Trials of Sovereign and State

Voting is open
I enjoy participating in this quest. This is I think the only quest that has kept me around for this long with this many updates to its name (Yeah, I also count tax collector since it's in the same universe and a prequel). The unpredictability of the random event rolls ensures that even when we're on a certain path that isn't necesarrily the path we can remain on. Sometimes this has ensured we went from a path I liked whilst on other times it stopped us from continuing on a path I disliked.

I don't mind continuing the quest as it is now.

As for what I am looking forward to? I dunno whether the Melusine commonwealth will be interesting since I didn't get a good grip of how things with it went back in fantasy tax collector, but I am willing to give it a shot. That said we know the nation is a powerderkeg waiting to blow up and with the French Revolution foreign powers (The First Coalition) also played a huge part in their story. Kinda curious how we'll deal with both internal and external enemies. Considering how the world is set up I doubt that foreign powers won't try and pull something.

The Maiden of Light also has an interesting storyline. Wouldn't mind seeing Ophelia and Tara interacting more though.
 
Game Structure Change and Epithets
Preword:

Thank you for the input. I was bracing myself for no responses, so to see that there are even three people still interested is a positive sign for me.

Okay.

That said, let's alter the game structure.

We will no longer be running Seasonal turns. I'll just pick the actions myself, with a slight bias towards actions in your selected Epithet – "Captain Axax", right now, means that I will favor actions with Officer's Sense, Speech, and Combat.

(Yes, this will make Epithet choices much more impactful than they already were. Choose carefully.)

I will also drop a second to explain what Epithets are. Epithets are a skill advancement, job title, and your reputation in one package – a summation of who you are at this present moment, extra keen insight into key focus areas included.

Relatively weak and simple epithets like Farmer or Warrior are fairly trivial to obtain, and confer limited benefits, both in training gains, applicability, and reputation. As you move move up to epithets with accomplishments, you will start getting specific epithets associated with deeds and prior figures, e.g. "Student of Nezhin", "Stonewall of Antigua", or even "The Second Maiden of Light" (technically possible, would take a lot of ill-advised effort and would very much not be on the best possible route).

The absolute most powerful Epithets to obtain, however, are the ones that are simply your name. You need no introduction. Your name alone is enough. You are the reference point everyone makes comparisons to. Like "Caesar". Like "Huangdi". Like, "Napoleon".

Axax is theoretically capable of getting there. It will require her to become the chief executive of democratic Oskaria, and max out Education, Empathy, and ???. She must also learn the Truth behind all of the characters she currently has a sense for.

In fact, I will retroactively apply this to The Boiling Second Year's Summer.
There was no way to make "Axax" otherwise.
Your new revised action list for this summer is:


Theodosia

Education: Practical 2: Early to Rise
National Guard

Independent Chores
Nezhin

Disguises with Tara


unfortunately writing is harder than I remembered so update delayed for another seven hours at least q.q
 
That Boiling Second Year [Summer III]
[x] [Deploy] Cleverly
[x] [Forces] Yes, from the streets



Education: Practical
Early to Rise
+1 AP
[Debuff Negated by My Fighting Will Surpasses Incredible Pain]

Education: Academic, Practical, Discovery all 2+:
The Student's Truth 1:

You are a student. If your mind alone is not enough, and your body alone is not enough, you must put the two together. Now, when you do, you learn.
All Actions will train skills or teach Lessons.



Damn Deacon, but he was right. If I wanted more time in my day, in my life, there was only one way to do it. Simply be awake longer. It wasn't enough to just sleep later; that was a bad crutch. The only real way to have more time, more useful time, was to wake up early, before anyone else did.

But as I staggered out into the street, I realized my own foolishness.

The misty grey streets of the predawn were not empty, not at all. Fishwives and bakers were out early marking out their stalls, haggling and taunting their neighbors in the same breath. They shared the street with late drunkards, and they shared the street with a few furtive boys and girls stealing a moment in the darkened alleys.

[Deductions: I Spy…]

Actually, was that June? It was!

Well, good for him.

Unfortunately for him, he shared these streets with the local bell-ringing priest on her daily morning walk, as rigid and inflexible as a bellwoman could be. "Good morning," I called, loudly enough to jolt her attention and enough for June to freak out in the corner of my eye. "Good morning," she replied strictly and curtly. "May today be peaceful and harmonious," holding her hands curled in a circle to her chest as she continued her morning rounds.

As she passed, I took a moment to glance back at the alleyway. June and his partner were both out of sight. Good.

But as I turned back to the bellwoman's back in the first rays of predawn, I noticed something. Her footsteps were so regimented it was like I could trace the steps on the very brick beneath her…and now that I looked at the street paving stones, I suddenly realized that even the least brick must have had a story, a lesson to learn.

It was a new world. I felt like I had just snapped awake from a long, long dream. Everything was as clear as it had ever been, and everything was clearer than it had ever been.

Then the sensation wore off, but my duties remained.

Nezhin sent me out to go get the latest from the adventurer houses about the Beasts of Autumn roaming outside the city; apparently there weren't many yet this early, and with all luck that would continue. Just in case, though, the Folger group asked for Nezhin to come by one of the eastern forests; the beasts had set up a nest there, and while it was possible to just let it sit, one of the big nobles, count or something, was getting mightily unhappy about missing the best poaching season for the white-tailed sparrowflys and was on the verge of making it everyone else's problem. Which meant that it was Nezhin's problem, and probably mine. Ah well.

After that came bread and fish purchases - for all that the fishwife said she was happy to see me again after seeing me walk by in the morning, she sure haggled me out of nearly my entire wallet – and returned home. The sun was barely a fist above the horizon, and already I'd gotten what used to have been my morning's work done.

Which meant it was time to put on my National Guard hat, and get those warm bodies we needed.

So, the first stop.

"Yo, June. Have a good morning?" I said, smiling a wolf's smile.

His seventeen summer frame gained a solid foot of height in an instant. Then gravity pulled his feet back in contact with the ground, and my quick hand stabilized him.

"Captain!" he half exclaimed, half whined.

The rest of his boys quickly snapped to attention, all roughly the same age as him. Some sixteen, some eighteen, the oldest a wiry nineteen. Still hanging out in the same alley as they had ever been in.

"Come to think of it, why do you boys meet up here?" I asked.

June and the wiry boy glanced a conversation at each other, before June started. "It's got to do with old man Giuseppe here," he said, pointing at an old and faded sign. "Some of us didn't have a lot of places to go as a kid here, but the old man never yelled at us for staying by here. If it was cold he'd bring us inside and get us a coat, and sometimes he'd make us toys from the scraps. Kinda natural for us to help him out every so often too, with the firewood and stuff."

I nodded. I understood perfectly. Youth shouldn't be any obstacle to doing what you needed to do.

Which is why what I was about to do stung.

A warrior was supposed to be at his peak at thirty-five. Some of the people starting at fights were truly in their prime, and I was going to bring these unblooded boys into uniform where they might be expected to encounter that kind of fighting.

But I didn't really have a choice. Later today I was going to tell Viv she should work on nursing the cuts on her legs, and Mr. Thompkins was clearly crumbling from the stress.

But I did have a plan.

[Tactics: Cleverness – passed by ally!]



"On that note, sir, well, there's no good way to say it, but my men are exhausted. I need to let them take a break or we'll be totally spent as a force, but I understand manpower needs are pressing everywhere. I have a potential source of replacements, but they're young and untested. In your opinion, how should I handle this?" I asked.

Theodosia folded his hands and leaned forward.

"I think it's quite feasible, actually, so long as you are capable of keeping your young men relatively disciplined. Request Captain Borde's assistance in bringing these young men up to National Guard standards. You'll be tailing her all the time, her men will teach those young boys discipline, everyone wins. Except, of course, our reactionary enemies. All you have to do is find a way to convince Borde to accept."

"Thank you, sir," I said, with a nasty grin.



"Well, you'll have your chance to do something more, not just for the nation but also the old man here. How would you all like to join the National Guard?" I asked, pulling out a row of ribbons from my jacket pocket.

The boys lit up in excitement. Guess I shouldn't have worried about that.

No, what I needed to worry about was how to convince Borde to accept them as trainees…

[] Young Adventurers

Take June's boys out for a little excursion to the outer parts of town and help them kill a bunch of Beasts of Autumn. Sell them as monsterhunters getting ready to defend the existing order of things. Make sure that while they're out there, they're toughened and disciplined, like real adventurers.
Trains [Officer's Sense: Drill Hard].

[] Young Men's Church Association

Sweet talk a bunch of local clergy into believing that you're running a youth training group, take them over to Borde with the intent of finding good and useful work for a bunch of church boys.
Trains [Speech: Diplomacy: Common Interests] {Requisite Lesson automatically learned}.

[] Fellows and Countrymen

Alternatively, you could bring Borde a bunch of countryside noble sons joining the fray, if you simply ignore some of their countryside mannerisms. You'd need some convincing costume work, though…
Trains [Stealth: Disguises]. Does not replace later Tara [Stealth: Disguises] action.
 
[X] Young Men's Church Association

"A warrior was supposed to be at his peak at thirty-five..."

Probably a bit optimistic in a pre-industrial mundane society; there's some degree of supernatural healing and recuperation here, which helps.

The problem, of course, is that when your job involves not just performing strenuous physical tasks, but implicitly involves getting hurt a lot, it starts to wear you out. Professional athletes tend to be getting past their prime by thirty-five, because the cumulative effects of minor injuries and stresses are wearing them down.

But this setting doesn't necessarily play by those rules.
 
Probably a bit optimistic in a pre-industrial mundane society; there's some degree of supernatural healing and recuperation here, which helps.

The problem, of course, is that when your job involves not just performing strenuous physical tasks, but implicitly involves getting hurt a lot, it starts to wear you out. Professional athletes tend to be getting past their prime by thirty-five, because the cumulative effects of minor injuries and stresses are wearing them down.

But this setting doesn't necessarily play by those rules.
Fun fact: the warrior's peak is at 35 is actually sourced from primary sources in the High Middle Ages!

As far as I can tell, there's a fun bit of filtering going on here, actually; since most of the people who can go professional as a warrior tend to be nobility, they tend to be armored in full plate towards the end of the medieval era. Since they're armored in full plate, they don't tend to take career ending injuries (or their career would be over :p).

And since most of the people who these sources count as full warriors are dressed in full plate, the best way to counter full plated enemies usually involves more skill and finesse than raw physical capability, which favors the guys who've had twenty years of combat experience.

Since Axax is well read and steeped at least a little bit in the martial culture, she's got awareness of this common knowledge.

Only issue is, that "common knowledge" was made up in a different era. One where defense outpaced offense. A lot of people are considerably underrating the power of guns in this setting right now, especially when there's really only one combatant left on this half of the land bound continent who actually can consider themselves safe from guns.
 
[X] Young Adventurers

Gives them experience and helps us get that noble off of our case. If there's one red line that is ever present in both this one and the prequel quest then it is that nobles can cause a lot of problems when they feel that not enough attention is being spent at dealing with their concerns.
 
Only issue is, that "common knowledge" was made up in a different era. One where defense outpaced offense. A lot of people are considerably underrating the power of guns in this setting right now, especially when there's really only one combatant left on this half of the land bound continent who actually can consider themselves safe from guns.
To be fair, the Early Modern period, for all the blazing gunfire, was also a period of fairly successful long-service military veterans. Though survivorship bias is still in play.
 
Are these all duties carried out by National Guard? Otherwise how does it help us solve the problem of burnout?

[x] Young Adventurers
 
Are these all duties carried out by National Guard? Otherwise how does it help us solve the problem of burnout?
The problem of burnout is solved by putting everyone else in your unit on vacation; the duties of the National Guard are entirely different, and since it's such a new institution nobody quite knows what their formal and informal duties are.

(To recap: you're looking for a plausible excuse for having a bunch of 16-20 year olds to be the next generation of National Guard for Captain Borde to help show around; they're there to keep an eye on her movements, and to potentially be the first responders in the worst case scenario)
 
(To recap: you're looking for a plausible excuse for having a bunch of 16-20 year olds to be the next generation of National Guard for Captain Borde to help show around; they're there to keep an eye on her movements, and to potentially be the first responders in the worst case scenario)
Why would Cpt. Borde be sold on training church boys?
 
Why would Cpt. Borde be sold on training church boys?
Good question!

The thinking goes that Mutual Interests involves you convincing local pastors and church functionaries to give these kids a chance, and then using their connections as a rhetorical carrot as bludgeon to get Borde to agree to help out the local church, who's trying to lead these kids onto the right path.

At least, that's the thinking.
 
That Boiling Second Year [Summer IV]
[X] Young Adventurers [Captain Axax tips the tie]

It was best to do what I knew best. Fighting, and getting other people to fight with me. I even had a perfect opportunity, thanks to Granny Nezhin and the roles left to her. That nest that needed to be thoroughly cleaned up would be an excellent training ground for them.

But I'd need one thing. I'd need Nezhin's permission to take this on with my group.

Which meant I needed to check something I had delayed for too long.



There were too many things, too many unknown factors that I didn't know about Nezhin.

For starters…

[Education: Academic 2 | Passed!]

I've read a lot of people. I've lived in this half of Oskaria for almost half my life. Around here, names are Alanian – Thompson, Ophelia, Aisha -, Etrellan – Eduard, Thevenet, Jacquemin, Milo - , or even a few Rusyians I knew, like Brin.

There were a handful of names that did not fit.

My true name, Axax.

Deacon, an assumed name.

Emir, who was so weird it was weird that I hadn't thought about it more.

Finally, Nezhin.

Nezhin did not fit into the regular names here at all.

And what did Emir mean by the "origins of the White Bear Fighting style"?

So I opened my eyes and looked.

Nezhin was also called the Mage of Flowers. When I heard other people talk about her, she went by Mage of Flowers in a formal setting, or Old Neja, if they were close.

I looked at her library with fresh eyes.

I looked at the spines. I looked at the books. I looked at the bin of scrolls which I had so carelessly neglected before. I looked at everything, carefully, like I was still learning to read because I was still learning to read, but now I was reading for something different.

[Education: The Student]

Oskarian, Oskarian, Oskarian, Oskarian names by the left bookshelf, starting from the fourth shelf on down and towards around my knees.

I gauged roughly how tall Granny Nezhin was. Roughly up to my waist. Those books would have been in easy reach for her.

I looked up – Alanyivan, and Rusmysian books. Significantly less used. Also a picture book, which I had put up there and never remembered to take back down.

I picked it up and saw the layer of dust on the cover.

Something felt wrong in my stomach, a little twist, and some dust made it into my eye.

I dusted off the cover and put it with the childhood I should have left behind.

But as I suspected, it was only one bookshelf.

So I put that book up on the shelf, and took out a different book.

A book on languages.

There were more books and scrolls in this room.

I moved to her right bookshelf, kept behind a wall of stained glass.

Come to think of that, that should have been a clue.

[Mystical: 1 | Required: ? | Failed!]

[Blessings of the Apple Tree]

I felt something shift as I touched the doorknob. Something magical – right, of course, Nezhin, the Mage of Flowers, would probably know the instant someone touched something they weren't supposed to.

But a golden feeling embraced the doorknob, and opened it anyway.

I grimaced.

I was completely right.

I couldn't read the text at all, but I didn't need to read the text to know the style of script, long and flowy. Dragonkin script. Kataltin script.

I looked back at the shelf. Some of these were old and clearly ill-used; but some had the wear of years, and some of them had a few new creases. Some of these books, she clearly read regularly.

A knock resounded, once, twice.

I turned back, already knowing what I'd see.

Nezhin, standing in the doorway, bringing the door closed.

She didn't look angry. Just sad, like a day she had long been dreading had finally arrived.

[Stealth: 1 | Required: ?? | Failed!]

"A-ah." I said, dumbly. "It's…"

Nezhin quietly shook her head.

"It's okay. I gave you that blessing, so I gave you permission to be there," she said. "Now, do you have a question for me?"

I opened my mouth. I closed my mouth. My stomach churned, and my throat was dry.

One question forced itself up my throat.

"Why?"

Why were you Kataltin? Why hide it all these years? Why take me in, if you were Kataltin, and I was Caxax? And for that matter, why take in Deacon? Why take in my father?

Why?

Why?

Why?

Nezhin smiled at me sadly.

"Axax… I think that depends on…why you want to know at all."

[] As my father's child
My father...he trusted you, and he trusted me to you. I want to know because I want to know the person who my father trusted me to...grandma.
[] As an Oskarian citizen
I was born into this land, I have embraced its ideals, and my blood runs Oskarian. So, tell me, Kataltin. Why did you hide all these years?
[] As a student of the Mage of Flowers
I'm your student, Mage of Flowers. I should at least know who I'm learning from, in truth.



I hope I can read this section later and be happy with it, rather than be frustrated with myself that it took so long. Ping me with comments, suggestions, or clarifications.
 
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"were"

[x] As my father's child

We haven't seen our father featured in the story for a while despite him being one of the most important figures in our early life. It makes me sad how quickly he was forgotten, and I'd like him to be an inspiration to us more often.
Thanks boss. Fixed.
 
[x] As my father's child
[X] As a student of the Mage of Flowers

I like both these options, which I guess is equivalent to "anything but as a citizen." But, hey, trying to feel more participatey.
 
That Boiling Second Year [Summer V]
[X] As my father's child



"Because…"I said, steeling myself with a breath. "Because I am my father's child," the man to whom I owed everything that made me a person, "and I want to know why you never said anything."

"Then please, take a seat, my – apologies, Axax," she said, stumbling over the words. "This is a long story, and a bittersweet story, and a story like this should neither be told nor heard standing. Can you do this favor for - an old woman?" she asked, finally acting her age in years. Her cane cracked as her hunch made itself known in a way I hadn't seen.

My guts were all in disarray. I wanted to cry. I wanted to yell. I wanted to stop talking. I wanted to sit in a chair and listen until these hateful emotional waves were gone and I remained. I wanted to scream and ride the wave until I reached a climax I had never before unleashed.

[My Fighting Will Surpasses Incredible Pain, The Student I]

I sat down and willed myself to listen.



Interlude: Nezhin I

You were born to a different sky, and a different soil. You were the child to a wandering hedge wizard couple, who taught you everything you knew. You were raised Kataltin, yes, but you were raised Zhaltin Kataltin, which is as different from being Kataltin as being Colonist Oskarian is from being Oskarian.

(You don't understand, actually, but you nod along.)

Please understand. All these stories, all those things you've heard about the Kataltin people are badly misguided. We're all the same kind of people, deep down. We all have to eat. We all have to sleep. We all need a house to shelter us from the cold, and to shelter us from the heat. Being Kataltin doesn't change any of that.

You and your family wandered the countryside, righting wrongs and working what small magic you could. You walked barefoot from farm to farm, checking on the health of the herd, and watching the weather. You huddled under caves when it rained, and you slept under a tent when the sun was so boiling hot none of your family wanted to move once the sun came up.

Back in those days, you still made the pilgrimage circuit. Even if "witches" weren't formally part of the Stairway, you were still the children of Heaven, and the Blessed of Heaven. A different River to God, back in the decades like days so long ago you've nearly forgotten the words. A splinter of a splinter.

But those days ended when the …the word is untranslatable, but something like the air… changed.

You met the Kataltins of Kataltin beginning their own great Reformation of the Chosen.

Would have been…sixty years ago?

The reasons are not particularly important to you anymore. Politics are simply something that happens to you, no matter what you might believe in the hot passions of your youth.

That's how it is when you're never truly one of the people who matter.

They came with words of elevation to Heaven, and they did so with blood red robes and masks calling themselves the Escorts to God, politely and definitively taking members of your community away.

Those who resisted were turned in by their neighbors and their neighbors looked away from the blood and the muffled screaming. Some resisted, but that only brought the Escorts to their door. You hear stories about how a town resisted, and then the next stop you reach tells you that there is no more town.

So you and your family made up your mind to flee Kataltin. Hedge wizardry would be useful everywhere, you reasoned. But so long as you had each other, you could do anything and live a happy life.

But your father, oh, what a magnificent liar he was.

The family couldn't afford to all go by a smuggler over the northern reaches of Kataltin to the Rusmysian core, you see.

So without telling you, your parents chose to leave behind your father.

They told you he would be coming on the next trip over. That he would find his own his way. Really, your mother said, it would all be fine.

Your mother was many things, but a capable liar she was not.

Her heart broke so badly the bitter cold of Rusmysia nearly killed her that very first winter. You flew west as swiftly as possible with her bitter sickness, pawning off everything that you could just to spend another day with her.

She made it to all the way to this very river before her broken heart finally claimed her.

You smile wistfully, because it has been a long fifty years since then.

(Tears are falling from your eyes. It has been a long time, and you understand.)

So you who came to another nation to bury your mother, and bury your father's spirit, you set down roots loving this land and its people, and you set down hating the empire which had destroyed your family.

And…wandering the wilds you encountered a young boy, lost and confused and trying to throw himself at death. The spirit of your father and your mother led you to do what you had always done. Even if it was a new sky, and a new soil, you were still a witch – a mage – and a pilgrim on the Stairway to Heaven.



"That young boy," Nezhin said, face crumpled and stuttering, "was your father."

She gamely tried to smile, as I collapsed into sobbing. As we both collapsed into sobbing.

And it is a rain, and it is heavy, and with it a cloud over my heart – a cloud I had never known - lightened.

I didn't know when it stopped, but when it stopped, the both of us just laughed.

"You never answered my question, Granny," I said.

"Does it even matter?" she asked back, smiling through the tears.



What Lesson do you learn from this story?
 
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[X] Sacrifice for the greater good, is a decision one must make for the betterment of all in catastrophic and crucial moments in time.
 
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