make an Education: Practical check. Level of Education: Practical check will determine specificity and duration of Agendas.

A person cannot depend on mere reaction to serve them all their life. Dreams must be actively pursued. To the best of your ability, you will plan out your course from here to there.



This present was the future of the past once. And I made it.

I made this present. One step at a time. Through a nearly uncountable number of choices, I put myself here.

So - we are always choosing – if I didn't like this present, I would simply have to choose a better future.

But that meant that I would have to ask myself what about this present was, that I didn't like.

Well, one of my…friends hated me now, or worse. One of my heroes was dead. I'd killed three people today. Had I saved any? Almost certainly. But I couldn't picture them.

But there was more about this situation that I despised.

I looked at the bloody marks on the bell. For all that I had slammed into it with my fists, the bell itself was untouched. The metal was too strong, and that left my reflection staring back at me. Blood dripping down her face, running down my face in the bell.

I didn't want to be that kind of person.

I didn't want to be so weak as to get swept up in the current of events. I didn't want to have my decisions dictated for me again. I wanted the truth, and only the truth, and I wanted to know it so deeply I could never have my choice taken away.

[Truth of Power 6]

Although…that was always my choice now.

I refused to allow anyone to ever take that choice away from me now.

And as I looked out over the city, and saw the crowds of people move like rivers, my eyes opened.



Education: Academic: 3: Similes and Metaphors

Learn math so that you can calculate the might of nations. Learn literature so that you can learn the hearts of people. Learn philosophy so you can learn your own.

No education is truly wasted.

It's a matter of application.

Significantly lower many checks by the level of Education: Academic. Failed checks can be retried using a different skill at a higher modifier.



Everything slammed into place at once.

The works of Shakespeare are read for entertainment, but they're studied to learn how to construct a narrative, to construct viewpoints, and to see the world though different eyes – even if the actors have to turn and tell you that they are doing so directly.

The great historical debates over the Wyvern Wars were meant to prepare me for how military combat evolved and devolved – and to view situations objectively, with consideration for how differing perspectives might have correct opinions on some matters and wrong opinions elsewhere. Reading how Melka's reforms fell apart eighty years ago was preparation for what needed to go right this time.

And above all, the philosophies left behind to us – Socrates, Aquinas, Ibn Khaldun, Montesquieu, Paine, and Rosseau was supposed to teach me to think through where I agreed. Where I disagreed. And to make a philosophy of my own, after long consideration.

At last, I understood the intent.

Teach by a simpler example. Develop skills step by step, until the educated could solve any manner of problem by using the solutions they had, and their own understanding.

This was the goal that I had been striving towards.

This was a new beginning.

And as I turned my face, blood and tears drying on my face, I saw the crumbling grand array for what it was.



Mystical: Seals: Sealing

The third art of mysticism is the art of sealing. The art of restricting, using magical force to impose restrictions.



I saw it all. I saw how the three disciplines I knew fit together. Projecting your own self out. Sensing and conducting alterations on yourself. And sealing away the capabilities of others.

That was what the grand ritual was doing, and that was what Ophelia had ignited her life to destroy.

And as it fell apart, I felt connections between heaven and earth snap and sever, and that told me there was something on the ground I had not yet seen – only to raise another question. How had I missed the ritual being assembled on the city grounds?

Because I hadn't known to look for it, my mind supplied. Because I didn't know how to look for it.

No longer.



Deductions: Hidden Signals

Anything can be hidden in plain sight – but nothing that wants to be used can be hidden. There has to be a signal. You know they exist. You can look for them now.



The weight of revelation weighed on me. I felt so much added to my back – that I had discovered that I was further behind than I had ever thought possible.

No matter.

I felt the ground under me, even eight stories above the ground, and I felt that it was solid enough.

I was Axax.

I stood up.

Any future that created itself without my input was a future not worth seeing.

So right here, right now, I needed to decide what future I wanted to see.



Education: Practical: 3

Long Term Agendas (Pick 2):


-Succeed Nezhin
-Lead the Revolution
-Save the Revolution
-Become proud of yourself
-Achieve greatness
-Write in

Short Term Agendas (Pick 2):

-Study a new skill
-Refine more understandings
-Develop your strengths
-Resolve lingering tension with Deacon
-Deepen your understanding of Nezhin
-Learn the path of adventurers
-Discover the state of Oskaria right now
-Help spread the political clubs and correspondence beyond the capital
-Wrap up any unfinished business here in the capital
-Write-in



Education: Discovery: 3: Correspondence
Social Links, Training, and other such actions are no longer necessarily constrained by location.

If you don't know something yourself, write someone who does!



A/N: Spent a while working out where I wanted to go next, and the details of what was firing off in the background. Getting everything worked out would probably have taken longer, and forced more decision points – so instead, I'm going to toss this up for now. Say something if you want a specific write-in. I will hand-approve the write-in Agendas, and may enter into dialogues about their appropriateness.

Also, since I have now become a subscriber, meows for discussion is back on.
 
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[X] Save the Revolution

[X] Help spread the political clubs and correspondence beyond the capital
 
[X] Save the Revolution
[X] Become proud of yourself

[X] Resolve lingering tension with Deacon
[X] Develop your strengths
 
[X] Save the Revolution
[X] Lead the Revolution

[X] Help spread the political clubs and correspondence beyond the capital
[X] Refine more understandings
 
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[X] Succeed Nezhin
[X] Save the Revolution

No votes on the short-term agenda because I don't feel like I understand it enough to tell what I want to do.
 
At your current level, Long Term Agendas shape your justifications and eventually ™️ will make you do something pursuing that agenda. Items advancing that agenda may or may not be marked, depending on how obviously associated it is.

Short term Agendas at this current level must be satisfied within two Seasons, preferably one.

As Education: Practical goes up, you will have more specific deadlines and roadmaps from your long term agendas to your short term agendas.
 
[X] Succeed Nezhin
[X] Save the Revolution


[X] Help spread the political clubs and correspondence beyond the capital
[X] Deepen your understanding of Nezhin
 
That Boiling Second Year [Winter II]
Who was I, and what did I want?

I looked at the reflection with tired eyes – a tired body, tired of fighting the current pointlessly.

If I didn't like that, then there was two options.

"Choose a different path. We are choosing our own futures," I murmured. "So then what future do I want to see?"

Formless dust. Unknown possibilities. Words associating and disassociating. Ideas and images swirling together, blended and dashed against my own self-image, and feelings of who I could be.

From the foam, an ideal emerged.

I wanted to save the revolution.

I wanted to succeed Nezhin.

Everything else was optional, or something I didn't see as important.

So then how did I get from where I was, on top of the clock tower, to there?

There was too much to think about.

So instead, I thought about two much simpler steps.

For most of my child life, I'd lived in either my tribe up in the mountains, or sequestered in the city of Oskarian cities, the Capital itself. I didn't know how the revolution was faring outside of the Capital. Jacquemin had remarked to me once that we were being too insular inside his clubs. Too self-absorbed.

Well, I needed to leave the city anyways, so I could do something about that. That's one.

The other was simple: how could I be Nezhin's successor without knowing the first thing about her?

I couldn't.

So I would simply have to learn more about her.

Her, or as I was suddenly realizing, my real competition for successor.

Deacon.

And what do you know, up he came the bloody steps.

He found me with his typical downturned frown, looking down at me with his scowl. His eyes looked at my bloodied form, lingered on my knuckles, and then glanced over to the bloody bell.

He grunted, closing his eyes before the blue fire he kept burning behind those eyes consumed him.

"So? What are you doing out here?" he finally said.

I laughed. No, I choked on my own self-righteousness. I turned out to look to the smoldering city.

"Reflecting on what's happened," I said. It was a half-truth, and probably the most truthful words I'd spoken to him since we last truly spoke.

"Awfully uncomfortable place to do that," Deacon said, still looking down at me. "And what were you thinking, leaving without telling anyone else where you went?"

I looked at him, and I was done holding back. Too much had happened for me to worry about something that trifling. I looked at this arrogant orcish prick, who thought he knew so much of the world because he was educated, because he was talented and I wasn't. Because he wanted so badly to be elite, he'd try to be elite in everything.

"I think I hate you," I said.

"Really," Deacon said, totally unsurprised.

I disliked him for many reasons. I thought he was a prick, judgemental, and I responded to his disdain with disdain. That was practically nothing. Two people can dislike each other for petty reasons.

It was easy to say all that I had thought about him. But stacking him against the bell made it abundantly clear.

I hated him because I saw the parts I hated most about myself in him and laid that over my impression of him until the caricature became infinitely larger than life. He didn't really deserve that. And if even if he did, I wouldn't stand for a false image of him. I was going to find the truth.

"No, I know better. I'm just lashing out because things didn't work out." I finally said.

Deacon stopped short. Blinking uncomprehendingly.

"What are you acting so surprised for?" I bit back.

"It's not an act," Deacon snorted. "It's real surprise. When did you stop being a stavebiter?"

A wince flashed across his face as soon as he said it. Stavebiter? I didn't know that insult. I made a note to learn it later. That was later, though.

Now, I shunted myself forward and leaned on my hand. My barely closed wounds hurt, and I recalled that I was still massively injured. But that was just pain.

"I grew up," I said. "Reflected a bit. Like I said."

"Of course," Deacon said, sarcasm dripping from his fangs. "What did you learn?"

"I learned that I don't know very much," I said. "Things have been happening to me, rather than me happening to them, because I've been stumbling around in the dark. Everything has to have a reason, and I intend to find it."

Deacon blinked.

"And what do you plan to do when you find it?"

"I don't know," I honestly admitted. "I'll find out on my way there."

"Right, I shouldn't have expected better," Deacon said, massaging his temples with his hand. "But enough sniping at each other, let me see your wounds."



Deacon did a good job of bandaging and dressing my wounds. But the dressing and the mere passage of time dulled the flames of my own will, and the agonizing pain came back. I pushed that back with my will. Barely successfully, if Deacon's concerned glances were anything to go by, but I pushed each wave of agony back.

So I reached Nezhin's house, I was just tired. Tired to my bones, tired to my core. The world was meaninglessly colorful. The world was meaninglessly noisy. The world was meaninglessly painful. My body moved, but inside I felt only the next thing to be done, life stretching out like a checklist before me.

Return the useless coins.

Take off my clothes. Change into a different, less bloodstained set.

Step around the small obstruction in the way.

Granny Nezhin put a hand on my knee.

"Slow down, Axax," she said. "You look like you're about to fall apart."

"I am," I honestly admitted. Tears prickled my eyes and my hands refused to move unless I made them. "But I have to keep moving forward, or I'll fall apart."

"Oh," Nezhin whispered. "You and your father were always so headstrong. Child, it's not weakness to admit your own wounds. If you never admit you have them, you can't heal."

My eyes seized up with tears. My knees fell out. The numbing exhaustion gave way to agony.

Agony which wracked my body and forced what little I could still heave up through my throat. Agony which bent me over double and tore the breath from my throat in a ragged, choked cry. The agony of knowing that there was something that could've been done – the agony that nothing could have been done – swirling together to drag me down further.

But I didn't know why I was suffering like this.

Hadn't I promised that I would never give up again?

No, I promised that, I recalled, somewhere in the midst of that interminable day.

A promise like that didn't keep me from crying, though, I deliriously reasoned.

I apologized over and over again.

Nezhin was there for me the whole day, whispering to me that it was going to be okay. I can't remember anything she said specifically. Those days are painful to remember.

But she was there.

And that meant more to me than words could ever say.



I wasn't the only one who mourned that season.

The Maiden of Light had touched more people than I had thought possible. The funeral was somehow split over five days just to allow all the mourners to assemble – the first to light the fire, the second to visit the potential burial sites, the third to consult with the friends and family, the fourth to consult with whatever spirits who still wished to bless her, and the fifth as the grand sendoff.

I remember receiving that printed cardsheet and nearly tearing the original to pieces on the spot.

What a joke.

The fire was lit by her close friends and associates. Many who had accompanied her on the streets had come in, and we filled a plaza that first day, only with people from the capital.

And amongst their midst, I marked out General Theodosia – although he only wore a plain mourner's clothes – and spoke with him privately.



"I'm sorry, Aisha. She will be dearly missed," I remember Theodosia saying.

But something seemed off about that exterior.

Something fake.

"Weren't you the one who told me that some sacrifices were justified?" I said, realization dawning. "You - " and now that I looked at the mask of his smiling face, and I realized that perhaps I'd never seen anything but masks – "…you'd do it again, and a thousand times more, wouldn't you?

"So I did," Theodosia said, "and so I would. That's what it means to be a general, Captain. It's an exquisite kind of madness, to order thousands to their deaths without blinking an eye. Those who strive for greatness should not deceive themselves about whether their own greatness – their own cause – matters less than the lives of others."

I stood stock-still, shocked by the sheer disregard Theodosia displayed. Was this his mask cracking? Was he always like this? My numb mind couldn't process it. So instead my mouth followed the last instructions I had planned for it.

"…I came here to tell you I'm stepping back. I'm wounded, and right now I can't be the officer or the general this nation needs."

"I see. You're heading off to find your better path?"

"That's right."

"Then I wish you the best of luck, Aisha. There may still be a position waiting for you, if all goes well."

I accepted the dismissal for what it was.

I left as quickly as I could. There was something wrong there.



The second day, almost three weeks later, they needed me, Nezhin, and Deacon to dig one of the gravesites – searching for dead grudges, good soil, and to break the cold ground. And of course as they paraded the urn of her ashes, a procession of people followed her. The dirty unwashed masses, and the perfumed greats of the city alike.

At the end of the second march, a theater troupe reenacted her dramatic charge, from the moment she was stabbed to the moment she broke the sky. Of course, I had been written out of the events – because it must have been Theodosia who helped write the script for that play.

I was numbly furious, even as Deacon put a hand on my shoulder and shook his head.

"They don't want to hear that story," he gruffly said, "and honestly, I don't think you want to see how they put you in."

There was something so intensely personal about the third day that I chose to avoid it to go look for Thevenet. But I couldn't find him anywhere. Eventually I gave it up as a bad job. If he didn't want to be found, than he didn't want to be found.

On the fourth day, during a cold day in mid February, we saw the spirits which came to mourn her passing. The red baleful light like three swords hung overhead – and I realized that must be the image of Oskaria, longing to deliver retribution for her favored child, and granting you favor for killing her killer.

But I will not allow something else in here. If you can find me, you will understand why..

It didn't take, which Oskaria only reluctantly accepted. So instead you watch the spirits of the river and the spirits of distant mountains and forests come to pay respects to her grave spirit, what little remains, and to the new reigning Oskaria.

For all that there is a clear distaste between the two.

So when it ends, you decide to visit one last haunt, to pause one last project before you set out again.



"I am sorry for your loss, Aisha. She was a great inspiration."

Jacquemin was a man of few words. The way he delivered those twelve words that made me utterly convinced of his sincerity, in a way Theodosia or Thevenet could not imitate in twelve hundred words.

I nodded in response. "I'm here to discuss some business, though." I said, wiping an errant tear. "Or rather, that I need to step away from the Capital. I have business outside the Capital I need to deal with."

"I understand. Will you be stepping back permanently?"

"No. There's still something beautiful I want to fight for, and I have no intention of letting it fall to ruin through inaction."

Jacquemin stayed silent for a moment, processing my words for the first time.

"Those words ring true. Hold them tight. I will not hold you here; please stay in touch. I wish you good luck."

"I will," I said.

Jacquemin nodded.

Then we separated, walking on our different paths.



The fifth day was nothing but pageantry, on one of the last and coldest days of winter.

The whole city had stopped. The whole city had doubled in people. Mountains and forests had come to mourn her. Rivers and deer marched alongside the meanest beggars and the most pompous representatives. There was not one speech order but seven orders of speeches, commemorating her passing. I saw colonists of all stripes follow in her wake, soldiers and adventurers marching in memory. It was a city in mourning; it was a country in mourning.

Lakes of wine and seas of cattle were offered that day and night, as the feasting and mourning lasted through and through. Long processions of weeping artisans marched the same streets, and a fever pitch of artists gathered together to paint a grand work, taking over a tennis court for the sheer need for space. June and the boys "found" a cask of mead and cracked it open with Giuseppe. I remember seeing Aunt Betty and Uncle Milo wandering the streets, drunk.

The churches which would have barred her held long sermons and remembrances for her.

The Spire of the City's lights were lit up day and night.

I stepped through the cathedral as subtly as a woman as tall as an oak could. I walked to the back alley, where I saw that the hallway where I confronted Ludovic. Someone had at least removed the body, but I could still see the blood stain the tile, and the places where our blows had chipped the floor and furnishings.

Even as part of me felt a savage joy at remembering the taste of revenge, a quiet part of me noted that there was an enormous gulf between the procession for the Maiden of Light, and the King's Southern Pillar.

A sign of the times, I thought, as I stepped past the point of our decisive battle.

I climbed all those flights of stairs to look out over the city meditatively. To cast my gaze from the city to the countryside beyond, nearly invisible under the light of the Aurora. To the far horizons, heading north, where I was following Nezhin to see the Commonwealth.

Where the prism of alternate future awaited.



Long Term Agendas


Save the Revolution

Succeed Nezhin

Short Term Agendas

Help Spread the political clubs and correspondence beyond the capital

[All seasonal plans require one political action. This goal will be completed when … you don't actually know.]


Interact with Deacon/Nezhin

[All seasonal plans require one Nezhin/Deacon action. This goal will be completed once Nezhin or Deacon reach SL 3]

Word on the Grapevine


Have you seen how popular the Maiden of Light is? Everyone coming here to remember the Maiden of Light, the leading figure of the Revolution…

Forewarned

From your comrades in the National Guard, and a few glances aside to you, you've heard that the Spirit of Tradition has split up to continue fighting outside of the Capital, and has begun rapidly retreating from anywhere that pledges its loyalty to Oskaria first – but the Spirit of Oskaria is extremely generous with granting planting and harvesting rights…

One AP allocated to Chores. 6 AP free.

Social Links


Nezhin II – You say you want to be the successor to Nezhin. But what does it mean to be Nezhin, Mage of Flowers?

Deacon II – You've been…too aggressive against him. Unnecessarily spiteful. You should apologize, and then move to the heart of it.

Jacquemin II – You plan to stay in touch beyond just writing to each other as friends. But also, on a strategic level – how to save the revolution?

Thevenet II – Okay, you're calling in to collect. What's up with the Commonwealth, and what's the reason that he didn't show up to the Maiden of Light's burial?

Theodosia II – You…you think he's too dangerous to allow him to take the initiative. What are his plans for you?

Training

Melee 5: – Sweeping trains you to destroy the foundations. Piercing trains you to destroy their defense. These are the methods of violence. But Nezhin says it's all required to teach you the next step: to destroy the methods of destruction. Disarmament.

Armor 3 – Armor is not merely something you wear. It is something you internalize – that pain is merely pain. Train how to use your armor to turn wounds – into mere pain.

Ranged 3 Skill – You can shoot under normal circumstances, yes. But can you shoot under every circumstance?

Officer's Sense – An officer that can only make use of automatons is wasting their soldier's talents.

Empathy – You've been burned by your lack of empathy before. You should work on taking it to the next level.

Intimidation 3 Skill – Making other people fear you is a blunt instrument. What do you need to do to turn it into a useful tool?

Persuasion 4 Skill – Advancing to the next level of public speaking is a simple question: how do you speak to the public like you're close friends? You need to practice this.

Diplomacy 4 Skill – It's one thing to cooperate with people who you like and whose positions you respect. Can you work with your worst enemy if they have what you want? And can you convince them to help you?

Deductions 3 – If you want to seek the truth, you're going to have to develop your ability to discern the truth.

Stealth 3 – Similarly, there are truths in this world that are being hidden. If you want to find them, you're going to have to sneak past its guards.

Academic: 4 Memory Palaces – At some point, the well-learned reader must remember far more than the part of their brain that handles language can remember. You need to go beyond that. Nezhin's mentioned a technique called "memory palaces".

Practical: 4 Gut Sense Skill – Common Sense is common sense. Most people have that much. But a few people have a gut instinct even beyond that – and Nezhin says she has a suggestion on how to advance there.

Education Discovery 4 Skill – It used to be that the Compact would come after anyone who mentioned this. Life operates by a continuous chain of miracles. But is it possible to dissect a miracle, and to replicate one?

Crafting 1 – You remember a wooden bird from your childhood. You're quite busy these days, but maybe it would make for a good hobby?

Steward's Sense 3 – If you want to strike out on your own, you're going to have to learn more fundamental skills about being on your own.

Blessings 3 – Maybe advancing your own ability to receive blessings would help you, wherever you ultimately need to go.

Sealing: 2: Pressure Points – Energy, blood, air, and commands travel through the body through certain areas. Block the right points, and you can block those flows.

Projection 2: Varied Effects – Spells pour out from your own power – but they can be altered as they leave and contact the world. Mastering this step will make your magic much more versatile.

Shaping 2: Stance Change – Sometimes all it takes is a change in perspective, from you.

Refinements

Officer's Sense – There's something off about this. An officer can take their skills elsewhere – but it's different skills, you think.

Empathy – There's something here, if you push yourself. Empathy is more than history, and more than circumstance adding up. There's something innate to it.

Factions

National Guard [Capital] – Even if you're stepping back, it'd be a good idea to hang back and tie up and any loose ends here.

National Guard [Near Capital] – The National Guard near the capital isn't as powerful as the one inside the Capital, but maybe seeing what the people nearby are up to will give you some lessons – especially because this group seems more aristocratic than the Capital groups.

The Clubs of the Capital – This is where all the political dynamism of the day is happening. Everyone who wants to be someone politically is working through the clubs inside the capital.

The Clubs Near the Capital – Everybody with serious energy and means probably moved to the capital – leaving the clubs near the capital the domain of everyone who can't easily move, or who can't afford or stand the inner city.

The New Revolutionary Governments – Outside the riotous convention happening, a bunch of new local revolutionaries just got elevated to highest levels of local government. Getting in touch with them might be worthwhile.

Streets – You could revisit these old haunts, as people seem to be bursting at the seams to renovate their city, now that the strictures of Order are out.

Capital Suburbanites – Near the capital, it's either the people who can't afford to rent a room inside the Capital, or the people who want to buy enough money for a massive tract of land. Either way, they haven't been a large part of the Revolution – yet.

Adventurers – The ranks of adventurers have begun rapidly swelling, bringing them with rowdiness and the kind of arrogance only long veteran traveling sellswords can have – but all the same, they've probably seen more of the world, and would be a potent political force for the entire nation, if you can secure their loyalty.

Students – The students have been one of the strongest forces of the Revolution so far. But with a little bit of discipline and organization, and that energy can be put to productive use.

Preparation

Tradition - You should consult Nezhin for what the Spirit of Tradition does for everyone, since it's clear that seemingly everyone in Oskaria is preparing to deal with its absence.

Acquire

Buy a custom weapon – Something about Ludovic's green sword has stuck in your mind.

Buy reference texts – Your growing ability to use information means that the more information you get your hands on, the more connections you can come up with.

Buy clothes – the right kind of dress can be quite impressive, you know.

Buy potions – You've heard that there are potions which can enhance your attributes – physical, mental, or spiritual.

Random Events

Funerals - The Days of September left many grieving. Perhaps there is something to learn at the funerals there.

Giuseppe – You remember a toymaker from your youth, and out of respect you'll accompany June and the boys for one thing they're trying to prepare for Giuseppe.

Betty - Aunt Betty wants to take your time to complain about the weather.

Mr. Thompson - Mr. Thompson has a situation that your abilities might help with - something about getting swarmed?

Paedi - Hey, how are the tailors Paedi doing?

Goblin Troubles - Someone came in looking for Deacon, a short little goblin. They wanted Deacon, not Nezhin, and neither of them are in, so you suppose you can help them out.

Tavern gossip – You hear that the taverns near the capital are particularly well-appraised of the going-ons of the world. Maybe you can learn something there.

Strong Hands Needed - Since the strictures of Tradition are gone, there's practically a building bonanza in the poorer parts of town! They want any strong hands they can get!

Oh Shit! - Something's gone badly wrong with sewage management five streets over! They need every hand they can get to handle this current situation!
 
Hm. Well, let's throw up a C-grade plan up for preliminary discussion. See if you can spot why it earns a C, what can be done to alter it to a B or A-tier plan. I will probably keep doing this in the future, if discussion/participation continues to be this low.

[] Plan Cs Get Degrees
-[] Adventurers
-[] Nezhin II
-[] Deacon II
-[] Deductions 3
-[] Empathy Skill
-[] Tavern Gossip
 
Oh hells, I wasn't expecting to run into a situation where I have to slow down writing because I get literally zero votes for the quest. Uh, please vote for some plan or I will move forward and start writing out the update over the weekend using the plan Cs get Degrees.
 
[] Plan Cs Get Degrees
-[] Adventurers
-[] Nezhin II
-[] Deacon II
-[] Deductions 3
-[] Empathy Skill
-[] Tavern Gossip

so, looking at this plan, it has the required Nezhin/Deacon action (in fact, it has both) and it has what i assume to be a Political action in Adventurers. so it doesn't break any rules. that said, the actions seem rather slapped together rather than coherently aiming at something (at least, to me). is that what you're getting at?
 
so, looking at this plan, it has the required Nezhin/Deacon action (in fact, it has both) and it has what i assume to be a Political action in Adventurers. so it doesn't break any rules. that said, the actions seem rather slapped together rather than coherently aiming at something (at least, to me). is that what you're getting at?
Nice, very nice, take a Meow! It's a valid plan, certainly - and you are correct in saying it seems unfocused, not particularly focusing on anything, sorta taking the actions to take them. As always, there are upsides and downsides to focusing.

(now perhaps, this plan could be justified with argumentation, which would provide records of thinking, and potential things to quote if the predictions fail to come to pass!)

Focusing will make it easier to accomplish goals. In fact, focusing on an goal well before the goalpost reaches you is the difference between failure and success the vast majority of the time. However, there's at least two downsides to a one-goal-at-a-time approach - the possibility of choosing your goals poorly, and reconciling having multiple goals to "one-goal-at-a-time."

You can of course dilute down from one goal to two goals, or a major goal and a minor goal, or, for no particular reason, a long term goal and short term goal. But of course, you're diluting the focus of your approach, and increase the risk of failing your goals!

The tension of "focusing enough on a goal to have a good chance of success" and "picking the goals that are right for me" is one of the things I'm hoping came through in the game design.

Thanks for giving me a chance to say all this! I was hoping for more discussion like this.
 
Okay, this is just the skeleton of a plan. I'm trying to be more coherent about how I want to accomplish things and make progress, and I don't really know what @hYGP wants to see, but can people talk about this? What do we think? Is this aesthetically good? Is this the kind of thing you want to see, Huh? I'm trying to figure out what skills to cultivate and combine, and the other big oen I'm thinking of is ???+Persuasion but I haven't figured out what to do with that.



-[] Nezhin II + Tradition (1+1 actions)
--[] Strive to learn from Nezhin how some of these overarching spirits of abstract concepts interact, especially through the lens of what it means if Tradition and Order are leaving and Oskaria itself is ascendent...

-[] Empathy Skill + Tavern Gossip (1+1 actions)
--[] Learn of how things are going outside the capital, learn of how others are taking this revolution and what they think of it
--[] Attempt to Refine Empathy. Engage with people, from many walks of life. Get over yourself, get over your perspective, understand their perspective, even if you don't always share it. How can you seek the truths of what other people are, or will do, if you insist on twisting everything through what you think they should think?
 
Okay, this is just the skeleton of a plan. I'm trying to be more coherent about how I want to accomplish things and make progress, and I don't really know what @hYGP wants to see, but can people talk about this? What do we think? Is this aesthetically good? Is this the kind of thing you want to see, Huh? I'm trying to figure out what skills to cultivate and combine, and the other big oen I'm thinking of is ???+Persuasion but I haven't figured out what to do with that.
(pssst: this is it, a step along the way of what I want to see! If you want to be extra super impressive to me, arguing that element A in the plan gets you B in pursuit of long term goal C would be peak!)

Otherwise, I think that plan is valid. I would interpret it as:

[] Nezhin II
[] Investigate Tradition
[] Empathy Refinement
[] Empathy Skill
[] Tavern Gossip
[] Newcomers (Faction Action)
 
(pssst: this is it, a step along the way of what I want to see! If you want to be extra super impressive to me, arguing that element A in the plan gets you B in pursuit of long term goal C would be peak!)
Sounds about right. I wouldn't build that into the plan itself though, because that's just bad plan-crafting hygiene in my opinion. The plan itself lists what a person is doing and maybe what they're trying to accomplish. The more meta-discussion... Well, I'd add that in a separate paragraph or something.

Let's give it some time to cook and see if anyone else is interested. It's important to clarify what you want, though, because what you gave us was a long list of bullet-point items and said "pick six." So, no surprises if what people actually give you back is a list of six bullet points, even if that's not actually what you want. :p
 
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