kowtang
Ancient Sky Monarch
- Location
- Somewhere in Multiverse
Sinew of Average Jumper
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To Love-Ru
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To Love-Ru
Drawbacks
Jump Drawbacks
With this, you won't just be any person, you'll be replacing Rito (as the main character, he won't just disappear unless you took Just the Replacement), meeting all the heroines in a similar manner as he did. This, however, doesn't come with a guarantee that these encounters will play out the same way as they did for him. You're going to have to work for it if you want that harem. Or just for the Earth not to be destroyed, although you do get a weaker version of his plot armor for the duration of your stay. Yes this means Lala will land in your bathtub. Or on you, if you don't have one.You know how some protagonists sometimes have an absurd fixation with creating a harem? Well you're one of them now - or at least that's how it will seem to others. This won't make you an idiot screaming about breasts, however that'll be the reputation that follows you, something which is reinforced by impulsive comments that'll leave your mouth from time to time. This can only be overcome by people getting to know you well enough, it'll be impossible to get the general public to think of you differently.For two years you will be even worse than Rito when it comes to relationships. You won't be pushing anybody away permanently or damage any relationships you had before coming here, but you sure as hell aren't noticing it if somebody wants to go beyond casual friends, and the initiators will have a habit of responding more violently than normal. This will slowly taper off over the ninth yearsWhenever you use large parts of your maximum power - and especially when you go all-out-something about you changes. Or it would be more appropriate to say everything about your changes? You will act on desires you normally suppress, or any other number of similarly dangerous things. Your core beliefs will stay with you however, enough that you can stop yourself from harming those you particularly care about - which might turn out to be important because you likely won't get out of this mode without outside interference.Long thought gone, the Eden Organisation has suddenly regained prominence. Their agents, both hidden and overt, have spread across the galaxy once more and even their secret weapon project has seen success. And they really want to kill you. They will use all of their enormous influence and military power to try and end you, completely unopposed by the general public. Their soldiers are everywhere, their battleships always on your toes and their two new Shadow Weapons are capable of matching Golden Darkness in the feat of destroying planets, although doing so kills them after a short while. Still, this is an ability they aren't afraid to use if you avoid them for almost the entirety of your ten years. Oh, and they always find out which planet you are on.Everyone you grow close to during your stay here, be they friend, lover, coworker or whatever else, including people that have a one-sided crush on you, your companions and even your pets, will have at least one asshole suitor after them, which will do almost everything to get them into their hands. Luckily, all of them believe that in order to achieve that, they first have to kill you! Although some of them won't wait that long before kidnapping their target or otherwise harassing them, while sending assassins after you. Someone like Lala will have multiple suitors, and for some reason they have no problem with working together until you're dead. Now, not all the possible suitors are assholes. One half of them are either being pressured into this or are genuinely in love - although that won't stop them from thinking they have to kill you, and they are still hard to reason with. That however may be your only way out, because killing the non-assholes will have serious political repercussions, and well... the Deviluke had the power to conquer the galaxy, a power for which they don't have many uses left.
Universal Drawbacks
So, you think you're a big shot, rolling into town with more money than a thousand stellar empires? Really? But it's okay because you've got some perk that guarantees that you'll never crash the local economy or cause hyperinflation, right? Wrong. Now every dollar, peso, yen, yuan, crown, or credit you spend has just as much influence on the local economic situation as it normally would. Tread carefully.Yeah, for some reason, your plans often go a bit off the rails. No plan survives contact with the enemy, but yours fall apart a lot faster than they should for some reason.Now, this isn't to say that everything automatically fails for you. Oh no. Then you could plan for that. This means that things just tend to go awry a lot when you're involved. Maybe humorously, maybe tragically, maybe both! Things could go pear shaped and force you to think on your feet to maintain any chance of victory. Things could just go very weird and
leave you with results you hadn't anticipated.Your Companions don't respawn at all without a Perk, Power, or Items of their own that allows them to prevent or recover from being dead. Once they die in a Jump, just like you, they're dead, although you may Rez them if you possess the ability to do so, though this is extremely traumatic to your Companion... better than being dead though. Rezzing a dead Companion also requires you to deactivate 10% of your current cumulative CP total worth of perks until the end of the current jump. This gives any Companions you have 400 extra CP for all Jump.
- Pseudo-Random-Chan (+50 CP): The Jumper has no control over where they go or when they go there. You, the Author, do. Same restrictions as Random-Chan. This is a Variant of Random-Chan, they cannot be combined.
- Why Not Without (+200 CP): Your Benefactor fills out your Jumpdoc for you.
Jump Scenario
Origins: Just the replacement
It's nice to be in the midst of things, isn't it? Well, that's where you'll be for the next ten years. Shenanigans will seem to center around you, although not necessarily the bad sort... Now this is kinda depressing. It turns out the particular universe you got sent to is missing its Rito! Well, you'll just have to take his place.
Race: Human Gender: Male Age: 14
Nemesis managed to get herself into trouble again, and this time, you are the most convenient host, a host she'll need for the entirety of your stay here. Like with Rito, Nemesis can temporarily take control over your body or body parts, see through your senses and manifest herself either partially or completely near your body, allowing her to use some measure of her abilities. She has a habit of playing both the prankster and the matchmaker, taking great amusement in playing with your love life. Still, you can at least somewhat count on her being on your side, because if she were to be expelled from your body either from you nearly (or fully) dying or by some other means, she'd quickly die herself.
- Scenario Reward: If you manage to stand her for the whole ten years and/or befriend her, you can choose to let her permanently live in your body or gain her as a companion. If you choose Nemesis as a permanent part of your body, she doesn't count towards your companion limit and can always manifest herself and use any abilities she has learned, even if you don't import her, as long as she stays close to you. You can still import her like any other companion if you want her to gain new abilities. You will always be in full control of your body, and can choose when and how much she can influence it. Nemesis doesn't need to sleep and doesn't rely on your senses to notice things (although you can give her access to them if you want, as well as make her unable to sense anything) and is capable of moving your body even while you're knocked out, drugged or something similar. You can force her to return to your body and keep her from getting out, however she can still talk to you for at least five minutes per day.
Perks, Items and Companions
Perks
Somehow, by complete accident and without conscious thought, you manage to do things that brighten people's days. Some small actions of yours will end up making the lives of those you like just that tiny bit better. You can also use this to annoy the hell out of your enemies. Whatever, I don't judge.You are a master of reading other people, of discussion, persuasion and presentation. Now, all of these are perfectly mundane skills, but you will find that, in those fields, you are capable of matching even the most skilled person you have ever met.Your defensive skills seem to increase whenever you are in actual danger of death or permanent harm, proportionate to how high or immediate this danger is. Evading a sword slash may become easier than evading a punch.Now this is weird... weren't you asleep? Choose one non-combat skill to be unnaturally good at, beyond anything you have achieved or could achieve normally - while you're at sleep, at least. You will automatically do things with those skills while sleeping, whenever it would be convenient for you or those you care about, and still feel completely rested when you wake up.A single glimpse of a true Charmian is said to make people go mad with lust and desire. You wouldn't notice. In fact, while you are capable of noticing the attempts, no method of mind control will ever affect you. You are even immune to conventional charm and persuasivetactics, or even your own biases and prejudices, if you want to be.Enemy numbers mean nothing to you. As long as you would be capable of dodging an attack or trap on its own, no amount of the same attack will be capable of so much as touching you. You are always as fast as is necessary to escape attacks by multiple opponents, as long as you could avoid each of them on their own. So if you could avoid a bullet, you can now avoid any amount of people firing at you from all directions at once, even if there was no way for you to keep track of them all, as long as there is physically enough space to do so.Sometimes, things get demoralizing, hard, or downright stupid, and often, things like that make people stop. Or sometimes people try to mind control you. But that doesn't work on you. You don't get demoralized, you don't get discouraged, you push through hindrances and obstacles and even if that obstacle is somebody controlling your body, well you'd be damned if something that small stops you.Anybody that doesn't really want to kill you just won't be able to. This means you won't die from someone accidentally running you over or in a friendly spar, as well as protecting you from someone who is being mind controlled, manipulated, forced or similar. A person has to really want to end you specifically for any chance of success. This also protects you from becoming a collateral fatality (e.g. when the town you're in gets nuked), as long as it wasn't created or used specifically to kill you. This won't protect you from anyone or anything wanting or created to kill you (mindless minions and the like included), even if you were to use mind control or something similar to attempt to change their disposition. Like the reverse, controlling them will not change the disposition - only actually changing their minds without force will make them incapable of killing you again. Yes, this protects you against Tsunderes.You have something that might be called perfect timing, but it's so bullshit that nobody would agree with you. Whenever someone you care for is in a danger that you could help with, you will be there. Being too late to save somebody? Your friend getting kidnapped without you noticing? Not happening.There are people who are said to strive in chaos, but you aren't one of those, no - you are chaos itself. You are capable of inventing things you yourself aren't always sure are possible and can not only do this in almost no time, but with materials that really shouldn't be capable of the things you make them do. The only caveat with this is that the more implausible your inventions get, the crazier the form they take. So while the ultimate multi-tool might only end up looking like a wand, a machine that grants people the ability to clone themselves when they sneeze would act more like a flighty animal. Somehow this never actually causes any harm and only minor setbacks. But that isn't all. This also lets you combine any items you might possess that are of a similar type, the end result gaining the benefits of both (if one of the items is CP-backed, the result is as well). However, getting a stable result takes a lot of time.There are some people who are good at biology, there are people who are world-renowned doctors, and there are some people that play with its limits on a daily basis, like one Tearju Lunatique. You now belong to the last category. Your knowledge of how organisms work, especially concerning cloning and weaponization are only matched by Tearju herself and you are capable of both designing and building any machines you might need for your projects, given enough resources. With time and a lot of work you are now capable of creating something on par with the Shadow Weapons, including transforming people into them.
Items
Now this isn't your normal Taiyaki, this is a daily restocking supply of always perfect-to-eat, Yami-approved Taiyaki. This stuff is so perfect, that simply by seeing it, Golden Darkness will instantly develop her love for the fish-shaped cake. This supply is so excellent in quality that, by itself, it can pacify her - or at least keep you alive for a little while longer - even in Darkness mode. A good fallback for people without Rito's... abilities.This is... some kind of mutated alien sunflower seed? Maybe? Nobody's really sure. But what you can be sure about, is that this not at all inconspicuous seed, now planted in your garden, will grow up to be a fully sentient multi-story tall monster plant - and it wont stop there. After about two years, it will germinate, gaining the ability to shapeshift into humanoid toddler form, and developing abilities depending on how you treat it during that time until it fully grows up - anything from simple super strength to mind control pollen is possible.Now, this is just your perfectly ordinary suburban house that follows you into your jumps or can be connected to your warehouse - on the outside, at least. On the inside, somebody let loose a bored super-scientist that made the house capable of spawning an infinite number of rooms in any configuration you'd want, as long as any individual room isn't larger than the house itself, all with basic appliances included.
Companions
Of course you can take any person who you can convince (again, same rules as with suitor/buddy) with you as a companion, but with this they will also instinctively believe you when you tell them about The Chain and, in addition to whatever abilities they already have, can spend 400 CP on this document. Companions gained through Suitor/Buddy get their 800 CP. They get the origin that most closely resembles their part in the story. One purchase affects all new companions you get this jump.A Bunch of Friends (100 CP)
- Origin: Assassin
- Race: Shadow Weapon (200 CP)
- Matter Manipulation (400 CP)
- Super-Mode (400 CP)
- Perks
- Assassination Basics (Free)
- Royal Humility (100 CP)
- Items
- D-Dial (150 CP)
- The Almighty Tool (150 CP)
- Drawabacks
- The Other Side of the Coin (+400 CP)
- Buddy
- Race: Ghost (400 CP)
- Perks
- Made To Last (Free)
- Applications (100 CP)
- Material Acquisitions (150 CP)
- Updating Certificates (200 CP)
- Charm (250 CP)
- Life Science Mastery (300 CP)
- Items
- Psychic Gun (100 CP)
- A Cool Spaceship (150 CP)
- Living Metal Parasite (150 CP)
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