If you just swapped out one for a Solarium Forge then the plan would be perfect.
Thank you, fixes and adjustments have been added!The sunrise bank and Chrysathenum scales both still have their old costs and benefits.
The Solarium Forge doesn't have a progress requirement.
Nope, you could even begin colonizing without exploring it if you really want to rush it. Just make sure you don't breath in the air too deeply.Do we need a claim on a system, or to explore it, before we can start colonizing it?
I think I'll make it so that you get more Goodwill from missions when they're trading/allied to you, but I don't want to do a passive Goodwill income. Maintaining a relationship should be an aspect to diplomacy, especially if you want to remain friends despite disagreeing on politics.It seems like we can generate Goodwill with factions by voting with them on Senate issues. Are there any other ways to generate Goodwill besides a Goodwill mission? Do agreements like trade or defense pacts generate Goodwill over time?
Only you. I am keeping each House's stats tracked on a different level, but that's for world consistency and event triggering.Does a trade agreement increase the Wealth and Resources of the other house as well? E.g. could we get a trade agreement with House Sol as part of our mandate to increase their Wealth?
It probably is where the solarium would arrive, and also where the resources/supplies for the alloy is exported from. Likely something akin to a Mass Driver/Catcher system for swift and uninterrupted flow. If it gets cut off, the Solarium Forge is rendered inoperational (but not destroyed unless it is).When a Solarium Forge is built in a city, what does that represent for the city? Do Solarium Forges require some infrastructure surface-side, or is that just where the prestigious and holy place that Solarium is sent and so it is where the Wealth and Influence flows from?
Nope, your people have definitely learned from the last time and have made it an extremely difficult nut to crack from the outside. However, this comes at needing a constant flow of resources from the ground, hence the necessity of the facility. The Solarium Forge can only be lost if the city it is on is lost.Can Forges be attacked by hostile fleets, without said fleets having to be orbiting the planet the Forge was built "on"?
This is a cool plan! However, this section is invalid. New Helm can have 5 buildings and currently has 5, plus the free one from being the capital. Dinadan and Gawain are the other options for if you still want to build on Andernia IV. You can see what has been built on each planet and in each city under the Informational "Capital System Andernia". Also the action to build the Forge is "construct chain" not "construct post". I hope that helps.[X] Plan: Building Back Better
-[X] [Character] Violet d'Iris, Solar Queen
--[X] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[X] New Helm
----[X] Solarium Forge
-[X] [Character] Dorothea, Lycoris Knight.
--[X] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[X] New Helm
Maximum Buildings per city:
Small (Industry 1-7): 3
Large (Industry 8-11): 5
Massive (Industry 12+): 7
I mean, I'm pretty sure humanity absolutely would tack that on just to mess with people's heads. But my, what a collection of different merc units. Wonder if competition for contracts between the siblings is fierce.Name: Amiger Security Section
Origin: hailing from the planet Bum'Fuk'Nohwere
Don't think true plasma weapons would be fair for infantry/artillery, so maybe these are hybrid rounds? Something that is definitely just as flashy but not the full heat of the stars treatment.
These ladies must be very popular for being tapped to act as SEAD aircraft. Can't fault them there.
Speedy tanks huh? That's going to be the nightmare of several infantry commanders.
Well, dogfighting in the air can be quite an adrenaline kick. Might as well ride that high all the way.
It'd actually be a ground special if it cannot fight in naval engagements. Honestly, I can't get the image of anything other than Union dropship out off my head about this, and those can be nasty in their own right.
To be fair not every plasma you can make will be that hot.Don't think true plasma weapons would be fair for infantry/artillery, so maybe these are hybrid rounds? Something that is definitely just as flashy but not the full heat of the stars treatment.
eh i kinda was thinking to myself "whats the worst thing, you want on a night op" so it was either plasma or lasers, and i find lasers to be over used. so plasma it was.
Jeez, found an idol group that finally would get the attention of good ol' Adam Smasher. Lots of special merc units, but that's to be expected I suppose.
I will be making more "normal" groups but this one was just a complete brain-worm I'm afraid.Jeez, found an idol group that finally would get the attention of good ol' Adam Smasher. Lots of special merc units, but that's to be expected I suppose.
Can't go wrong with a Terminator-lite army. Or do you reckon they're closer to B2 drioids, quips included?
Drone tanks are certainly a fun concept, let's just hope their pathfinding AI is better than what we have today.Name: DRI-Automated Security Technology, Heavy Metal Solutions
Can't go wrong with a Terminator-lite army. Or do you reckon they're closer to B2 drioids, quips included?
Drone tanks are certainly a fun concept, let's just hope their pathfinding AI is better than what we have today.