The Young Quest Champions - Recs, Reviews, and Promotion for New Quests

One's a Magia Record Quest, while the other is a Jojo Quest(which there's a severe lack of). Pick what you want, I'd love to have more voters.
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Puella Magi Amor Ludos

Your name is Nathaniel Heath. Her name is Dahlia Sawyer. You both love each other very much. There’s just one problem: she’s a magical girl. There’s also an absolute eldritch abomination on the horizon, but priorities.

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Silent Spectrals - Jojo’s Bizarre Adventure Side Story

In the new world formed by Made In Heaven, Emporio Alnino is the only one that remembers anything after the events of the universe resetting. After a horrid accident that results in his disappearance, and the reappearance of some familiar relics, a new generation of Stand users must awaken their...
 
Hello everyone, I just started a new fantasy quest about doing occult research in a world that's mostly forgotten itself. The vibes are 'pre-industrial solarpunk', if that makes sense. Here's the link!
 
So, I'll come out and say it that most of the quests I've started have ended within a few weeks. After talking with multiple people who I trust and have significant amounts of being a quest writer and a quester themselves under their belts I've determined my problem with running a quest is I need a co-GM. Sorry if this sounds odd I'm just trying to write this as straightforward as possible.

I want to write a Civ Quest starting in the Bronze Age Collapse and moving into the iron age. I can and am able to write the quest on my own, I'm not asking for a co-author to do the work for me, I just continue to fail to keep up with quests due to the mechanical nature of such quests and a general lack of someone to bounce ideas off of due to a lack of confidence in myself. I can write out an entire premise but my own self-criticism will keep me from posting it due to a fear of it being horrible so someone able to just simply listen to my ideas and give me honest opinions would be awesome. Secondly is mechanics which I'll say is mainly just the math of the issue, I have an almost crippling inability to envision the proper math or mechanics needed to run a quest on a decent scale.

Yes I know I can look at multiple quests others have written as an example but.... I don't really understand how they work either... it is all just gibberish to me despite my love of the writing its attached to. Someone who can help me in this field would be given the largest amount of gratitude.

My only real "requirement" is an ability to message via discord for quickness of conversation. Otherwise there's no real needs except for above. I don't really know how to end this so I'm just gonna hit enter here.
 
Made a parliament quest that different from the "normal" quests of the type is not "held" on earth but on the 41 millennium.

Guide the Sidonia forgeworld into a bright future or prepare for ruin, a fight of ideologies and policy among the usually insular priests of Mars.


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Lex Mechanica Sci-Fi

Welcome to Lex Mechanica can you guide this forgeworld into a bright future ? this is a parliamentary Quest in the future of the forty-first millennium, inspired by Excellent quests of such type ( Paix Française, Little Trouble in Big China, and Springtime of Nations: A German Republic Quest)...
 
Hey there! I've gotten back to updating Questant again after a two month break I hadn't planned to take.
After 48 hours I've had uh... no votes. On either platform.
I may be confident that I have a readership, and I feel I've put the time into promoting my forumventure updates to different art and fic circles on discord where it'd be relevant. The problem is that this doesn't mean people are going to sign up for the forum and participate.

I've got a mix of "what can I do to improve this" thoughts, existing plans, and a hope that once I'm writing a more active / dynamic section of the narrative and putting it out, that means there'll be better engagement.

My Concerns

  • I'm pretty sure the quest is a slog to read the opening of.
    • I go between worldbuilding infodumps and sections without it, as I'm a fan of infodumps but I worried I was going too far, especially whether for how believable that is, but also because I did want to try and pace myself on revealing too much. The setting is vibe heavy, and many of the worldbuilding and 'mechanics' are fluid and expansive in nature, so I feel like... I could just infodump for hours, and that's not conducive to the narrative.
    • until Klevas is a character design, the narrative has 1.5 characters in play, and up until a few updates or so from now there will remain 2 characters. It'll expand to 3 then 4 pretty quickly, and then shortly after the cast expands to "watch how many background characters who can become a main cast character I can cram into every shot", because dear fuck do I find that fun even if it's suffering
    • My intent to resolve this will be that once I'm past this 'tutorial level' sequence, I'll be doing a recap of the narrative, and prompting a "New Reader? Recap to catch you up" in the first update.
  • Original fiction, namely Quests, can struggle on any questing platform
    • This has been what I've observed over the last decade or so, unless there's a fairly even share of original media. There are plenty of highly active quests, original or fanventures, which is great... but they can languish
    • this is one of the largest platforms, and unfortunately I dont expect I can adapt the format to QuestDen and move there in hopes of an engaged audience that submits commands.
    • Because of how active the forum is, every update cycle I'm competing with new and existing quests for visibility on the first however many pages the average user bothers to browse
  • Mirroring was advised against, but should that really have impacted things? The other forum I mirror to is due to it being a pokemon fic forum, and I expected the mon taming element would make it of interest to the community I engage with there. It's a much smaller forum, someone else noted in a chat recently that there's only just over 400 people. Does mirroring really scare people off? I get it was advised against in the event that folks will dislike competition, but I had my doubts that would even be problem. Maybe somehow a year from now it becomes one, but I doubt it.
  • Tagging.
    • Because the setting is an original universe with multiversal lore, I worry tagging multiverse sets up the expectation that I'm working with Media Property settings, when I'm not. I'd like to not have legal issues yknow? so idk if there's a good tag there
    • Otherwise, how many people actually search for quests with tags? If I change up my tagging, how much will that really help for getting active users? If there's more accurate tags I can give for the current scope of the narrative (which will expand / change as the narrative progresses, tho not wildly like becoming a city builder), I'd greatly appreciate them
  • Target Audience / Experimental narrative issues. I dont know if the type of reader that'd be a good fit for my narrative is on here, or if the active flow of the forum (like mentioned with competition for visibility) just prevents my narrative from attracting readers
  • Update Reliability
    • There's not much I can change on this. I'm a disabled self-taught artist and writer, and while I have a bit of "free-time" I still have a fair bit of errands to take care of in my daily life. I'm medicated, but I still have to pace myself and a depressive episode or chronic illness recurring could wipe a week or two out.
    • I've known for years that update reliability is a major factor to attracting an audience to a webcomic / forumventure / what have you. I was in the homestuck fandom so I know that's the case, and I see it play out a bit here.
    • I'm trying to make things happen weekly, but idk how reliable that'll be, and if I dont get a clear majority early into voting periods that causes a delay because beyond drafting out multiple updates in advance there are still aspects that will remain open.
I had more thoughts, but I cant remember them.
I'm concerned for the future of my quest, as while I think I can get by pushing out an update or two where I make a decision based on what would fit the character(s) respectively.. I would make it a fic if I wanted to run it that way.
I know this thread doesnt have a ton of crit given, but I've meant to ask for some for a while. The issues I see might not even be the ones others have.


edit: forgot to say I intend to also run an easier to update / lighter forumventure here that I'm working on posting sometime in the next week or two. If I have to put Questant on a backburner I will, but idk. You'll probably see me put the simpler one here too in a while.
 
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About that one dreamer stuck in a nightmare.

You will dream a lot. You will learn some things. You will certainly despaire.

I really like the author's prose, they're so good at writing esoteric horror and fantasy. And from the first chapter things always veer off to interesting directions. They have just returned back after a hiatus and I feel they deserve more readers, so here's my rec.
 
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One Piece: Pirates, Questing and Fruits

AN: first quest ive ever done, so there may be a lot mistakes. I have very little understanding of what im doing but here goes! This quest is about playing a pirate and building his crew as we play. Omakes will provide bonuses. Im using a stripped down storyteller system from white wolf to do...

With Rogers Death, it wasn't just Pirates who were stirred. All manner of occult and strange figures have began to head out into the world and make their mark on it. Including One lowly occultist wandering the streets and catacombs of GravesView. A future necromancer, Edwar D Seagar. This is his story.

Mix Of One Piece and Cultist Simulator
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This isn't self promotion, simply my favorite quest. Iv been with this quest since nearly the start and vote a ton, the way I most contribute is by creating short side stories that add to the world and give various benefits as rewards via the author. I love this quest and I think its woefully under-appreciated, so I hope some of you join and help add to this amazing quest alongside me : )

I hope this quest is still young enough to count on here. if not I apologize and will remove if so.
 
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One Piece: Pirates, Questing and Fruits

AN: first quest ive ever done, so there may be a lot mistakes. I have very little understanding of what im doing but here goes! This quest is about playing a pirate and building his crew as we play. Omakes will provide bonuses. Im using a stripped down storyteller system from white wolf to do...

With Rogers Death, it wasn't just Pirates who were stirred. All manner of occult and strange figures have began to head out into the world and make their mark on it. Including One lowly occultist wandering the streets and catacombs of GravesView. A future necromancer, Edwar D Seagar. This is his story.

Mix Of One Piece and Cultist Simulator
------------------------------------------------------------------------------------------------------------------------------------------------------------------
This isn't self promotion, simply my favorite quest. Iv been with this quest since nearly the start and vote a ton, the way I most contribute is by creating short side stories that add to the world and give various benefits as rewards via the author. I love this quest and I think its woefully under-appreciated, so I hope some of you join and help add to this amazing quest alongside me : )

I hope this quest is still young enough to count on here. if not I apologize and will remove if so.

thats fine, its less than 50 pages
 
Tips and Discussion New
Given the YQC stark decline in activity after its boom, and given my own limitations in exposure, time, energy and interest (in some genres)....I thought I might just write something up to get across some tips, strategies and assurances to those who may be struggling with authoring a quest.

1. If you come up with a quest idea, give it a few days to stew in your head, at least, before making a first post. Especially if it has mechanics in it.

2. Make sure to make a descriptive title, including genre and if its an Original work or Fandom

3. Make a hook in the header space, that shows up under the title of your quest. This will be better at catching the eye, and telling people what they want to know than a personal ooc 'authors note' will.

4. When making decision points at the end of your new update...

Quests vary a lot in how they are made and what format they follow. But there are a few things to always keep in mind. Make sure that they build up the story. Make sure the stopping point feels significant. make sure your players feel like their choice makes a difference. and never, ever, make an option that you do not feel ready to write

-4.5 This may mean not involving or allowing write in options, or, if you want to have write in options, leave yourself enough wiggle room to veto anything overly ridiculous or nonsensical. Ive also been told that some QMs would only take a write in seriously if it was the most popular option in a discussion amongst the voters.

5. Consistency is your best friend. whether it be update speed, game format, or grammar...
-5.5 This is where I make some discussion. And it may be a lot, but theres a lot to discuss.

With update speeds, ive seen people update at inopportune times, and at inopportune speeds. For insteance, Its harder to notice a new quest that only posts once every two weeks. Its also harder to notice a new quest if its pushed off the page without being viewed, because it was posted while the majority of sv is probably asleep. These are not things that cant be overcome, but just so you know, they *are* factors.

Likewise, there is a such thing as too fast. Particularly in updating speed, there is definitely a strategy. the best pace, it seems to me, is no more than once a day, and at least once every other day...for a new quest. When people find a new quest, they want to feel excited about it, and a faster pace of engagement helps with that. But dont feel like that is something that is sustainable for a lot of people. While once a day is good for engagement, and for keeping your quest on the first page...players and readers are happy and understanding enough to let you slow it down, or even take breaks.

Heck, I accidently took a 3 year break once. But dont do that if you can help it. Dont be me :V I talk about this stuff because i want to help QMs succeed, but im not great at being consistant myself. Im so very lucky to have the readers who are willing to deal with my antics.

And back to speeds, how can things be too fast if you want to keep engagement up? well then the people who want to participate *have* to keep their eyes on your quest if they want to have any say. And there's no time for discussion, its just vote first or jump on the bandwagon. In that kind of environment, many readers may become burnt out and move on.

6. Numbers do not mean anything.

That is to say, it can be very disheartening to run a quest if what you care about are the numbers. This is exasperated by how new quests and readership works.

Here's the pattern: New quest goes up! it has an interesting titles and interesting premise. Bunch of people who like it, and others who like to support new quests flood in to discuss, ask questions, and vote. Author is ecstatic, maybe even surprised how popular it is. Author may even do excellant writing, and good update pacing... as votes and updates come in, some voters decide that the quest is no longer going in the direction they wanted from the start. Maybe..the village leader is a goblin instead of a troll or whatever. About 3 weeks in, author notices there is a dwindling in the number of voters and gets worried.

Yup, thats common. At that point you have a ways things will shake out.

A) The author might see the decline, and get distraught, and depressed. "Well, if people are losing interest...why bother?"

B) The author might see the decline, get distraught, and then add things to their posts like "where did everyone go?" or "if I dont get x votes this time im just going to dump it"

C) The author might realize they still have reliable voters and occassionally a new one popping in and just go about their business

So the first two mindsets will not help you, you will only drag yourself down, and in the case of B, you will push away the very voters that you want to keep...because if they feel like their votership isnt enough for you, or they feel like youre trying to obligate them into voting, thats extra negativity there that makes it harder to just...have fun.

And if that negativity outweighs the fun, they will leave.

-6.5
A little note from me to say that sometimes quests do just....seem to die. And even if its a labor of love, and you don't put much stock in the numbers....having things slow down to a crawl with just two voters is extremely disheartening. But its up to you whether you stop at that point because its too much, or if you keep going and hope to grab the attention of new readers just by consistency alone, which is possible.

7. IT IS OK TO FAIL

QM-ing is a skill like any other. And even if you're an experienced GM/DM/ST, you should realize that questing is still its own medium, and this is still a population of people with their own preferences and culture. It may take a few times to find where you fit in, or to get the attention of the right people.

Maybe the majority of yu yu hakusho fans are off on summer vacation or maybe the system you came up with is too confusing.

In any case, if you dont find enjoyment in your current project anymore, feel free to shelf it. or make a reboot. or take whatever lessons you learned from it, and start some other totally different project.

Or just come back in 3 years :p

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8. Reputations

I was just going to end it on 7, but there is something else to mention here.

It's worth mentioning that while there are a lot of authors and QMs , reputations can and are made on SV. You can be sure that through your time making multiple quests and/or participating in ooc events and discussion, there is a general image of you being made.

I can not ignore that reputation may also be a factor in some readerships. But even if you are known to make a new quest every week, or you're known for guilting your player base, or you're known for having a temper or unfair votes...its something that , I believe, can be worked at.

Happy Questing
 
I have a quest I started and then dropped not long after I started the "gimmick" of the quest, I don't suppose there's an experienced gm I could have a conversation with on specific advice or where to go on what I planned but am worried that no one will answer it since I left the thread alone for so long?
 
Well, if young quests are less than 50 pages, i suppose I have one of my own to promote.

Here's my quest, Space Oddity. It takes place in the Honkai: Star Rail universe, and it's a sci fi narrative focused quest. Even if you don't know the source material, you can still read and vote. Feel free to ask questions.

Two other QMs I know also started quests in that universe, and they're also at less than 50.

I, Trailblazer is a fairly new Disco Elysium crossover, and we all love our schizophrenia arcs.

Across The Endless Stars follows an oc in the setting, so it's even more accessible to newcomers. It's the newest quest, and it's still in character creation right now.
 
I have a quest I started and then dropped not long after I started the "gimmick" of the quest, I don't suppose there's an experienced gm I could have a conversation with on specific advice or where to go on what I planned but am worried that no one will answer it since I left the thread alone for so long?
First strat, just make a post there about ' gauging interest' for a return
that way you dont have to put in a lot of effort in the face of possibly getting no response.
If youre in the SV discord, look at self promotion, and regardless of if you are or not, throw a link in quest advertisement if youre more serious about coming back :p

reboot is a also a viable strat
 
First strat, just make a post there about ' gauging interest' for a return
that way you dont have to put in a lot of effort in the face of possibly getting no response.
If youre in the SV discord, look at self promotion, and regardless of if you are or not, throw a link in quest advertisement if youre more serious about coming back :p

reboot is a also a viable strat

Well, I rebooted it. Enjoy? People seemed interested enough, and I've got some friends to keep me on track this time round.

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Being Taylor Hebert is a (Second Attempt at a) Quest

Aka, Trigger, the roguelite. This is a second attempt at a time loop quest I started a few years back. Hopefully I'm better at planning this time round. Thanks to Lux and Ardent for letting me ramble about it to you guys for far too long. Crossposted on SV
 
So, I'll throw this out here now. Happy Birthday to You, a PMMM quest. You're a Jewish teenager in the 1960s, and your mom just died. She left you behind with little aside from a few cryptic messages. You want to repair this world. Unfortunately for you, this world has other ideas.

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Happy Birthday to You (A PMMM Quest)

Your 15th birthday was the worst day ever. A cuddly creature promised you: you can make this better. You can change your mother's fate-- your fate, if you so desire. Can you outrun this?
 
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