Gather-
Food: (15+2 )/2= 9+ 18 - 12 = 15
Water 0 = 18 - 12 + 17 = 23
Material: 3 + 12 = 15 -> 20 + 15 - 30 = 5
Interesting Stuff: 15 + 5 = 20
Search-
Surrounding Area: 5 = 5 -> 5/50
Hubwards: 2 = 2 + 13 -> 15/20
- Danger triggered : 1, 6
Widdershins: 2 + 7 = 9 -> 9/20
Build-
Water Catcher: 2 + 2 + 1 + 7 + 5 = 17 -> 17/15 Water catcher built (which is good as no one has searched for water this turn)
Experiment-
Crystal Shards: 4 + 5 + 6 + 6 = 21 + 4 -> 25/100 (this was 4/100 the second 2 last turn came in late and while in the results the option was not updated)
Balancing on the edge of starvation or dehydration is no way to live. If they wish to survive, the people now they must find permanent sources of food and water. While growing food on the paved ground of the city is not an option, finding water is a much easier proposition. After all, it regularly falls from the sky. With plenty of hard work a large amount of rubble was formed into a rudimentary basin, and then, after a rather embarrassing realization, even more hard work followed to place it outdoors. The work pays of however. Within hours, a sudden deluge fills the basin to near-capacity, only to stop a minute later.
Aside from the construction of the water catcher, two people have been doing further experiments on the crystals. It's puzzling work. While people remarked the things were blunt earlier, someone cut herself on a sharp edge today. When another person came to look, the crystal was as harmless as ever.
Others meanwhile spend their time exploring the Twisted city. While you know the basic layout of your immediate area ( a collection of warehouses on the edge of the city), you have little more than vague details beyond that. Further exploration reveals that the large block warehouses are replaced by smaller, sturdier building, but for what purpose you do not know. The scout that went deeper into the city however has yet to return.
Aside from that, regular gathering operations turned up a decent amount of food, as well a magical amulet. One of you recognizes it. It's an Amulet of Desperate Teachings, intended to let people learn from grave and terrible mistakes. The stories about them are not exactly promising.
@Vanestus
There's something behind you, you're certainly of it. You haven't yet caught a glimpse, but you hear it skittering on the paved marble streets. At first, it was a distant sound, easily ignored, but over the last few hours it has become louder and louder. It's getting closer, and fast.
What do you do?
- [] Try to lose it in the city ( Roll d10. Keep rolling until you reach a sum equal or greater than 30. If you roll any 1, the creature will catch you. If you survive, the result will be added to Hubwards exploration)
- [] Hide untill it's gone (-1 Action this turn)
- [] Flee (lose 1d10 progress on Hubwards exploration)
Explore :
- Surrounding Area (Explore the area immediately around you) [5/50]
- Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [9/20]
- Turn wise (Explore the outskirts of the city, going with the rotation of the disk (clockwise) [0/20]
- Hub wards ( Towards the center of the city) [15/20] Danger 3
- Rim wards (Explore the wilds outside the city) Danger 2
Scavenge
- Look for Food [Gain result/2]
- Look for water [Gain result/2]
- Look for material [Gain result]
- Look for other interesting stuff
Build
- Reinforce the Crystal room [ 0/50 Material 0/25 Contribution]
- Construct Lean-to [ 0/30 Material 0/15 Contribution]
- Basic Storage [ 0/30 Material 0/15 Contribution]
- Expand Water Catcher [ 0/50 Material 2/30 Contribution]
Experiment
- Your talent [ Does nothing, but rolls 3d10] Danger 1
- Crystal Shards [25/100]
- Stasis crystals [0/100]
Utilize (Free action)
- The amulet of desperate teachings ( This consumable item lets you learn from failures. If you utilize it, then any roll below the danger treshold counts as a 10 for purposes of exploding and advancing rank. The danger will not be negated) May be used after rolling.