- Location
- Castle Oblivious
Interresting, also first crit. We found the source of chickenstein, a filthy necromancer with his pet chickenstein, who is suddenly kinda adorable. Not cute enough not to get caugth in ghost shooting. Also Ser Percival feels in character .3.GM note: Remember, you guys can use Refined Ectoplasm for construction now.
Also, I know Gunther's name is supposed to have an Umlaut, but my keyboard does not have that as an easily accessible option.
Ectoplasm Tracking
Factory Usage (650 output)
Leftover Output: 358.93-200 from Ectoplam Harvester (450)
-8.9 from @argelbargel (441.1)
-10.89 from @AnimalKrazed (430.21)
-32.67 from @ConfusedPotato (397.54)
-38.61 from @Zaratustra (358.93)
Cafeteria Boost (210 output)
Leftover Output: 159.23-10.62 from @dunk1010
-14.72 from @SlugSLinger (184.66)
-0.73 from @Lizard Knight (183.93)
-14.74 from @SoixanteZio (169.09)
-9.76 from @trekbook (159.23)
Packaged Ectoplasm
Final value: 380.61Starting value: 230.61
+200 from Harvester
-50 from Refinery
Refined Ectoplasm
Final Value: 65Starting value: 15
+50 from refinery
Executive Decision: reveal yourselves to the Factory Workers
As the foreman re-enters the packaging room of the factory, he looks at the carnage of the deceased worker, before he asks "Alright, who's the one who shot that monster? I need to give them both a recommendation for a raise, and a reprimand for bringing a gun to work."
For a while, no-one steps forwards, before the worker who'd filmed the entire incident said "I filmed the whole thing. Maybe if we look at the video we can figure it out?"
The group of workers crowd around the smartphone and watch the video, their faces going tense when they see the recording of the Chickenstein attacking. Soon, the video ends, and one of them says "Yeah, I can't see who did that."
This is when Harvey intervenes, making use of his newly developed Manifestations to lift a piece of paper on a clipboard and a ballpoint pen from a nearby table. He draws the worker's attention by tapping the pen against one of the machines, and as they gasp in surprise, Harvey begins to write a note to them.
the note Dear Sir or Madam,
I am Professor Harvey Walters and on behalf of the ghost community in Hawk Ridge I apologize for the scare that we gave you today. The chicken monster needed to be driven off with all haste to prevent it from attacking anyone else. Unfortunately I am unable to communicate with you easily as I am dead. I shall be experimenting with different forms of communication throughout the week to see if I can make this easier for us so do not be alarmed if you see strange glowing shapes floating in the air. Any feedback that you can give me to speed up this process will be appreciated.
Signed,
Professor Harvey Walters
Alumni of Miskatonic University, Arkham
As Harvey writes, the workers try and spot any strings holding up the pen and the clipboard, only getting more weirded out when they fail to find any.
As soon as Harvey finishes writing, one of the workers asks "So, did the ghost shoot that thing?"
Harvey quickly adds an addendum to his note, sayingThere are a few moments of silence, before eventually the foreman says "Alright then! Apparently we got our asses saved by ghosts!" p.s. One of my compatriots was the one who drove off the monster, but I myself did not take part.
This is when one of the workers asks solemnly "Will Jim be coming back?"
Harvey repliesreply Unknown, but not likely. Whether someone beomes a ghost is basically random as far as we can tell, and the chances are low. We will know by tomorrow if he has successfully avoided oblivion.
The next day, when the corpse has been cleared away and the workers are somberly filing in, they find a note on a table sayingnote Jim has not arisen. I'm sorry for your loss.
Sincerely, Harvey Walters
Relations with Factory Workers: Mixed
Action 1: Increase Tangibility
AUTOSUCCESS
The practice of infusing one's self with Ectoplasm in order to get more real has gotten much more popular lately, with nearly half of your group's current membership taking part. This includes Polly, who to his surprise finds that doing such in his injured state has resulted in reduced gains in tangibility, while at the same time speeding up his recovery.
Tangibility Alterations
@dunk1010 (Tangibility 28)
@Zaratustra (Tangibility 39)
@ConfusedPotato (Tangibility 33)
@SlugSLinger (Tangibility 18)
@trekbook (Tangibility 14)
@AnimalKrazed (Tangibility 11)(Status: Leaking (2))
Action 2: Hunting the Chickenstein
Succeses: 17
Epic Success
The Chickenstein has got to go. It's caused problems for both your group of Ghosts and the living factory workers, and now that you've got guns that work properly, you've got what you need to actually kill the accursed thing. Ser Percival and Jonathan take it upon themselves to destroy the monster, flying into the woods in hopes of finding it. The two of them quickly pick up on the monster's Ectoplasm trail, and begin following it through the woods.
As it happens, this Ectoplasm trail leads the pair of Ghosts right back to a small building on the opposite side of town from the Nugget Factory, a house belonging to a man named Smith Johnson. It's quite obvious that the Chickenstein is inside, but for some reason neither of the pursuing ghosts can see any sign of a struggle. The two of them try to approach, only to find an ectoplasmic barricade similar to what RES and Dante tried to build blocking your way in. Jonathan pokes at the barrier and comments "Yeah, I don't think we've got the equipment to get through this right now."
Ser Percival replies "Indeed; we would probably need a siege engine of some variety to get through. I think a cannon capable of doing the job could probably be constructed based on the weapons we are currently using."
At this exact time, a man inside the building opens the door, and the two of them look on the face of a man with a short-cropped goatee and a crimson pentagram on his shirt. The Chickenstein politely ducks under his arm as he holds the door open, and proceeds out into the town after giving him a quick salute. The monster doesn't get further than the end of the driveway before both Ser Percival and Jonathan riddle it with bullets, pursuing the beast as it tries to flee. It takes nearly sixty shots between the pair of ghosts to bring it down, but ultimately it falls after being pursued for half a mile.
It's only after the pursuit ends that the two ghosts notice the news helicopter which had recorded the entire incident.
Results: Chickenstein Defeated, Necromancer Base Found, Masquerade Wrecked
XP
@Lizard Knight +1 combat XP (Combat 6 | 1/7)
@dunk1010 +1 combat XP (Combat 4 | 1/5)
Action 3: Manifestation Points
Ectoplasm Spent: 30.6
Successes: 8
Point Yield: 30
Meanwhile, a trio of ghosts has been trying to get better at affecting the material world, with the fact that the factory workers already know their workplace is haunted (and are mostly fine with it as long as it doesn't get in the way of doing their jobs) proving a great aid to their experimentation.
That said, for all the Ectoplasm that's gotten thrown around on Manifestations, a disappointingly small amount of total knowledge on how Ectoplasm works has been gained. It's still enough to enhance your methods significantly, but you can't help being disappointed at the lack of progress.
XP and Manifestation Points
@SoixanteZio +1 Research! Research ranks up! (Research 3 | 0/4)(31 MP)
@ConfusedPotato +1 Research (Research 5 | 4/6)(31 MP)
@LinkOnScepter +1 Research (Research 2 | 2/3)(32 MP)
Action 4: Workshop Haunt
Successes: 9
Painful Success -> Insufficient Ectoplasm
Revisiting the workshop haunt idea from a couple days ago and building on his experience making the cafeteria, RES tries to put together a set of tools that should help with making equipment for use, only to run into the issue that he doesn't have enough Ectoplasm on hand to finish it. That said, while he was testing one of the components he did manage to complete, he inadvertently wound up causing a fire at the clinic. Fortunately, Dante managed to put it out by levitating a nearby fire extinguisher into position and spraying it down. That said, him doing so happened in plain view of everyone, so it's pretty clear to the living that something spooky is happening at the Clinic.
Results: Blueprint Gained (workshop haunt), Clinic has taken fire damage and is currently undergoing renovations, Masquerade Even More Wrecked
XP
@SlugSLinger +1 Research (Research 3 | 2/4)
Action 5: Monocle
Successes: 13
Success
Meanwhile, Redmont is working on a snazzy accessory for those looking to design new equipment, more specifically a monocle. This woks out more or less as hoped, producing a device that enables easy small-scale analysis of the properties a chunk of Ectoplasm has been imparted with, making the process of crafting a bit less haphazard.
Results: Equipment Blueprint gained (crafting-aid monocle), crafting-aid monocle constructed.
XP
@Zaratustra +1 Research (Research 3 | 2/4)
Action 6: Bandages
Successes: 10
Success
Given that it's already been proven that a ghost can be injured, it makes sense to come up with ways to aid recovery. In this case, Gunther is trying to produce bandages that can help hold a ghost's wounds closed. This turns out to be surprisingly easy, especially since as far as you can tell microbes don't produce ghosts, or if they do, they can't reproduce. Polly turns out to be a decent test subject for the bandages, which succesfully keep his wounds from leaking, even if they don't actually heal him.
Results: Blueprint (bandages), 16 units of bandages produced, @AnimalKrazed status updated to Leaking (2)(BANDAGED)
XP
@argelbargel +1 Research (Research 3 | 3/4)
Action 7: Computer
Successes: 10
Minor Failure
Meanwhile, Nick seems to have hit a wall regarding his computer progress. Namely, he can't figure out how to miniaturize his components to be much smaller than half a millimeter across, which puts a pretty sharp limit on how powerful a computer he can make. New methods will be required, as will better equipment.
XP
@trekbook +1 Research (Research 6 | 4/7)
Event: A tragedy, we guess
On Friday, a small child is brought to the clinic in critical condition; burns cover the body of the girl, who can't be much more than seven years old at most. Her parents are obviously distraught, begging the doctors to do everything they can to save her. Despite the best efforts of the medical staff at the Hawk Ridge clinic, the little girl dies early in the morning on Saturday. Coincidentally, Jonathan and Ser Percival happen to be wandering through the clinic's burn ward at the exact same time, and get to watch as a new ghost takes form from the girl's dying body.
The two who just slayed the Chickenstein, only for the girl (who has opted not to keep her burns) to introduce herself as Annie.
Annie quickly finds herself basically adopted by the many ghosts around, but there's still the question of her parents, and what to do now that they're basically in the midst of a depression regarding the death of their youngest child.
NPC ghost added to group: Annie (Teaching 1, Kinetic Force 1, Visual Presence 1, Audiory Presence 1)
[] Get a message to the parents that their child is still around, and facilitate a conversation between the family members.
[] Just get a message to the parents, no conversation facilitation involved.
[] Leave the parents in the dark regarding the fate of their child
Actions
Misc (not rolled)
[] Increase Tangibility
-[] How much Ectoplasm are you spending? (caps at 10)
[] Spend Manifestation Points (free action, resolves before votes counted)
-[] What are you spending them on? (Write-In purchases)
[] Consume Ectoplasm
-[] Ambient (counts as action, but doesn't overtap sources)
-[] Concentrated (does not count as action, requires source)
--[] Packaged
[] Direct an NPC
-[] Which NPC?
-[] Which task? (can only participate in actions with at least one player character participating)
Investigation
[] Search for new mysteries!
-[] Mundane wrongdoing
-[] Supernatural weirdness
-[] Either one's good
[] Snoop around at
-[] The condos near the Nugget Factory
-[] Write-In
[] Track a monster
[] Write-In (seriously, I have no idea what to put in this category; as long as it makes sense, I'll let you do it.)
Research
[] Get points to unlock Manifestations
-[] How much Ectoplasm are you chipping in?
[] Design some Equipment
-[] Specify function
-[] How much Ectoplasm are you chipping in?
[] Design a Haunt
-[] Specify function
-[] How much Ectoplasm are you chipping in?
Teaching
[] Teach/Learn a Manifestation
-[] Select Manifestations
[] Teach/Learn a Skill
-[] Select Skill
[] Teach/Learn a Blueprint
-[] Select Blueprint
Building
[] Build a Haunt
-[] Concentrated Ectoplasm Harvester (20 Ectoplasm)
[] Build Equipment (unlike Havoc Squad, equipment can be used on the same turn it is made)
-[] Ectoplasmic Pistol (3 Ecto for 4 guns)
Diplomacy
[] Try talking people out of throwing their lives away via suicide.
-[] Write-in approach
[] Try and make contact with someone living.
-[] The Mayor
-[] The Police
-[] The Librarian
-[] A self-proclaimed psychic
-[] A family member
-[] The factory workers
-[] Write-in
[] Recruit NPC ghosts
-[] Native to Hawk Ridge
-[] Go recruiting elsewhere
[] Write-In
Combat
[] Go monster-hunting
[] Protect someone else
-[] Select other action to guard
[] Training (grants Combat XP at no risk; particularly good rolls may result in higher XP gain)
[] Write-In
Voting will remain open for 24 hours, so as to be fair to players in all timezones.
@ConfusedPotato your character-updating services would be very much appreciated, as would integrating @Megaolix 's character. I will integrate Annie.
You seem to already have come to decision to recruit ghosts, but we can also try to make them. Is risky, but possibly it wil pay dividence.Horray!
So, last question: Can I, say, try to increase tangibility and refill ectoplasm in the same turn?
Also guys, you want me to talk to someone in particular or should I see, maybe, how recruiting NPCs could go? Having underlings would be nice.
Alrighty everyone, time for plan dog. I post this now and wil edit my vote in later. Partly becuase I am tired and going to bed.
Vote:
[X] Get a message to the parents that their child is still around, and facilitate a conversation between the family members.
[X] Interlude
-[X] The Child
[X] Increase tangibilty
-[X] Use 7 ectoplasm
[X] Eat at cafeteria
[X] Direct NPC
-[X] Annie
--[X] Assist me with researching chickenstein (below)
[X] Increase tangibilty
--[X] Use 7 ectoplasm
-[X] Eat at cafeteria
[X] Research
-[X] Recover Chickensteins corpse, or atleast parts of it
--[X] Try to get a ghost with higher kinetic force to move it.
-[X] Research how chickenstein was created and how to create life through ectoplasm
-[X] If possible, test on dying rats
--[X] Make equipment: Ghost rats
--[X] Use 8 Ectoplasm
---[X] Purpouse: Scouting, investigation, making Annie happy
IC:
"Ah, the rush of combat! The hunt! Ah how I have missed my blood boiling with exitement! or ectoplasm I quess."
*Sees Annie*
"Well hello child, I have not seen you before, are you new to the spectral life?"
*Annie stares*
Annie: "Are you a real knight?"
Percival bristles "Of course I am child, I am SER Percival Darkridge! Warrior, commander and monster hunter extraordinaire, pleasure to meet you."
Annie: "...Are you that Ser Percival? King Arthur's knight?"
Percival blushes, or rather a blush appears on his helmet "Oh this flattering question again, no child I am not that Ser Percival. I did love his tale as a child"
Annie looks at Percival: "How can ghost blush? Aren't we dead? Also how do you blush through a helmet?"
Percival: "We can change how we look -Removes helmet, revealing the head of dragon- we look like we wish to look child and I wish to blush. Makes me feel more human and expressive!"
Annie: "OH! So I can get rid of these scars?"
Percival: "Of course you can child"
*Percivals face shifts to his old one, scarred and nicked with a slight underbite. He has a see-through beard that reveals his scarring. His arrow wound is visible*
Percival: "You can look as you wish, child"
Annie: "Then why do you look like that?"
Percival: "For the same reason the cook looks like a charred corpse. To remember where we came from, to remember our faults. This is how humans grow -ruffles her hair- but it is a choice, child. Me and the cook are men of pride, so we want to remember what harmed us so it won't repeat."
*Percival sets Annie on his lap*
Percival: "Now child, you remember me a little of my own daughter. Only in looks though, little Beth was a firebrand of a girl let me tell you that."
Annie: "...wil I ever see my parents again?"
Percival: "See them? Yes. Talk to them, them seeing you, hugging them? All that falls on how strong you are with your new form child. How much you can shape yourself and make yourself visible to the mortal eye."
Annie: "...oh"
Percival: "But until then, I will care for you. As well as the other ghosts of our spectral community"
Annie: "...can I call you uncle Percy?"
Percival: "Absolutely not."
Annie: "Uncle Percy it is then" *Giggle*
Percival sighs: "Ah, youth"
*Percival stands*
Percival: "Wel child, wish to help me a task? I and the hunter have slain a fowl beast, a patchwork chicken. I wish to research its corpse so we may create spectral animals to assist us. We can learn form its corpse. Worse comes to worse, it wil make a nice trophy!"
Annie smiles
Annie: "Sounds fun, uncle Percy!"
"Ser! Ser Per-ci-val! I did not gain this name to have it chopped to bits, child!"
"What ever you say uncle Percy!"
*Garbled knight noices*
Percival: "Oh hells child, let's just eat a bite at the meathall"
*Floats through the ground, Annie follows*
Annie: "Wait, you have a kitchen in a clinic?
Percival: "Yes, why?"
Annie: "Nothing, just asking"
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